
Accurate fallout TV show
This might be the funniest one I've seen in a while

This might be the funniest one I've seen in a while
I know this isn’t exactly outpost related but I figured who would know more about POI’s than people who search different systems to build outposts at location settings they like, I also figured you probably traverse those planets and search their POIs. The planet I explored only had 2 civilian POIs and then the other 6+ POIs were desolate
I call this one "The Lonely King" in reference to Jupiter being king of the gods of Olympus.
Partysnax is a party crasher. This Khajiit found the giants having a rave at one of their encampment and apparently they forget to invite Partysnax! But fortunately this one’s husband is always up for a party, he even brought all his children to play!
It's been so long since both releases and the community has done a better job as patching both games than Bethesda has. What the hell is going on?
Compilation of my favorite ring planets. There's something so peaceful about ring around a planet.
So... this just happened.
My app fo2.exe, for emulating Fallout 1 and 2 on Android (and PSP), has received a DMCA notice from a copyright enforcement company/subcontractor called Tracer acting on behalf of Bethesda/ZeniMax Media, Inc.
No game files. No ROMs. No textures. No music. No ripped assets. Nothing like that.
It's an emulator.
I'm serving in the National Guard of Ukraine, and my company is currently deployed around ****** city, one of the hottest areas of the war. People are actually dying here. Ripped legs and hands in 1...2...3...
I can appeal the DMCA, but that could potentially lead to a legal fight. And honestly... I could literally die tomorrow. So what the fuck am I supposed to be afraid of?
Just curious what Reddit thinks.
Read somewhere about spoilers of Fallout 4 in Fallout 3 and where it would be set, fan theories of that time etc.
Do you guys remember vividly any spoilers in Oblivion for Skyrim? Or in the Fallout games too? That in the end turned out to be true
I've been analyzing bethesda quests, and i've realized that playing these games, even paying attention to all the dialogue and environment, the times i actually felt emotional while playing were extremelly scarce.
The only time i can remember in Skyrim for example is the lighthouse murder mistery quest.
And now that i noticed it, i can't really get it out of my head. Especially after going through other games that despite being open world RPGs, still manage to make me emotionally invested in the story.
This wouldnt be a problem for me it it was only a game or two, but it seems it's a constant in bethesda, and mostly the reason why people always regard the stories in the games (Especially the main quests) really bad and forgettable.
DM me and I'll invite you!!!
🩸 I had no idea how deeply Nine Inch Nails were involved with Quake.🩸
I always assumed Trent basically supplied the music, but the more I’ve looked into it, the more ridiculous the scope of their involvement.
NIN weren’t didn't just provide a soundtrack. Trent Reznor and Nine Inch Nails were credited for the game’s sound effects as well as the music, effectively bringing their entire approach to texture, sampling, distortion, ambience and production into the game.
They were creating the music, sound effects and atmospheric material as one cohesive sonic world rather than treating the soundtrack as something separate from the game.
I feel like this is one of the many reasons Quake was so revolutionary and set a precedent for what game audio could be. It doesn’t sound like a 1996 game soundtrack in the conventional sense. It feels more like an environmental soundscape.
Chris Vrenna (Quake co-creator and former Nine Inch Nails member) has talked about how they deliberately experimented with drones, distorted sounds, bizarre samples and sound-design techniques to create a continuous atmosphere that could sit underneath gameplay without getting in the way of the actual gameplay sounds. The music had to ebb and flow, remain subtle, and create tension without becoming intrusive.
What I find mental is that they were already starting to get ideas about this as far back as 1993, while NIN were living in Los Angeles and working on The Downward Spiral.
Apparently a lot of the same techniques they were using on NIN records sampling strange sounds, mangling them, processing guitars through synths and effects, etc. ended up feeding directly into the Quake sound world.
The amount of work NIN were doing between 1993 and the end of the '90s is just 🤯
Looking at that timeline,
it reminds me of what Gary Numan said on his What’s in My Bag? with Amoeba Music:
“Phenomenal work ethic makes hard working people look lazy.
Can seem to do pretty much anything.”
Let me open with a preamble: In every game studio's lineage, especially if that studio has a specific type of games and/or engine, such as Bethesda with open worlds, TT with lego games, FromSoftware with souls and so on. I am sure you can name a few yourself; Such studios usually move mechanics, and not only gameplay ones, from one game to another while polishing them up. Usually. On the specific case of Bethesda, I would like to share some of such mechanics, that were... Downgraded from Skyrim to Fallout 4, and then upgraded back in Starfield. That I hope never revert back.
(This whole essay, if you will, comes from the perspective of PC player, that usually had PC with specs lower, than minimum requirements)
So let's begin with a resolved issue, that I think anybody experienced even once: Fallout 4's loading times. I never saw THE explanation on why those happen, as there are a few reasons floating around. I do have a funny story: When I got my hands on F4, my specs were: HDD, i3-13~~, 8 gigs DDR3 and GT340. Below low spec for fallout 4. To the game's credit, it did run in stable 25-30 fps and... You would think the load times were terrible, but it was the opposite: They were instant. Fallout 3 level of instant. I have zero idea why, but it seems something in the lowest of the lowest settings prevented whatever function was causing the load times. Go figure.
This is more of a gameplay change, but I still hate it, and judging by how it didn't come back in SF, I hope it doesn't come back ever: Piece by piece armour. In skyrim it was manageable, names and modifiers never got too much, and pieces weren't too many. But boy, do I hate this BS in fallout 4. Too much, too useless, too messy. Luckly, even in F76 it got a bit better. And waaaay better in Starfield, leaving only 4 pieces in separate categories.
A small annoyance, more than a mechanic: Notes in a separate menu. Being thrown together in "misc" is fucking garbage. Ew. Keep those apart and mark those the player haven't read.
The reason for this whole wall of text. The gameplay fix, that makes playing the game infinitely more tolerable. Selecting only one, and ONLY ONE quest active. In Skyrim, you could have one quest and miscs active. In Starfield only one quest, Period. Why, for everything holy and unholy alike, does fallout 4 put NO LIMIT on how many quests can be set active? No player would do multiple quests at once! Why that was even a change to begin with?! I Really hope, of all those changes, this sticks forever and never changes. Using "movetoqt" is hell in fallout 4. I beg you, Bethesda, never bring it back.
And a few minor ones, that I have little to say on
Weapon degradation. Yes. I like it. Many do. But I hope it gets brought back with the next point. I hope repairing with the same weapon, a-la F3 comes back.
Deep difficulty settings: Keep them. It is literally perfect solution to scaling difficulty. Make degradation optional.
interaction animation skipping: Make that animations play in the background. Waiting until your character gets a hammer, sits in front of a terminal, interacts with a receptacle is mind boggling. Luckily, this seems to be a solved problem, as it didn't return in F76 and was completely nullified in SF.
If you read all of this: Thank you! I want to see if you have some of such mechanics you want to see changed.
I think the game will tell a story of resistance, which is why I expect it to be called ‘The Elder Scrolls VI: Dominion’. Not ‘Sentinel’. We’ll witness the fall of the Thalmor/Aldmeri Dominion and the Empire will rise from the ashes. I hope the game is announced as soon as possible so we can find out its real name.
Hircine why in Oblivion are you stalking this one again?! Khajiit already gave you your monthly offering from Khajiit Kush Industries! The agreement was 10,000 pounds of this Khajiit’s finest cannabis and you leave this one alone!
…this is how it went💀 I just sat there flabbergasted for a sec at the fact that this man just tanked every bullet, ESPECIALLY one straight to the dome.
Is the revolver shooting tickles, or is this man just built different?