
r/GameMusicComposition

Theme 1 for Otaku Survival Horror (videogame) Gonzalo Block (Arg)
Music for a horror PixelArt Videogame
Is music Dedede´s Royal Payback Kirby Triple Deluxe Chùa Ace copyrighted music?
If u know if comment here.
Looking for alt fashion artists for dress-up game!
Hello, all! I'm making a free dress-up game with a focus on alt fashion and aesthetics from various subcultures. I'm looking for some artists to help design clothes for it.
I'm imagining a dramatic, painterly style, but I'm open to whatever the art team decides. Clothes would release in themed batches, so basically you just draw whatever aesthetic you're feeling at the moment and we'll put it in as long as there's enough variety.
Here's the brief explanation of the game: https://docs.google.com/document/d/1k5OltDEARU6aFzhEW4JWly-q2M5G-g9_8gGlcGRGOZA/edit?usp=sharing
Let me know if you're interested or have any questions!
[Electronic/Metal/Orchestral] Players Supremacy
Everyone is making AI music, but why is mine so much better than everyone else's music? I mean whats your problem Im shocked. (Jebaited?)
Get hyped and tell me what you think.
🐹🤌 From Italy with love
P.s. 🚨 Cheap chinematic not allowed. Sorry 🚨
I just dropped 2 cinematic pieces on Spotify! Let me know what you think
The first one is "Blacktide Symphony", which I composed very recently and the second one is "Forgotten Earth" which I made quite a while ago but finally decided to drop it now.
How to turn a boring sound into a massive movie score soundscape
Emergence, whether the free of the $20 US version, its a very cool option if Portal is too expensive.
Makaras Music - Mothership Approaching / re-imagined Music for 1980s Arcade shoot 'em up Bosses
Makaras Music - Mothership Approaching / re-imagined Music for 1980s Arcade shoot 'em up Bosses
This is my re-imagining of what the Music playing when encountering Bosses in 1980s Arcade shoot-em ups might have sounded like had the games been made made in the current Era
Suggest listening to it while watching the videos of the below Originals / and muting their own sound -
R-Type - 1987 - Stage 3 - Giant Warship - https://youtu.be/s5PDf3R6zd4
R-Type II - 1989 - Stage 3 - Two Giant Warships - https://youtu.be/IqEPlxjY0iw
Thunder Cross - 1988 - Final Boss - https://youtu.be/FZa1r1pHOis
Forgotten Worlds - 1988 - All Bosses from the Dust Dragon - https://youtu.be/85VvfmTcKz8?t=71
++++++++
Behringer LM Drum machine -
Factory preset - "80s"
Tempo increased to 140 BPM
"Sidestick" and "Cowbell" and "Claps" all muted
"Tamb" volume slider reduced to 25%
Manual triggering used - "Mid Toms"
++++++++
Yamaha PSR EW425 Arranger in Normal mode
Tempo - 140 BPM
VSTs -
Roland D-50 / Presets -
"Sweet Vibes"
"Clear Bell Pad"
Synth1 / Presets -
"Bass Arp [5]"
"Betrayer Stereo"
"[ARP] Falling Chimes"
"Caged"
Can i finally compose for a game?
EDIT: i have re-released this featuring more dynamic glockenspiel sounds, thanks to everyone who pointed it out
Just managed to make my second composition, this one is a very energetic and fast paced orchestra, inspired by rain's sound and Franz Liszt's La Campanella, very cinematic, will drop a link here as i don't see the link tab
Musician? Violinist? I Need A Team.
Hey everyone!
My team and I are working on an original instrumental soundtrack inspired by the atmosphere of games like Hollow Knight. Not a cover or remix, just aiming for that same melancholic, mysterious feeling but original.
The scene I'm trying to capture is: a silent vessel standing only a few steps away from the entrance of a kingdom that has been consumed by corruption. The gates are just ahead, the air feels heavy, and the character knows there's no turning back.
The confusing topic of LUFS in game music
Composers, where do you find orders for music ( music for games for example)
I'm newbie composer , I would highly appreciate your experience in this question). After searching for a while I found almost no info about this.
Looking for a composition mentor/teacher (JRPG/Nintendo style) – I feel stuck despite studying for over a year
I've been producing music in FL Studio for about a year and a few months now. I usually spend around 1-4+ hours a day making music. Some days I finish a song, other days I spend the whole session transcribing music that I enjoy.
My goal is to compose music similar to Nintendo and JRPG soundtracks (Koji Kondo, Mario, Chrono Trigger, etc.), while eventually becoming versatile enough to write in different styles.
Here's where I'm stuck.
I can finish songs, so finishing projects isn't my problem. The issue is that they often feel like collections of ideas instead of intentional compositions with a clear musical purpose. If I try writing something specific—like a snow village theme, town theme, or dungeon theme—I often get overwhelmed and don't know how to develop the idea naturally.
I've studied a fair amount of theory. I understand concepts like functional harmony, secondary dominants, modal interchange, and other intermediate to advanced topics on paper, but when I actually open FL Studio I rarely know when or why to use them.
For example:
- Secondary dominants feel forced when I try to use them.
- Modal interchange usually sounds unnatural when I attempt it.
- I understand the concepts intellectually, but I don't have the instinct to apply them musically.
It feels like there's a disconnect between knowing something and actually composing with it.
I also spend time analyzing and taking notes from existing music—not pages and pages of theory, but practical notes about things like how intros are built, how instruments interact, how sections develop, and why they work. The problem isn't taking notes; it's turning those observations into my own music.
Another thing I struggle with is worrying about accidentally copying other composers. I know learning from references is important, but sometimes I become so worried about "stealing" ideas that it actually makes it harder to write anything confidently.
As for ear training, I can usually recreate melodies reasonably well, but chords are much harder for me. I can hear basic triads, but more complex harmony is still difficult.
From my own perspective, my weakest areas are:
- Composition
- Arrangement
- Harmony
- Turning theory into practical writing decisions
I'm looking for either:
- A composition teacher or mentor familiar with JRPG/Nintendo-style music
- A structured course that focuses on composition, not just theory
- Someone who can critique my music and explain why something works or doesn't
P.S: PLEASE DO NOT TELL ME TO "GO LEARN PIANO."
I know that's common advice, but it's not what I'm looking for. I compose primarily in FL Studio using the piano roll, SoundFonts, and occasionally a MIDI keyboard. I want to become a better composer, not receive generic advice that doesn't address the problem I'm describing.
Has anyone been stuck at this stage before? If so, what finally helped bridge the gap between understanding theory and actually composing with confidence?
my dream is to compose for a game that looks like bomberman hero one day
something about that vibrant low-poly 3d look just gets the creative juices flowing
I’m starting to make soundtrack but…
I started to make music one week ago but Idk if they are really terrible or not.
My inspiration for doing music was the Nintendo games OST but I’m not even close 😭
Please I need a feedback about it! ✌️
https://on.soundcloud.com/BemHbRaO4TIJilzTzk
thx!
I’ve been making epic metal and rock covers of iconic game soundtracks
If you grew up playing Street Fighter II, Command & Conquer etc, you’ll know how hard those soundtracks hit. I’ve spent the last few months making full metal covers of the tracks that defined my gaming childhood — Yoko Shimomura, Frank Klepacki, Mick Gordon — all given the full heavy guitar treatment.
I’m half way into my street fighter series at moment covering Ryu, Ken, Cammy, Guile, M. Bison and Akuma. Hell March 1 has been the biggest so far but the SF arc has been really well received.
No AI music, no samples, VSTs and live guitars recorded, mixed and mastered in logic - I’m not an expert but it’s been good fun.
I’m looking for ideas of games, films and anime to work on as future projects if you have any ideas let me know
How to Render PERFECT Seamless Loops in REAPER
🎮 Blade of Axis
www.glassearthstudios.com