r/DeltaGreenRPG

Lovecraftian reinterpretations of the Greek Gods - episode 1, Zeus
▲ 122 r/DeltaGreenRPG+3 crossposts

Lovecraftian reinterpretations of the Greek Gods - episode 1, Zeus

Video version with sounds and images here: https://www.youtube.com/watch?v=FB-NO9snkrQ

It would seem that the Greek gods, so human in their forms and characters, are as far removed from incomprehensible eldritch abominations as possible. It's important to remember, however, that the image presented to us by contemporary pop culture - and even by many works of ancient poets - does not fully capture ancient beliefs. And every deity can be interpreted through Lovecraftian lenses.

We will start with the king of Olympus himself, Zeus.

In the current pop culture, Zeus is associated primarily as a mega-fucker, who will miss no woman. I propose to combine this aspect with his main role - the ruler of lightning - and create something more eldritch.

I propose Zeus as the embodiment of energy - all energy, and therefore not only electricity (lightning), but also life energy. Plato, in his Cratylus work, gives a folk etymology of Zeus meaning "cause of life always to all things", because of puns between alternate titles of Zeus (Zen and Dia) with the Greek words for life and "because of" .

Zeus influence is so strong that its mere presence causes women to become pregnant, giving birth to "heroes" characterized by great strength, aggression and psychopathic tendencies. It has been noticed that these heroes very often get into fights with the offspring of the greatest Zeus' enemy, Typhon (we will talk him in the next episode) - perhaps this means that Zeus does not impregnate women by accident, it is part of his plan to cleanse the Earth of the offspring of his archenemy... Or maybe it is a coincidence.

I propose that Hera, so called "jealous wife" of Zeus, who is known for persecuting his "mistresses" and offspring, is a being sent (by who or what?) to limit the Thunderer's breeding influence. However, while in his presence, she succumbed to his influence and gave birth to Zeus' spawn.

It happened once that Zeus' excess energy caused him to produce a new creature - Athena - without impregnating a mortal woman. She is the goddess of wisdom, and in the computer age we know that information is organized energy. Moreover, some myths hold that Athena did have a mother... in a sense. Metis was a shapeshifting Titan, Zeus's first wife, even before Hera. One day, Zeus devoured her whole. Athena was supposedly the result of this union. And again, gods devouring each other are more akin to eldritch. horror beings.

The myth of Semele is important here. Well, Semele, a demigoddess (daughter of Harmonia) became one of Zeus' lovers. Hera took the form of a mortal woman and persuaded Semele to test Zeus - if he really was a god, let him appear to her in his divine form. Zeus reluctantly granted Semele's wish, revealing himself as a thunderstorm. It turned out that even the demigoddess could not stand the true form of Zeus and she was burned to ashes, but her fetus - Dionysus - survived. Zeus placed the baby in his own body, where it matured. This story shows that Zeus isn't actually a muscular, bearded guy - he's just one of many forms he takes when dealing with mortals, like a bull or a golden shower.

A little-known aspect of Zeus is his strange connection to... werewolves. According to Plato a particular clan would gather on the mountain to make a sacrifice every nine years to Zeus Lykaios, and a single morsel of human entrails would be intermingled with the animal's. Whoever ate the human flesh was said to turn into a wolf, and could only regain human form if he did not eat again of human flesh until the next nine-year cycle had ended. There were games associated with the Lykaia, removed in the fourth century to the first urbanization of Arcadia, Megalopolis; there the major temple was dedicated to Zeus Lykaios.

And here, too, we can find Zeus not only as the master of lightning, but as the source of all energy - including life energy. Just as his influence causes women to become pregnant and give birth to extraordinary heroes, so his influence on men, combined with bizarre, cannibalistic rituals, mutates men into powerful, savage beasts.

This is just small part of the full free brochure full of Lovecraftian concepts from the real life, culture, history and science: adeptus7.itch.io/lovecraftian-inspirations-from-real-life-and-beliefs

And once again, video version: https://www.youtube.com/watch?v=FB-NO9snkrQ If You like the article, please, watch it, it means very much to us!

u/Megalordow — 1 day ago

The first annual Delta Green Relay Writing Jam is LIVE

I am hosting the first annual Delta Green Relay Writing Jam, which starts today!

This is a collaborative scenario writing jam made up of three sprints. 1) Submit a teaser based on this year’s prompt. 2) Write a scenario based on someone else’s randomly-assigned teaser. 3) Read all the submissions, including one based on the teaser you sent! The goal is to write a complete scenario from start to finish in 2 weeks, and have someone else write a scenario about your special interest at the same time.

This year’s prompt is: SOMETHING FROM YOUR HOMETOWN.

The teaser deadline is Saturday, July 11th, 2026 at 9pm CST (central time).

See the jam document linked above for more details. If you have any questions, feel free to ask! And if you know a Delta Green community that hasn’t been notified, please bring them into the loop!

u/NathanKlas99 — 1 day ago

Scenarios ft. Cthulhu and Dagon

I was curious if there are any official and/or unofficial scenarios based specifically on Cthulhu or Dagon, you know "the classics", since many of the scenarios feature lesser known entities. Don't get me wrong, I love the lesser known stuff, but I love me some good old weird ocean Cthulhu vibes as well.

With all the shotgun scenarios and itch.io it can be kinda hard to get a good overview of all the scenarios.

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u/RundownComics — 1 day ago

Scenarios like Music From A Darkened Room?

My players loved the tight focus and spooky atmosphere of MFADR and would like more along those lines. Any suggestions for scenarios that share those elements? Doesn't have to be haunted house - I think Operation Fulminate (which I ran first) would be a decent comparison as well. Published or shotgun. Thanks!

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u/BuddhistJihad — 1 day ago

Delta Green Star Trek Character Sheet

I love to play Delta Green and I especially love the simplicity of its system. Sometimes for fun I decide to hack a system and give it a fresh coat of paint, usually for a one-shot or two. So, I've decided I really want to run some Star Trek, but don't like the complexity of Star Trek Adventures AKA 2d20 Star Trek by Modiphius.

Thus I decided to change up some Delta Green rules to fit Star Trek and even build up a starship combat system that's not complex, yet feels ST and serves a narrative purpose.

The images are of the character sheet I quickly cooked up today. Posting this simply to see what people think and for them to tell me (yes, that means you) everything wrong with it.

Yes, I know that Delta Green and Star Trek might be a weird fit or even a bad one (a Section 31 game would actually work much better), but I just think DG's version of CoC's d100 is a banger.

PS Hope this counts as "Staying on Topic".

u/CatLooksAtJupiter — 2 days ago

How to make character progression between OneShots?

Hello!

I'm not a fan running a solid Delta Green campaign due to schedule, however i'm super into playing scenarios as oneshots. And i have a general rule that if your character survives a scenario - you can play as them on any next oneshot, if it makes sense in terms of setting and timeline.

Now my players completed Victim of the Art and all of them survived. It was a bunch of lucky rolls, good decisions and they just nailed it. They want to continue as the same team into another mission. I'm all up for this, but next story is in about 4-5 years and i guess they do have a little missions from time to time, nothing grand or dangerous as first one.
I want to reward them somehow for getting this far and make them look like more proper agent, coz in first module they were "friendlies", but overall Delta Green is more slow-paced and usually excpect games to run like a proper campaign.

Do you have any advice what to give them or have to show their experience? I'm looking into giving them like a 40-60 points to use for skills or something like that. I know the game suggest way smaller reward for good rolls, but i didn't really write up their rolls and it's still seems very small considering time-skip. Besides, all oneshots are deadly asf, so i don't really worry about them becoming too good as agents.

TL:DR I run oneshots and want to reward PC who make it and want to play next scenario, how to give them proper "lvl-up", since we can't afford to run "home sessions" and being slow-paced due to schedule.

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u/iwishtogetitall — 1 day ago

reverberation

Just played this module, and i gotta know cuz our dm is still new and doesn’t know
do any on the modules, especially this one, connect to any of the others? will there be recurring characters or info from this one we may not have gotten to that is important to the others? i wanna know before i read the book/read over this module when he’s not looking lol

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u/Brave_Cucumber_3069 — 1 day ago

How do you hsndle the Handlers?

I am curious, how you deal with the PCs calling the handler for help. It seems like they expect the handlers to give them advice, send help. In the past i made the handlers tell them thar they were taking care if the logistics not the operation so the PCs had to decide. My point is that the PCs should be the ones deciding and taking responsibilities.

How do you deal with it?

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u/Proof-Estate-4491 — 2 days ago
▲ 510 r/DeltaGreenRPG+1 crossposts

La campagne Delta Green légendaire en Actual Play !

Ce soir, vous en apprendrez plus sur ce petit classeur Hello Kitty.

Ne prêtez pas attention au sang.
Ou à la brûlure.
Ou encore aux tâches noirâtres étranges.

Qu'est ce qu'il y a dedans ?
La réponse dans notre campagne d'actual Play Delta Green "God's Teeth", qui débute aujourd'hui à 21h sur Twitch : globtopus .

(c'était rigolo de faire ce props légendaire !)

u/Glabux — 3 days ago

Post mortem: Hourglass and the perfect gunfight soundtrack

I just finished running Hourglass (from Black Sites) for my group. I haven't seen this scenario discussed very much on here, but it immediately jumped out to me as one I simply had to run for one simple reason: I had no idea what I would do in that situation!

I now know what not to do. Don't kill a bunch of local police and then call in the FBI. Still, it was good fun.

If you're planning to run this, the first thing you should know is what it's really about. The text says it's about an evil group of wizards body swapping their way to immortality and the cult they've formed around them. What it's actually about is the very real phenomenon of it being an open secret that a church is harboring abusers while being completely immune to any consequences. Though I haven't run God's Teeth, it seems like Hourglass is basically a mini version of it in some sense.

Figuring out who the abusers are is pretty easy. Actually doing something about it--especially while keeping things under wraps--is another matter entirely. For that reason, I don't think this is a good scenario for inexperienced Delta Green players. It's very open ended, with little time pressure, and lots of pitfalls. And my players basically fell into every single one. They were discovered by the cult, tailed by corrupt police, attacked by meth dealers, harassed by private investigators, and hounded by local news. Each misstep makes the actual investigation harder and harder and the chance of a successful op practically vanishes.

My players had only prior experience with Last Things Last and BLACKSAT. Both pretty limited in scope. In retrospect this was probably too big of a jump in difficulty. Though, like I said, it was still fun even though the op was a complete failure!

The highlight for me was the attack by the meth dealers. If you take only one thing away from this review, let it be this: play this track the next time your players get in a gun fight: https://www.youtube.com/watch?v=01WOpAG5rd0 (thanks Quinns Quest!)

The agents were hanging out at their motel after a relatively uneventful day of investigation. One agent notices that throughout the afternoon all the other cars had left the motel parking lot and theirs is the only one left. They go down to the motel office to see what's up. Strangely, the office is empty (the corrupt cops had paid off the motel to clear everyone out). I start playing the track. My players all look at me and ask what I'm doing. shrug "I'm just playing some music." My players are now actively panicking. They're all talking over each other trying to figure out what is going on and what to do. I chime in, "You hear tires squeal in the distance and engines revving, approaching the motel."

The atmosphere at the table was electric. Just a perfect TTRPG experience. I'm now desperately searching for the perfect "Shit hitting the fan" track for our next scenario: Observer Effect.

u/larikang — 2 days ago

God's Teeth alternative ending: the Ythian option

Hi!

First, a heads-up: English is not my first language. So I used ChatGPT to translate my text. Sorry.

So...

A couple of weeks ago I started running God’s Teeth after getting some recommendations from this sub. Thanks! It’s great! My players are currently preparing to raid Cornucopia House, and after two sessions of getting to know the characters, and two decades playing with these people, I’m pretty sure that if we make it to the end of the campaign, they are absolutely going to look for another way out.

The obvious alternative is that they may try to join the Outlaws. That makes sense, and I’m keeping it on the table. But while thinking about Half-Life today, another idea came to me. Something stranger, less direct, and maybe more fitting for the weird cosmic background of the campaign.

The Nameless God works through synchronicity. It punishes people who cheat entropy, or at least people who try to escape the natural consequences of time, death, and decay. So I started thinking: who are the biggest cheaters of death? The Great Race of Yith.

So now I’m considering adding a recurring figure into the campaign. Something inspired by the G-Man from Half-Life. Not literally him, obviously, but that same kind of presence: always watching from somewhere he shouldn’t be, never running, never surprised, always looking like he was expected by reality itself.

At first, the agents would only see him at a distance. A man in a dark suit standing across the street. A man watching them from behind the glass of a closed diner. A man visible for a few seconds in the background of security footage, even though nobody remembers seeing him there. A man at Cornucopia House, maybe, standing far beyond the treeline while everything goes to hell.

But every time he appears, something is slightly wrong. Same suit. Same posture. Same dead expression. But not quite the same man. Different face. Different age. Different eyes. Same “person,” maybe, but not the same body.

Eventually, the players might start digging. They find “him” everywhere in the records they have access to, public or those of the Program. The idea is that this is not one person. It is a role. A mask worn by Yithian minds moving through human history, testing pressure points. And they are the only ones seeing it because THEY are the final objective of this particular Yithian endeavour.

Most of the time, he only observes. But sometimes he gives the tiniest push, things that become more and more obviously an external intervention outside the “normal” actors of the campaign.

I want the players to hate noticing him at first, like an unsolvable mystery that from time to time acts out of the blue, changing things, sometimes even making things worse or more difficult for the players. But when they start noticing the Nameless God meddling, the acts of this Yithian start to become clearer: it’s an opposing force. It’s delaying the Nameless God from overtaking the Teeth completely.

Then, much later, probably before the final part of the campaign, he makes an offer, a transaction.

If the agents fulfill certain conditions, they will sever the connection to the Nameless God. Not just for themselves, but for all humanity, now and forever.

But of course, the Yithians are not doing this because they care about human suffering. They have seen far enough ahead to know that the Nameless God becomes a problem for them. Maybe not now. Maybe not for millions of years. But eventually. A force that acts through synchronicity, consequence, and entropy is a threat to a species whose entire survival strategy is based on dodging endings.

So the offer is real, but poisoned. And they WILL know it. That they may be making things worse for humanity to save their asses. The Nameless God is monstrous, but it may also be a cosmic immune response. The Yithians want it gone because it will one day interfere with their escape routes, and the consequences to humanity are irrelevant to them.

The whole purpose is to give a third path for my players to choose at the end, and explore the concept of Yithians a little, since they are one of the coolest things in the Mythos, in my opinion.

And the players should never be completely sure which option is worse.

Opinions? Ideas?

Thanks!

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u/Da_Sigismund — 3 days ago

What DG scenarios or shorter campaigns are recommended before jumping into a full campaign?

We're looking at playing some Delta Green, but we would want to get a good grasp of the system before jumping into something like Impossible Landscapes or God's Teeth.

Are there any scenarios/one-shots or shorter campaigns that would be recommended before diving into the proper big ones?

Ideally we would want to get multiple sessions under our belt before starting a campaign, and not just a one-off.

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u/ThirdRevolt — 4 days ago

Help With Convergence

SPOILERS FOR EXTREMOPHILIA AND CONVERGENCE

Agents Darcy, Fairbairn, Garland, Pidgeon, and Adam DO NOT CONTINUE READING!

So, I need help with having my Agents doing an unsanctioned/unassisted investigation of Convergence while not having them miss out on the core parts of the story (protomatter, Spivey, the spray etc), but I have created some problems for myself which I talk about towards the end. First, I will provide context of the campaign as it may help with suggestions, apologies in advance for the length and long-windeness of it:

One of the Agents (an FDA agent as their day job) is not entirely human and are instead a clone of their original self (this is how they became known to the Program), but are nonetheless the only one of them left (as far as they know). After the Program found and rescued them during the event that transpired (the memory they have is of them entering a supernatural food machine at a processing plant during an FDA inspection and coming out as a clone but also having memories of being other things such as processed sausage, other versions of themselves which died etc.), the Program then takes them in, designates them as a "Benign Unnatural Entity" and immediately puts them to work as an Agent, having medical checkups, brain scans, and lines of questioning every now and again in the meantime to see how they are performing, not too dissimilar to Agent Nancy. And this is where the Mi-Go come in. I have kept it ambiguous so far, but what really happened to them is that they were abducted by the Greys at the processing plant and were surgically altered with protomatter (I haven't decided what exactly yet, but I know I want it to be something mundane that is easy to overlook for years, perhaps not defecating or peeing, and they just never noticed), and the memories they have of being turned into sausage etc. were implanted into their brain/is a trauma response to being abducted by aliens and performed on, but I do want the Mi-Go to have actually cloned him, having one other version of himself being present in Groversville which I think will make for a great scene.

Now fast forward to the present (it is currently August of 2011), the Agents along with the NPC Capt. Jimenez from Malmstrom AFB, have just wrapped up Extremophilia, confronting McCaslan and Christina with her baby atop Devils Tower, though the Agents were not successful in stopping them from achieving their goal of leaving with the "Star People" (in this case, I used three Greys as the encounter instead of the Mi-Go, having the Mi-Go keep away in the distance instead, although their blinking "lights" were seen and noted by the Agents, especially as the Mi-Go came closer to Devils Tower to take the Greys, the brains of McCaslan and Christina in canisters, and the fungal baby with them to Groversville, which in this case is located in the Black Hills of South Dakota, only a two hour drive away). Also, 4 out of 5 of the Agents are currently infected with the contagion and have had their weird visions, with the Agent who was abducted specifically seeing the town of Groversville and having a strong sense of being pulled in that direction.

This is where I am with getting the Agents to Groversville and starting Convergence. So the Agents are already fully aware of Groversville being a town with something going on (they have read an article from the Watch The Skies newsletter about UFO sightings and cattle mutilations happening there and have expressed interest in investigating it too). But this is the problem I have created for myself as I want to keep this investigation of Groversville completely unrelated to the Program and have it act as a character driven/unsanctioned investigation instead; I could just leave it at that for them to explore what is going on there but I don't want to completely skip out on them not knowing the whole protomatter part of the story and--I haven't decided whether to keep it in or not yet--the Billy Ray Spivey hook too. I have seen suggestions of having the Agents be present at the gas station and witnessing Spivey in the act which I like, but there is also history with the Agents having been used by the Outlaws before (with the Outlaw agent who was playing them being killed as a repercussion/a settling of the matter which was agreed upon by Alphonse and the Director), so I think it might be a bit cheesy to just have another Outlaw agent show up, but then I fear that there will be no other way to provide context for the protomatter/Spivey being altered and them being given the spray to locate said protomatter. That said, I'm not totally against having Derringer show up though if it is the only solution to this problem.

So here I am asking for suggestions on how I can have the Agents investigate Groversville while still getting the bigger picture of it while also basically acting all on their own without help from the Program or possibly even the Outlaws.

TL;DR: How do I get my Agents to do an unsanctioned/unassisted investigation of Groversville while still getting the bigger picture surrounding Spivey, the protomatter, and getting the spray for discovering said protomatter?

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u/Jakob2456 — 4 days ago

Some material to run Metamorphosis

Hi all,

as i ran Metamorphosis first, I realized i really needed a battlemap of the green box. here are the maps of the storage facility and the storage unit. i also include first person views as they enter the facility. my idea is that O cell has rearranged to block the view and is in both corners with Ophelia on the bed in the top right corner. The camera at the entrance of the facility has been disabled.

i hope this is useful.

u/Proof-Estate-4491 — 5 days ago

It's the last day!

$1 for 4 books
$6.99 for 12 books
$14.99 for 34 books

Everything you need to play YEARS of #DeltaGreen including #GodsTeeth AND #ImpossibleLandscapes.

Spread the word and get in there...while it lasts.

fanatical.com
u/RKIvey — 6 days ago