r/StarfieldModsXbox

Anyone ran Stroud Premium Edition Alongside Falkland?

They both have show rooms in New Atlantis. I also know Falkland alone can be hard on the pointer handles. Had anyone run both at the same time? Was the performance for New Atlantis ok? Even with a big ship or something?

reddit.com
u/neon-box — 1 day ago

Desperate mod help

Having serious LO issues, game hard crashes and becomes unplayable. I have to delete the game to fix it, crashes before it even finishes loading the main menu.

LO is as follows:

Royal Weathers Lite

•Darker Space

•Darker Nights

•High Res Eyes, Brows & Lashes - MonstrrMagic Textures

•High Res Landscape Ground Surfaces

•High Res Artifacts

•High Res Furniture

•High Res Landscape Ground Surfaces - Upscaled Black & White Maps

•High Res Water

•Star Wars City additions

•Starfield Revised - Player Speed

•Starfield Revised - Weapon Balance

•GC's Weapon Fire Mode Addon

•Improved Follower Behavior

•Sci Fi HUD - Star Wars Inspired

•SKK Fast Start New Game (Starfield)

•SKK Ship Management Tools

•StarFinance

•Subtle Flashlight - Blue (With Specular)

•Star Wars Resources - NPC and Props

•Star Wars Aliens

•Star Wars Droids

•Star Wars Aliens and Droids Patch

•TheSniper9 - Star Wars Armor Pack - Xbox

•Freestar Rebels

•UC Empire

•Star Wars Spacer Overhaul

•Star Wars Gangs

•Star Wars NPCs and Minor Factions

•Bespin Security Uniform (Trident Security Replacer)

•Hondo Ohnaka and the Crimson Fleet Pirates (Star Wars)

•Bossk and the Trandoshin Mercs

•Mandalorian Clone Wars Era - Bounty Hunter Conversion

•Coruscant Security Uniform

•Trade Authority Uniform Redone

•Sith Cult Outfits (Star Wars - Varuun Replacer)

•Smuggler Veteran Outfit

•Star Wars Imperial Guards

•Boba Fett 1313

•Eit Clothiers Plus - (ZBB)

•Robotics Outfit - (Vanilla Female Shape)

•Star Wars Blasters and Melee

•Magnetic Weapon Holsters

•Sarah Outfit (Replacer)

•Enhance! Companions

•ND-5 Vasco Replacer (Star Wars) - More Crew Skills

•Starfield Billboards and Posters

•Star Wars Props

•Star Wars Contraband Replacer

•Scottyus1's Celestial Inkworks (port)

•Starfield Hair+Beards

•New Atlantis - Mercury Penthouse Furnished REMADE

•Neon - Sky Suite Furnished & Expanded

•Simple Immersive Music Players

•Desktop Speaker (SSNN Broadcast)

•Clutter V2

•Skully's Emporium

•RamTech Unlimited 2.59: Unlimited Legendaries, X-Tech, Ships, and More

•Better Living - Outpost Decor

•Skully's Emporium - Loot

Hjalmere's Aquariums

•TheSniper9's - Star Wars Vehicle Pack

•Deimog

•Ship Builder Configurator - Console Edition

•Ship Builder Catagories

•Ship Building Tweaks

•TN's Separated Catagories

•TN's Ship Modifications All in One

•Better Ship Snaps

•Better Ship Flips

•BSPF Patch - TN's Seperated Catagories

•BSPF Patch - TN's Ship Modifications All in One

•Place Doors Yourself

•ModularSeries - Cheaty Engines

•Multiple Landing Bays

•Empty 1x1 Habs

•VikingTek - Compact Reactors and Grav Drives

•Hopetech VTOL Engines

•Firefly VTOL Engines

•1-of-a-Kind Ships

•Star Wars YT-1300 Millennium Falcon 1977

•Intrinity Aeroworks

•Avontech Shipyards

•TIGER SHIPYARDS OVERHAUL

•Rabbit's Real Lights PARADISO

•Rabbit's CYDONIA

•Rabbit's NEW HOMESTEAD

•Rabbit's NEW ATLANTIS

•Rabbit's NEON

•Rabbit's GAGARIN

•Rabbit's HOPETOWN

•Rabbit's ELEOS RETREAT

•Rabbit's AKILA CITY

I haven't played in quite a while and decided to hop back into it. The last I played, I remember everything was working perfectly fine (as fine as playing with mods go) and then I added something to my load order. The mod broke my game like I mentioned above, was extremely frustrated and just haven't came back. I don't remember what mod I added that broke my LO. Hopefully one of you smart tech people can help me, because I'm dumb as shit when it comes to this stuff lol! There are some mods I removed from my LO that I use quite frequently but removed them as I thought they were the issues but turns out they weren't, just a ship mod and two lighting mods for Neon.

reddit.com
u/Professional-Tear916 — 2 days ago

Does this Mod Order Look Correct?

The template headings are in all caps. I just want to know if anything stands out or should be moved around.

MASTER FILES

Shade’s Immersive Loot
Crowd Gun Fear
Dark Mode for Terminals
Smart Heal
Complete Weather Overhaul
Complete Weather Overhaul Shattered Space Addon
Slightly Darker Nights
Configurable Space Suit Auto Hide
StarUI
StarUI Shipbuilder
Icon Sorting Tags
Proper Companion Previews
Accurate Aiming
XenoMaster
Xeno Master DLC Support Addon
Ganymede - Improved System Encounter Levels
Inquisitor Immersive Love
No XP Kill Steal Fix
POI Cooldown
Better Survey Rewards Lite

MODS THAT ALTER VANILLA QUESTS

NEW QUESTS

Tracker’s Alliance
Redgrave

MULTIPLE AREA EDITS

SINGLE AREA EDITS-EXISTING

Gagarin - New Dawn
Red Mile - New Dawn
Hopetown - New Dawn
The Den - Last Stop
UC Distribution Center- On Duty
Outland - Fromtier Ready
Euphorika- Underworld
Astral Lounge - Neon’s Wildest Nights
Nightlife vs. Corporate Life
Neon Core - Serious Business
EIT Clothiers Plus

CRIBS-EXISTING

CRIBS-NEW

SINGLE AREA EDITS-NEW

More Staryards
Dark Universe Crossfire
Dark Universe Takeover
Places of Intrigue - GRiNDTerra POI
POI Variations - No More Duplicates

OUTPOST CONSTRUCTION-DECORATIONS

Simple Immersive Music Players

OUTPOST CONSTRUCTION-UTILITIES

Inquisitor Build a Farm
Bunk Assignments Clipboard

OUTPOST CONSTRUCTION-VENDORS

OUTPOST CONSTRUCTION-STRUCTURES

Observatory
Scrappy Structures
Better Living

OUTPOST CONSTRUCTION-PROPRIETARY

Strap It Down
Build Outpost Items with Credits

SHIPBUILDING-PROPRIETARY

Community Spaceship Expansion
Graf’s Cockpits and Bridges

SHIPBUILDING-NEW

Place Doors Yourself
Stoud Premium Edition
Stroud Premium/Place Doors Patch
OwlTech Let’s Work Habs
Vohaul Ship and Habs
Lambent: Street Rat Ship Services
Ship Extension
Better Ship Part Flips
Falkland

SHIPBUILDING-PROPRIETARY 2

Ship Building Tweaks

VEHICLES

Deimog

COMPANIONS-PROPRIETARY

Make Rosie a real doctor
Sarah Morgan Dialogue Enhanced
Andreja Dialogue Enhanced
Sam Coe Romance Dialogue Extended
Cora Coe Outfit Changer
Improved Follower Behavior

NPC's-NEW

COMPANIONS-NEW

The New Crew
Audrey
P.A.B
Nidaba
Shame

BODY REPLACERS

Examples: ZBB, MWV.

Zone’s Beautiful Bodies

FACTION NPC APPEARANCE REPLACERS

Disciples Overhaul
Spacer Overhaul
Crimson X

SPACESUIT & CLOTHING REPLACERS

ZoNE79 Spacesuit Pack (Standalone + Replacers)
ZoNE79 Clothing Pack (Standalone) ZBB
Mantis - Vigilante
Neon Entertainer’s Outfit
Andreja Outfit (Replacer)
Noel Outfit (Replacer)
Alternative Underwear
Clean Reflex Sight Lenses

TEXTURE REPLACERS-ENVIRONMENTAL

Ship Builder Retexture - Modules - Cabot Bridge
High res Furniture
High res landscape pt 1
High res landscape pt 2
High res water
High res architecture pt 1
High res architecture pt 2
High res architecture pt 3
High res ads & signs
Vanilla Flashlight Improved
Rabbit’s Real Lights

TEXTURE REPLACERS-NPC's

Unique Sona

HAIR AND BEAUTY MODS

Starfield Hair+Beards

LOOT LEVELED LIST

Elysium 2154 AKM
Ryujin Talon Crossbow
Ryujin Compact Assault Rifle

LEVELED LIST-VENDORS

Space Trucker Tropical

CRAFTING

CHEAT MODS

Gifted Researcher

STUFF THAT GOES LAST

Red Dog’s Immersive Ai Overhaul
immersive ai/shattered space patch
immersive ai/terran armada patch
Watchtower
Watchtower/ai overhaul patch
Starfield Crowd Overhaul

reddit.com
u/neon-box — 3 days ago

NAS in action

Thank you to the fine people who recently ported this!

It looks very nice and very clean!

The natural lighting is just so subtle and beautiful

Screenshots don’t do it justice

Main mods are NAS, high res space suits , rabbits lighting.

u/ChrisS851620 — 4 days ago
▲ 43 r/StarfieldModsXbox+1 crossposts

Definitive Starfield Load Order For Xbox 2026

Back at launch, of mod support for this game, there was no guiding light to be had, whether it be here, discord, or really anywhere. Most people assumed they would follow ye olde tyme Skyrim load order template, or Fallout' template...and found out, right quick. However, people playing on PC have the luxury of a mod manager app, to do the dirty work for them. Maybe they'll shuffle some patches, at most, but they have it pretty good. We won't even talk about how they can also stack a LOT more mods into the game than we can. With that being said, we, the peasants of the console world, have a much different experience with this game. Because the Skyrim & Fallout templates don't work here, as the rules have changed, when I took my first shot at doing this, the results were catastrophic. Lots of crashing. Lots of the game doing lots of things the game should not be doing, oh...and if you had too many mods back then, the game absolutely loved to load cities with huge chunks missing. Total instakill of any semblance of immersion, right there.

So... I did what needed to be done. I came here, first. There was not much guidance to be had, with everyone's version completely contradictory. I then kicked rocks over to discord, and they had NOTHING. A bunch of toxic PC players, talking about "just go buy a PC, bruh"..... Yeah. I'll get right on that.

So, moving right along, I came back here, determined not to be defeated, and took ALL of the versions people thought where the optimal templates. After MUCH trial and error, I eventually came up with a proper, working template. About this time last year, people on discord were swearing that you couldn't have more than 80 mods running together, without mayhem, but I was rocking 120, on an Xbox, with zero issues. So I would like to think that I was ahead of the curve.

Fast forward to 2026, the console community has expanded to include PlayStation (welcome!), 2 DLC's, the mighty Free Lanes Update, and a third DLC, confirmed in the works. This game is far from dead. I am currently running about 180 mods on Xbox, and it is stable. Before I lay down the definitive load order for your viewing pleasure, and soon-to-be gaming enjoyment, let me clarify something for Xbox players, that will prove invaluable......

So... You're in the creations menu, you have your load order pulled up, you have 100+ mods all stacked up, you finagle all o wont f them into place, save your load order, and exit. You fire up your saved game. Your character's arms are missing. Or there are some weird textures happening. Or your ship is looking very glitchy. Maybe a quest is missing some scripts, and won't let you progress.....all of us, on Xbox have had this happen. Most of us rage quit, to "go back to the drawing board", but there is a well known fix, IF your load order is correct. It's simple, albeit a pain in the azz, but still way, well worth the minor hassle.

I call it "bumping your mods". In this order:

--with your load order pulled up, disable ALL of your mods.

--with with your load order still pulled up, hit the Xbox menu button on your controller, as exit the game from there.

--fire up the game again, go to creations menu, and pull up your load order.

--re-enable all of your mods. hit the Xbox menu on your controller, and exit the game from there, like before.

--fire up your game, load your save, and okay your game, without weird sh!t happening, your mods, now behaving.

*******PLEASE NOTE**********

.....IF you have more than, maybe say, 150 mods running, you will likely have to disable and re- enable all of them, one by one, by hand. Still worth it.

*******************************

NOW.....the meat and potatoes, the moment we have so been waiting for....

I proudly present, after 2 years of trial and error, the proper, definitive load order template for Starfield. Eat my dust, discord.

MASTER FILES

Community patches( although I don't think you need em anymore, after Free Lanes) UI mods, and files that affect the vast majority of the game, such as overhauls. A good example would be Zone's billboard mod.

MODS THAT ALTER VANILLA QUESTS

Example would be a mod that delays Shattered space or Terran Armada, to a predetermined point.

NEW QUESTS

Any mod that adds any type of new quest to the game, whether it be a Bethesda creation, or any mod author, it goes here.

Examples: Trackers Alliance, Redgrave, McClarence.

*This will NOT apply to Watchtower, as it does not play nice with other mods, at all. It is recommended that you place this towards the bottom of the load order. It doesn't play nice with some vanilla quests, either, like the Crimson Fleet. I literally had to remove Watchtower, mid-game, just to complete the CF questline. Yeah. Not very happy about it.

MULTIPLE AREA EDITS

Mods that make changes to more than one area of the game, with only that mod.

Examples: Nem's shuttle service mod, Orbital Defense-Capital Ships.

SINGLE AREA EDITS-EXISTING

Mods that make changes to one particular location, in the vanilla game.(These are my favorite)

Examples: ANY of FrenchGentleman's mods that edit one location. This dude is arguably the best. Don't argue. Other examples are Positively New Atlantis, or Neon Vertigo, a staple in my load order.

*It can be noted, that while Ill-advised, so long as they don't clip into each other, that sometimes you can stack more than one mod, that edits the same place, and sometimes there are patches for compatibility, if they don't play nice together.

CRIBS-EXISTING

Any mod that alters a crib already in the vanilla game. Adding furniture, or any other changes.

Examples: The Well Apartment-furnished, by Nem, Stretch Apartment, by Madrox, any one of the gazillion Neon penthouse apartment mods.

CRIBS-NEW

Any mod that adds a new crib to the game. Whether it be a new crib in a city, or out in the middle of nowhere.

Examples: Zone's Apt. 79(glorious mod), Cliffside Estate, by Nem.

*It can be noted that sometimes there is a mod that introduces several new cribs to the game, at once. There are four mods, that I know of, on bethnet, that do this. These must be placed at the top of this category, with any mod that adds a single player home, beneath them.

SINGLE AREA EDITS-NEW

Mods that add an entire new location, with the exception of quest mod locations. These can be whole entirely new cities, or new POI locations.

Examples: Colony One, Starfall City, Old Secrets.

OUTPOST CONSTRUCTION-DECORATIONS

Mods that essentially let you properly swag out your outposts, with furniture, appliances, etc.

Examples: Nem's Deco Pack, Betamax mods, better living.

OUTPOST CONSTRUCTION-UTILITIES

Mods that add functionality-heavy aspects to your outposts.

Examples: Outpost Water Tower+, Inquisitor's outpost defense weapon mod.

OUTPOST CONSTRUCTION-VENDORS

Any mod that involves any kind of shopping to be done at your outpost.

Examples: Trade Crate, Available Vendors, Interstellar Trade.

OUTPOST CONSTRUCTION-STRUCTURES

This category speaks for itself. Anything that adds new structures, or unlocks structures from the vanilla game, to be used in outpost construction. Unlocks at the top of this category, new stuff towards the bottom.

Examples: Scrappy Structures, Tower Habs 2, Observatory.

OUTPOST CONSTRUCTION-PROPRIETARY

Any mod that changes the rules for outpost building, such as mods that change build height restrictions, area restrictions, or build limit.

No example needed.

*Be advised, there are limits for a reason. DON'T overdo it. You will regret it.( I totally overdid it, and paid for it.)

SHIPBUILDING-PROPRIETARY

Any mods that change the rules for ship vendors' inventory availability, or make changes to vanilla ship functionality, such as engine output, etc.

Examples: All ship parts unlocked, Cheaty Engines.

SHIPBUILDING-NEW

Any mod that add new shipbuilding modules and habs. There are A LOT of these to pick from. Not all of them play nice together, especially if you install too many of them, so be discerning and moderate. It's best to alternate between them, relative to your current playthrough.

Examples: Avontech, Matillija's, Antares, Falkland, TN's M-class.

*It can be noted, that if you use Falkland (I do), that it must be placed at the very bottom of this category.

*It can also be noted, that if you use Va'ruun'sev, which requires ship builder categories, as a dependency (I wish it didn't), and that if you also are running 28/7 Market, by Probetech, a paid mod, that ship builder categories will not function properly, nor will Va'ruun'sev. I have reached out to Probetech regarding this issue, and no solution was to be found, after a thorough investigation. Be advised.

SHIPBUILDING-PROPRIETARY 2

These are more that change the rules for how many ships you can have, or how ginormous you want to build them. Try not to overdo it (you will).

WHIPS

Mods that add new ground vehicles to the game. Luckily, there are a lot.

No example needed.

COMPANIONS-PROPRIETARY

Mods that alter the attributes, skills, affinity, or inventory of your followers.

Examples: No Angry Companions, Super companions and crew.

NPC's-NEW

Mods that add new NPC's, that are not companions or crew.

Examples: va'ruun zealot crusade fleet, UC Vanguard-Expanded Presence.

COMPANIONS-NEW

Any mod that adds a new follower or followers to the game. Multiple follower mods to the top of this category.

No example needed.

BODY REPLACERS

Mods that change the default vanilla body, in any way. These will generally include mesh and texture in one mod, but for those that don't, mesh on top of this category, texture underneath it.

Examples: ZBB, MWV.

FACTION NPC APPEARANCE REPLACERS

Mods that replace faction NPC appearance. Zone is the undisputed Lord of this art, amongst contenders.

Examples: Disciples overhaul, Spacer overhaul, both by Zone, of course. All lootable....

SPACESUIT & CLOTHING REPLACERS

Mods that replace existing spacesuits or clothing, in the vanilla game, with new meshes or textures, or a combination of both. Examples: Mantis, by Zone, Mantis, by KZ. You already know which one I prefer....

TEXTURE REPLACERS-ENVIRONMENTAL

Mods that change the texture of things in the game world. Water, terrain, architecture, furniture, planets, the sky, etc.

Examples: Cydonia redone, Chromatic cosmos, Hi-Res Water.

*If you are using anything that changes lighting or LUTE, they go to the bottom of this category.

TEXTURE REPLACERS-NPC's

Any mod that changes the appearance of any NPC's.

Examples: Face Regen, any of the gazillion Sarah Morgan replacers.

HAIR AND BEAUTY MODS

Anthony that adds new hair, makeup, or eye textures.

No example needed.

LOOT LEVELED LIST

Mods that add items, such as weapons, spacesuits, or clothing, for your looting pleasure. Not to be confused with faction overhauls that let you loot them, as these do not replace NPC appearance.

Examples: Galactic Globes, some KZ mods.

LEVELED LIST-VENDORS

Mods that add items, such as weapons, spacesuits, or clothing, for purchase, at designated vendors.

Examples: most of Zone's mods, most of KZ mods.

CRAFTING

Anything that can be crafted at a workbench.

Examples: Environmental Seal, Craftable Civilian clothing, Shotties and more.

*IMPORTANT NOTE: If you are running Craftable Civilian clothing and Zone's Crowd NPC overhaul, at the same time you MUST place Craftable Civilian clothing at the top of the leveled list-vendors category. Not entirely sure why, something in the coding, due to the retexture, but that's where it goes, because that's where it works. Flawlessly. This will communication well enable you to craft (most of) the crowd NPC outfits from Zone's Crowd overhaul. You're welcome.

*It can be noted that Craftable Civilian Clothing is made by the legendary Konata Inoue, of Skyrim and Fallout fame.

*It can also be noted, that this dude has been banned from everywhere, more times than I can count. Not even sure why, really. But he's still around, with a very diminished library. He has some other mods for this game, but under an alias name.....

CHEAT MODS

If you can't beat it....cheat it.

Examples: Mordred's Easy Lockpicking, The Cheat Terminal.

*Shame on us.....

THE NAUGHTY LIST

This is the home for naughty step-children that do not play well with others. These mods need to go here, so they can function correctly, due to all the things they need to overwrite.

Examples: Zone's Crowd NPC overhaul, Watchtower, Changeling, right along with its fix patch.

PATCHES

99% of all compatibility patches well go here.

No example needed.

Well, there you have it, chat. If you use this template, painstakingly perfected over two years, your game will not suck. Be advised, that if you push too close to 200 mods, that it might become unstable, and strange things might happen in your game, perhaps your Xbox will melt. I didn't know. Enjoy!

reddit.com
u/Altruistic_Bit0 — 5 days ago

Does the Polyamory Mod work for the Guys Too

The Polyamory mod by cathedral30 only mentions Sarah and Andreja. I see another mod, ZeeOgres AIO Gameplay Tweaks, also includes stuff that specifically references the polyamory mod by TheRealCooper on Nexus that does say it works with multiple companions, but it comes with a bunch of other tweaks that I don’t want.

Basically, I want a mod that lets me fully romance all four companions. Is there a restriction on romancing the guys as well or does it just apply to Sarah and Andreja?

reddit.com
u/neon-box — 4 days ago

What is the Correct Load Order Template?

Sorry, I’m sure this has been asked a hundred times. Seeing a few different conflicting ones though. What is the best load order template for Xbox?

reddit.com
u/neon-box — 5 days ago
▲ 3 r/StarfieldModsXbox+2 crossposts

Faction Story Expansion mod

This mod will allow you to purchase Va’ruun ships at the 1st POI. It’s also very combat heavy, looter shooter type of mod

youtu.be
u/not4badguy — 5 days ago

Definitive Starfield Load Order For Xbox 2026

Back at launch, of mod support for this game, there was no guiding light to be had, whether it be here, discord, or really anywhere. Most people assumed they would follow ye olde tyme Skyrim load order template, or Fallout' template...and found out, right quick. However, people playing on PC have the luxury of a mod manager app, to do the dirty work for them. Maybe they'll shuffle some patches, at most, but they have it pretty good. We won't even talk about how they can also stack a LOT more mods into the game than we can. With that being said, we, the peasants of the console world, have a much different experience with this game. Because the Skyrim & Fallout templates don't work here, as the rules have changed, when I took my first shot at doing this, the results were catastrophic. Lots of crashing. Lots of the game doing lots of things the game should not be doing, oh...and if you had too many mods back then, the game absolutely loved to load cities with huge chunks missing. Total instakill of any semblance of immersion, right there.

So... I did what needed to be done. I came here, first. There was not much guidance to be had, with everyone's version completely contradictory. I then kicked rocks over to discord, and they had NOTHING. A bunch of toxic PC players, talking about "just go buy a PC, bruh"..... Yeah. I'll get right on that.

So, moving right along, I came back here, determined not to be defeated, and took ALL of the versions people thought where the optimal templates. After MUCH trial and error, I eventually came up with a proper, working template. About this time last year, people on discord were swearing that you couldn't have more than 80 mods running together, without mayhem, but I was rocking 120, on an Xbox, with zero issues. So I would like to think that I was ahead of the curve.

Fast forward to 2026, the console community has expanded to include PlayStation (welcome!), 2 DLC's, the mighty Free Lanes Update, and a third DLC, confirmed in the works. This game is far from dead. I am currently running about 180 mods on Xbox, and it is stable. Before I lay down the definitive load order for your viewing pleasure, and soon-to-be gaming enjoyment, let me clarify something for Xbox players, that will prove invaluable......

So... You're in the creations menu, you have your load order pulled up, you have 100+ mods all stacked up, you finagle all o wont f them into place, save your load order, and exit. You fire up your saved game. Your character's arms are missing. Or there are some weird textures happening. Or your ship is looking very glitchy. Maybe a quest is missing some scripts, and won't let you progress.....all of us, on Xbox have had this happen. Most of us rage quit, to "go back to the drawing board", but there is a well known fix, IF your load order is correct. It's simple, albeit a pain in the azz, but still way, well worth the minor hassle.

I call it "bumping your mods". In this order:

\\--with your load order pulled up, disable ALL of your mods.

\\--with with your load order still pulled up, hit the Xbox menu button on your controller, as exit the game from there.

\\--fire up the game again, go to creations menu, and pull up your load order.

\\--re-enable all of your mods. hit the Xbox menu on your controller, and exit the game from there, like before.

\\--fire up your game, load your save, and okay your game, without weird sh!t happening, your mods, now behaving.

\\\*\\\*\\\*\\\*\\\*\\\*\\\*PLEASE NOTE\\\*\\\*\\\*\\\*\\\*\\\*\\\*\\\*\\\*\\\*

.....IF you have more than, maybe say, 150 mods running, you will likely have to disable and re- enable all of them, one by one, by hand. Still worth it.

\\\*\\\*\\\*\\\*\\\*\\\*\\\*\\\*\\\*\\\*\\\*\\\*\\\*\\\*\\\*\\\*\\\*\\\*\\\*\\\*\\\*\\\*\\\*\\\*\\\*\\\*\\\*\\\*\\\*\\\*\\\*

NOW.....the meat and potatoes, the moment we have so been waiting for....

I proudly present, after 2 years of trial and error, the proper, definitive load order template for Starfield. Eat my dust, discord.

MASTER FILES

Community patches( although I don't think you need em anymore, after Free Lanes) UI mods, and files that affect the vast majority of the game, such as overhauls. A good example would be Zone's billboard mod.

MODS THAT ALTER VANILLA QUESTS

Example would be a mod that delays Shattered space or Terran Armada, to a predetermined point.

NEW QUESTS

Any mod that adds any type of new quest to the game, whether it be a Bethesda creation, or any mod author, it goes here.

Examples: Trackers Alliance, Redgrave, McClarence.

\\\*This will NOT apply to Watchtower, as it does not play nice with other mods, at all. It is recommended that you place this towards the bottom of the load order. It doesn't play nice with some vanilla quests, either, like the Crimson Fleet. I literally had to remove Watchtower, mid-game, just to complete the CF questline. Yeah. Not very happy about it.

MULTIPLE AREA EDITS

Mods that make changes to more than one area of the game, with only that mod.

Examples: Nem's shuttle service mod, Orbital Defense-Capital Ships.

SINGLE AREA EDITS-EXISTING

Mods that make changes to one particular location, in the vanilla game.(These are my favorite)

Examples: ANY of FrenchGentleman's mods that edit one location. This dude is arguably the best. Don't argue. Other examples are Positively New Atlantis, or Neon Vertigo, a staple in my load order.

\\\*It can be noted, that while Ill-advised, so long as they don't clip into each other, that sometimes you can stack more than one mod, that edits the same place, and sometimes there are patches for compatibility, if they don't play nice together.

CRIBS-EXISTING

Any mod that alters a crib already in the vanilla game. Adding furniture, or any other changes.

Examples: The Well Apartment-furnished, by Nem, Stretch Apartment, by Madrox, any one of the gazillion Neon penthouse apartment mods.

CRIBS-NEW

Any mod that adds a new crib to the game. Whether it be a new crib in a city, or out in the middle of nowhere.

Examples: Zone's Apt. 79(glorious mod), Cliffside Estate, by Nem.

\\\*It can be noted that sometimes there is a mod that introduces several new cribs to the game, at once. There are four mods, that I know of, on bethnet, that do this. These must be placed at the top of this category, with any mod that adds a single player home, beneath them.

SINGLE AREA EDITS-NEW

Mods that add an entire new location, with the exception of quest mod locations. These can be whole entirely new cities, or new POI locations.

Examples: Colony One, Starfall City, Old Secrets.

OUTPOST CONSTRUCTION-DECORATIONS

Mods that essentially let you properly swag out your outposts, with furniture, appliances, etc.

Examples: Nem's Deco Pack, Betamax mods, better living.

OUTPOST CONSTRUCTION-UTILITIES

Mods that add functionality-heavy aspects to your outposts.

Examples: Outpost Water Tower+, Inquisitor's outpost defense weapon mod.

OUTPOST CONSTRUCTION-VENDORS

Any mod that involves any kind of shopping to be done at your outpost.

Examples: Trade Crate, Available Vendors, Interstellar Trade.

OUTPOST CONSTRUCTION-STRUCTURES

This category speaks for itself. Anything that adds new structures, or unlocks structures from the vanilla game, to be used in outpost construction. Unlocks at the top of this category, new stuff towards the bottom.

Examples: Scrappy Structures, Tower Habs 2, Observatory.

OUTPOST CONSTRUCTION-PROPRIETARY

Any mod that changes the rules for outpost building, such as mods that change build height restrictions, area restrictions, or build limit.

No example needed.

\\\*Be advised, there are limits for a reason. DON'T overdo it. You will regret it.( I totally overdid it, and paid for it.)

SHIPBUILDING-PROPRIETARY

Any mods that change the rules for ship vendors' inventory availability, or make changes to vanilla ship functionality, such as engine output, etc.

Examples: All ship parts unlocked, Cheaty Engines.

SHIPBUILDING-NEW

Any mod that add new shipbuilding modules and habs. There are A LOT of these to pick from. Not all of them play nice together, especially if you install too many of them, so be discerning and moderate. It's best to alternate between them, relative to your current playthrough.

Examples: Avontech, Matillija's, Antares, Falkland, TN's M-class.

\\\*It can be noted, that if you use Falkland (I do), that it must be placed at the very bottom of this category.

\\\*It can also be noted, that if you use Va'ruun'sev, which requires ship builder categories, as a dependency (I wish it didn't), and that if you also are running 28/7 Market, by Probetech, a paid mod, that ship builder categories will not function properly, nor will Va'ruun'sev. I have reached out to Probetech regarding this issue, and no solution was to be found, after a thorough investigation. Be advised.

SHIPBUILDING-PROPRIETARY 2

These are more that change the rules for how many ships you can have, or how ginormous you want to build them. Try not to overdo it (you will).

WHIPS

Mods that add new ground vehicles to the game. Luckily, there are a lot.

No example needed.

COMPANIONS-PROPRIETARY

Mods that alter the attributes, skills, affinity, or inventory of your followers.

Examples: No Angry Companions, Super companions and crew.

NPC's-NEW

Mods that add new NPC's, that are not companions or crew.

Examples: va'ruun zealot crusade fleet, UC Vanguard-Expanded Presence.

COMPANIONS-NEW

Any mod that adds a new follower or followers to the game. Multiple follower mods to the top of this category.

No example needed.

BODY REPLACERS

Mods that change the default vanilla body, in any way. These will generally include mesh and texture in one mod, but for those that don't, mesh on top of this category, texture underneath it.

Examples: ZBB, MWV.

FACTION NPC APPEARANCE REPLACERS

Mods that replace faction NPC appearance. Zone is the undisputed Lord of this art, amongst contenders.

Examples: Disciples overhaul, Spacer overhaul, both by Zone, of course. All lootable....

SPACESUIT & CLOTHING REPLACERS

Mods that replace existing spacesuits or clothing, in the vanilla game, with new meshes or textures, or a combination of both. Examples: Mantis, by Zone, Mantis, by KZ. You already know which one I prefer....

TEXTURE REPLACERS-ENVIRONMENTAL

Mods that change the texture of things in the game world. Water, terrain, architecture, furniture, planets, the sky, etc.

Examples: Cydonia redone, Chromatic cosmos, Hi-Res Water.

\\\*If you are using anything that changes lighting or LUTE, they go to the bottom of this category.

TEXTURE REPLACERS-NPC's

Any mod that changes the appearance of any NPC's.

Examples: Face Regen, any of the gazillion Sarah Morgan replacers.

HAIR AND BEAUTY MODS

Anthony that adds new hair, makeup, or eye textures.

No example needed.

LOOT LEVELED LIST

Mods that add items, such as weapons, spacesuits, or clothing, for your looting pleasure. Not to be confused with faction overhauls that let you loot them, as these do not replace NPC appearance.

Examples: Galactic Globes, some KZ mods.

LEVELED LIST-VENDORS

Mods that add items, such as weapons, spacesuits, or clothing, for purchase, at designated vendors.

Examples: most of Zone's mods, most of KZ mods.

CRAFTING

Anything that can be crafted at a workbench.

Examples: Environmental Seal, Craftable Civilian clothing, Shotties and more.

\\\*IMPORTANT NOTE: If you are running Craftable Civilian clothing and Zone's Crowd NPC overhaul, at the same time you MUST place Craftable Civilian clothing at the top of the leveled list-vendors category. Not entirely sure why, something in the coding, due to the retexture, but that's where it goes, because that's where it works. Flawlessly. This will communication well enable you to craft (most of) the crowd NPC outfits from Zone's Crowd overhaul. You're welcome.

\\\*It can be noted that Craftable Civilian Clothing is made by the legendary Konata Inoue, of Skyrim and Fallout fame.

\\\*It can also be noted, that this dude has been banned from everywhere, more times than I can count. Not even sure why, really. But he's still around, with a very diminished library. He has some other mods for this game, but under an alias name.....

CHEAT MODS

If you can't beat it....cheat it.

Examples: Mordred's Easy Lockpicking, The Cheat Terminal.

\\\*Shame on us.....

THE NAUGHTY LIST

This is the home for naughty step-children that do not play well with others. These mods need to go here, so they can function correctly, due to all the things they need to overwrite.

Examples: Zone's Crowd NPC overhaul, Watchtower, Changeling, right along with its fix patch.

PATCHES

99% of all compatibility patches well go here.

No example needed.

Well, there you have it, chat. If you use this template, painstakingly perfected over two years, your game will not suck. Be advised, that if you push too close to 200 mods, that it might become unstable, and strange things might happen in your game, perhaps your Xbox will melt. I didn't know. Enjoy!

reddit.com
u/Altruistic_Bit0 — 8 days ago

I updated several mods manually but they are not shown updated in my LO.

I updated several mods yesterday. I played and made a save with that LO and it works fine. But in creations, all the ones I already updated are back in the update category on creations. I know this is a common bug, but I noticed that in my load screen that none of the mods show they are updated. For instance, I know for a fact I updated Ryujin Assault Rifle from v 1.0 to 2.0. I remember it specifically. Why does my load order have it as still version 1.0. I s it updated or not? How can it display the mod and yet not the real build number?

reddit.com
u/DrPeterBlunt — 11 days ago

Worth mentioning or not

So i just bought Heroicpies Phantom strike XR-9 and its a really awesome weapon mod for those who want a different .50cal option other than the hard target but when I started using the marksman reflex sight and the cq reflex sight I noticed both of them were hitting above the reticle. The scopes work just fine and are on target its just the reflex sights that are off i added a video of it and it doesnt seem like much so im wondering if its just a small thing to deal with.

u/SockMunki3 — 11 days ago

Mods for Oled TV

So I haven’t played since launch, and I remember back then playing on my LG Oled and being underwhelmed with the color filter. I’ve seen the color filter remover and have learned a little about LUT, but still don’t feel totally confident on what I’m after.

For example, I found these Deep mods by Darkblood18 and it sounds like exactly what I want based on the description. Doing a combo with this and a lighting mod seems like the way to go. Here’s the link to one of them.

https://creations.bethesda.net/en/starfield/details/57ccf6f8-01f2-4c8a-a2d9-61a538d67518/Deep\_Neon

I’m super pumped because it looks like the game is in a much better spot than launch. Darkstar overhaul, PraxisUI, and other mods look high quality and will breathe new life into to the game for me.

So anyway, thoughts on some of these LUT mods, or what direction to go to get Oled HDR to look good? Gotta have those true blacks, especially in space!

u/BKind2Pandas — 12 days ago