Running Music of the Spheres
Agents Delano, Darling, and Daniel turn back now. This is not for your eyes.
Good afternoon, Agents! I'm working through a campaign with my players and I'm gearing up to run the classic Music of the Spheres (from The Stars are Right!) after this next set of home scenes.
I was wondering if anyone here has run it before as a Delta Green Op, and if so what their thoughts/experience/advice might be. As written the operation is pretty sandboxy without much in the way of direct clues, and without much in the way of solutions (even going so far as to say success is unlikely). I obviously don't mind an impossibly high bar for a happy ending in a Delta Green game, but there aren't a whole lot of clues as for what the Agents should even be doing. Short of convincing the researchers to end their work (highly unlikely without exposing unnatural) or straight up murder and sabotage the operation just ends with >!the Mi-Go bombing the array, or Groth's storms destroying it anyway!<. I just want to avoid a haunted house effect where the players wander around with scares popping out.
I'm also curious if anyone has created any new handouts for the operation?