I'm a person who hasn't played 1st generation games.

As the title says, I've never played any Gen 1 games, but I really want to. So my question is, how can I beat this game so much like a madman that it drives me crazy and I start enjoying it?

reddit.com
u/2000Sn2001 — 4 days ago

Changing a Pokemon's name

I need to know if it is possible in Pokémon leaf green Somehow change the names of the Pokémon. Just because I was careless, I mistakenly gave the female Pokémon male names.

reddit.com
u/2000Sn2001 — 5 days ago

Rate my Pokémon LeafGreen starter team!

Hey everyone! Rate my starting team for Pokémon LeafGreen and hit me with some advice if I need to change anything.

To be honest, I completely messed up with the nicknames — my female Pokémon ended up with male names, lmao.

Anyway, here’s my squad:

  1. Butterfree - named Heimlich from A Bug's Life (even though she's a girl)
  2. Bulbasaur - named Grassboy (again, she’s a girl)
  3. Squirtle - named Bloop
  4. Charizard - named Sparky

Any tips on who I should add next or how to fix this team? Let me know!

u/2000Sn2001 — 5 days ago
▲ 1 r/css+1 crossposts

Yo, check out what I’m building: Emerald Suite (Alpha 0.0.1) – a modular CSS overhaul for Obsidian

Hey everyone!

I’ve been working on a personal pre-configured configuration/starter vault for Obsidian called Emerald Suite, and I just made the repo public.

The goal is to fix those rather annoying default UI quirks and add some clean, modular styling without completely overhauling the application's native identity. It’s in very early Alpha 0.0.1, so it's still a bit rough around the edges, but the core structure is there.

Right now, it includes 5 core CSS modules. One of my favorites so far is the Ghost Formatting Syntax — it makes formatting markdown tags semi-transparent and smaller when you aren't editing the line, so your text looks super clean.

I’m planning to add custom TypeScript plugins down the road, but for now, I’d love to hear what you think of the concept!

Check out the repo here:

github.com
u/2000Sn2001 — 2 months ago
▲ 1 r/lua

Devlog: building `lsnx`

I've decided my new hobby project called lsnx - a lightweight, blazing-fast alternative to the classic Unix ls command, built compltely in Rust.

The main ideas is to get rid of cryptic environment variables and hardcoded layouts. Instead, lsnx will feature full Lua scripting support out of the box. Users to write simple scripts to dynamically style colors, icon, and layouts based on file extensions, names, or types.

On Day 1, I managed to:

  • Set up the project manifest and binary structure.
  • Implement CLI argument parsing for standard flags like --all, --long, and --version using the clap crate.

It's just a basic working skeleton for now, but it's a solid start that successfully reads input paths and flags!

Tomorrow, once my batteries are recharged, I plan to integrate the mlua crate and fire up the embedded Lua engien to start rought a local script.

I've started a Devlog in my GitHub discussions to document the journey.I haven't pushed the actual code yet because it's still pretty raw, but I'd love to hear your thoughts on the idea itself!

Do you think a Rust + Lua combo a system utility is something you would use?

Sorry, I accidentally deleted my previous post.

github.com
u/2000Sn2001 — 3 months ago
▲ 2 r/CLI

Devlog: building lsnx - Day 1

I've decided my new hobby project called lsnx - a lightweight, blazing-fast alternative to the classic Unix ls command, built compltely in Rust.

The main ideas is to get rid of cryptic environment variables and hardcoded layouts. Instead, lsnx will feature full Lua scripting support out of the box. Users to write simple scripts to dynamically style colors, icon, and layouts based on file extensions, names, or types.

On Day 1, I managed to:

  • Set up the project manifest and binary structure.
  • Implement CLI argument parsing for standard flags like --all, --long, and --version using the clap crate.

It's just a basic working skeleton for now, but it's a solid start that successfully reads input paths and flags!

Tomorrow, once my batteries are recharged, I plan to integrate the mlua crate and fire up the embedded Lua engien to start rought a local script.

I've started a Devlog in my GitHub discussions to document the journey.I haven't pushed the actual code yet because it's still pretty raw, but I'd love to hear your thoughts on the idea itself!

Do you think a Rust + Lua combo a system utility is something you would use?

reddit.com
u/2000Sn2001 — 3 months ago