▲ 7 r/DeltaGreenRPG
Speeding Up SAN Checks
How are other GMs here running SAM checks?
I keep running into this issue where failing a Sanity check destroys the tension. First you see if you fail, then you see how much SAN damage you take and then you decide if you want to pass it to your bonds (which requires some light math and another roll).
Mechanically I like it, failing the check should be a big deal and should involve some consequences but all those steps suck the horror out of the scene.
Does anyone have any tips for making it faster/ more dramatic?
u/2400_Thousand_Steps — 1 day ago