u/505-Nezo

Image 1 — Add Tank Desant?
Image 2 — Add Tank Desant?
Image 3 — Add Tank Desant?
Image 4 — Add Tank Desant?

Add Tank Desant?

Currently, only players can climb onto tanks while AI soldiers can only chase behind them. By adding this feature, tanks will be able to advance rapidly since they will have infantry riding on board. Tankers will also be more confident to immediately rush toward the next objective after capturing a point, instead of waiting for infantry to completely clear the front lines while playing like total cowards in the back.US infantry could even utilize the roof-mounted machine gun.

u/505-Nezo — 17 hours ago

Standard explosive packs are so boring!!!"

Replace the boring explosive packs with the following three distinct explosives that can be used for both anti-tank and anti-personnel purposes.

🇩🇪 German : 7-in-1 Bundled Grenade

Explosive Yield (Power):1.2 kg.

Throwing Distance:Shortest (11–14meters). Weighing up to 3.3kg, throwing it is like hurling a massive sledgehammer.

Fuse Time (Detonation Speed): Slowest (4.5–5 seconds).

🇺🇸 US : M3 Gammon Plastic Grenade

Explosive Yield (Power):1 kg. Utilizes high-grade plastic explosives with extremely high energy output.

Throwing Distance: (12–15 meters). A heavy, handleless lump of lead with an incredibly low trajectory.

Fuse Time (Detonation Speed):Fastest (3–3.5 seconds).

🇷🇺 Soviet : RGD-33

Explosive Yield (Power):750 g. Cannot mindlessly penetrate thick armor, but its casing produces built-in metal shrapnel, clearing surrounding infantry while damaging the tank.

Throwing Distance:Farthest (18–22 meters). Featuring the most balanced weight.

Fuse Time (Detonation Speed): Moderate (3.5–4 seconds).

u/505-Nezo — 2 days ago

1.On this day in history

June 28, 1940, Italy's top guy in Libya, Air Marshal Italo Balbo, was flying in to land at Tobruk airfield. But since British planes had just raided the base a few minutes earlier, the Italian navy anti-aircraft gunners on the ground were totally on edge. Without even checking who it was, they panicked and opened fire on their own marshal's plane. The crazy part? These Italian guns were famous for missing British targets all the time, but this time they had aimbot accuracy—they scored a direct hit and blew Balbo right out of the sky, killing him instantly. At first, the Italian navy was celebrate-tweeting, sending out messages bragging about the kill, but then they checked the serial numbers and realized, with total horror, that they had just iced their own boss.🥀🥀

u/505-Nezo — 8 days ago

Map of Maginot?

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Both of these locations are parts of the Maginot Line, and according to the timeline, they can cover BR 1 through BR 5.

1Pic:Ouvrage Sainte-Agnès (Southern Alpine Line) 1940 (French Defense vs. Italian Offensive): Italy launched a marriage-of-convenience declaration of war. Leveraging the strategic advantage of their fort carved 55 meters deep into the cliffside, the French forces rained down thousands of artillery shells from above. Holding the border at the mere cost of one wounded soldier, they dealt a heavy blow to the Italian army.

​1944 (German Defense vs. Allied Offensive): The Allies landed in southern France. German mountain infantry occupied this fort, utilizing the high ground to counterattack. The advancing elite US 442nd Infantry Regiment and the Free French Forces were forced to assault upward through precipitous cliffs, clearing the mountainous region only after suffering heavy casualties.

​2Pic:Citadelle de Bitche (Northern Plains Line)

​1940 (French Defense vs. German Offensive): Although the main German force bypassed through the Ardennes, Army Group C still launched heavy assaults against the surrounding forts of Bitche, such as Simserhof. The French stood their ground using fortified armor and heavy artillery, leaving the Germans with heavy casualties and no success. The French forces held out until their government surrendered, only then begrudgingly laying down their weapons.

​1944 (German Defense vs. US Offensive): Patton’s US Third Army launched its counteroffensive here. German troops occupied the Maginot forts, constructing a devastating interlocking field of fire using 360-degree rotating armored turrets. Conventional bombardment proved useless; the US military eventually had to rely on combat engineers to close in, use bulldozers to seal the firing slits, and detonate explosives to capture the steel wall after a bloody battle.

u/505-Nezo — 9 days ago

Map of the Battle of Kursk?

In the historical, largest-scale tank battle, the Battle of Kursk, besides the famous Prohorovka plain, many battlefields on the southern flank of the front were entirely massive sunflower fields. Fighting in this kind of sea of flowers would definitely be a completely new experience and a different way of combat.

u/505-Nezo — 11 days ago

Operation Market Garden:

Last year's Market Garden event gave us the 101st Airborne, which I personally think was one of the few genuinely fun events. Since the Allies got their signature paratroopers last year, looking at the timeline, it is definitely the German faction's turn to get something good this year. And if anything fits the historical background of Operation Market Garden for this year, it's that Sd.Kfz. 251/16 .

During the Battle of Arnhem Bridge in September 1944, the German 9th SS Panzer Division "Hohenstaufen" drove these notorious flamethrower vehicles right into the streets, aiming the flame projectors on both sides directly at the windows of the houses where British paratroopers were holding out. This brutal tactic of "house-by-house roasting" inflicted massive psychological shock on the paratroopers, who lacked heavy weapons at the time.

The crew complement for this vehicle was only 4 men (1 driver, 1 commander, and 2 side flamethrower operators). Because the interior was packed with a massive 700-liter fuel tank and plumbing, after deducting the core crew, it could only squeeze in an extra 2 to 3 combat engineers at most, completely losing its original capability to transport large numbers of troops.

u/505-Nezo — 14 days ago

The sky is full of F-80s, but you can't see a single Me 262 A-1a/U4 anywhere.

Who the hell would buy the Me 262 A-1a/U4, I'm waiting for the 24 or 48 R4M rockets. If you bought the Me 262 A-1a/U4, tell me why you bought it.

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u/505-Nezo — 21 days ago

Style is everything?

Would equipping motorcycle troops with the “Kradmeldermantel” in the game increase the number of players using them? Even though the motorcycles are notoriously terrible, style is everything.

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u/505-Nezo — 23 days ago

The best weapon against enemy aircraft is altitude.

Drop your bombs, climb to 2000m, and orbit their spawn. It's the best weapon against F-80s and plane spam—forget the ground troops. Shoot them down every time they dive, and see what breaks first: their mental or point.Only do this if the enemy has F-80s! Otherwise, just drop your bombs like you're supposed to.

u/505-Nezo — 27 days ago

Normandy-related vehicles in WT

StuG III Ausf. G (with 10.5cm StuH 42)

Churchill Crocodile

u/505-Nezo — 1 month ago

[IDEA] Separate Tank Destroyers from Tank Squads to Make Defense Great Again

The current vehicle squad system is completely broken. Forcing conventional tanks and turretless tank destroyers (TDs) into the exact same squad slot makes absolutely no sense. It renders legendary beasts like the Elefant, Jagdpanther, or StuG III completely useless on so many maps. During an attack or when fighting in narrow city streets, a regular tank with a rotating turret (like a Panther or T-34-85) is obviously required to push the point and deal with infantry. On defense, however, sticking an Elefant into a 1.6m trench to hold a massive choke point should be a no-brainer. Right now, there is no choice. A match starts on a random map, and the TD becomes a giant piece of garbage simply because the game forces it into an offensive role. These two vehicle classes need to be separated into distinct squad types. Players should be able to bring a Tank Squad AND a Tank Destroyer Squad to the battle. Hardcore armor players would gladly buy extra squad slots just to have both options ready for offense and defense. It is a win-win for tactical freedom and developers' revenue.

u/505-Nezo — 1 month ago

Jagdpanzer IV is "too strong" for the Grey Zone? Part 2

Churchill III: As a premium, its front (89mm)and side armor(64、76mm) are impenetrable for BR 2. Its gun is top-tier for BR 3, and since it’s painfully slow, it’s basically a permanent fixture in the grey zone.

​Churchill VII: A literal wall for BR 3 Germans. At BR 4/5, its armor is excellent; even a Pz.IV H has zero chance unless it gets a side shot.

​Tanks in the grey zone are way more dangerous than TDs. They have double the optic zoom, better peripheral vision, and can retreat while keeping their gun pointed at the enemy.

u/505-Nezo — 2 months ago

Since the ISU-152 was adjusted, please reconsider the Jagdpanzer IV (L/48) BR

Jagdpanzer IV (L/48) 目前在 BR 4 表現不佳,原因如下:

​與 IV 號坦克相同的炮:這只是 75mm L/48,對 BR 4-5 的裝甲幾乎無效。

​無炮塔:缺乏炮塔和適當的放大倍率,使它的性能客觀上不如 IV 號坦克本身。

​裝甲:在 BR 4 時,60mm 的正面裝甲對於高階坦克來說只是個靶子。

u/505-Nezo — 2 months ago