









I haven't actually played it albeit I do have the "Hero" skin (blessed by gamble box) because I usually avoid the BR IV and just kinda of skipped to the T-34-85 and JS-2 too, and I've been wondering how balanced it is since in paper, it's not.
It plays at BR IV, which means it can fight against Panthers and Tigers and if uptier-ed, King Tigers and Ferdinand, which it feels kinda hopeless since it still has the 76.2mm, even if it is an upgraded version of the original cannon, and the armor is about 90mm in the front and almost full turret and 75mm on the sides and back which means you can angle, but sincerely? Fighting the big cats with only APCR and pray seems very uncomfortable of a gameplay, while it does absolutely nothing against the Ferdinand and King Tigers.
With all this yapping, the point question is, people who played it, how good is it? Should it be in a lower tier or does it make justice for its position? (Be polite you sweaty Russia mains)
Im sure everyone is sick of grinding silver just to piss it away hoping to get something you want only to get something youl never use e.g wrong counry or BR or maybe youre an infantry only player or dont like flying.
Ive only ever got 2 things I actually WANTED/NEEDED from the crates ive done well from squad but the equipment and vehicles ive all pulled are absolute arse
Why not run a month long event where you can earn Pseduo 'Gold orders' one for Troops, One for Vehicles,melee, side arms, primary weapons
When you earn one of these tokens youre granted access to the veteran boxes 'inventory' and are allowed to select one to redeem.
Or offer an exchange system but I am sick to death of spending millions of silver to be given another Golden Astra, A platinum 1911 or another Mp35/Lanchester
Ive been trying to get a japanese tiger forever instead ive somehow got 3 stuarts and what appears to be every soviet casemate tank ever made
Its a shit system
Saw this rotating premium in the shop, does anyone know if I’d be able to get it and then swap the M50 Reising for a tech tree weapons? I’d like to have another BRIII assaulted squad for my lineup
i literally haven't been playing for a long time now. My last play was like 3 years ago. should i get back on this game or should i save my gb?
https://reddit.com/link/1uoy5xq/video/w69l7w328mbh1/player
I guess he was digging trench to impact use of tanks but got caught red handed
One thing the Allied tech tree is still missing is two of the most common British submachine guns of the war: the Sten Mk 5 and the Thompson Machine Carbine (TMC).
From a historical perspective, the Thompson Machine Carbine is arguably the more important omission. Between 1940 and the widespread introduction of the Sten (and 30-round Thompson Magazines) in 1942, the 20-round TMC was effectively the standard British & Commonwealth submachine gun. It equipped elements of the BEF and its successors, Commandos, airborne units, the Home Guard, and countless infantry formations throughout the Empire during its most critical years of the war. No other faction in Enlisted has such a historically significant gap in its SMG progression during such an important period of the Second World War.
Neither weapon would be a revolutionary addition, as both are variants of weapons already in the game. From a historical perspective, however, they really ought to be included.
I know some people aren't particularly enthusiastic about weapon variants, and that's fair. There should absolutely be more genuinely new weapons added as well. At the same time, Darkflow has introduced mostly variants of existing weapons over the last several updates, so adding two historically significant British ones wouldn't be out of place.
They could also occupy distinct gameplay niches rather than simply duplicating existing weapons:
Sten Mk 5: Slightly more accurate with even lower recoil than the existing Stens thanks to its improved furniture, pistol grip, and overall handling. It could also feature the No. 4 bayonet.
Thompson Machine Carbine: A 20-round, high RoF SMG occupying a niche similar to the Beretta M1918; devastating in close quarters, difficult to control and requires frequent reloads.
The TMC, in particular, should be one of the easiest weapons to implement. Britain primarily used pre-war Thompsons (the M1928 and some M1921; both are already modelled) fitted with the Lyman rear sight and 20-round magazines (with their view witness holes mostly welded shut).
Stat-wise, implementing the TMC would require only minor adjustments, principally a slightly higher cyclic rate than the existing M1928. A different wood finish would also help visually distinguish it.
To avoid unnecessarily extending the grind, the TMC should be foldered behind the existing M1A1 Thompson rather than making it another mandatory research unlock. That would let players who want the historically correct British Thompson obtain it without adding another required step in the tech tree. It also makes sense mechanically, as the TMC had already dispensed with the Blish lock, using the same simplified operating principle that was later retained in the M1 and M1A1.
Neither weapon would significantly affect game balance, but both were issued in large numbers and would make the Allied tech tree feel far more complete and historically authentic.
So I’ve been playing enlisted for probably a bit over a year and a half now and I’d call myself a pretty good but not great player. I tend to play rather aggressively and mainly only infantry, and most matches I’ll have a pretty good amount of kills with the occasional 100+ kills game, and then like 10+ deaths almost every game, which I have just been contributing my higher death count to my aggressive run and gun play style. But recently I’ve been seeing people with like 130+ kills with like 4 deaths, and I want to know how they do that? I play on console but my crossplay settings are set to consoles only so it’s not they are playing on PC and just beating up a bunch of console players like me. I know that it could just come down to matchmaking and that they are just more skilled and better than me, but I’d like to know how they do get so many kills with so little deaths so I can be a better player
I get there are limits on game AI. I get it's hard to get right. But this should be easy to fix.
Bots seem to have a process of, 1: notice enemy. 2: try to find cover. 3: turn around, move towards cover.
Marking makes it *worse* because they just get stuck between step 2 and 3.
It never completes all 3 steps within the time it takes for someone to kill the entire squad- so you cycle through a whole squad who are dying *AND FACING THE WRONG FUCKING DIRECTION*. The frustration of trying to return fire but instead trying to work out where the fuck you are and what direction you're facing is immense.
Easy fix: just let them back step or sidestep to cover. They don't need to turn around. Id even be happy if they just ignored cover altogether and just hit the ground to shoot from prone.
Just for the love of God, please don't add any more guns, squads, WT imports, events, until you get squads that face the enemy. It's not too much to keep asking!
Your enemy hides before you can destroy him? Easy, deceive him with MG
Currently, only players can climb onto tanks while AI soldiers can only chase behind them. By adding this feature, tanks will be able to advance rapidly since they will have infantry riding on board. Tankers will also be more confident to immediately rush toward the next objective after capturing a point, instead of waiting for infantry to completely clear the front lines while playing like total cowards in the back.US infantry could even utilize the roof-mounted machine gun.
I know it ain’t probably much but I’m still happy that’s the first time I’ve ever forgotten 100 kills in a single match. I was also first place. I also had the most kills in the entire match at 101
I have limited money, however, StG-44 (s) squad is a Guerrilla squad, StG-45(M) is just a regular assulter but with cool camo pattern and will be removed from the store soon.
ERRRRRRRRRRRR!!!!!!!!!!!!!!!
choice overload!!!!!!!!!!!!!!!!!!!
I have been streaming Republic Commando btw, Monday, Wednesday, and Friday at 4 PM Central, if you want to watch
I know this topic and discussion point have been done to death but I feel it’s always worth discussing.
I will highlight some of Russia’s problems with why they are often seen as OP from personal and external perspectives.
They boast amazing Submachine and Machine Guns that can be absolute laser beams on the Battlefield. This can allow them to switch their brains off and simply run and gun like CoD or suppress enemy movements so no one can advance. Most squads I often play against seem to be running consistently with Machine gun and Submachine gun soldiers. From what I’ve seen this tend to be the main reason people hate Russia because they can run and gun a lot more easily than other factions
Russia easily has the strongest tanks in all of Enlisted and it’s not even close, they can face take well placed AT Rounds and High Explosives all while absolutely stomping enemy positions and tanks. Russian players tend to heavily protect tank weaknesses what can allow their tanks to advance more quickly than other faction tanks
Generally speaking they don’t tend to get as nerfed quite like other factions. Japan got buffed because they were constantly steamrolled on release, Germany and the Allies have received various damming nerfs and buffs but Russia seems to never be nerfed to the extent of other forces what allows their squads, vehicles and weapons to feel unfair to play against
Teammate balance/skill issue, weird one I’ve seen and somewhat felt. Ally players always tend to be steamrolled by Russian forces even though you can handle them no problem. I can attest that for some reason I’m usually the only player either playing objective or building rally points/ammunition crates or simply killing Russian forces not sure how to explain this one honestly but I’ve heard it and seen personally
Another things I’ve missed please add them below
My opinion
Personally I do feel Russia is fun to play as but frustrating to play against. I feel it’s more the gun balance to an extent that people hate about them
Take your Japanese sabotauer, give him a sword and a canteen. Give him the sprint speed perk, run speed perk, full stamina perks, and if you want the melee attack speed perk too.
Now when holding the sword you will blitz around the map like there's no tomorrow! And if you charge? Do I even need to elaborate?
This isn't an effective set up for battle at all, but it is so fucking fun.