r/DeltaGreenRPG

Our group finished Impossible Landscapes... What should we run next?

Definitely the best campaign I have ever ran, and maybe the most fun I have ever had rolling dice.

We are taking a "breather" and playing some Pathfinder as well as my friend's homebrewed Delta Green scenarios before jumping back into a published campaign.

I'm curious, what published campaigns (or even homebrewed campaigns) might others recommend after Impossible Landscapes? I feel like matching the complexity, tone, and epic span and nature of IL will be challenging, so I am very open to suggestions.

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u/Then-Scholar-1892 — 23 hours ago

Best recorded/ podcast game version of Impossible Landscapes?

I am looking into beeing a handler on IL, and it is a mighty and HUGE undertaking.

What playtrough/ podcast version do you think give the best version of the campain, both in terms of mechanics and style?

I find that prepping for me works well when i read , and then hear other play the scenario to get an idea on where and how the most important turning points are

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u/Lordblackmoore — 1 day ago

Started as family trees, ended as a Program org chart

Third time posting in this sub over the last 2 years.

Some of you already run your campaigns in Trails Weaver, the worldbuilding app I keep building solo... I just love the fact that it fits Delta Green so well 💚

Last month I finally finished something I'd dreamt of for ages - hierarchy boards, which are basically auto-layouted org charts... Initially planned as simple family trees, hahah

But to test them on DG I needed something messier than a family tree, so I built a Program.
A-Cell at the top, some case officers, four field cells, their agents, and the civilian friendlies they lean on.

Walk around it here, read-only, no signup

And if you want to build your own, welcome to https://www.trailsweaver.com !

I am still fairly new to DG, but I have a weird idea of using it for my SCP Foundation homebrew. Will be another stress test for my app 😂

u/Lumpy_Ad_4432 — 20 hours ago

Running Music of the Spheres

Agents Delano, Darling, and Daniel turn back now. This is not for your eyes.

Good afternoon, Agents! I'm working through a campaign with my players and I'm gearing up to run the classic Music of the Spheres (from The Stars are Right!) after this next set of home scenes.

I was wondering if anyone here has run it before as a DG Op, and if so what their thoughts/experience/advice might be. As written the operation is pretty sandboxy without much in the way of direct clues, and without much in the way of solutions (even going so far as to say success is unlikely). I obviously don't mind an impossibly high bar for a happy ending in a DG game, but there aren't a whole lot of clues as for what the Agents should even be doing. Short of convincing the researchers to end their work (highly unlikely without exposing unnatural) or straight up murder and sabotage the operation just ends with >!the Mi-Go bombing the array, or Groth's storms destroying it anyway!<. I just want to avoid a haunted house effect where the players wander around with scares popping out.

Also curious if anyone has created any new handouts for the operation?

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u/thatbenkid2 — 1 day ago

Season 3 of Dead Letter Bureau starts now with spec ops in Afghanistan

Today, the show kicks off its third season. The first two episodes are a sort of prequel set in Afghanistan before 9/11. A team is hunting down an old Soviet bunker. If the organization knows about it, you can be sure that someone else does too...

Listen now

I hope you enjoy!

Today the team heads out...

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u/nlsayers — 1 day ago

Suggestions for Starting and Piecing together a 10-20 Session Campaign

Hello! I'm starting an online Delta Green campaign in a few weeks and am looking for some suggestions of where to start and what direction to take. After listening to a couple different actual-plays of Impossible Landscapes I bought the book and was determined to run it, but it feels like too big of an undertaking right now, so I plan on running that another time. I looked through the other published full campaigns and I'm not sure they'd be a good fit either. Instead, I've decided I'll piece together some scenarios and run them as a campaign.

Here's basically what I have in mind:

•10-20 sessions with some degree of cohesion between missions

•Smooth and well-written. I've run hundreds of D&D sessions so I don't mind improvising or coming up with stuff on the spot, but I don't want to have to do a ton of prep or home-brewing for each session

•The more handouts available the better

•I expect my players to want to play a variety of professions, so something that doesn't have a strict requirement of being a federal agent, and preferably something that can bring new Delta Green recruits in

Any advice is appreciated! I don't necessarily need a whole roadmap, but if you have suggestions for a starter scenario and some options for what to lead that into would be helpful. I've already run Last Things Last, The Last Equation, and Reverberations for a couple of the players in this group. The other players are new to the world of Delta Green, although they have played tons of D&D and a couple sessions of Call of Cthulhu.

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Ideas for twists and dubious characters

Hi! Planning on running my first DG campaign, but a bit overwhelmed by the sheer amount of books!

I'm heavily influenced by the show Fringe, and I'm looking for dubious characters/corporations that keep you questioning if they are good or bad. I want to mess with my players heads not only with the unnatural but mainly with these kinds of twists.

Do you have recommendations of material to read (either official books or fan made material)?

Thanks!

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u/Egiptations — 2 days ago

Type of shit the mysterious man in black pulls to smoke before you realize he is your Delta Green handler

u/LordLoko — 3 days ago

Thoughts on an Addition to Ex Oblivione

Spoilers for both Ex Oblivione and Extremophilia.

I’m currently prepping Ex Oblivione as a finale to my group’s first Delta Green arc: we started with Last Things Last, and then moved to Extremophilia. My players, members of the Program, have no idea the Outlaws exist, and I’d like to have the existence of the ‘other’ Delta Green be a crescendo moment - after all, why did Baughman have those weird bank transfers in his trunk? Who were the weird armed vigilantes who tried to kill the alien specimens from project DANCER?

Ex Oblivione, uniquely of Delta Green scenarios I have read, gives specific advice for how to run the scenario for members of the Program and the Outlaws. If my players are going through the scenario as Program members, would I be screwing anything up in people’s minds my inserting an Outlaw NPC, who was following the ‘parallel’ scenario track? Is there anything people would specifically be sure to include in such an NPC? My first thought was to have a retired DEA agent as the Outlaw - maybe someone with a white beard, as to tip them off that the person is over the Federally required retirement age of 57 for Federal special agents. Given how the Outlaws are willing to tell their operatives so much more about the history of Innsmouth and the medical annex, is this a reasonable way to give that information to my Program players?

The fun thing might be, this might be the straw that breaks the camels’ back, and gets the to lie to their case officer.

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u/daseinphil — 2 days ago

Looking for a Deep Ones focused campaign

I'm new at Delta Green and I'm looking for made up campaigns before creating my own, so I can have some repertory and a bit of experience with it.

Been thinking about something focused on Deep Ones as the main incursion threat. Do you guys know any?

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u/SouPapel — 3 days ago

God's Teeth Discord

Greetings fellow handlers.

I'm looking to GM God's Teeth soon and would love a link to the discord. Could anyone help me out?

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u/kerrytexan — 2 days ago

Dead Yet Dreaming - A Fan-Campaign for Delta Green

Hi! I recently wrote a three-act fan-campaign for the 2026 Mini-Campaign Jam.

It's a game that finally answers what the promised apocalypse looks like in Delta Green, what comes after, and how the Agents respond to it. If you're interested in existential horror, an investigation that spans the North American continent, and tying up the last loose thread from the Raid that started it all, check it out!

You can find the fan-campaign here!

And the main jam here!

u/ghostandtoastfighter — 4 days ago

Campaign Kick-Off Help

Hi all!

I am working away at planning a new campaign for a new group of folks comprised of two very experienced ttrpg players (not in DG), two semi-experienced D&D players, and one brand new player. I am a somewhat experienced GM, but I have never ran a DG campaign (I most recently ran and completed Masks of Nyarlathotep for CoC for a separate group).

We will be playing as a group for the first time, but I expect the group to value roleplaying and character-driven play as a couple of the players are into improv, etc. We have all been friends for a long time and like to be silly, goofy, etc., but everyone values an in-depth investigation and creative mystery.

I want to kick of the group with Last Things Last, because it is a classic! I also want to give the players a chance to understand the system and decide if a long-term campaign is indeed something everyone would be game for.

Afterwards, I am thinking one of two options:

  1. Play through the scenarios in A Night at the Opera

  2. Play Victim of the Art, and then transition into Impossible Landscapes.

There are pros/cons to either option. I personally LOVE Impossible Landscapes (I have listened to multiple play throughs and have begun prep for the campaign), and think my players could handle a more surreal operation. However, it is much more challenging to run, and I am worried I will not be able to do it justice. It also is a bit "railroady".

All of the scenarios in A Night of the Opera seem AMAZING and I think each of the players would enjoy each of the flavors that the scenarios have. However, my players have expressed interest in playing a 90s-era campaign, and I am worried about being able to string the scenarios together, and being able to set up a fabulous finale (like I know Impossible Landscapes has).

I also, selfishly, am worried I will not get another opportunity to run Impossible Landscapes for a long time, as groups who are willing/able to play a long-term campaign can be hard to come by.

I would appreciate all the advice and help, and ultimately I think either option would result into a wonderful and enjoyable campaign.

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u/yungmoneymonet — 4 days ago

Need to know German PDF

As the title already says. Does anybody have the "Need to know" PDF in German or know where i can get it? I wanna start playing Delta Green with my regular group. Some of them don't have the best english skills, so i wanted to get "Need to know" om German, as a PDF. I found the PDF in English for free, but the German Varient Just AS actual Print.

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u/mrschwachsinn — 3 days ago

uncollected adventures?

does anyone have a handy list of the official adventures that haven't been collected in hardcover, yet?

and what will be collected on the 'incursions' book?

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u/littlewitchmausx — 4 days ago

Looking for Last Minute Operation

Agents Daniel, Delano, and Darling turn back, this is not for your eyes

tl:dr I am looking for a scenario to involve any/all of: MJ-12, The Greys, or Stephen Alzis which can be fitted for the 90s. These can be shotgun or unofficial scenarios, and are not limited to published operations!

Good afternoon, all! I'm in the midst of running a long-term Delta Green campaign (~12 Operations over 10 in-game years). Things are going great so far, with the seeds of greater arcs being planted, and some very near misses to life, limb, and sanity. So far we've run Puppet Shows and Shadow Plays and the Shotgun Scenario The Changeling.

However after looking over the plan for the next operation (originally Owlshead Mountain) I actually definitely want to have more of a time gap in those years for the loss of Irving to make more sense (and set an NPC on a path of paranoia and vengeance in the background of the campaign).

To that end I'm looking for another scenario to run in Owlshead's stead. The Operations I cannot run, because I have run them for these players already, I'm already planning on running them later in the campaign (and they cannot be moved), or they listened to an AP of them are:

  • Presence
  • Music from a Darkened Room
  • PSaSP
  • The Changeling
  • Convergence
  • The New Age
  • Victim of the Art
  • The Last Equation (this one I might be able to run)
  • Lover in the Ice

I am looking for a scenario to involve any/all of: MJ-12, The Greys, or Stephen Alzis. These can be shotgun or unofficial scenarios, and are not limited to published operations! Some Considerations are:

  • Ladybug, Ladybug Fly Away Home
  • Jessica's Body
  • Vampires Aren't Real
  • Night Shift
  • The Lost Cell

Any help would be greatly appreciated, and thank you all in advance!

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u/thatbenkid2 — 4 days ago

How manageable is Last Things Last for a duet game? Tips for running with one player?

hallo all!

me and a dear friend have decided to play Delta Green and we're both very excited. neither of us have played before, i have some experience with TTRPGs, but not with DG or COC.

there are a handful of threads for one-on-one play in this subreddit, some of them mention going through with Last Things Last. this great compilation of scenarios from u/Skullkan6 (www.reddit.com/r/DeltaGreenRPG/comments/r7soyd) lists this starter story and suggests having a DMPC tag along.

how required would you say a DMPC is for a duet DG game? any advice on playing that role?

any general tips for running a game for one player, or specific tips for how you'd tackle this scenario?

Last Things Last felt a solid pick because there's a great number of resources and discussions over the years, even if it's not tailored to one player games.

my thanks to this community!

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u/Western_Pool_4041 — 5 days ago

Resources for ID cards?

I started doing this and thought someone else surely must have beat me to it.

I'm creating some badges, ID cards, etc. for my agents. Is there any repository that contains templates of stuff like an FBI ID card with the agent's name and all the other fine print, with accurate colours and layout?

(I know about the resource pack with all the official logos for different real and fictional agencies, I have it and it's great but only part of what I'm looking for.)

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u/madjarov42 — 4 days ago