Suggestions for Starting and Piecing together a 10-20 Session Campaign
Hello! I'm starting an online Delta Green campaign in a few weeks and am looking for some suggestions of where to start and what direction to take. After listening to a couple different actual-plays of Impossible Landscapes I bought the book and was determined to run it, but it feels like too big of an undertaking right now, so I plan on running that another time. I looked through the other published full campaigns and I'm not sure they'd be a good fit either. Instead, I've decided I'll piece together some scenarios and run them as a campaign.
Here's basically what I have in mind:
•10-20 sessions with some degree of cohesion between missions
•Smooth and well-written. I've run hundreds of D&D sessions so I don't mind improvising or coming up with stuff on the spot, but I don't want to have to do a ton of prep or home-brewing for each session
•The more handouts available the better
•I expect my players to want to play a variety of professions, so something that doesn't have a strict requirement of being a federal agent, and preferably something that can bring new Delta Green recruits in
Any advice is appreciated! I don't necessarily need a whole roadmap, but if you have suggestions for a starter scenario and some options for what to lead that into would be helpful. I've already run Last Things Last, The Last Equation, and Reverberations for a couple of the players in this group. The other players are new to the world of Delta Green, although they have played tons of D&D and a couple sessions of Call of Cthulhu.