VTI Ship Habs 5.5.13 Update is live on Creations & Nexus
▲ 51 r/NoSodiumStarfieldMods+2 crossposts

VTI Ship Habs 5.5.13 Update is live on Creations & Nexus

Todays update is a hefty one with a lot of fixes (to many hah..) and more importantly plenty of new parts to upgrade your ships with! I'm especially happy with the ladderway which uses a script to automatically open the ladderway doors when you are in the tube.

I want to thank Marv for creating the script that made this new feature possible, and I want to thank Thorgen & Sweetpea for donating their time as well to do the much needed testing to help get this off the ground on such short notice.

Where to download VTI Ship Habs:

Ship Hab Changes:

  • 2x1 Infirmary hab added
  • 2x2 Community Hall hab added
  • 1x1 Ladderway hab added
  • 1x1 Companionway hab added
  • Va'ruun Stability Pro Troop Bay Port/Stbd Added
  • Updated all door signage in habs with new assets
  • Va'ruun Kon-Tiki cockpit ladder enclosers changed to match Ladderway tube style

Ship Hab Bug Fixes:

  • NPC sitting marker in Storage hab moved to avoid clipping with screen.
  • Cargo Hab 2x2 stash door now opens on first push (hazzah!)

Shipyard Bug Fixes:

  • Lara no longer sells you two or more items while only giving you one item, should charge you for a single item when a single item is bought.
  • Shipyard should now be visible again for people running new saves and Unity Jumps, there was a CK issue that resulted in the loss of the world space overlay, this update should resolve it for any affected users.
  • Shipyard Navmesh Improvements

Backend Changes:

  • Updated all hab Shell geometry paths for easier navigation of the Nif geometry, This change only effects other modders who might be interested in making Nif edits of my shells.
  • Manual overhaul of the Navmesh in the whole poi, npcs will no longer be able to walk about on the cliffs but performance should be greatly improved (prep for future crowd npc integration)
u/The_Green_Recon — 9 days ago

Worldspace Overlay Rescue Guide!

If you are missing overlay data on a planet for your POI like I was here is a guide to how to fix it Using xEdit, this only works if you have an older version of your mod that still has that overlay data keep that in mind.

Open old/alternate copy of the ESM with the worldspace data still assigned to the Planet, side by side with the current copy of the ESM that lost that data, in xEdit.

  • They must be different file names.
  • The file with the correct data must be in your pluginstxt higher than the one missing the data.

Open the Planet data view, and see the Worldspace entry exsts in one column but not the other.

Drag the data across to the column that is missing the worldspace data.

  • You will be prompted to make the file you are fixing dependent on the file that you are rescuing the data from,
  • Say Yes

Right click the headers at the top for Starfield.esm and the file that had the correct data, and tell each to Hide so that you are only working with the file you are fixing

Pin your view of that screen

Open the Worldspace category on the left, for the file you are fixing

Drag the worldspace in question over top of the Worldspace field data on the edit screen that you pinned

Right click on the File you are fixing's master listing on the left and select the option: Clean Masters

Save and exit

reddit.com
u/The_Green_Recon — 12 days ago

Worldspace Overlay Rescue Guide!

If you are missing overlay data on a planet for your POI like I was here is a guide to how to fix it Using xEdit, this only works if you have an older version of your mod that still has that overlay data keep that in mind.

Open old/alternate copy of the ESM with the worldspace data still assigned to the Planet, side by side with the current copy of the ESM that lost that data, in xEdit.

  • They must be different file names.
  • The file with the correct data must be in your pluginstxt higher than the one missing the data.

Open the Planet data view, and see the Worldspace entry exsts in one column but not the other.

Drag the data across to the column that is missing the worldspace data.

  • You will be prompted to make the file you are fixing dependent on the file that you are rescuing the data from,
  • Say Yes

Right click the headers at the top for Starfield.esm and the file that had the correct data, and tell each to Hide so that you are only working with the file you are fixing

Pin your view of that screen

Open the Worldspace category on the left, for the file you are fixing

Drag the worldspace in question over top of the Worldspace field data on the edit screen that you pinned

Right click on the File you are fixing's master listing on the left and select the option: Clean Masters

Save and exit

reddit.com
u/The_Green_Recon — 12 days ago
▲ 183 r/NoSodiumStarfieldMods+1 crossposts

VTI Ship Habs AF 1.3.4 is now live on Creations!

Hey all this ones been a long time coming it seems and its finally here, for those of you who use AF you can now expect a new set of habs to play with and some small fixes, the next major update will hopefully be Playstation support as well as bring the mod back into update parody with the free version of VTI!

For now here are your patch notes.

Ship Hab Changes:

  • 2x1 Armory Hab Added
  • 1x1 Dorm Hab Added (flips available fore/aft Port/Stbd)
  • 2x1 Bunk Hab Lockers are now useable storage containers

Ship Hab Bug fixes:

  • Rovers will no longer cry in the shower when paired with Roverhaul installed

Link to Creations

u/The_Green_Recon — 13 days ago
▲ 200 r/NoSodiumStarfieldMods+2 crossposts

VTI Ship Habs update sneak peek.

Hey all, back at it again with new content and wanted to share my progress, hoping to have quite a few new habs avaliable, so far Ive got a 2x2 living hab, a 2x1 infirmary and a 1x1 ladderway.

u/The_Green_Recon — 24 days ago
▲ 38 r/NoSodiumStarfieldMods+1 crossposts

Hello everyone, I wanted to let people know that VTI Ship Habs 5.4.11 is live on Nexus, GGmods and Creations with a few small bug fixes and most importantly of all native compatibility with Useful Brigs thanks to the wonderful work of Korodic!

What this means for users like yourselves is you can now delete your VTI useful brigs patches and in fact should as that patch will cause problems for you going forward and will be pulled off my mod pages to prevent future problems for updates down the line.

reddit.com
u/The_Green_Recon — 2 months ago