Image 1 — Mega fan/nerd post incoming... I’m gutted I missed the NIN + Quake merch launch.

Does anyone know whether they’re likely to do another limited restock?
Image 2 — Mega fan/nerd post incoming... I’m gutted I missed the NIN + Quake merch launch.

Does anyone know whether they’re likely to do another limited restock?
▲ 11 r/quake+1 crossposts

Mega fan/nerd post incoming... I’m gutted I missed the NIN + Quake merch launch. Does anyone know whether they’re likely to do another limited restock?

🩸 I had no idea how deeply Nine Inch Nails were involved with Quake.🩸

I always assumed Trent basically supplied the music, but the more I’ve looked into it, the more ridiculous the scope of their involvement.

NIN weren’t didn't just provide a soundtrack. Trent Reznor and Nine Inch Nails were credited for the game’s sound effects as well as the music, effectively bringing their entire approach to texture, sampling, distortion, ambience and production into the game.

They were creating the music, sound effects and atmospheric material as one cohesive sonic world rather than treating the soundtrack as something separate from the game.

I feel like this is one of the many reasons Quake was so revolutionary and set a precedent for what game audio could be. It doesn’t sound like a 1996 game soundtrack in the conventional sense. It feels more like an environmental soundscape.

Chris Vrenna (Quake co-creator and former Nine Inch Nails member) has talked about how they deliberately experimented with drones, distorted sounds, bizarre samples and sound-design techniques to create a continuous atmosphere that could sit underneath gameplay without getting in the way of the actual gameplay sounds. The music had to ebb and flow, remain subtle, and create tension without becoming intrusive.

What I find mental is that they were already starting to get ideas about this as far back as 1993, while NIN were living in Los Angeles and working on The Downward Spiral.

Apparently a lot of the same techniques they were using on NIN records sampling strange sounds, mangling them, processing guitars through synths and effects, etc. ended up feeding directly into the Quake sound world.

The amount of work NIN were doing between 1993 and the end of the '90s is just 🤯

Looking at that timeline,
it reminds me of what Gary Numan said on his What’s in My Bag? with Amoeba Music:
“Phenomenal work ethic makes hard working people look lazy.
Can seem to do pretty much anything.”

u/Efficient_Pen_6920 — 3 days ago

Quake Art

I’d highly recommend the new Quake update!
It offers “DAWN OF THE MACHINE”.

I’d forgotten how much stuff they’ve packed into this release. Incredible value for money… The fact this new update is free speaks volumes on id’s integrity!

Not sure if this art was available before, but I thought I’d share some of it. So cool 👌🏻

u/Efficient_Pen_6920 — 13 days ago
▲ 3 r/ImaginedArcades+2 crossposts

Final Fantasy IV.5 – An Alternate Fantasy

Do You Have A Fantasy? - Listen Here 📀

I'm sharing the first finished piece from a series of imagined game soundtracks to give a glimpse into my creative process as an electronic musician and sound designer.

I've always found it easier to create when I have a world to build rather than a blank page. Concepts and fictional settings give me a framework to work within. They define the limitations, suggest possibilities, and help the music feel like it belongs somewhere.

For this piece, I wanted to capture the texture of the original PlayStation: grainy, compressed, slightly brittle, and dreamlike. Rather than making a perfect technical recreation, I focused on recreating the feeling those hardware limitations gave the music.

I wasn't able to emulate the PlayStation's audio hardware completely, things like Sony ADPCM encoding, the SPU, and its characteristic aliasing. I know it's possible, but I couldn't find an accessible workflow on my MacBook. If anyone has experience with this, I'd genuinely love to hear from you.

If you're a longtime Final Fantasy fan, you might recognise a handful of sound effects from the games. I scattered them throughout the piece as little points of familiarity and small details to help create a shared nostalgic space for fellow fans.

This track has a bit of history, too. I originally composed it around 13 years ago as a teenager. At the time, it was the first piece I'd written that genuinely captured the atmosphere I was chasing, even though my production and sound design skills were still developing. Revisiting it all these years later has been incredibly rewarding. It's a reminder of how far I've come while still holding on to the original idea that inspired it.

I also designed the cover artwork in Adobe Illustrator. It's a collage of existing Final Fantasy concept artwork alongside unused PlayStation and Final Fantasy IV logo concepts, recreated and combined into something that feels like it belongs to an alternate timeline. None of the original artwork is mine—this is purely a fan-made creative project.

The idea is simple: imagine a game that never existed. Here's its cover. Here's one piece of its soundtrack. The rest is left to your imagination.

More to come soon.

u/Efficient_Pen_6920 — 1 month ago

Reposting this from a comments section - BPD Support for any sufferers out there.

I understand why so many people relate to posts like this. If you've been through a relationship that left you traumatised, confused, or devastated, it's completely understandable to look for an explanation that makes sense of what happened. We all want a quick fix to complexity like this.

Where I struggle is when a painful personal experience becomes a universal claim about everyone with Borderline Personality Disorder... Just no, we need to stop doing this and be better with how we view people.

Saying "it cannot work" or "they only love through idealisation" goes beyond what psychology actually tells us. As I'm now learning through therapy. Untreated BPD absolutely increases the risk of unstable, painful relationships. Intimacy can activate profound fears of abandonment. Splitting, emotional dysregulation, and impulsive behaviours can make relationships incredibly difficult. Those are real patterns, and many people have suffered because of them.

But increased risk is not the same as inevitability.

People with BPD are not incapable of genuine love. The problem isn't that their feelings are fake; it's that those feelings can become overwhelmed by fear, shame, and dysregulation. Love and terror can coexist. That's precisely what makes the disorder so tragic and stigmatised.

The idea that every person with BPD inevitably cheats, monkey-branches, or discards their partner simply isn't supported by the evidence. Those behaviours may occur in some relationships, but they are not diagnostic criteria, nor are they inevitable outcomes.

Similarly, saying that someone with BPD "can't reflect" ignores what many clinicians and people with lived experience describe. During periods of intense emotional flooding, reflection may collapse. Outside those states, many people with BPD are painfully self-aware—sometimes to the point of overwhelming shame. Treatment like Dialectical Behaviour Therapy exists precisely because people can develop greater emotional regulation and insight over time.

I also think it's worth recognising something about ourselves when we've been hurt. After a traumatic relationship, our minds naturally search for certainty. It's often emotionally easier to conclude, "Everyone with BPD is incapable of healthy love," than to sit with the much more uncomfortable reality that someone may have genuinely loved us while also having an illness that repeatedly distorted how they perceived us and the relationship.

Those two possibilities are not mutually exclusive.

A relationship can be deeply meaningful and profoundly damaging at the same time.

Someone's love can be real, yet their fear can lead them to behave in ways that ultimately destroy the relationship.

Someone can be responsible for the harm they caused without being reduced to a caricature of their diagnosis.

For me, that's the distinction that's often missing in discussions like these. A diagnosis should help us understand patterns, not erase people's humanity. We can acknowledge the very real suffering of partners without concluding that everyone with BPD is manipulative, incapable of love, or beyond hope.

Nuance isn't about excusing harmful behaviour. It's about refusing to replace one distorted narrative with another.

I know it sucks, but BPD needs to be understood more carefully and not just brushed aside by demonising people/discrediting the research that's been done.

Ambiguous loss
Attachment injury
Unresolved grief
Shame tolerance
Repair versus reconciliation
Meaning-making after trauma,
Co-authorship of reality,
Epistemic trust 

All these terms are common descriptions I've learned to use in describing the damage that's been done, and I hope some of them may come in handy to you.

One of the hardest things for many partners or ex-partners of someone with Borderline Personality Disorder is accepting that two realities can coexist. If you've experienced repeated emotional harm, your mind naturally searches for certainty. It's often easier to conclude that the person never loved you, that everything was manipulation, or that the diagnosis explains away every behaviour. Those conclusions can offer a sense of closure, but they don't always reflect the complexity of what actually happened.

You can have been abused, manipulated, lied to, or traumatised, and still recognise that the other person's suffering was genuine. You can acknowledge that their illness likely influenced their behaviour while also believing they are responsible for the choices they made. Compassion does not require abandoning accountability, and accountability does not require abandoning compassion.

The same applies to love. A person with BPD can genuinely love someone while simultaneously being overwhelmed by fears of abandonment, shame, emotional dysregulation, or distorted perceptions that lead them to behave in deeply hurtful ways. Those behaviours should never be excused, but their existence does not prove that the love was never real.

Holding these two truths together is difficult because trauma tends to push us towards black-and-white thinking. We want one simple answer: they were all good or all bad; the relationship was real or fake; they loved me, or they manipulated me. Reality is often far less tidy. People are capable of loving someone and hurting them. Mental illness can help explain behaviour without excusing it. Someone can be both a victim of their own suffering and responsible for the suffering they caused others.

For me, this is where compassion becomes most meaningful. Compassion isn't saying, "What happened was okay." It's saying, "I can recognise your humanity without denying my own." Likewise, accountability isn't punishment or condemnation. It's recognising that every person, regardless of diagnosis, has a responsibility to seek help where they can, repair harm where possible, and be accountable for the impact of their actions.

The tragedy of untreated BPD is not that people with the disorder are incapable of love. It's that the very intensity with which they often love can become entangled with fear, shame, and emotional instability in ways that repeatedly undermine the relationships they desperately want to keep. That tragedy deserves understanding, and the people who have been hurt by it deserve understanding too. Also, diagnoses can't explain everything, and it's a spectrum.

Both truths matter. Neither cancels out the other.

When I say this, I don't mean to suggest it's easy; it really isn't. It's simply a truth I'm gradually learning to accept, and it's helping me become more comfortable with ambiguity rather than compulsively searching for the final answer that explains everything that happened. I'm slowly realising that the answer doesn't exist, and I've come to realise that's true of therapy as well. A lot of the work isn't about finding certainty; it's about learning to live with complexity and accepting that some questions won't ever have a complete answer.

Trust me, I get it; I've just had to move away from where I was living. Deal with a crisis of the person with BPD, deal with my own crisis and then deal with my mum having a crisis with someone who shows traits of BPD. I had a mental breakdown the other day, realising a lot of this stuff. My whole life has changed, and it's harrowing, but it's made me realise a lot in a short space of time.

Be gentle with yourself and do lots of therapy and reflecting; it's really tough.

reddit.com
u/Efficient_Pen_6920 — 1 month ago
▲ 10 r/ImaginedArcades+2 crossposts

Crash Team Racing! With entirely imagined race tracks...

I came across this incredible custom Crash Team Racing project and immediately thought it belonged here.

Inspired by the Arabian levels from Crash Bandicoot: Warped, Arabian Heights feels like it could have easily been hidden away on a developer's hard drive in 1999. It captures the visual style and atmosphere of the PS1 era so well that it almost feels it should have been on the original game.

There's a download which includes two versions of the track (Day & Night), along with Time Trial, AI races and multiplayer support.

Download the track here

Huge credit to the creators for their amazing work:

  • 🎵 aRBee for composing both level themes.
  • 💻 penta3 for the programming that made the custom track possible.
  • 🎨 And, of course, to the creator of Arabian Heights for bringing the whole project together.

🎥 Video

u/Efficient_Pen_6920 — 1 month ago

"HAZY PURPLE TWILIGHT" by Lonely Owl

𓇼

I began this project in 2024 after saving up and finding a small upright piano at a hugely reduced price. Learning to play it became the foundation for an atmospheric experiment—something cinematic, intimate, and quietly unsettling.

Drawing from Ryuichi Sakamoto’s work in The Revenant, Sigur Rós’s Valtari, and the serene, tragic minimalism of Polish composer Henryk Górecki, I focused on texture and emotional weight over technical precision. The EP was built through layered and reworked piano recordings, including fragments captured on my old phone at my ex-partner's at the time. For example, for Kakorrhaphiophobia, a vocal recording of dissonant chords was captured on my phone and sampled into a Yamaha VSS-30, resulting in something ghostly and claustrophobic.

Recorded mostly late at night, the process leaned into isolation. Rather than removing imperfections, I kept the sounds that made the recordings feel human, such as creaks, room noise, and subtle artefacts, to enhance a sense of presence. If you listen closely, you might be able to hear the devil? 𓃠

The EP follows an abstract narrative of being drawn toward a lighthouse. Each track marks a stage in that journey, moving through uncertainty, stillness, fracture, and return. Although the meaning remains open to all listeners, I hope this record brings something between lost memories and haunted imagination... 𓆙

All of it was written, recorded, mixed, and mastered independently by myself.
(I nearly ripped my eyeballs out!).

If it resonates with you, please support the project by sharing or purchasing the EP. 𓁿 𓂀 

links here:

Bandcamp: https://lonelyowl.bandcamp.com/album/hazy-purple-twilight-2
Spotify: https://open.spotify.com/album/5MPw8wpz9CKOKglfbva5UT?si=0R5U4z2cRk-bcGpI8mDewg

u/Efficient_Pen_6920 — 1 month ago

Help With Spam

I posted something a couple of days ago, and it got flagged as spam because I posted it elsewhere. Will it be okay to post again soon? If so, when? I'm just worried about being banned. Thanks

reddit.com
u/Efficient_Pen_6920 — 2 months ago
▲ 244 r/ImaginedArcades+2 crossposts

◈ Archive Inspiration #001: The PlayStation logos that almost were

The original PlayStation logo was designed by Manabu Sakamoto (坂本 学)

Before settling on the iconic PlayStation logo, designer Manabu Sakamoto explored several concepts and directions.

>

u/Efficient_Pen_6920 — 2 months ago

Imagined ◇⋮◇ Arcades

Remember the games you never played.

Imagined Arcades is a home for original creative works inspired by the golden age of console and arcade gaming.

This isn’t a place to recreate the past.

It’s a place to imagine gaming histories that never happened.

Here you’ll find forgotten demo discs, unreleased soundtracks, fictional games, prototype artwork, CD labels, box art and other artefacts from worlds that exist only in the imagination of their creators.

Every post is a glimpse into another timeline.

Whether you’re composing music for a game that never shipped, designing a PlayStation demo disc from 1998, creating artwork for a lost Sega Saturn title, or imagining an arcade cabinet hidden away for decades, share it here.

◇ What belongs here?

  • Original music inspired by retro gaming
  • Fictional games and unreleased titles
  • Demo discs and soundtrack CDs
  • Box art and promotional artwork
  • CD labels and packaging
  • Sound design/graphic design/game design
  • Anything that feels like a forgotten piece of gaming history

✦ Human creativity comes first

We celebrate craftsmanship, storytelling and imagination.

AI can be a useful tool, but the heart of every submission should come from a person’s creativity. AI-generated elements are welcome as part of a submission if they support or enhance your original concept, but every project must be driven by your own creative vision. Please avoid submissions that are entirely or primarily AI-generated. As a guideline, if more than half of a work’s content or core creative decisions are automated by AI without significant personal input, it would be considered primarily AI-generated. If you use AI tools, share a note on how they were used in your work.

◎ Help build the archive

Whenever you can, share a little about your creation.

What year was it “released”?

What console was it made for?

Who developed it?

What’s the story behind it?

A little context transforms artwork into an artefact and music into a world waiting to be explored.

⧉ Share your work

Share your work on Bandcamp, Spotify, YouTube, itch.io or your personal website, provided it’s part of an original creative project. To contribute, start a new post in the community and include a brief description of your project along with links to your work. If you have files to upload, you can attach images, audio clips, or documents directly to your post. For larger files or other formats, please share a link to where your work can be accessed.

To help keep the community thriving, members are welcome to share up to two new submissions per week. This helps everyone’s contributions receive attention and supports regular, thoughtful participation.

Explore the work of others too; this community grows through curiosity, conversation and support. Leave a comment, offer feedback, or reach out to connect with other creators. If you're interested in collaborating, try introducing yourself in a post by describing your skills or interests, or joining themed threads and group challenges. Your participation helps make Imagined Arcades a welcoming and interactive space where shared creativity thrives.

Gaming has always been about storytelling.

Some stories were released.

Some were cancelled.

Some were forgotten.

And some are waiting to be imagined.

Welcome to Imagined Arcades…

reddit.com
u/Efficient_Pen_6920 — 2 months ago
▲ 4 r/ThisIsOurMusic+1 crossposts

I created a fictional PlayStation demo release inspired by late-90s Japan

I've always loved the original PlayStation, not just the games, but the whole aesthetic around it. The demo discs, the graphic design, the weird prototype logos, and that feeling of discovering something psychedelic or more mature as a kid.

So I started a little passion project.

Instead of recreating PS1 game music, I'm creating original electronic singles presented as if they were "Special Demo" releases that never actually existed.

This is the first one:

Reason in Madness – Special Demo (SCED-02134)
Bandcamp: 📀
Spotify: 📀
YouTube: 📀 

The music is original, but it's inspired by the energy and atmosphere of late-90s Japanese PlayStation games. Something with that sense of speed, urgency and underground edge. I also sampled Kileak: The Blood 2 as a small nod to one of the games that helped shape the idea.

The logo on the top-left corner is based on one of Sony's unused PlayStation prototype logos, because I wanted it to feel like something that could've been discovered on a forgotten demo disc in 1998 from an alternative universe.

This is the first release in an ongoing series of imagined PS1 demos.

I'd genuinely love to hear what other PlayStation fans think, not just about the music, but whether the concept and presentation capture that feeling of the era. If it sparks any memories or reminds you of a particular game, I'd love to hear that too.

u/Efficient_Pen_6920 — 2 months ago
▲ 1 r/Poems

A Porcelain Heart

The Heart
left to forget, dipped in 50mls of vinegar
& shattered into a trillion.

The Mind
remembering how to spiral,
into the chainwork of oblivion.

The Soul
A lost temple,
made to be broken.

How to forgive such amordolor?
when everything has fallen to dust
inside an abandoned home.

A twin-flamed marble house,
A silent shouted angel mouse,

Papier-mâché tombs & thrones
Mannequin eyes & plexiglass bones.

woven love, left hanging for all to see,
woven love, for you & me.

unwoven, my love
A Lovesick Unknown Elegy.

reddit.com
u/Efficient_Pen_6920 — 2 months ago

A Porcelain Heart

The Heart
left to forget,
dipped in 50mls of vinegar & shattered into a trillion.

The Mind
remembering how to spiral, into the chainwork of oblivion.

The Soul
A lost temple, made to be broken.

How to forgive such amordolor?
When everything has fallen to dust inside an abandoned home.

A twin-flamed marble house.
A silent shouted angel mouse.
Papier-mâché tombs & thrones,
Mannequin eyes & plexiglass bones.

woven love, left hanging for all to see,
woven love, for you & me.
unwoven, my love
A Lovesick Unknown Elegy

reddit.com
u/Efficient_Pen_6920 — 2 months ago
▲ 1 r/BPDPartners+1 crossposts

Dealing with the aftermath of a relationship with extreme emotional swings (state-dependent behaviour)

Has anyone had a partner/ex-partner who seemed like a completely different person when triggered? (state-dependent behaviour)

I’m trying to come to terms with a pattern I was stuck in, and I’m hoping someone here has experienced something similar.

I was involved with someone whose behaviour, emotions, and even beliefs about me would completely shift depending on how they were feeling.

When things were calm, they would be kind, connected, and reasonable.
But when they were triggered or distressed, it flipped into:

  • Impulsive/eratic communication
  • Lashing out / blaming/ projecting
  • Saying things they’d later contradict or obvious lies
  • Calling me cruel or horrible for not responding
  • Trauma responses

It genuinely felt like I was dealing with two completely different versions of the same person.

What made it harder is that I could see what might be driving it:

  • Difficulty regulating emotions
  • Strong shame that got deflected outward
  • Fear of losing connection → urgency/escalation

It seemed like a loop:

  1. They feel distressed/triggered
  2. They lash out
  3. Get temporary relief (Usually at the cost of you suffering) 
  4. Shame creeps in
  5. Can’t tolerate that → Withdraw/Avoid → repeat once calmer later

Understanding that, over time, made it a bit easier to stop taking things personally, but it didn’t make the dynamic any more stable.

Eventually, things broke down, and they left me because I couldn’t keep taking on the role of stabilising things. It felt like anything I did just pulled me back into the same cycle.

Now I’m left with this internal conflict:

  • Part of me understands what’s going on for them
  • Part of me knows I was treated badly
  • Part of me still loves this person deeply
  • Part of me feels unbelievable grief & unresolved attachment
  • And part of me keeps questioning whether I handled it “right” and what recovery looks like.

 

So I guess I’m asking:

If you’ve dealt with someone like this, where their behaviour changes drastically depending on their emotional state, how did you make sense of it all?

And more importantly:
How did you deal with the guilt or doubt after stepping away, even when you knew the pattern wasn’t healthy, but the bond was real, and you loved them?

I’m not trying to label or blame them, just trying to understand the dynamic from people who’ve experienced something similar and keep my head straight about my decision.

This is for my healing and to help with my new therapy soon. 

Appreciate any insights ♡

reddit.com
u/Efficient_Pen_6920 — 3 months ago
▲ 0 r/Poem

A Porcelain Heart ❦

A Porcelain Heart

The Heart
Left to forget, dipped in 50mls of vinegar
& shattered into a trillion.

The Mind
Remembering how to spiral
into the chainwork of oblivion.

The Soul
A lost temple,
made to be broken.

How to forgive such amordolor?
when everything has fallen to dust
inside an abandoned home.

A twin-flamed marble house,
A silent shouted angel mouse,

Papier-mâché tombs & thrones
Mannequin eyes & plexiglass bones.

Woven love, left hanging for all to see,
woven love, for you & me.

Unwoven, my love
A Lovesick Unknown Elegy

reddit.com
u/Efficient_Pen_6920 — 3 months ago

Glass Heart

My heart has been shattered into a million pieces.
My mind has spiralled into oblivion.
I never deserved any of this.
I wish you were something different, and I held on for far too long. I feel terrible, not even a shell of who I was.

Please, please, please, never contact me ever again.
Seriously, I don’t want to know you ever existed anymore.
The pain is unbearable, the grief is too much, and I will never trust you again. My friends and family will forever judge me if I ever speak to you again.

By the time you have/had answers and want to reconcile or give me what I need, it’ll already be too late. The best you can do now is never curse someone else with this madness. Get serious help, stop hurting people.

Please leave me in peace and keep it that way forever.

reddit.com
u/Efficient_Pen_6920 — 3 months ago