u/2510nico

Hi everyone, this is my phobie PopBob, the killer clown (pretty cliché but... ignore it) It is inspired by the phobia of clowns, coulrophobia.

Phobie Concept

PopBob - The High-Skill Dimensional Assassin (5 Keys)

Hello everyone! I wanted to share a fan concept I created for a high-skill, strategic Phobie named PopBob. He is a creepy clown centered around mind games, prediction, and dimensional teleportation. Here is his card profile:

POPBOB CARD PROFILE

Description:

"He loves birthday parties, but no one ever stays to sing along. If he offers you a balloon, run... before he vanishes into thin air and reappears right behind you."

General Information

Name: PopBob

Race: Dimensional

Rarity: Rare

Key Cost: 6 Keys

Base Stats (Level 1)

Health (HP): 1100

Movement: 3 Tiles (Type: Walker)

Attack Range: 1 Tile

Base Damage: 700

Active Ability: "Do You Want a Balloon?"

Target Range: 2 Tiles

Cooldown: 3 Turns (activates after teleporting)

Mechanic: PopBob places a floating red balloon on any empty tile within range. On his next turn, the ability changes to "Pop!". Activating it causes PopBob to pop the balloon remotely and instantly teleport to that specific tile.

Counterplay: The balloon has only 1 HP. If an enemy Phobie steps on it or attacks it before PopBob teleports, the balloon pops, and the ability enters cooldown.

Passive Ability: "Magic Trick"

Mechanic: If PopBob teleports using his balloon and reappears on a tile directly adjacent to an enemy, he automatically performs a surprise stab at the end of the turn if he left the balloon at that exact turn.

Effect: The attack damage increases to 950 (instead of 725) and applies a Bleed effect (the target takes 150 damage at the start of their next 2 turns).

Restriction: PopBob cannot use his basic attack normally if you choose to teleport on that same turn.

Sound Effects

Spawn: A fast balloon inflating sound, followed by rubber squeaking and a muffled, psychotic giggle.

Movement: Echoing, distorted oversized clown shoes squeaking on the floor.

Basic Attack: A sharp, metallic slicing sound cutting through the air.

Ability Activation: A creepy, out-of-tune music box melody playing for 2 seconds.

Teleport + Passive: A loud, echoing balloon pop layered with a deep stabbing sound and a manic, echoing laugh.

Taking Damage: A brief, fake crying sound that instantly cuts into an angry growl.

Death: The long, slow sound of air leaking from a deflating balloon as his body collapses.

Gameplay Style

PopBob is a fragile but highly dangerous Dimensional assassin. With 1450 HP, he cannot survive a direct head-on fight against heavy tanks. He forces the opponent to make a psychological choice: either waste an action to destroy the balloon, retreat entirely, or risk getting heavily punished by a high-damage dimensional stab on the next turn.

Let me know what you think about his balance and mechanics!

My username on Phobies is 2510nico if you want to add me...

reddit.com
u/2510nico — 9 hours ago

Hello everyone, I'm here to show you my Phobie concept for the Phobies Game, which I really enjoyed playing and am enjoying more and more.

Phobie Concept

PopBob - The High-Skill Dimensional Assassin (5 Keys)

Hello everyone! I wanted to share a fan concept I created for a high-skill, strategic Phobie named PopBob. He is a creepy clown centered around mind games, prediction, and dimensional teleportation. Here is his card profile:

POPBOB CARD PROFILE

Description:

"He loves birthday parties, but no one ever stays to sing along. If he offers you a balloon, run... before he vanishes into thin air and reappears right behind you."

General Information

Name: PopBob

Race: Dimensional

Rarity: Rare

Key Cost: 5 Keys

Base Stats (Level 1)

Health (HP): 1450

Movement: 3 Tiles (Type: Walker)

Attack Range: 1 Tile

Base Damage: 725

Active Ability: "Do You Want a Balloon?"

Target Range: 2 Tiles

Cooldown: 3 Turns (activates after teleporting)

Mechanic: PopBob places a floating red balloon on any empty tile within range. On his next turn, the ability changes to "Pop!". Activating it causes PopBob to pop the balloon remotely and instantly teleport to that specific tile.

Counterplay: The balloon has only 1 HP. If an enemy Phobie steps on it or attacks it before PopBob teleports, the balloon pops, and the ability enters cooldown.

Passive Ability: "Magic Trick"

Mechanic: If PopBob teleports using his balloon and reappears on a tile directly adjacent to an enemy, he automatically performs a surprise stab.

Effect: The attack damage increases to 950 (instead of 725) and applies a Bleed effect (the target takes 150 damage at the start of their next 2 turns).

Restriction: PopBob cannot use his basic attack normally if you choose to teleport on that same turn.

Sound Effects

Spawn: A fast balloon inflating sound, followed by rubber squeaking and a muffled, psychotic giggle.

Movement: Echoing, distorted oversized clown shoes squeaking on the floor.

Basic Attack: A sharp, metallic slicing sound cutting through the air.

Ability Activation: A creepy, out-of-tune music box melody playing for 2 seconds.

Teleport + Passive: A loud, echoing balloon pop layered with a deep stabbing sound and a manic, echoing laugh.

Taking Damage: A brief, fake crying sound that instantly cuts into an angry growl.

Death: The long, slow sound of air leaking from a deflating balloon as his body collapses.

Gameplay Style PopBob is a fragile but highly dangerous Dimensional assassin. With 1450 HP, he cannot survive a direct head-on fight against heavy tanks. He forces the opponent to make a psychological choice: either waste an action to destroy the balloon, retreat entirely, or risk getting heavily punished by a high-damage dimensional stab on the next turn.

Let me know what you think about his balance and mechanics!

My username on Phobies is 2510nico if you want to add me...

reddit.com
u/2510nico — 13 hours ago