Trying StarSim Beyond Space Live

Trying StarSim Beyond Space Live

Saturday afternoon I went live for an hour to show how to play StarSim: Beyond Space. This was a fairly informed attempt as I spent many hours this week reading Discord chats, watching other live streams, and doing a minor code review.

https://youtu.be/WgyMN7R0uaI

Late last night Vaernus from the mod team and I spoke on Discord for a while about the state of play and the future. Expect to hear more from Quarter Onion Games as they digest player feedback.

Be sure to check out the two FAQs and ESPECIALLY the MAP on their web site before trying to play StarSim: Beyond Space.

https://starsim.quarteroniongames.com/

This is NOT a commercial. I paid for this myself.

youtu.be
u/taosecurity — 4 days ago

Starfield Mods - Faction Story Expansion Ecliptic and Operator Suit Skins

Today, on Starfield Essentials, I review the Faction Story Expansion Ecliptic Creation and a mod that replaces the shiny Ecliptic suit with something more tactical.

00:00:00 Intro

00:00:18 Faction Story Expansion Ecliptic

00:05:16 Operator Skins Set Ecliptic

0:06:55 Conclusion

00:07:37 Thank yous

00:08:19 Outro

youtu.be
u/taosecurity — 12 days ago

Starfield on Linux - Distro - GPU Native Modding - Optimization - Advanced Topics - More

Today, on Starfield Essentials, I share how to run Starfield on Linux.

Feel free to ask questions here or to get my config files, etc.

00:00:00 Intro

00:00:30 Hardware concerns

00:05:17 Choosing a distro

00:05:41 Gaming vs non-gaming

00:06:25 Rolling vs long term support

00:07:13 Linux base distro

00:11:08 Basic gaming with Steam

00:12:25 Advanced topics

00:12:55 Overclocking and/or undervolting your GPU

00:14:10 Replacing GPU DLLs

00:15:52 Steam launch commands

00:18:01 Performance monitoring with MangoHud

00:18:42 Modding with a mod manager

00:21:24 Conclusion

00:23:18 Thank yous

00:24:01 Outro

youtu.be
u/taosecurity — 19 days ago

Starfield Mods - Have Real Conversations with NPCs Using New AI Mod

Today, on Starfield Essentials, I show how to have real conversations with NPCs using a new AI mod.

I'll show two deployment options.

The first is limited, but is completely free and local.

The second is more capable, but it relies on cheap, paid, hosted infrastructure.

00:00:00 Intro

00:00:26 Background

00:03:30 Installing and Configuring AISS for Free

00:10:50 Running AISS for Free

00:11:43 Configuring AISS with Paid Services

00:13:44 Running AISS with Paid Services

00:14:53 Marika

00:15:20 Adoring Fan

00:16:21 Conclusion

00:17:57 Thank yous

00:18:43 Outro

00:18:56 Amoli [bonus]

NOTE! If anyone wants to config files mentioned in the video, I was unable to include them in the video description due to YouTube limitations. I can post them here if anyone cares, or some place like Pastebin.

youtu.be
u/taosecurity — 26 days ago

Starfield Continues

Bethesda just posted on X:

https://xcancel.com/BethesdaStudios/status/2078117386935214101#m

"STARFIELD CONTINUES

With over 17 million players logging almost a billion hours to date, Starfield remains an important part of our future.

As we enter Year 3, we'll continue expanding the Settled Systems with new stories, targeted gameplay improvements, and additional updates, while preparing for the launch of new Starborn content next year.

More than 40% of players already customize their experience through Creations, and we'll continue investing in creators and giving players new ways to make Starfield their own."

There's more in there for the other franchises, but this is a nice antidote to all the love this sub shows for SF. 😂

u/taosecurity — 1 month ago
▲ 170 r/NoSodiumStarfieldMods+3 crossposts

Starfield Co-Op Mod Is Here

Today, on Starfield Essentials, I show the new co-op mod by Ramisotti.

Does it work? Is it fun?

00:00:00 Intro

00:00:12 Background

00:03:21 Installing the mod

00:05:02 Starting a game

00:06:16 Playing co-op

00:06:48 Conclusion

00:07:04 Thank Yous

00:07:55 Outro

If you want to download the code, visit this GitHub repo:

https://github.com/ramisotti13-eng/pulsar-tool

UPDATE: Cosideci provided a link to the Starfield Together code from 2023, which is NOT related to the project in my video. Unfortunately I did not get this link in time for the video.

https://github.com/tiltedphoques/TiltedEvolution/tree/starfield_together

youtu.be
u/taosecurity — 2 months ago

Starfield was number 46 in the TrueAchievements Top 100 Played Xbox Games for 1H2026

TrueAchievements posted their top 100 most played Xbox games for the first half of calendar year 2026. Starfield was number 46 (pic 2).

It's based on "analyzing our sample of over 3.1 million Xbox accounts (which includes accounts from beyond TrueAchievements' membership)."

https://www.trueachievements.com/news/most-played-xbox-games-2026

I was surprised to see what was before and after Starfield.

u/taosecurity — 2 months ago

Ramisotti is close to an alpha release of their Starfield co-op mod!

From https://ko-fi.com/post/After-500-Hours-of-Development-Alpha-0-1-is-Read-K4C221U6AY

YT examples: https://www.youtube.com/@Ramisotti

NOTE: This is NOT ME.

"Hey everyone,

I’ve just finished Alpha 0.1! After more than 500 hours of work, with many ups and downs along the way, version 0.1 is finally ready.

So, what’s next and when can you play it?

Right now, I’m still polishing the joining tool and the lobby creation system. I want the process to be as simple as possible. The foundation is already in place, and the entire server infrastructure has been built and tested. However, it still needs some final polishing before the public release.

If everything goes according to plan, I’m aiming to release the alpha on June 23rd or June 24th. I’ll make a post here with all the information, including where to download the alpha and how everything works.

Just to be clear: this is a co-op mod, not a multiplayer/MMO mod. The focus is on playing together, not on persistent worlds where everyone does their own thing. That could theoretically be possible in the future, but it is not the current goal.

There will be plenty of bugs. The purpose of this alpha is to find and eliminate crashes that’s the main focus right now. Once everything is stable, the project will move into beta. At that point, there will still be a lot of work left to polish everything as much as possible, and I’ll need your feedback and testing to make that happen.

I’m really excited to see how people react to it. But again, this is an alpha release that contains the core foundation you’ve already seen in the videos.

The next post will be the release announcement. I’m looking forward to finally putting this into your hands and letting you test it!"

u/taosecurity — 2 months ago

Starfield Chat - Studio Closures, Seamless Neon, Benchmarking Windows vs Linux

Today, on Starfield Essentials, I talk about a new free mod that removes loading screens from Neon, Windows vs Linux for Starfield, and the effect of studio closures on our favorite game.

00:00:00 Intro

00:00:16 Seamless Neon

00:02:00 Benchmarking Windows vs Linux

00:04:56 Studio closures and the power of the Starfield paid Creations model

00:09:28 Thank yous and outro

youtu.be
u/taosecurity — 2 months ago

Starfield Guides - Build the Ship That Can Do It All

Today, on Starfield Essentials, I share how to build the ship I'm currently flying with my vanilla character.

This vessel has all the components that you need to defeat enemies, fly far and fast, and carry cargo, crew, and even a few prisoners.

00:00:00 Intro

00:00:38 Design requirements

00:01:30 Bonus: Extended Comm Array module recruits Freestar Dolphin II ship to help in combat

00:04:24 Parts list at Titan

00:05:04 Parts list at Taiyo Engineering

00:09:59 Parts list at the Red Mile

00:11:17 The build

00:13:23 Exterior tour

00:13:50 Interior tour and customizations

00:15:08 Conclusion

00:15:20 Thank yous

00:16:02 Outro

youtu.be
u/taosecurity — 2 months ago

TF article on content ID claims and takedowns

https://torrentfreak.com/youtube-processed-2-5-billion-content-id-copyright-claims-in-2025/

“To protect rightsholders, YouTube regularly removes, disables, or demonetizes videos that contain allegedly infringing content.

For years, little was known about the scope of these copyright actions, but that changed in late 2021 when the streaming platform published its first-ever copyright transparency report.

This report and the subsequent updates have shown that roughly 99% of all copyright claims on YouTube are handled through the Content ID system. Since most claims are automated, without any human intervention, access to this powerful removal tool is restricted to a few thousand formally approved rightsholders.

2.5 Billion Claims

YouTube’s latest Transparency Report shows that the number of automated claims continues to rise. In 2025, the platform processed 2,502,941,368 Content ID claims, up 14% from 2.2 billion the year before.

Of the approved 7,626 rightsholders who currently have access to the system, 4,454 actively used it. These numbers are both slightly down from last year. YouTube doesn’t provide a specific reason, but notes that access can be revoked as part of regular evaluations.

“To keep the ecosystem safe, we regularly evaluate partners’ access to CID to ensure they demonstrate an ongoing need for scaled rights management. In some cases, these evaluations may result in removing a partner’s access to Content ID and matching them with a more appropriate copyright management tool,” the transparency report reads.

As clearly shown above, the number of rightsholders participating in the Content ID system pales in comparison to the 295,531 rightsholders who filed removal requests through the standard webform, or the 173,338 that used the automated Copyright Match Tool.

Nonetheless, Content ID’s 4,454 active rightsholders were responsible for 99.48% of all copyright actions on the video streaming platform. Compared to earlier years, the automated Content ID takedowns continues to increase, both relatively in percentages and in absolute numbers.

Millions of Disputed Claims

As with any takedown tool, uploaders and third-party rightsholders are not always in agreement. In fact, there are millions of Content ID disputes every year.
YouTube reports that of all Content ID claims, uploaders have disputed 12,840,608, or 0.51% of the total. That’s a relatively small percentage but still a rather large absolute number. For comparison, uploaders appealed 9.9% of all webform removals, which translates to little over 267,000 counter-notices.

In 2024, uploaders won 70% of disputes. In 2025 that figure dropped slightly to 67.42%. However, those who decided to challenge the rejection though YouTube’s process, won their appeal 75% of the time.

Not all disputes are resolved though YouTube’s internal Content ID process. If uploaders persist that their content was erroneously claimed, while rightsholders argue the opposite, YouTube will reinstate the video, at which point rightsholders have to take the matter to court.

In 2025, 10,698 claims reached this stage, but fewer than 1% of these resulted in a lawsuit, YouTube notes.

Outside the Content ID system, YouTube also flags abuse of its DMCA takedown webform as a problem. In 2025, more than 6% of all these removal requests were believed to be “a likely false assertion of copyright ownership” by YouTube’s review team.

“The attempted abuse rate through the webform was more than 10 times higher than the attempted abuse rate across all other copyright removal tools,” the transparency report notes.

A $12 Billion Revenue Machine

While YouTube’s Content ID can be a significant source of frustration for uploaders, it has become a substantial revenue stream for rightsholders. Instead of removing infringing content, rightsholders chose to monetize over 90% of all Content ID claims in 2025.

YouTube reports that cumulative ad revenue paid to rightsholders through Content ID has now exceeded $12 billion since the system launched. That figure includes data up to December 2024 and will likely be billions higher today.”

u/taosecurity — 2 months ago

Starfield Mod Review - Unique POI Names - This Mod Changes Everything (or 88 POIs at Least)

Today, on Starfield Essentials, I demonstrate a mod that shows the power of an adjective.

This is Unique POI Names by Paul Brock. For me, it totally changes how I interact with POIs.

I'll give an overview and show examples of this mod in action.

00:00:00 Intro

00:00:24 Overview

00:02:07 Details

00:04:00 Examples

00:05:49 Conclusion

00:06:56 Thank Yous

00:07:39 Outro

youtu.be
u/taosecurity — 2 months ago

Starfield just passed the 13,000 mod count on Nexus Mods

Starfield passed the 12,000 mod count on Nexus Mods 5 months ago.

https://www.reddit.com/r/starfieldmods/comments/1q7dt6e/starfield\_just\_passed\_the\_12000\_mod\_count\_on/

Starfield passed the 11,000 mod count on Nexus Mods on 19 August 2025.

https://www.reddit.com/r/NoSodiumStarfield/comments/1muo3zm/starfield\_just\_passed\_the\_11000\_mod\_count\_on/

Starfield passed the 10,000 mod count on Nexus Mods on 3 February 2025.

https://www.reddit.com/r/starfieldmods/comments/1ih20wk/nexus\_mods\_just\_broke\_the\_10000\_mods\_mark/

Starfield is still the 11th most modded game on Nexus Mods, behind Morrowind, which had 14.4k in my last post and has 15.2k now.

Starfield is the 11th most downloaded game on Nexus Mods at 176.3 mil, behind Fallout at 198.5 mil and The Witcher III at 202.5 mil. Starfield had 129.5 mil in my last post.

There are currently over 5,340 Creations as well. In my last post it was just over 4,660.

Thanks YT channel member TheArcaneGearsmith for telling me!

u/taosecurity — 3 months ago

Starfield Top Legendary Traits, Modifications, & Upgrades for Weapons & Gear - Achievement Friendly

Today, on Starfield Essentials, I share my top legendary traits, modifications and upgrades for weapons and gear.

I'll show how I customized six weapons and a full spacesuit using the new mechanics in the Free Lanes update.

It took a lot of credits and X-Tech, but this new gear can handle anything you'll find in the Settled Systems!

00:00:00 Intro

00:00:25 Background

00:01:26 Equipment basics

00:03:15 Weapons

00:03:32 Melee

00:04:05 Sniping

00:04:46 Close-in one-shot

00:05:23 Silent hits

00:05:55 DPS

00:06:40 Electromagnetic power

00:07:19 Spacesuits

00:07:35 Spacesuit

00:08:30 Helmet

00:08:51 Pack

00:09:17 Conclusion

00:09:59 Thank yous

00:10:42 Outro

youtu.be
u/taosecurity — 3 months ago

Starfield Guides - Why Is the Arbitrator Achievement So Cold-Blooded?

Today, on Starfield Essentials, I share how to complete a Free Lanes achievement that almost no one has finished.

It's the Contract tasking that the player performs on behalf of the Arbitrator.

This is the most cold-blooded achievement in Starfield, but I don't think it had to be that way! What happened?

00:00:00 Intro

00:00:23 Context

00:02:12 Sparing the victims

00:03:12 Eliminating the victims

00:03:53 Why is Bethesda so cold-blooded?

00:05:57 Conclusion

00:07:04 Thank yous

00:07:43 Outro

youtu.be
u/taosecurity — 3 months ago

If anyone has questions on unlocking the Arbitrator achievement in Free Lanes

I can confirm that, unfortunately, you have to eliminate the target.

I tried doing more than 10 "talk nicely to the NPC and take their ID card" missions and I did not unlock the achievement.

I then did 10 "eliminate the target" missions and the achievement unlocked as soon as I eliminated the 10th target. I didn't even have to turn in the ID to the Arbitrator to qualify for the achievement.

u/taosecurity — 3 months ago

It cost 7-8 mil credits plus resources, but I crafted my dream gear and weapons, all vanilla play, no mods

I took advantage of the new X-Tech crafting system and legendary re-rolling to build my dream gear and weapons.

This is on Xbox for PC without any Creations. It's my OG character from game release in September 2023.

I've upgraded the QED and plan to take it all to my next universe. Thanks Bethesda for giving players a way to spend all those credits!

u/taosecurity — 3 months ago