

12 (11) - Day War. Maybe it's time for experiments/events?
I propose making this war experimental, as it has very serious time constraints.
So here is my proposal:
As an EXPERIMENT: play 1 war without Bunkers, at all. That is, remove all Entrenchment defenses, trenches, SC and everything else from the Entrenchment group.
BUT, leave Field Fortification, i.e. Pillbox, Encampment and so on.
Link to the original post:
https://www.reddit.com/r/foxholegame/comments/1uc07c0/suggestion_war_without_bunkers/
Shell drop function
Why? And why not?
And yes, it's a larp, but a good larp.
Little moments like these make the game better, just by the fact that they exist.
*And yes, it's not for now, just an idea for the future.
Single Shard is good
The way the "unification" was described is surprisingly well-written, a very well-written "ultimatum." I'm surprised it was formulated so well, as an appeal.
Devman is good here.
The only thing worse than not feeding a dog is taking its food away.
I understand everything, of course, but there's something I clearly don't understand.
This seems like the most basic logic; they even teach it in school.
You CANNOT just give things to angry people and then take them back. That's beyond comprehension.
Devman could have just slightly buffed Wardens while leaving the buffs for Colonial.
That's not even bad, it's just wrong.
Can't our developer just stop doing WRONG things?
*the comparison to dogs isn't meant to be offensive, it's just a clear example