Technical changes from F4 to Starfield, that I hope get into F5. And never come back. (longpost)
Let me open with a preamble: In every game studio's lineage, especially if that studio has a specific type of games and/or engine, such as Bethesda with open worlds, TT with lego games, FromSoftware with souls and so on. I am sure you can name a few yourself; Such studios usually move mechanics, and not only gameplay ones, from one game to another while polishing them up. Usually. On the specific case of Bethesda, I would like to share some of such mechanics, that were... Downgraded from Skyrim to Fallout 4, and then upgraded back in Starfield. That I hope never revert back.
(This whole essay, if you will, comes from the perspective of PC player, that usually had PC with specs lower, than minimum requirements)
So let's begin with a resolved issue, that I think anybody experienced even once: Fallout 4's loading times. I never saw THE explanation on why those happen, as there are a few reasons floating around. I do have a funny story: When I got my hands on F4, my specs were: HDD, i3-13~~, 8 gigs DDR3 and GT340. Below low spec for fallout 4. To the game's credit, it did run in stable 25-30 fps and... You would think the load times were terrible, but it was the opposite: They were instant. Fallout 3 level of instant. I have zero idea why, but it seems something in the lowest of the lowest settings prevented whatever function was causing the load times. Go figure.
This is more of a gameplay change, but I still hate it, and judging by how it didn't come back in SF, I hope it doesn't come back ever: Piece by piece armour. In skyrim it was manageable, names and modifiers never got too much, and pieces weren't too many. But boy, do I hate this BS in fallout 4. Too much, too useless, too messy. Luckly, even in F76 it got a bit better. And waaaay better in Starfield, leaving only 4 pieces in separate categories.
A small annoyance, more than a mechanic: Notes in a separate menu. Being thrown together in "misc" is fucking garbage. Ew. Keep those apart and mark those the player haven't read.
The reason for this whole wall of text. The gameplay fix, that makes playing the game infinitely more tolerable. Selecting only one, and ONLY ONE quest active. In Skyrim, you could have one quest and miscs active. In Starfield only one quest, Period. Why, for everything holy and unholy alike, does fallout 4 put NO LIMIT on how many quests can be set active? No player would do multiple quests at once! Why that was even a change to begin with?! I Really hope, of all those changes, this sticks forever and never changes. Using "movetoqt" is hell in fallout 4. I beg you, Bethesda, never bring it back.
And a few minor ones, that I have little to say on
Weapon degradation. Yes. I like it. Many do. But I hope it gets brought back with the next point. I hope repairing with the same weapon, a-la F3 comes back.
Deep difficulty settings: Keep them. It is literally perfect solution to scaling difficulty. Make degradation optional.
interaction animation skipping: Make that animations play in the background. Waiting until your character gets a hammer, sits in front of a terminal, interacts with a receptacle is mind boggling. Luckily, this seems to be a solved problem, as it didn't return in F76 and was completely nullified in SF.
If you read all of this: Thank you! I want to see if you have some of such mechanics you want to see changed.