Can't switch my user account on new mobile app for Android
The typical Google user circle blob that you can click on doesn't seem to exist in the new Gemini app?
The typical Google user circle blob that you can click on doesn't seem to exist in the new Gemini app?
Little update - I now have hardware HDR working , and I nearly have full per surface / element her working ( meaning video and games can render proper hdr... )
I also fixed an issue around screen off with her leading to issues...
I figure gaming in hdr should be on the menu soon.
I daily-drive COSMIC on a Dell XPS 16 (Tandem OLED) a so I built an experimental fork. Sharing in case it helps anyone else.
This does not overwrite your existing cosmic, for safety it installs a separate instance which you select at the login screen, i have provided a single click installer & uninstaller.
What it does: engages the panel's HDR signaling (10-bit, BT.2020, PQ), runs an SDR→HDR shader on every frame, gives you a small GUI to live-tune reference white / saturation / contrast.
Tested only on: Dell XPS 16 (DA16260) Tandem OLED + Intel xe driver. AMD / NVIDIA / non-OLED is unverified — could work, could break. Please report back.
Install:
git clone https://github.com/jibsta210/cosmic-hdr-tuner.git
cd cosmic-hdr-tuner
./install.sh
The installer pulls down a cosmic-comp fork + a smithay fork, builds them (~3-5 min first time), installs to /usr/local/bin, and adds a new login session called "COSMIC (HDR experiment)". Your regular COSMIC install stays untouched.
To log into the HDR session:
To tune: open the launcher, run "COSMIC HDR Tuner", toggle HDR on, hit Save. Sensible starting values for an OLED panel: ref white 300-500, gamut strength 0%, saturation 130%, midtone gamma 140%, colorspace BT.2020.
Honest caveat: HDR-aware client apps (mpv vo=gpu-next, HDR videos, HDR games) don't fully work yet — that needs the upstream Wayland color-management protocol which is still in flight. Today the desktop itself is in real HDR mode and looks calibrated/correct, but it doesn't deliver "movie HDR" peak brightness for content that knows it's HDR. Mixed-mode HDR is the next milestone.
To go back to normal: log out, pick "COSMIC" at the greeter. Two sessions coexist cleanly.
Uninstall:
cd ~/.local/share/cosmic-hdr-tuner/src/cosmic-hdr-tuner
./uninstall.sh
Repos:
I've been daily-driving COSMIC on a Dell XPS 16 (DA16260) with the Tandem OLED panel and built out an experimental HDR pipeline because the desktop can't currently signal HDR on its own. After a fair bit of grinding I have HDR mode actually engaging on the panel, but colors look noticeably washed/desaturated compared to SDR mode and I'm running out of ideas on what's wrong. Hoping someone here has hit this and can shortcut me to the answer.
Hardware
Colorspace enum (DCI-P3_RGB_D65, BT2020_RGB) and HDR_OUTPUT_METADATA blob property as expectedWhat works
Colorspace property + write the HDR_OUTPUT_METADATA blob (PQ EOTF, BT.2020 or DCI-P3 primaries, 525-nit max / 0.0005-nit min mastering luminance) + force max_bpc=10. Atomic commits accept and stay accepted.Abgr2101010 swapchain end-to-end, no banding.xe.enable_psr=0 xe.enable_panel_replay=0 on the kernel cmdline — PSR + HDR + VRR was racing on this driver and freezing the session).What's wrong
Colors look less saturated and slightly dim compared to running the same content in SDR mode. Brightness feels reasonable when ref-white is in the 250-500 range (clamped by 400-nit full-coverage ABL anyway), but the overall image looks "less punchy" in HDR than SDR.
I've tried every combination I can think of:
In every case, SDR session looks more saturated and contrasty than HDR session. Same wallpaper, same windows.
Limitations / known unknowns
Code is public
The shader is at cosmic-comp/src/backend/render/shaders/offscreen.frag (the color_mode == 5.0 branch). Math sources: BT.2087 Annex 1 for Rec.709→BT.2020 matrix, ST 2084 / BT.2100 for PQ inverse EOTF, BT.2408 for ref-white concept.
Asks
If you've seen washed-out HDR on Linux on a DCI-P3 OLED panel and figured it out — what was it? Specifically:
(DCI-P3, BT.2020/SMPTE ST 2084) in DisplayID, is the canonical HDR10 transmission BT2020_RGB + BT.2020 metadata primaries? Or do P3-native panels actually want DCI-P3_RGB_D65 + DCI-P3 primaries?dmesg snippet or settings dump for comparison?Open to "you're obviously missing X" answers — could be something basic.
Honest disclosure: this was AI-paired iteration. I drove the architecture and field-tested every cycle on the actual panel; Claude helped chew through the GLSL/atomic-DRM details fast.
I've been daily-driving COSMIC on a Dell XPS 16 (DA16260) with the Tandem OLED panel and built out an experimental HDR pipeline because the desktop can't currently signal HDR on its own. After a fair bit of grinding I have HDR mode actually engaging on the panel, but colors look noticeably washed/desaturated compared to SDR mode and I'm running out of ideas on what's wrong. Hoping someone here has hit this and can shortcut me to the answer.
Hardware
Colorspace enum (DCI-P3_RGB_D65, BT2020_RGB) and HDR_OUTPUT_METADATA blob property as expectedWhat works
Colorspace property + write the HDR_OUTPUT_METADATA blob (PQ EOTF, BT.2020 or DCI-P3 primaries, 525-nit max / 0.0005-nit min mastering luminance) + force max_bpc=10. Atomic commits accept and stay accepted.Abgr2101010 swapchain end-to-end, no banding.xe.enable_psr=0 xe.enable_panel_replay=0 on the kernel cmdline — PSR + HDR + VRR was racing on this driver and freezing the session).What's wrong
Colors look less saturated and slightly dim compared to running the same content in SDR mode. Brightness feels reasonable when ref-white is in the 250-500 range (clamped by 400-nit full-coverage ABL anyway), but the overall image looks "less punchy" in HDR than SDR.
I've tried every combination I can think of:
In every case, SDR session looks more saturated and contrasty than HDR session. Same wallpaper, same windows.
Limitations / known unknowns
Code is public
The shader is at cosmic-comp/src/backend/render/shaders/offscreen.frag (the color_mode == 5.0 branch). Math sources: BT.2087 Annex 1 for Rec.709→BT.2020 matrix, ST 2084 / BT.2100 for PQ inverse EOTF, BT.2408 for ref-white concept.
Asks
If you've seen washed-out HDR on Linux on a DCI-P3 OLED panel and figured it out — what was it? Specifically:
(DCI-P3, BT.2020/SMPTE ST 2084) in DisplayID, is the canonical HDR10 transmission BT2020_RGB + BT.2020 metadata primaries? Or do P3-native panels actually want DCI-P3_RGB_D65 + DCI-P3 primaries?dmesg snippet or settings dump for comparison?Open to "you're obviously missing X" answers — could be something basic.
Honest disclosure: this was AI-paired iteration. I drove the architecture and field-tested every cycle on the actual panel; Claude helped chew through the GLSL/atomic-DRM details fast.
I built a hacky solution to add hotpspotting back but I was very surprised to see this fully missing from the UI...
I'm going to work on a full UI integration into the wifi ui
LONG Trulieve (TRUL) thesis:
In at 12.04 for 3500 shares
LONG Trulieve (TRUL) thesis:
Position - 3500 shares @$12.04
I set it to 0 or 100 it is still the same speed?