A Poll - Bigger Cities (Witcher Style) or Smaller Cities w/ real NPC on schedules (Classic TES) etc
I’ve always been curious what the community ACTUALLY wants!
I’ve always been curious what the community ACTUALLY wants!
https://youtu.be/2BZBoBAZGsc?si=PBarPoNWZSc64-y7
This I feel like is a great breakdown of the poor business decisions MSFT made relating to how it handled its acquisitions of so many developers- did this same thing occur to BGS
TLDR - MSFT allowed studios to build cool new “fun” offices and gave little to 0 direction on game dev, projects to green light, and did not hold any of them accountable
This week’s Top 5 will not disappoint! looking for something scrappy, clean, you will find it in this video! Guest judge moonlight cowboy! 🤠 hope you guys enjoy!
Fallout 76 Weekly TOP 5 CAMPS!!
https://youtu.be/D0A4hGf91Mo
On PS5 once you purchase the anniversary upgrade it will automatically install on Special Edition. There is no way to remove it or not install it. I find much of the new additions to detract from the base game. Very much would prefer to have the option to not install it. You have to wonder why Bethesda keeps doing things like this. It surely couldn’t be that difficult to allow people to optionally install the update. It has somewhat ruined Skyrim for me.
https://youtu.be/JHqVQWk36QQ?si=4UFZHZclyWGVObBX
Idk how my algorithm sent me this, rather low viewer creators video… (yes I do, I search TES news basically daily)
I didn’t agree with the entire video and was surprised at some of the takes (completely lost me on the burger references) BUT I’m so glad there is at least SOME positive content coming out.
The monetization of many YouTubers sole channel basically just dunking on BGS is so old
I am not referring to Mattyplays when he’s giving fair critiques, but the likes of DrawnOut who is some drab dude who just bitches about games and mostly BGS, and likestephens (not going to correct sp)
I just read that Jeremy Soule will not be the composer on TES:6. I feel like that's a major mistake. Dude has made the music for the past 3 games, and understands the atmosphere of the game, etc. Why did they not hire him? Am I missing something?
Todd the god has created some of the best and most immersive video games I’ve ever played. During the epic run of Morrowind-Skyrim, it is my understanding that Todd’s sole (or close to it) project were each of those games, allowing him to focus on details/ideas/game philosophy/vibes etc to create the amazing games we got to play.
With the explosion of popularity, and demand for Todd’s time on so many other projects (TV, mobile, producer of other games, MGMT) his time is not able to be allocated 100% to the current single player game development. As I understand it, Todd has had to delegate more and more of the mainline projects to others, with this starting more during FO4 and continued and expanded more during FO76, & Starfield.
It’s also known (thought) that the less Todd is able focus fully on one game, the worse off the project turns out.
So: is Todd able to give his full attention onto TESVI?
DISCLAIMER: I first watched many YouTube videos, read many comments under those videos, and read a couple of posts on Reddit. While doing that, I took notes, organised them by date, turn each of them into a paragraph, and this, became the actual text (about 70% of the actual text). I then fact-checked the text with AI because after all, most on YouTube or Reddit don't provide sources. I then fact-checked AI sources and when it didn't had good source(s), I used Google to search for one. Based on what AI and I found in the sources, I manually modified my text when necessary. Then, I asked AI to help me find missing infos. I then fact-checked AI sources for the additional infos and when it didn't use a good source, again, I used Google to search for good sources. I then manually added the additional infos to my text (about 28%). Since English isn't my mother tongue, I asked AI to improve the vocabulary used and fix the typos in my text. I double checked to see if AI didn't change the meaning of the sentences or the quotes. I am not saying that my text is 100% correct and AI didn't manage to slip some mistakes, but I am pretty confident that it is very close to being factual. So far, only one mistake was found by a Reddit commentator when I posted it for the second time on a different subreddit, which I fixed. I also received a couple of additional infos by Reddit commentators, which I added to my text after fact-checking them, again, using AI first, then fact-checking AI sources, and when the source was good or when I found a good source because AI didn't have a good, I manually added the additional infos to my text (about 2%). If this is "AI slop" to you, that's fine, it means this post is not for you. If you are a "purist" (meaning against any use of AI), again, this post is not for you. Save yourself the reading and the comment. Now, if you don't want to read this post because it is too long, again, it's fine, this post is not for you. If you read part of it, it's fine, but maybe save yourself the comment? That said, I love the "tomorrow" comments so don't refrain from those. I would really appreciate if you could keep them in one thread. This post is primarily for those that haven't followed TESVI news or that have been out of the loop and needed a recap, as well as those that are up to date but are curious to know something new or revised what they already knew. At the end of the text, I allowed myself some release date speculation. If you don't agree, that's fine, though I really like to know what you think, as long as it is done in a civil manner and you provide some argument. I don't report insults and whatnot, though the mods are pretty good at taking care of comment that are against the rule. I don't have an agenda or "intentions" or whatnot. I think I did a good job at remaining objective. If you notice one or more mistake, let me know in the comments. I will gladly correct myself, however, when I have the time and after fact-checking it. Enjoy the reading, or not.
On June 13, 2016, during a YouTube Live at E3, Director and Executive Producer of Bethesda Game Studios Todd Howard first publicly confirmed that The Elder Scrolls VI (commonly abbreviated as TESVI) was in development, calling it "a very long way off" and noting that Bethesda Game Studios was working on two other projects "bigger than anything we've done". Fans were relieved to have official confirmation but broadly expressed disappointment and resignation about the long wait ahead, knowing that TESV:Skyrim was released in 2011.
On June 10, 2018, during the Bethesda E3 Showcase, TESVI was officially unveiled with a brief teaser trailer. The footage showed a coastal line with a rugged, mountainous landscape with a distant city perched on a cliff side. No subtitle, setting, or release window was provided. Beyond the excitement, fans also joked that the trailer was "just a logo", and it sparked widespread speculation and debate about the game's possible setting.
On October 26, 2018, speaking to GameSpot at PAX Australia, Game Director of ZeniMax Online Studios LLC Matt Firor stated that TESVI was "not coming anytime soon" and would likely release on a "different console generation". Also during PAX Australia, Senior Vice-President of Global Marketing and Communication of Bethesda Softworks LLC Pete Hines said that the early announcement was intended to "manage expectations" since Bethesda Game Studios were developing Fallout 76, which marked a stark departure from their singleplayer root. This explanation was largely accepted by the community, though it didn't diminish their hunger for more details.
In November 2018, Bethesda Softworks LLC released Fallout 76. The game launched in a catastrophic state, riddled with bugs and lacking any meaningful NPCs. The game experienced a massive player exodus weeks/months after its release. The failed launch caused a significant backlash, with fans criticising the shift-away from their traditional singleplayer game games.
On March 29, 2019, during a PAX East panel celebrating TES' 25th anniversary, Bethesda Game Studios announced that fan-petitioned YouTuber Shirley Curry ("Skyrim Grandma") would appear as an NPC in TESVI. However, Howard also confirmed the game would not be shown at E3 2019, to the disappointment of the fans.
It took a year and a half of development and a massive course-correction update, Wastelanders, released in April 2020, to make Fallout 76 resemble what it should have been at launch. The update hooked a dedicated core audience of players.
On May 10–11, 2020, Hines stated via Twitter that details for TESVI would come "after Starfield" and "years from now". When pressed by fans, he replied: "jfc (Jesus fucking Christ). you guys are impossible. Enjoy your disappointment". His remark caused significant frustration among fans who were eagerly awaiting any morsel of information.
On September 21, 2020, in a Microsoft Corporation press release, the company announced its intent to acquire ZeniMax Media Inc., the parent company of Bethesda Softworks LLC, for $7.5 billion. The deal was officially completed on March 9, 2021 with final transaction costs reaching $8.1 billion, per a Microsoft Corporation official statement, bringing Bethesda Game Studios LLC, along with its own subsidiaries—id Software LLC, Arkane Studios SAS, MachineGames Sweden AB, and other subsidiaries—under the Xbox Game Studios umbrella. While intended to provide financial and operational stability, it also marked the beginning of increased corporate obligations and a shift in studio dynamics. Key figures like Howard now had to divide their attention between core game development and the broader strategic goals of Microsoft Corporation. Unsurprisingly, this structural shift left both passionate fans and internal staff deeply worried about the future of the studios and TESVI.
On November 11, 2021, Bethesda Softworks LLC released TESV:Skyrim Anniversary Edition, marking the fourth release of TESV:Skyrim. This commercial practice of releasing their game multiple times led many fans to worry about the future of TES and Bethesda studios. Not only that, almost every new edition and patches made the mod Skyrim Script Extender (SKSE) and the thousands of mods that depend on it outdated. Mod authors were forced to spend countless of hours patching mods, causing significant backlash within the modding community. Luckily, the release of the modding software Wabbajack almost two years prior mitigated those frustrations.
On November 29, 2022, during the Lex Fridman Podcast (#342), Howard said he had a "vague idea" of the release date and noted that the team had already "figured out where it's set, what's the tone, what are the big features".
During the Federal Trade Commission (FTC) v. Microsoft Corporation and Activision Blizzard, Inc. trial—filed on June 12, 2023, to block Microsoft's proposed $69 billion acquisition of Activision Blizzard—a document which mentioned a 2024 release date for TESVI leaked (link below). This was immediately contradicted by Xbox head Phil Spencer who claimed during his sworn testimony on June 22, 2023, that the game was still "five-plus years away" because the same team was "finishing Starfield". This news left fans feeling both disappointed and resigned as it has already been 12 years since the release of TESV:Skyrim. Adding to the chaos, Microsoft defence attorney Beth Wilkinson mistakenly tried to correct the court by claiming on June 29 that "Elder Scrolls 16" was a single-player game projected to release in 2026.
https://media.overclock3d.net/2023/09/Xbox-Games-Leak.jpg
In an interview with the Spanish outlet Vandal on August 29, 2023, Hines said about TESVI: "Yes, there are people working on The Elder Scrolls 6, but this is what the studio has focused on... It's in development, but it's in early development".
During his interview with GQ published on August 25, 2023, Howard pensive looked back at the game's early announcement. He admitted that, in hindsight, he probably would have "announced it more casually" today. When asked what he wanted the game to achieve, he stated his goal was for it to be the "ultimate fantasy-world simulator". He also mused about how long the game would take to make, noting that his ageing timeline meant he had to treat every project as a major life milestone.
On September 6, 2023, Bethesda Softworks LLC released Starfield. The final product was met with a lukewarm reception. The world was criticised for being boring, the gameplay for being uninspiring, and the bugs pervasive. Despite being marketed as a "forever game", Starfield's Steam player count dropped by over 97% within months, falling below that of the more than a decade-old TESV:Skyrim. Bethesda's official responses to negative feedback also sparked additional controversy within the community. Again, this led many fans disappointed and worried about the future of Bethesda studios and TESVI.
The drama surrounding the FTC v. Microsoft Corporation and Activision Blizzard, Inc. escalated in September 2023 when two major developments occurred. First, an official Microsoft exclusivity chart was made public, formalising that TESVI would be exclusive to Xbox and PC and was expected "2026 or later" (first link below). However, days later, a massive, accidental leak of unredacted Microsoft documentation exposed an internal roadmap confirming plans for a next-gen console in 2028 (second link below). That said, the stark discrepancies between the document leaked in June stating a 2024 release date, Spencer's "five-year" warning, the lawyer's "2026" claim, the "2026 or later" chart, and the 2028 next-gen console roadmap split and continue to split the fanbase—with many arguing a 2026 launch is impossible and that the game will serve as a 2028 next-gen launch title.
https://x.com/TubeGameVideo/status/1703998055199261089
https://www.eurogamer.net/leaked-microsoft-documents-reveal-2028-next-generation-xbox-console-release-plan
Also in September 2023, Kurt Kuhlmann, Bethesda Gaming Studios' long-serving "loremaster", resigned from the studio. More on that later.
In an interview with IGN on October 16, 2023, Hines discussed his departure from Bethesda Softworks LLC. More on that later.
In December 2023, Bethesda Game Studios integrated the Verified Creator Program alongside the Creation Club add-ons to TESV:Skyrim. This storefront was officially launched and managed by Bethesda Softworks LLC. This marked the studio's third endeavour (after two other failed attempts due to the community backlash) to introduce paid modifications to the game—an initiative that ultimately proved lucrative despite a reignited wave of community backlash. This outcry was fuelled by a widespread apprehension regarding the studio's aggressive monetisation strategies, as well as profound frustration over the perception that free community mods were being locked behind paywalls. Consequently, this decision left many fans deeply apprehensive about the trajectory of Bethesda studios, the future of TES franchise, and overall corporate direction under Microsoft Gaming.
On January 25, 2024, Microsoft Corporation cut 1,900 roles across Activision Blizzard, Inc., ZeniMax Media Inc. (the studio behind Elder Scrolls Online), and Xbox Game Studios—marking the first major post-acquisition workforce reduction under the parent company. Fans were critical of the timing, calling it "tone-deaf". Some players even questioned whether Microsoft Corporation was openly "mocking its own employees" given the context.
On March 25, 2024, in an official 30th-anniversary social media update celebrating TES franchise, the development studio Bethesda Game Studios LLC announced that internal builds of TESVI were actively playable. Bethesda Game Studios LLC wrote: "Even now, returning to Tamriel and playing early builds has us filled with the same joy, excitement, and promise of adventure".
In April 2024, the steady player baseline for Fallout 76 exploded when Amazon MGM Studios LLC's Fallout television series triggered an unprecedented surge, pushing concurrent player numbers to historic all-time highs across all platforms. However, maintaining that massive influx proved difficult, especially on PC.
On April 29, 2024, during an interview at the IGN Live event, Howard was directly asked when fans could finally expect the release of TESVI given the massive gap since the launch of TESV:Skyrim. Howard completely bypassed a serious response, offering only a brief, smiling comment: "fingers crossed for GTA 6". The first community theory suggested this remark was a calculated hint at an earlier development timeline. Proponents of this view argued that Bethesda Softworks LLC was internally targeting a 2026 release window and genuinely hoped Rockstar's blockbuster would launch on time so it would not delay into Bethesda's marketing territory and cause a disastrous retail collision. The second theory, which I adhere to, argues that Howard was simply making a joke at Rockstar Games' expense, poking fun at their notorious history of project delays. This perspective aligns with Howard's established media persona of never answering serious release window inquiries, showing he deployed his signature public relations wit to generate a laugh and completely deflect the high-pressure deadline question without locking Bethesda into a rigid public timeline.
On May 7, 2024, Microsoft Corporation shuttered Arkane Austin (alongside Tango Gameworks LLC)—a direct ZeniMax Media Inc. subsidiary and sister studio of Arkane Studio SAS headquartered in Lyon—intensifying internal fears about resource allocation, studio survival, and the broader "corporate turn" Bethesda had taken. Many fans saw this as a brutal outcome of Microsoft Corporation's post-acquisition "heavy-handedness" and expressed deep sadness for the shuttered studios.
Also in May 2024, a Windows Central report revealed that Microsoft Corporation's multiplatform push, internally codenamed "Latitude", had caused "debate and unease" internally, further complicating platform strategy decisions for both Xbox Game Studios and Bethesda Softworks LLC. Many Xbox fans were unhappy with this, feeling it weakened Xbox's exclusivity advantage and questioning the point of continuing to invest in the Xbox platform.
On September 30, 2024, Bethesda released Starfield's Shattered Space expansion. It sparked heavy controversy. Critics and players disliked the $30 price tag for an 8-hour campaign, leading to "Mostly Negative" Steam ratings. Despite this, it corrected a major flaw. It traded procedural planets for a single, handcrafted alien world called Va’ruun’kai. This allowed classic, organic exploration and expanded the lore of House Va’ruun. This design shift relied on massive 2024 engine overhauls. The May 2024 Update unlocked 40, 60, and uncapped FPS modes on Xbox Series X. The August 2024 Update overhauled physics and asset streaming to add the high-speed REV-8 land vehicle. Launching alongside the DLC, Update 1.14.70 lifted the engine's 255-mod limit and enhanced environmental lighting. It also fixed major bugs. It stopped the camera from violently shaking during jumps, fixed NPC headtracking, and repaired EM weapon damage against robots. It even restored the popular "flip merge" shipbuilding exploit. Ultimately, while these fixes triggered a brief player surge, the mixed reception meant it wasn't the total redemption arc fans expected.
On October 3, 2024, the Design Director for Bethesda Game Studios LLC, Emil Pagliarulo, told GamesRadar+ that developing Starfield taught the studio that "fans really, really, really want The Elder Scrolls VI".
During an interview on the Kiwi Talkz podcast on January 12, 2025, former Bethesda Senior Artist Dennis Mejillones praised Howard as a mentor and a genius leader, but noted that Howard's celebrity status had inadvertently created a "yes-man" culture where staff feared challenging his ideas. Mejillones explicitly compared Howard to George Lucas, stating that while Howard is a genius, "a lot of people were afraid to say no to Todd, and I think that hurt him", leaving him without the honest filters needed for his ideas.
Released on April 22, 2025, TESIV:Oblivion Remastered was co-developed by global production company Virtuos Holdings Games Ltd. in partnership with Bethesda Game Studios LLC, and officially published by Bethesda Softworks LLC. From day one, the title commanded massive visibility—Steam Charts reports it peaking at 182,298 concurrent players shortly after launch—yet player reception remained strictly mixed in practice because the remaster shipped with deep technical defects. Players and reviewers repeatedly ran into persistent traversal stutters, sudden application crashes, and unstable frame-time behaviour. Eurogamer Network's Digital Foundry later described the game as still "broken", noting that the title received very limited post-launch support on Microsoft Windows after an early July 2025 update. Despite these glaring optimisation issues, player retention did not face a total drop-off. Subsequent player charts show the post-launch population settling into a smaller but highly dedicated baseline (averaging roughly 1,300 active users). On the financial side, while Microsoft Gaming has not released an official sales figure, the massive initial concurrent-player peak, multi-million unit owner estimates on the store front, and sustained activity point to a clear financial success driven by intense initial nostalgia—even if the unpolished technical state ultimately damaged corporate reputation and community goodwill, once again.
On the Xbox Two Podcast on July 15, 2025, industry insider Jez Corden said the game was "quite playable", suggesting that internal testing at Bethesda Gaming Studios LLC had expanded beyond a small circle.
On September 22–23, 2025, content creator and Xbox leaker eXtas1s claimed that TESVI was targeting a late 2027 release window, though he provided no internal evidence to substantiate the claim, and his track record outside of Game Pass announcements remains inconsistent.
In an interview with GQ on November 10, 2025, Howard said: "We did a big play test yesterday for The Elder Scrolls VI". He also said the game was "still a long way off" from release.
Released on December 9, 2025, the TESV:Skyrim Anniversary Edition trailer for the Nintendo Switch 2 ignited intense community speculation due to a highly specific user interface gag that fans believed (and still do) hinted at a 2027 release window for TESVI. The widespread community theory focuses entirely on a brief frame of gameplay showing an elf character's Speech skill ticking up from 26 to 27, while the character's overall level bar simultaneously inches toward level 20. Because Bethesda Gaming Studios has a well-known history of burying cryptic secrets in its promotional footage, players on platforms like Reddit immediately decoded this exact UI sequence as a deliberate, hidden message. The prevailing theory suggests that the studio is using the literal Speech mechanic to "speak" to the audience, signalling that the long-awaited next instalment will finally arrive in 2027. This hyper-focused theory has largely overshadowed the rest of the trailer, which otherwise served as a standard technical showcase for the new console hardware. Even the trailer's comedic live-action holiday storyline about Santa's helpers giving out copies of TESV:Skyrim has taken a backseat.
In an interview with Game Informer on December 16, 2025, Howard said: "It's progressing really well. The majority of the studio's on VI, but I'll say this: We always overlap". He also clarified that a sizeable team had remained on Starfield post‑launch support.
On December 19, 2025, Howard gave fans a rare update on TESVI during a surprise appearance in a video by YouTuber Any Austin. The creator had spent months counting every single tree in TESV:Skyrim, arriving at a final tally of 46,430. After revealing the number, Austin directly asked Howard if the upcoming sequel would have more trees than TESV:Skyrim or less. Howard looked into the camera and promised, "More... most definitely, more". While the comment instantly became a meme, it hinted at a massive leap forward for the franchise. This promise of increased foliage signalled a much denser, larger game world and pointed to advanced upgrades within Bethesda’s modern Creation Engine. It also provided clues about the game's rumoured Hammerfell (and High Rock) settings, suggesting the map will feature lush, diverse biomes rather than just barren deserts.
During an interview with Esports Insider on January 9, 2026, former Lead Artist for Bethesda Gaming Studios LLC Nate Purkeypile addressed the immense expectations weighing down TESVI, calling it a "no-win" situation. He noted that because TESV:Skyrim is considered one of the top 10 games of all time, even if the sequel is spectacular, the extreme 15+ year wait has created an impossible bar that will inevitably trigger community backlash. He publicly urged the studio to tighten the scope and focus on a single, detailed region rather than chasing the massive procedural emptiness of Starfield.
On January 15, 2026, former Bethesda Gaming Studios LLC employee Kuhlmann revealed in an interview with PC Gamer that he had waited "like 11 years to be the lead on The Elder Scrolls 6" and that Howard reneged on a verbal promise to give him that role—which he cited as one of the reasons for his departure in 2023, the other being his dislike for the corporate turn Bethesda studios took. He specified that during the development of Starfield, Howard was spread too thin. He explained that Howard was still the creative director, but the leads now included studio heads and producers from multiple locations. When Howard "would get pulled away from the game that would really hurt the game", leading to Starfield's main problem: "it didn't fully cohere as a game". During that same interview, Kuhlmann revealed his personal story concept for TESVI, which would have featured the Thalmor as the main antagonists, ending on a dark, cliffhanger note similar to The Empire Strikes Back. He also said he wanted to break away from the usual “hero/chosen one” trope, exploring a narrative where the player could fail or achieve only a pyrrhic victory. However, Kuhlmann admitted this would be “completely unfeasible” for such a long‑running franchise with expectations of a triumphant hero and world‑saving conclusion. Many longtime fans lamented that "BGS is no longer what it used to be", with some expressing pessimism about Bethesda studios' future, believing that "the player base no longer trusts Bethesda".
On January 30, 2026, former TESV:Skyrim Lead Designer for Bethesda Gaming Studios LLC, Bruce Nesmith (who left in 2021), speculated during an interview with digital PR agency Press Box PR that TESVI's story "will leave it undefined or leave it as neither side really won" regarding the Skyrim civil war.
By 2026, the Fallout 76 player base naturally corrected back down to a modest, niche baseline. Retention relies heavily on a predictable live-service loop where player counts briefly spike during major map updates and seasonal resets, only to decay once veterans finish the new content and hit the endgame wall. This led fans to wonder why Bethesda studios wasted so many years on Fallout 76 and Starfield when all they wanted was Fallout 5 and TESVI.
In an interview with Kinda Funny Games on February 18, 2026, Howard said: "We're happy with where we pushed the technology and how the game is coming together. We're able to play it, we're about to pass a big milestone internally". He also reflected on Bethesda studios' recent trajectory, stating: "I think in some ways—in many ways, Fallout 76 and Starfield are a little bit of a creative detour from that classic Elder Scrolls, Fallout, you know, a Skyrim, or a Fallout 3, or a Fallout 4, Oblivion, where you're exploring a world in a certain way. And, as we come back to Elder Scrolls 6 that we're doing now, we're coming back to that classic style that we've missed, that we know really, really well". He also confirmed the game would be built on Creation Engine 3—an evolution of Starfield's Creation Engine 2 that the team spent "the last several years" upgrading. This had fans both excited and worried, as Bethesda Game Studios LLC is renowned for their buggy and janky games.
In an interview with IGN on March 17, 2026, when asked about the early announcement, Howard responded: "If you look back at this Fallout 76, Starfield, Elder Scrolls VI announcement, that was really about informing our audience, because when you're going to do something new, everyone's going to ask, 'What about Elder Scrolls VI? What about a single player game?'". Some fans have speculated that the early announcement was intended to boost the studio valuation prior to Microsoft Corporation acquisition. In that same interview, Howard also said: "Just pretend we didn't announce it. Doesn't exist. No one's heard a word". He explicitly ruled out Unreal Engine 5, stating that preserving Creation Engine's modding flexibility was a top priority. He added that the team had "handled" the engine "better than we ever have" and said "we're at that point with The Elder Scrolls VI where the bulk of the studio is on it, a lot of our partners are on it".
On April 7, 2026, Bethesda Softworks released the Starfield story DLC Terran Armada, a major free update called Free Lanes, and the official PlayStation 5 port of the base game. The Terran Armada DLC introduced a new robotic faction, space battles, and a robot companion. However, its reception was mixed. On Steam, it received around 48% positive reviews, earning a "Mixed" rating. Players commonly criticised its short length—with the main story reportedly lasting about three hours—and a perceived over-reliance on combat at the expense of story and character development. Despite the lukewarm reception, the update did boost player numbers, with Starfield's concurrent Steam players briefly surpassing 20,000 for the first time since 2024. The PS5 version launched alongside these updates, arriving nearly three years after the original Xbox and PC release. While some praised the port as a refined experience that takes advantage of PS5 features, others reported significant technical problems. Digital Foundry noted "a litany of performance and stability woes", and players reported frequent crashes, slowdowns, and freezes on both base PS5 and PS5 Pro, with some even requesting refunds.
In April 2026 during an interview on the Firezide Chat interview series, former Bethesda employee Hines said his mental health was "deplorable". He concluded the interview by saying "I still believe that Bethesda is just part of something bigger that is not real and not genuine".
During an interview with Bloomberg L.P. on June 4, 2026, the newly appointed Chief Executive Officer of Microsoft Gaming, Asha Sharma, reflected on her first 100 days in leadership, stating that the division was "not in a healthy spot" and required a fundamental business reset.
In an interview with Variety on June 10, 2026, the head of Xbox Game Studios, Matt Booty, said: "Having visited Bethesda and sat with Todd [Howard] and seen 'Elder Scrolls' playing, it looks amazing, and it's coming along well".
Also on June 10, 2026, an internal memo titled "Next 100 Days: Xbox Reset" was sent by Sharma and Booty, acknowledging overextension and poor investment returns. Media reports indicated layoffs were scheduled for July 2026, with unconfirmed speculation that teams under ZeniMax Media Inc. and Bethesda Gaming Studios LLC not actively working on Fallout or TES could face cuts. Fans reactions to this news were mixed, with some seeing this as another proof of Bethesda's studios corporate turn while others celebrating it as it would accelerate the development of TESVI.
On June 11, 2026, Bethesda Softworks LLC opted not to include TESVI in the Xbox Games Showcase, leading to widespread fan disappointment. Head of Xbox Game Studios Booty later clarified that this was a deliberate choice to avoid showing the game too early, reiterating that the team was waiting for "the right moment" to properly unveil it.
Revealed in media reports on June 13, 2026, Sharma announced plans to redirect additional financial backing to multiple studios including Bethesda Game Studios LLC in order to accelerate production timelines for highly anticipated titles like TESVI while scaling back resource allocation for underperforming divisions like Halo Studios to prioritise Bethesda's heavy hitters. It was also revealed that this strategic funding injection has already secured approval from Microsoft Corporation's top leadership, including Chief Executive Officer for Microsoft Corporation, Satya Nadella, and Chief Financial Officer for Microsoft Corporation, Amy Hood. Fans responded with a mix of relief, deep scepticism, and lingering frustration over the gruelling multi-year wait times.
On June 23, 2026, Howard told Entertainment Weekly that TESVI is "the biggest project" Bethesda Gaming Studios LLC is currently working on, with the majority of the studio focused on it. He acknowledged fan frustration, stating: "We know we need to get it right and it's been a long time". This provided some reassurance to anxious fans, though scepticism and frustrations remain.
On June 25, 2026, former Bethesda Gaming Studios LLC employee Nesmith warned in an interview with FRVR that rushing TESVI and Fallout 5 in an effort to recoup investments "risk disappointing fans" who have high expectations for those flagship franchises. He elaborated that accelerating development typically means either "increasing resources or reducing game features, or both", warning that neither approach guarantees a polished product.
In June 2026, fans speculated that a new trailer could appear at Bethesda's 40th anniversary (June 28). After all these years, fans really deserve more than just the 2018 teaser or bits of info about the development of TESVI. As we saw, this didn't happen. Let's remember that Howard told us in March 2026 to pretend that the trailer and the game don't exist. Since the game is most likely to release in late 2029, I think that we will have a release date announcement trailer between late 2028 and mid-2029.
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Why I said it will most likely release in late 2029?
We don't know when pre-production started, just that it went on up until between late 2022 (Lex Fridman podcast) and late mid-2023 (Vandal Interview).
Spencer's claim during his testimony in the FTC vs Microsoft Corporation and Activision Blizzard, Inc. trial, the Microsoft document stating "2026 or later", and the leaked roadmap for a next-gen console in 2028, which all happened between June and September 2023, seem to indicate a 2028 release date.
We know that since March 2024, they had their first internal playable build.
However, in November 2025, Howard said they did a "big play test" but that the game was "still a long way off". In December 2025, he said "it's progressing really well, the majority of the studio's on 6, but I'll say this, we always overlap" as well as a "sizeable team" remained on Starfield post-launch support. This was said over one year after Shattered Space was released. Let's also remember that the release of the Starfield DLC Terran Armada in April 2026 confirmed that there were still people on Starfield in 2026. And then, despite what he said in December 2025, in March 2026, so one month prior to the Terran Armada DLC release, he said: "we're at that point with The Elder Scrolls 6 where the bulk of the studio is on it, a lot of our partners are on it". We "are at that point" clearly indicate that this shift happened recently.
To add to the confusion/deception/frustration/anger, in February 2026, Howard said "we're happy with where we pushed the technology and how the game is coming together...we're about to pass a big milestone internally" and that the team had spent "the last several years" upgrading the engine. Both these quotes clearly indicate that they were still not done fixing/upgrading Creation Engine 3. We should also remember that Creation Engine 3 is the successor of Creation Engine 2, the engine for Starfield, knowing that Starfield came out in September 2023 and that it's only with the DLC Shattered Spaces, which released in September 2024, that we've seen significant engine fixes/upgrades, with the latest fixes/upgrades coming with the DLC Terran Armada, which released in April 2026. Evidently, there is a developmental bottleneck caused by the Creation Engine 3 development.
The release gap between Bethesda games is 2 to 5 years. Typically, pre-production takes them between 1 to 4 years (4 to 5 years for TESVI) while active full production takes them 2 to 3 years. Applying Bethesda's standard 3 to 4 years of total development cycle to the new 2026 baseline pushes the timeline out significantly. We are looking at a 2029-2030 release window.
That said, since they have internal builds since 2024 and since Howard said that in March 2026 a lot of their partners were on it (potentially hinting at a support from other studios), I think 2029 and not 2030 is the most realistic prediction. History shows that Bethesda prefers to launch its massive flagship RPGs during the Q4 holiday window, meaning an October/November 2029 launch is to be expected.
If the team hits unexpected snags with the new tech pipeline, we could easily see it slip into 2030.
As you saw, I prioritised the actual development status—start of early production, internal builds, manpower allocation, engine readiness, and Howard's own shifting language—which are the true drivers of a release date, instead of relying too heavily on corporate paperwork sometimes dated 2019-2020 but all leaked in 2023 during the trials, or outdated speculations on a 2027 release of Project Helix (leaked documents indicate that 2028 is the release year for Xbox's next-gen console), speculations on what Howard meant in 2024 when he said "fingers crossed for GTAVI", and a potential release date easter egg in a 2025 trailer of TESV:Skyrim for Switch 2.
You have to be delusional to think that the release date is 2026 or 2027, optimistic or outdated to think 2028, realistic to think 2029, pessimistic to think 2030, delusional to think 2031 or never. That said, I haven't completely given up on a late 2028 release, and again, this is mostly due to them having internal builds since 2024 and them potentially receiving support from other studios.
Just a funny picture our mate took of us while I help my mate Ads_Cosplay hold my Fatman on the giant T-51b shoulder cauldron 🤣
Atleast we now know, holding a fatman in power armor is ridiculously hard
Plus this thing is a bit heavy 🤣
Cosplayers:
Vault Girl - Me @Hakuru15
Power Armor - @Ads_Cosplay
Power Armor Creation - @5novcreations
Fatman 3D Printed by - @durso.does.a.thing
Be sure to check out the @wastelandcollectiveaunz for more Aussie wasteland shenanigans
All original credit mentioned is in the original post link:
https://www.instagram.com/p/DaQm7oHk60N/?igsh=MnY3ZHZpcmFmNGg5
……..this Khajiit knew dinosaurs were big but what in Oblivion is that?! The full grown mammoths look like puppies next to it, nope this one is going home!
Edit:The mod for the dinosaur is Birbwalkers21 Dinosaur AIO but fair warning the big one is glitched so normally they are big but not THAT big. I also have a bunch of other monster and animal mods that are conflicting and glitching my game, but I love that so that’s good for me
Whether you're a fan of Skyrim, Oblivion, or The Elder Scrolls as a whole, the new collection is now available for Wear OS and Apple Watch.
Check them out: https://www.facer.io/u/the-elder-scrolls
Out of curiosity, if you could have any Elder Scrolls-inspired watch face that isn't in the collection yet, what would you want to see? A specific faction, Daedric Prince, guild, location, artifact, or something else?
This Khajiit had to gather the courage to ride into this battle and take in the Skyrim view one last time. This one knew this was an impossible fight and this was going to be the final battle. But people wanted to see this fight so be it, WITNESS KHAJIIT!
(The mod for the dinosaur is Birbwalkers21 Dinosaur AIO but fair warning the big one is glitched so normally they are big but not THAT big. I also have a bunch of other monster and animal mods that are conflicting and glitching my game)
The adventures and exploration of Jurassic Skyrim continue. Everywhere this Khajiit goes dinosaurs, monsters and wild animals are at war fighting for survival and dominance. The Raptor packs are particularly dangerous as they are extremely fast and organized. This Khajiit has died many times to them.
Recently this one’s mate Andre the Frost Giant, 8th Wonder of Skyrim and High King of the Giants insisted on escorting his mate, and thank Oblivion he did so. The raptors in this area are everywhere and this one died many times in previous sessions. But now with the King of the Giants it was the raptor’s turn to be the prey!
It was a close battle and even Andre had to take a knee and recover, but in the end the murder turkeys were no match for the King of the Giants! ALL HAILL ANDRE KING IF THE GIANTS!
(I confess it took over 20 tries to get this right as the raptors would ignore the giant and swarm me. Even when I thought I had won the fight one or two would come out of nowhere and leap on me killing me. SERIOUSLY WHO SHOWED THEM JURASSIC PARK?!)
If this is off topic, fine...delete the thread. But I'd love your thoughts on this. Are we talking King of Prussia, Pennsylvania, only a few hours from Rockville? Or will Todd fly to New York City for a screening at Lincoln Square, perhaps?
OR
Will we see Todd at a Los Angeles screening at the TCL Chinese IMAX 70mm, since Jonathan will be in California filming Fallout season 3?
A single patch that broke the mod that fixed performance issues and now a release on switch 2 with zero attention tot he $70 product they sold on PC?
Just popping on to wish Bethesda a happy 40th anniversary as it is today! 💚