NEW FREE MOD REALEASED BY Vanguard4Life; Creator of "REAL Vanguard missile launcher"

Hey Everyone, Vanguard4Life here;

I just wanted to tell everyone about my new free mod released to Bethesda's Creation Club.

"Welcome to The Force!" adds a reworked one of-a-kind Urban Eagle and a full UCSEC uniform to the New Atlantis Security office. The Urban Eagle takes 7.5 White-hot rounds and sounds and feels like a Razorback. It also holds 10 rounds on the base model.

If you have not already checked it out, "REAL Vanguard missile launcher"

I took the Vanguard Tempest missile launcher and made it and actual Vanguard missile launcher instead of a complete disappointment. It is not over powered, or a cheat mod.

It is still required to actually be apart of the UCV and complete "Grunt Work" to access them.

That being said, if you put all 6 on your ship [I dropped the power usage from 6 to 2] there is not anything in the vanilla game that will be able to stand up to you.

I hope you get to try these great free mods and you can always drop me a line on here to let me know what you think.

SUPRA ET ULTRA!!!

reddit.com
u/Vanguard_4_Life — 12 hours ago

2 FREE MODS RELEASED BY Vanguard4Life; Creator of "Vanguard Tempest finally fixed" & "REAL Vanguard missile launcher"

Hey Everyone, Vanguard4Life here;

I just wanted to tell everyone about my two new free mods released to Bethesda's Creation Club and Nexus Mods.

"Welcome to The Force!" adds a reworked one of-a-kind Urban Eagle and a full UCSEC uniform to the New Atlantis Security office. The Urban Eagle takes 7.5 White-hot rounds and sounds and feels like a Razorback. It also holds 10 rounds on the base model.

#If you have "Magnetic Holsters" by Firew4ll, get "Welcome to The Force, time to Strap Up!" is the same thing with MH compatibility.

Since I don't have access to SF1edit right now, I had to do it this way. When a version of SF1edit that works with the updated Starfield becomes available, then I will re-release one mod that is has MH capability's but does not have it as a requirement.

Also, for everyone out there who has the "Allied Sidearm-A22 pistol" by Outrora; I just released a patch that gives it Magnetic Holster capabilities this morning.

If you have not already checked it out, "REAL Vanguard missile launcher" and "Vanguard Tempest finally fixed" are the same creation on the Creation Club and Nexus respectively. I took the Vanguard Tempest missile launcher and made it and actual Vanguard missile launcher instead of a complete disappointment. It is not over powered, or a cheat mod.

It is still required to actually be apart of the UCV and complete "Grunt Work" to access them.

That being said, if you put all 6 on your ship [I dropped the power usage from 6 to 2] there is not anything in the vanilla game that will be able to stand up to you.

I hope you get to try these great free mods and you can always drop me a line on here to let me know what you think.

SUPRA ET ULTRA!!!

reddit.com
u/Vanguard_4_Life — 12 hours ago

2 NEW FREE MODS RELEASED BY Vanguard4Life; Creator of "REAL Vanguard missile launcher" & "Vanguard Tempest finally fixed"

Hey Everyone, Vanguard4Life here;

I just wanted to tell everyone about my two new free mods released to Bethesda's Creation Club and Nexus Mods.

"Welcome to The Force!" adds a reworked one of-a-kind Urban Eagle and a full UCSEC uniform to the New Atlantis Security office. The Urban Eagle takes 7.5 White-hot rounds and sounds and feels like a Razorback. It also holds 10 rounds on the base model.

#If you have "Magnetic Holsters" by Firew4ll, get "Welcome to The Force, time to Strap Up!" is the same thing with MH compatibility.

Since I don't have access to SF1edit right now, I had to do it this way. When a version of SF1edit that works with the updated Starfield becomes available, then I will re-release one mod that is has MH capability's but does not have it as a requirement.

Also, for everyone out there who has the "Allied Sidearm-A22 pistol" by Outrora; I just released a patch that gives it Magnetic Holster capabilities this morning.

If you have not already checked it out, "REAL Vanguard missile launcher" and "Vanguard Tempest finally fixed" are the same creation on the Creation Club and Nexus respectively. I took the Vanguard Tempest missile launcher and made it and actual Vanguard missile launcher instead of a complete disappointment. It is not over powered, or a cheat mod.

It is still required to actually be apart of the UCV and complete "Grunt Work" to access them.

That being said, if you put all 6 on your ship [I dropped the power usage from 6 to 2] there is not anything in the vanilla game that will be able to stand up to you.

I hope you get to try these great free mods and you can always drop me a line on here to let me know what you think.

SUPRA ET ULTRA!!!

reddit.com
u/Vanguard_4_Life — 12 hours ago

2 FREE MODS RELEASED FROM Vanguard4Life; Creator of "Vanguard tempest finally fixed" & "REAL Vanguard missile launcher"

Hey Everyone, Vanguard4Life here;

I just wanted to tell everyone about my two new free mods released to Bethesda's Creation Club and Nexus Mods.

"Welcome to The Force!" adds a reworked one of-a-kind Urban Eagle and a full UCSEC uniform to the New Atlantis Security office. The Urban Eagle takes 7.5 White-hot rounds and sounds and feels like a Razorback. It also holds 10 rounds on the base model.

#If you have "Magnetic Holsters" by Firew4ll, get "Welcome to The Force, time to Strap Up!" is the same thing with MH compatibility.

Since I don't have access to SF1edit right now, I had to do it this way. When a version of SF1edit that works with the updated Starfield becomes available, then I will re-release one mod that is has MH capability's but does not have it as a requirement.

Also, for everyone out there who has the "Allied Sidearm-A22 pistol" by Outrora; I just released a patch that gives it Magnetic Holster capabilities this morning.

If you have not already checked it out, "REAL Vanguard missile launcher" and "Vanguard Tempest finally fixed" are the same creation on the Creation Club and Nexus respectively. I took the Vanguard Tempest missile launcher and made it and actual Vanguard missile launcher instead of a complete disappointment. It is not over powered, or a cheat mod.

It is still required to actually be apart of the UCV and complete "Grunt Work" to access them.

That being said, if you put all 6 on your ship [I dropped the power usage from 6 to 2] there is not anything in the vanilla game that will be able to stand up to you.

I hope you get to try these great free mods and you can always drop me a line on here to let me know what you think.

SUPRA ET ULTRA!!!

reddit.com
u/Vanguard_4_Life — 12 hours ago

2 FREE MODS RELEASED FROM Vanguard4Life; Creator of "REAL Vanguard missile launcher" & "Vanguard Tempest finally fixed"

Hey Everyone, Vanguard4Life here;

I just wanted to tell everyone about my two new free mods released to Bethesda's Creation Club and Nexus Mods.

"Welcome to The Force!" adds a reworked one of-a-kind Urban Eagle and a full UCSEC uniform to the New Atlantis Security office. The Urban Eagle takes 7.5 White-hot rounds and sounds and feels like a Razorback. It also holds 10 rounds on the base model.

#If you have "Magnetic Holsters" by Firew4ll, get "Welcome to The Force, time to Strap Up!" is the same thing with MH compatibility.

Since I don't have access to SF1edit right now, I had to do it this way. When a version of SF1edit that works with the updated Starfield becomes available, then I will re-release one mod that is has MH capability's but does not have it as a requirement.

Also, for everyone out there who has the "Allied Sidearm-A22 pistol" by Outrora; I just released a patch that gives it Magnetic Holster capabilities this morning.

If you have not already checked it out, "REAL Vanguard missile launcher" and "Vanguard Tempest finally fixed" are the same creation on the Creation Club and Nexus respectively. I took the Vanguard Tempest missile launcher and made it and actual Vanguard missile launcher instead of a complete disappointment. It is not over powered, or a cheat mod.

It is still required to actually be apart of the UCV and complete "Grunt Work" to access them.

That being said, if you put all 6 on your ship [I dropped the power usage from 6 to 2] there is not anything in the vanilla game that will be able to stand up to you.

I hope you get to try these great free mods and you can always drop me a line on here to let me know what you think.

SUPRA ET ULTRA!!!

reddit.com
u/Vanguard_4_Life — 12 hours ago

2 NEW FREE MODS RELEASED FROM Vanguard4Life

Hey Everyone, Vanguard4Life here;

I just wanted to tell everyone about my two new free mods released to Bethesda's Creation Club and Nexus Mods.

"Welcome to The Force!" adds a reworked one of-a-kind Urban Eagle and a full UCSEC uniform to the New Atlantis Security office. The Urban Eagle takes 7.5 White-hot rounds and sounds and feels like a Razorback. It also holds 10 rounds on the base model.

#If you have "Magnetic Holsters" by Firew4ll, get "Welcome to The Force, time to Strap Up!" is the same thing with MH compatibility.

Since I don't have access to SF1edit right now, I had to do it this way. When a version of SF1edit that works with the updated Starfield becomes available, then I will re-release one mod that is has MH capability's but does not have it as a requirement.

Also, for everyone out there who has the "Allied Sidearm-A22 pistol" by Outrora; I just released a patch that gives it Magnetic Holster capabilities this morning.

If you have not already checked it out, "REAL Vanguard missile launcher" and "Vanguard Tempest finally fixed" are the same creation on the Creation Club and Nexus respectively. I took the Vanguard Tempest missile launcher and made it and actual Vanguard missile launcher instead of a complete disappointment. It is not over powered, or a cheat mod.

It is still required to actually be apart of the UCV and complete "Grunt Work" to access them.

That being said, if you put all 6 on your ship [I dropped the power usage from 6 to 2] there is not anything in the vanilla game that will be able to stand up to you.

I hope you get to try these great free mods and you can always drop me a line on here to let me know what you think.

SUPRA ET ULTRA!!!

reddit.com
u/Vanguard_4_Life — 12 hours ago

2 NEW FREE MOD RELEASES FROM Vanguard4Life

Hey Everyone, Vanguard4Life here;

I just wanted to tell everyone about my two new free mods released to Bethesda's Creation Club and Nexus Mods.

"Welcome to The Force!" adds a reworked one of-a-kind Urban Eagle and a full UCSEC uniform to the New Atlantis Security office. The Urban Eagle takes 7.5 White-hot rounds and sounds and feels like a Razorback. It also holds 10 rounds on the base model.

#If you have "Magnetic Holsters" by Firew4ll, get "Welcome to The Force, time to Strap Up!" is the same thing with MH compatibility.

Since I don't have access to SF1edit right now, I had to do it this way. When a version of SF1edit that works with the updated Starfield becomes available, then I will re-release one mod that is has MH capability's but does not have it as a requirement.

Also, for everyone out there who has the "Allied Sidearm-A22 pistol" by Outrora; I just released a patch that gives it Magnetic Holster capabilities this morning.

If you have not already checked it out, "REAL Vanguard missile launcher" and "Vanguard Tempest finally fixed" are the same creation on the Creation Club and Nexus respectively. I took the Vanguard Tempest missile launcher and made it and actual Vanguard missile launcher instead of a complete disappointment. It is not over powered, or a cheat mod.

It is still required to actually be apart of the UCV and complete "Grunt Work" to access them.

That being said, if you put all 6 on your ship [I dropped the power usage from 6 to 2] there is not anything in the vanilla game that will be able to stand up to you.

I hope you get to try these great free mods and you can always drop me a line on here to let me know what you think.

SUPRA ET ULTRA!!!

reddit.com
u/Vanguard_4_Life — 12 hours ago

UPDATE: "REAL Vanguard missile launcher" [NEWS] 7/1/26

From the office of Naval Intelligence; UC Vanguard, New Atlantis-Jemison:

Due to recent difficulties caused by a false intelligence report, older files may be unstable.

In order to ensure the proper function of Tempest missiles launchers; all Captains are advised to download the update only if your current missile launchers are not working. The old file was sabatoged by Free Star opretives rendering a number of vessels armaments defective. If this has happened to you, you are advised to download the update at this time after deleting the defective missile launchers.

If it says that it relys on a dependency that is not present, deleting and redownloading will fix this. If asks you if you would like to run the current or save order, say current. Then your Tempest missile launcher will be repaired and in working order. There has been a slight improvement upon the Tempest that will be clearly posted.

Security has been increased, ensuring this does not repeat in the future. The REAL Tempest will stay stable and in the current model with no changes in the coming future.

Sincerely,

Captain Vanguard4Life UCVM

This file is confirmed in working order.

For any questions, please contact me at The Office of Naval Intelligence, UC Vanguard,

31 Mast Complex drive

Office 29A

New Atlantis,

Jemison. 01-224216AC

SUPRA ET ULTRA!

reddit.com
u/Vanguard_4_Life — 4 days ago

UPDATE "Vanguard Tempest finally fixed" on Nexus Mods [7/1/26] (FREE MOD)

From the office of Naval Intelligence; UC Vanguard, New Atlantis-Jemison:

Due to recent difficulties caused by a false intelligence report, older files may be unstable.

In order to ensure the proper function of Tempest missiles launchers; all Captains are advised to download only

version 1.102. All other versions have been compromised by Free Star Opretives.

No other action needed at this time.

If your Tempest missile launchers are already in working order; it is not advised to update at this time.

Sincerely,

Captain Vanguard4Life UCVM

* All Captains are to be advised; Tempest missile launchers are also available from the official Bethesda Creation Club, titled: "REAL Vanguard missile launcher"

This is the same exact file as version 1.102 and is confirmed in working order.

For any questions, please contact Captain Vanguard4Life UCVM at the office of Naval Intelligence, UC Vanguard at u/Vanguard_4_Life or

on Nexus @ nexusmods.com/users/Vanguard4Life

SUPRA ET ULTRA!

reddit.com
u/Vanguard_4_Life — 4 days ago

UPDATE: "Vanguard tempest finally fixed" Nexus Mods [NEWS]

From the office of Naval Intelligence; UC Vanguard, New Atlantis-Jemison:

Due to recent difficulties caused by a false intelligence report, older files may be unstable.

In order to ensure the proper function of Tempest missiles launchers; all Captains are advised to download the update only if your current missile launchers are not working. The old file was sabatoged by Free Star opretives rendering a number of vessels armaments defective. If this has happened to you, you are advised to download the update at this time after deleting the defective missile launchers.

If it says that it relys on a dependency that is not present, deleting and redownloading will fix this. If asks you if you would like to run the current or save order, say current. Then your Tempest missile launcher will be repaired and in working order. There has been a slight improvement upon the Tempest that will be clearly posted.

Security has been increased, ensuring this does not repeat in the future. The REAL Tempest will stay stable and in the current model with no changes in the coming future.

Sincerely,

Captain Vanguard4Life UCVM

This file is confirmed in working order.

For any questions, please contact me at The Office of Naval Intelligence, UC Vanguard,

31 Mast Complex drive

Office 29A

New Atlantis,

Jemison. 01-224216AC

SUPRA ET ULTRA!

reddit.com
u/Vanguard_4_Life — 4 days ago

NEXUS MODS: "Vanguard Tempest finally fixed" NEWS [7/1/26]

From the office of Naval Intelligence; UC Vanguard, New Atlantis-Jemison:

Due to recent difficulties caused by a false intelligence report, older files may be unstable.

In order to ensure the proper function of Tempest missiles launchers; all Captains are advised to download only

version 1.102. All other versions have been compromised by Free Star Opretives.

No other action needed at this time.

If your Tempest missile launchers are already in working order; it is not advised to update at this time.

Sincerely,

Captain Vanguard4Life UCVM

* All Captains are to be advised; Tempest missile launchers are also available from the official Bethesda Creation Club, titled: "REAL Vanguard missile launcher"

This is the same exact file as version 1.102 and is confirmed in working order.

For any questions, please contact Captain Vanguard4Life UCVM at the office of Naval Intelligence, UC Vanguard at u/Vanguard_4_Life or

on Nexus @ nexusmods.com/users/Vanguard4Life

SUPRA ET ULTRA!

reddit.com
u/Vanguard_4_Life — 4 days ago

UPDATE 7/1/26 [NEWS] "Vanguard Tempest finally fixed" ONLY DOWNLOAD V1.102

From the office of Naval Intelligence; UC Vanguard, New Atlantis-Jemison:

Due to recent difficulties caused by a false intelligence report, older files may be unstable.

In order to ensure the proper function of Tempest missiles launchers; all Captains are advised to download only

version 1.102. All other versions have been compromised by Free Star Opretives.

No other action needed at this time.

If your Tempest missile launchers are already in working order; it is not advised to update at this time.

Sincerely,

Captain Vanguard4Life UCVM

reddit.com
u/Vanguard_4_Life — 4 days ago

Starfield: NEW MOD "Vanguard Tempest, finally fixed"

Hi everyone! I recently released "Vanguard Tempest, finally fixed," titled "REAL Vanguard missile launcher" on Bethesda's Creation Club. It's a simple variable tweak that makes the Vanguard Tempest missile launcher an actual Vanguard weapon instead of a total letdown. It is not a cheat or overpowered mod, but it might as well be if you install the maximum amount of 6 onto your ship.

The damage and range have a slight boost, and the fire rate has been changed from 1.5 to 2.5. Power usage is down from 6 to 2.

In order to keep it a lore-friendly, non-cheat creation, you still have to actually join The Vanguard in order to access them.

Try it out and let me know what you think.

More to come.

Supra et Ultra!

***For some reason there were concerns that this was not originally a small master file .esm, I attempted to convert it to a small master in order to placate these concern and ended up corrupting the file because it was already in fact a small master. The creation kit actually now automatically assigns the smallest master designation possible when saving as a master file .esm see for details:

https://loot.github.io/docs/help/changing-plugin-types-in-starfield/

If you have any concern that this is not a small master file and will take one of the 253 slots available for full masters; you are welcome to load it into the creation kit and look at the top bar where it will show you that it is in fact a small master .esm.

I apologize for any confusion, this file will no longer be changed or updated and will now be stable as is,

reddit.com
u/Vanguard_4_Life — 7 days ago
▲ 6 r/StarfieldModsXbox+1 crossposts

Has anyone had problems with Star ui all-in-one [free mod], (ported by ZeeOgre) on Playstation 5 or Xbox?

I downloaded this when I was still on PS5, and it completely locked me out of Starfield, and I never even selected it on my load list. When it said "hit any key to continue," it would crash every time. When I deleted the game and tried to reinstall it, it would freeze at 33%.

I had to install Spider-Man 2 over the old space in order to get rid of the corrupted data, then reinstall from the disk with the internet turned off from a new user account.

So, I would like to know if anything similar has happened to anyone.

reddit.com
u/Vanguard_4_Life — 7 days ago

The Vanguard Tempest missile launcher tweak has been posted on Nexus and the Creation Club. It's a free mod that makes the Tempest a real Vanguard weapon instead of a complete disappointment. This is not an overpower/cheat mod.

Hey everyone, Vanguard_4_Life here, just want to let everyone know that I just dropped a fix for the horrible Vanguard Tempest Missile Launcher. I never could understand before why the Tempest had such horrible stats.

1.5 fire rate instead of the usual 1...woo hoo (sarcastically unenthused).

And the power requirement was 6. Seriously. No thanks.

I went in and increased the damage and range slightly, but not overpoweringly. This is not a cheat mod; I just made them actual Vanguard missile launchers instead of a complete disappointment.

The power usage has been changed from 6 to 2 to bring it in line with the other Vanguard weapons; so you can now place 6 on your ship. Oh, did I mention that the rate of fire is 2.5 now instead of 1.5 (all other missile launchers are 1)?

So, needless to say, you will be able to shred any enemies of the UC and still keep that black and red-orange look that comes with the Vanguard set.

It is free on the Creation Club, titled "REAL Vanguard Missile Launcher."

And on Nexus, titled "Vanguard Tempest Finally Fixed."

Drop a line and let me know what you think. And stay tuned; there is more to come.

SUPRA ET ULTRA!!!

reddit.com
u/Vanguard_4_Life — 9 days ago

New Mod release, Vanguard Tempest missile launcher fix, Finally!

Hey everyone, Vanguard_4_Life here, just want to let everyone know that I just dropped a fix for the horrible Vanguard Tempest Missile Launcher. I never could understand before why the Tempest had such horrible stats.

1.5 fire rate instead of the usual 1...woo hoo (sarcastically unenthused).

And the power requirement was 6. Seriously. No thanks.

I went in and increased the damage and range slightly, but not overpoweringly. This is not a cheat mod; I just made them actual Vanguard missile launchers instead of a complete disappointment.

The power usage has been changed from 6 to 2 to bring it in line with the other Vanguard weapons; so you can now place 6 on your ship. Oh, did I mention that the rate of fire is 2.5 now instead of 1.5 (all other missile launchers are 1)?

So, needless to say, you will be able to shred any enemies of the UC and still keep that black and red-orange look that comes with the Vanguard set.

It is free on the Creation Club, titled "REAL Vanguard Missile Launcher."

And on Nexus, titled "Vanguard Tempest Finally Fixed."

Drop a line and let me know what you think. And stay tuned; there is more to come.

SUPRA ET ULTRA!!!

***For some reason there were concerns that this was not originally a small master file .esm, I attempted to convert it to a small master in order to placate these concern and ended up corrupting the file because it was already in fact a small master. The creation kit actually now automatically assigns the smallest master designation possible when saving as a master file .esm see for details:

https://loot.github.io/docs/help/changing-plugin-types-in-starfield/

If you have any concern that this is not a small master file and will take one of the 253 slots available for full masters; you are welcome to load it into the creation kit and look at the top bar where it will show you that it is in fact a small master .esm.

I apologize for any confusion, this file will no longer be changed or updated and will now be stable as is,

IF you have problems updating and it says that it relies on files not present, delete then reinstall. This will fix it.***

reddit.com
u/Vanguard_4_Life — 9 days ago
▲ 11 r/starfieldmods+1 crossposts

"REAL Vanguard Missle Launcher!" Released on ps5, Xbox and PC.

Hey everyone, Vanguard_4_Life here, just want to let everyone know that I just dropped a fix for the horrible Vanguard Tempest Missile Launcher. I never could understand before why the Tempest had such horrible stats.

1.5 fire rate instead of the usual 1...woo hoo (sarcastically unenthused).

And the power requirement was 6. Seriously. No thanks.

I went in and increased the damage and range slightly, but not overpoweringly. This is not a cheat mod; I just made them actual Vanguard missile launchers instead of a complete disappointment.

The power usage has been changed from 6 to 2 to bring it in line with the other Vanguard weapons; so you can now place 6 on your ship. Oh, did I mention that the rate of fire is 2.5 now instead of 1.5 (all other missile launchers are 1)?

So, needless to say, you will be able to shred any enemies of the UC and still keep that black and red-orange look that comes with the Vanguard set.

It is free on the Creation Club, titled "REAL Vanguard Missile Launcher."

And on Nexus, titled "Vanguard Tempest Finally Fixed."

Drop a line and let me know what you think. And stay tuned; there is more to come.

SUPRA ET ULTRA!!!

reddit.com
u/Vanguard_4_Life — 9 days ago

Have you had issues with a mod organizer program like Mod Organizer 2 or Vortex?

I was using MO2 and it completely scrambled my order twice! I had to spend 4 hours putting everything back in order (around 2 hours each time), so I had to get rid of it.

My load order is tried and true, and I know from experience that the order the program forced onto me would have caused major issues if not an immediate crash.

I don't know who designed these programs and what logic they used for the order LOOT thinks is best, but I'm not going to allow a program to mess up my game when I know better.

No wonder so many people out there are having so many problems with Starfield. They are using these programs and templates, believing them correct, and it could not be farther from the truth.

reddit.com
u/Vanguard_4_Life — 12 days ago

Whats your favorite ship parts? Vanilla and modded. Internal and external.

Mine is Taiyo; I love that sleek sci-fi look. For modded ship external parts, I really like the Avontech for that sleek fighter look. Avontech Raceyards is free and adds a ton of cool decorative parts, plus engines, fuel tanks, and most importantly, a docker with a super high entry point register so you won't trigger the "invalid docker position" message. Avontech Raceyards is also pretty cool, and you get the small, high-visibility cockpit.

But be warned, for small ship building, the "mini reactor" will add 45 mass. I go with a vanilla so I can cut that in half. But it does put out 33 units of power, so for a Class A reactor, that's off the charts!

reddit.com
u/Vanguard_4_Life — 14 days ago
▲ 22 r/starfieldmods+1 crossposts

What's your favorite ship manufacturer, and external ship parts?

Mine is Taiyo; I love that sleek sci-fi look. For modded ship external parts, I really like the Avontech for that sleek fighter look. Avontech Raceyards is free and adds a ton of cool decorative parts, plus engines, fuel tanks, and most importantly, a docker with a super high entry point register so you won't trigger the "invalid docker position" message. Avontech Raceyards is also pretty cool, and you get the small, high-visibility cockpit.

But be warned, for small ship building, the "mini reactor" will add 45 mass. I go with a vanilla so I can cut that in half. But it does put out 33 units of power, so for a Class A reactor, that's off the charts!

reddit.com
u/Vanguard_4_Life — 14 days ago