Spoiler: Tundra (new dual sites)

Spoiler: Tundra (new dual sites)

Source: Frost Mage vs. Lavamancer preorder photos

Tundra - Elite Site

Your {air} and {water} are equal to the highest of the two.

I'd been wondering how they'll design more mana fixing without making it too powerful. The Tundra cycle is cleverly designed with a lot of strengths and weaknesses! One Tundra can give you a ton of affinity, or none at all.

Focusing on weaknesses first, drawing a second copy of Tundra is bad. Drawing Tundra when you're at 1W 1A or 2W 2A is bad. Even at 3W 3A, you'd wish Tundra was any other site. In general you're gonna mulligan towards some amount of both your elements, so topdecking Tundra isn't always great.

When your opening hand includes Tundra, you can mulligan to try to maximize just one of your two elements. It's a little risky though because someone could remove / silence your Tundra. These new duals will lead to interesting mulligan decisions!

I'm thinking the Tundra cycle is all about providing depth for your secondary element. You still want your deckbuilding / mulligan decisions to provide mostly your primary element and a little bit of your secondary element. So the Tundra cycle is a lot like having a double-affinity site in your secondary element, except it's occasionally providing double-affinity in your primary element when you would have been threshold screwed. I suppose we could see more decks going 50/50 with their elements, risky as that is.

The lack of affinities on the Tundra cycle is interesting. The water sites can be used with landmass, which will help certain mud decks. It's a drawback for cards that care​ about body of water, like Waveshaper. Same for Geomancer and Avatar of Earth, since they're not technically earth sites, and likewise for Avatar of Air.

Worth noting that these duals will be available for mist and lava in November, but not for other element pairs until Q1 2027. (I'm assuming they'll complete the cycle in the next set, because why wouldn't they?) That's about four months of the already dominant element pairs getting additional support, and then everything will get shook up by the new set. I'm optimistic that Frost Mage vs Lavamancer will have interesting mono-element cards in all four elements, breathing fresh air into the meta.

u/570N3814D3 — 15 hours ago

What's the rules policy on missed triggers? Specifically, Mobbed Court

In a Grand Contest, if either player forgets about a trigger from Mobbed Court, and then the trigger is remembered later on, what's the official policy about how this should be resolved? Seems like it might come up a lot at GenCon, since players aren't in the habit of playing with or against Mobbed Court.

  1. Does it depend on who controls the Mobbed Court?
  2. Does it depend on which player would have lost life?
  3. Does it depend on how much time has passed since the trigger was missed?
  4. Does it depend on how much information has been exchanged since the trigger was missed?
  5. If the ruling involves the missed trigger being placed on the storyline, would players be granted additional lenience for take-backs, since the change in life totals could change the decisions they made after the trigger was missed?

In competitive MtG, each player is responsible for keeping track of the triggers on cards that are under their control, and they are not responsible for remembering triggers on cards their opponent controls. Sorcery players are usually generous about reminding their opponents of missed triggers, but when a lot of prizes are on the line, I'm not sure if it would be unsportsmanlike to allow your opponent to miss their triggers, especially with Mobbed Court.

In competitive MtG, when a player realizes that they missed a trigger, it is up to their opponent if that trigger will be placed on the stack or not. Similarly, if you realize that your opponent missed a trigger that would have been detrimental to them, you can choose to place it on the stack. In Sorcery, that same policy would mean that the controller of a Mobbed Court has all of the responsibility. If they miss a trigger that would have caused them to lose life, their opponent could catch it later and place the trigger on the storyline (seems fair). But this policy would not allow them to do the same if they miss a trigger that would have caused their opponent to lose life (since the opponent of the player who missed the trigger is the one who decides if it goes on the storyline or not).

It would be great if Sorcery has some official policy on this, whatever it may be, so that all the judges at GenCon can be on the same page.

reddit.com
u/570N3814D3 — 1 month ago

The Issue Is Always Product Distribution

Like so many other fans of this game, I've been following today's discussions about the Dust-Store-Exclusive cards on Discord and Reddit. I love everything about Sorcery, from the game system, to the set themes, to the artwork, to the community. I started shortly before Gothic, and many of my favorite people are friends I met through Sorcery. It's really something special.

But we keep seeing the same root issue: product distribution. I think the decision to release a few cards in between the annual sets, with the goal of addressing issues in the competitive metagame, is honestly brilliant. But when cards are intended to be highly influential, the top priority by far should be accessibility. Last time it was exceptional sites that became more widely available later, in Gothic. This time, they're confirmed to be exclusive to the dust store. I really do think the dust store is another fantastic creation, incentivizing play and rewarding success. But it's really only supporting players who meet three criteria:

  1. Living in the United States (because shipping and import fees elsewhere are exorbitant)
  2. Living near a game store that has regular events (because that's how you earn dust)
  3. Already playing the game for a substantial amount of time (because dust is earned slowly)

The world is full of people who would like to be a part of this game, and they just can't get their hands on it. They don't have a way to get the Court sites, they can't find Gothic on the shelves of their LGS, they didn't even have access to Gothic at the same time that it was released in the US, and they never had a chance to pick up Dragonlord.

If Erik's Curiosa set aside enough of their revenue to hire experts in supply chains and distribution, they'd make that money back in no time—they'd probably profit immensely—because there would be so many people who could suddenly purchase the Sorcery products they've been wanting. Artificial scarcity is doing this game no favors.

Think about if these dust-store-exclusive cards were ridiculously easy to acquire. Lets say you only needed one box-code per play-set of a given Court, instead of three box-codes. And the limit per order were like 20 copies, with a print-run that never ends as long as they're still in business. And the shipping and import fees were the same for every (large) country. All of the enfranchised players would have access, and people who couldn't get them from the dust store would be able to find them cheaply on the secondary market. The discourse would be about how these are exciting new tools, because everyone would have a fair chance to use them.

Is there anyone in the Sorcery community with a background in supply chains and distribution who would be interested in applying to work for EC? I really think this is the underlying issue for the vast majority of complaints, from the Courts to the annual set releases, and everything in between.

reddit.com
u/570N3814D3 — 1 month ago

Excalibur Events Pittsburgh Deck Lists (2 tournaments!)

Congrats to everyone who made the top cut in these two events this weekend. I've heard that there was very strong competition. Deck lists are available here (right-most column in the standings):

https://topdeck.gg/bracket/pittsburgh-2026-sorcery-2k

https://topdeck.gg/bracket/pittsburgh-2026-sorcery-2k-2

Let me know in the comments which decks and cards you're excited to see.

  • Joey G took down the first event with the Bogeyman of the meta: Lava Magoo
  • CJ placed second with The Rack and Meat Hook in Dank Magic
  • Cory R is keeping (Mist) Druid competitive with a top-4 finish
  • Julian has a wicked meta-call with Mono-Fire Battlemage, making top-4
  • Aadu P took down the second event with an aggressive Ash Imposter list
  • Cory R finished top-4 again, this time with Ash Savior!
  • Justin P took Mono-Water Imposter to the top-4 with four cores, a key to the city, and a shrine of the dragonlord
  • Dennis M repped Lava Magoo, making top-4 of the second event
u/570N3814D3 — 1 month ago

What about The Wondrous Wasp?

https://cards.scryfall.io/large/front/4/8/484e80a4-1d5f-4c27-98a8-ee2ef9d6cbdc.jpg?1780657794

Costs {1} {U}

Marvel Super Heroes Rare

Legendary Creature - Human Hero

Flash, Flying, When The Wondrous Wasp enters, tap up to one target creature. It loses all abilities for as long as The Wondrous Wasp remains on the battlefield.

2/1

It makes Death's Shadow into a 13/13 and it's quite the tempo play as an evasive 2-power 2-drop. It seems interesting in Simic Ritual too, because you can find it with the Ritual trigger to turn off important creatures, and you can convert a Wasp into an Oculus or Harbinger whenever it's advantageous. AspiringSpike was talking about playing Wasp with Aether Vial which sounds interesting too, maybe human tribal. Any other ideas for decks with The Wasp?

u/570N3814D3 — 2 months ago