▲ 1 r/BethesdaSoftworks+1 crossposts

Technical changes from F4 to Starfield, that I hope get into F5. And never come back. (longpost)

Let me open with a preamble: In every game studio's lineage, especially if that studio has a specific type of games and/or engine, such as Bethesda with open worlds, TT with lego games, FromSoftware with souls and so on. I am sure you can name a few yourself; Such studios usually move mechanics, and not only gameplay ones, from one game to another while polishing them up. Usually. On the specific case of Bethesda, I would like to share some of such mechanics, that were... Downgraded from Skyrim to Fallout 4, and then upgraded back in Starfield. That I hope never revert back.

(This whole essay, if you will, comes from the perspective of PC player, that usually had PC with specs lower, than minimum requirements)

  1. So let's begin with a resolved issue, that I think anybody experienced even once: Fallout 4's loading times. I never saw THE explanation on why those happen, as there are a few reasons floating around. I do have a funny story: When I got my hands on F4, my specs were: HDD, i3-13~~, 8 gigs DDR3 and GT340. Below low spec for fallout 4. To the game's credit, it did run in stable 25-30 fps and... You would think the load times were terrible, but it was the opposite: They were instant. Fallout 3 level of instant. I have zero idea why, but it seems something in the lowest of the lowest settings prevented whatever function was causing the load times. Go figure.

  2. This is more of a gameplay change, but I still hate it, and judging by how it didn't come back in SF, I hope it doesn't come back ever: Piece by piece armour. In skyrim it was manageable, names and modifiers never got too much, and pieces weren't too many. But boy, do I hate this BS in fallout 4. Too much, too useless, too messy. Luckly, even in F76 it got a bit better. And waaaay better in Starfield, leaving only 4 pieces in separate categories.

  3. A small annoyance, more than a mechanic: Notes in a separate menu. Being thrown together in "misc" is fucking garbage. Ew. Keep those apart and mark those the player haven't read.

  4. The reason for this whole wall of text. The gameplay fix, that makes playing the game infinitely more tolerable. Selecting only one, and ONLY ONE quest active. In Skyrim, you could have one quest and miscs active. In Starfield only one quest, Period. Why, for everything holy and unholy alike, does fallout 4 put NO LIMIT on how many quests can be set active? No player would do multiple quests at once! Why that was even a change to begin with?! I Really hope, of all those changes, this sticks forever and never changes. Using "movetoqt" is hell in fallout 4. I beg you, Bethesda, never bring it back.

And a few minor ones, that I have little to say on

  1. Weapon degradation. Yes. I like it. Many do. But I hope it gets brought back with the next point. I hope repairing with the same weapon, a-la F3 comes back.

  2. Deep difficulty settings: Keep them. It is literally perfect solution to scaling difficulty. Make degradation optional.

  3. interaction animation skipping: Make that animations play in the background. Waiting until your character gets a hammer, sits in front of a terminal, interacts with a receptacle is mind boggling. Luckily, this seems to be a solved problem, as it didn't return in F76 and was completely nullified in SF.

If you read all of this: Thank you! I want to see if you have some of such mechanics you want to see changed.

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u/Strange_Compote_4592 — 4 days ago

Everybody like to show off their ships, but what about your favourite weapons? Show me your most prised possession!

Here is my little BRR machine. It started as a regular Dogfight, I really liked the aesthetic and function, but the performance was... you get the name, right? After funnelling every bit of x-tech and credits I encountered into it, I got a killing machine that destroyed the Hunter on first encounter on Jemison (I think you are supposed to run away? As the Hunter says something like "retreating is not a shame I experience often"). After that, this puppy melted through every starborn/alien/ human enemy I've encountered. Looking to seeing about yours! Funny names are very welcomed!

https://preview.redd.it/q7pigtgs4iih1.png?width=1280&format=png&auto=webp&s=3f7d60c7032d7187fbc2249327b0038e36d11e9c

reddit.com
u/Strange_Compote_4592 — 11 days ago

Have people, who cry "SF's writing is terrible" actually played the game? Two quests that touched me to my core. Spoilers!

A bit of a long preamble, if I may:

When starfield came out(around Shattered Space's release), I couldn't play the game... properly. My pc was lower, than min sys reqs. The game run, but very poorly. Lags, teleports, animation stutters. I had to play with god mod and skip much of the dialogue. Mainly, I was interested in House Va'Ruun (they piqued my interest in game art, and their story intrigued me). So I mainly consumed SF content on youtube. It is still hard to find any positive content on the game.

Recently, I upgraded my PC, and was finally able to play SF without lagging and godmod. I was able to actively pay attention and go as deep into the game as I wish. And I discovered that I haven't seen people pay any attention to. Quests that I never seen letsplayer do.

And finally, to return to the topic of the whole post, two quests, that touched me deep. That proved to me, beyond any doubt, that SF is an amazingly written game. First quest is a two side quests on Dazra. Ueda***. Spoilers ahead! I will talk about the best ending!***

First quest: You are asked to visit and old man with dementia, to see if he has taken his medicine. You can just ask him and fuck off. Or... You can ask him if he needs help (he does). You clean his house a bit, locate a very important item for him -- a musical box, that belonged to his granddaughter, and reminds him of her. You see, he lost her during the accident, and she was the only one, who he had. He stopped taking the medicine to forget her. Even threw away the musical box, to never experience that pain again. He asks you to keep the box, not to keep the memory of his granddaughter, but just to keep it away from him. The scene is as gut wrenching, as it sounds!

I lost my grandfather to dementia. He was an extremely smart man. To see him wither away (luckily, he went away happy, not depressed), to see him being frustrated because of his own inability to be himself... The portrayal of in the game is... absolutely on point. Sad, frustrating, painful. Your world crumbles away, slips through your fingers like sand. And loosing your only anchor... Maddening.

Second quest: There is a vortex phantom in the old orphanage, that Ueda's granddaughter work in. Long story short -- its HER. Lost, sad. Singing the same song, that was in the music box. If you didn't finish the previous quest with the best ending, you have to kill her. If you payed attention -- you will have to play the music box, and she will be calmed. And it gives an amazing end to this poor family's story.

The second quest is the Crucible. I will talk about it in part 2. I am sorry, I got a bit to emotional writing about the first quest.

Thank you for reading this.

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u/Strange_Compote_4592 — 20 days ago

I am a sham, and I need to redeem myself. How do I complete the game?

TL;DR -- Is there any roadmap of what to do to complete the game?

To tell the truth, despite having nearly 150 hours in DST, I never completed the game fully. The only thing I've done to the end is killing the Fuelweaver (and even that was done with cheating shadow pieces), but I haven't touched any sea or lunar content (too much of it and it gets added too frequently). And with new Wagstaff shit happening (and there is now golf, apparently? ), I am truly lost and don't know WHAT to do.

I need help not with surviving, but with orienting myself is all of this. And most "guides" and walkthroughs are for newer player who can't build a base.

Thanks in advance!

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u/Strange_Compote_4592 — 1 month ago

Settings don't save or are just ignored. Anyone else?

After recent update, most of the settings don't work and don't respect selected options. What doesn't work:

  1. new tab options (always opens last, doesn't react to setting "after active tab". Most annoying)

  2. custom controls (resets to default after leaving settings menu)

  3. tab stacking. Turns on after every re-open.

8.0.4045.29 (Stable channel) (64-bit)

reddit.com
u/Strange_Compote_4592 — 2 months ago

I somehow avoided any death note until today, and watched all of it in a few days. And nowI have a question: was it author's intend for Light to be a moron?

Basically, it comes down to this:

While bein a smart guy, Light is still childish, explosive and gullible, walking riiiiight into every trap L sets for him. Only reason Light survives this long is because L doesn't commit until he is 100% sure.

Me not being 100% Light is supposed to be a dumbass comes form author's protection (L being indecisive, luck, other characters being oblivious). But at the very end, Light clearly snaps and the anime shows him in his true form, his every advantage ruined, luck no longer working and such.

But this really clashes with how he was portrayed the whole show. So, what was Ohba's intention?

reddit.com
u/Strange_Compote_4592 — 3 months ago