r/SorceryTCG

Necromancer, dark and moody version

Necromancer, dark and moody version

Howdy fellow spellbook users! Here's a new take on the Necromancer where I experiment with a darker, more moody/menacing approach than the other more dramatic versions that I have painted. I want it's.. "breath" to be felt hah!

Painted with acrylics and nylon brushes, sealed with varnish. Flat as a original card. I paint with super thin layers and erase bumps with a scalpel. I really want it to feel almost printed.

u/Perfect_Foundation36 — 11 hours ago

Newbie Question

A buddy and I played our first-ever games of Sorcery today. We had a situation come up we couldn't figure out how to handle:

My Necromancer Avatar was at death's door but I had 6 Skeleton tokens at the same location. My opponent kept trying to deal that 1 last damage to my Avatar to win and I kept blocking the attack with 1 Skelelton token and then generating another one (the Necromancer's ability). We felt like we were caught in an infinite loop. What were we doing wrong?

reddit.com
u/scuba63 — 13 hours ago

Play Sorcery through Valkenhall in your Browser (Web Version now Available)

Valkenhall now runs in your browser. No download, no install:

👉 https://play.valkenhall.com

Valkenhall is a free, community-built client for Sorcery: Contested Realm. Until now it was a desktop app only. Now it runs in your browser tab, so you can play on a wider variety of devices.

What's in it

- Full 3D table, TTS-style

- Two Playstyles: Progression with booster packs or play sandbox with imported decks from Curiosa

- Ranked/casual games, a Season Pass (everything is free) solo sandbox for testing decks

- 2-4 player Drafts and Sealed Tournaments with Swiss pairings and prizes

- Deck builder with Curiosa import and a comprehensive statistics view

- Packs, collection, and a player-run auction house economy

- Friends list, chat, spectating

It's free. Every currency is earned by playing. Nothing is buyable with real money.

Getting in: type your email, get a 6-digit code, done. No invite required anymore.

Still want a native app?

Windows, macOS (Apple Silicon), and Linux builds are at https://valkenhall.com

Discord Community

If you want to join the community or something breaks: https://discord.gg/QRhtWMPTQ

Unofficial fan project. Not affiliated with Erik's Curiosa

u/Clutterfox — 21 hours ago

For those who play both path of exile and sorcery, can you share some of the most interesting references and Easter eggs connecting both games?

I have never played POE and am looking to start with some online lore content before trying the game.

Curious to know what are some of the most fun and interesting references across

reddit.com
u/Newez — 13 hours ago

Lots of Sorcery talk w/ TC Today - Including addressing Reddit comments made this week (EU Fulfilled, LGSs, etc.)

Worth a listen given the many threads this week - especially you u/ToughAd7895

youtube.com
u/eeeealmo — 17 hours ago

Spoiler: Tundra (new dual sites)

Source: Frost Mage vs. Lavamancer preorder photos

Tundra - Elite Site

Your {air} and {water} are equal to the highest of the two.

I'd been wondering how they'll design more mana fixing without making it too powerful. The Tundra cycle is cleverly designed with a lot of strengths and weaknesses! One Tundra can give you a ton of affinity, or none at all.

Focusing on weaknesses first, drawing a second copy of Tundra is bad. Drawing Tundra when you're at 1W 1A or 2W 2A is bad. Even at 3W 3A, you'd wish Tundra was any other site. In general you're gonna mulligan towards some amount of both your elements, so topdecking Tundra isn't always great.

When your opening hand includes Tundra, you can mulligan to try to maximize just one of your two elements. It's a little risky though because someone could remove / silence your Tundra. These new duals will lead to interesting mulligan decisions!

I'm thinking the Tundra cycle is all about providing depth for your secondary element. You still want your deckbuilding / mulligan decisions to provide mostly your primary element and a little bit of your secondary element. So the Tundra cycle is a lot like having a double-affinity site in your secondary element, except it's occasionally providing double-affinity in your primary element when you would have been threshold screwed. I suppose we could see more decks going 50/50 with their elements, risky as that is.

The lack of affinities on the Tundra cycle is interesting. The water sites can be used with landmass, which will help certain mud decks. It's a drawback for cards that care​ about body of water, like Waveshaper. Same for Geomancer and Avatar of Earth, since they're not technically earth sites, and likewise for Avatar of Air.

Worth noting that these duals will be available for mist and lava in November, but not for other element pairs until Q1 2027. (I'm assuming they'll complete the cycle in the next set, because why wouldn't they?) That's about four months of the already dominant element pairs getting additional support, and then everything will get shook up by the new set. I'm optimistic that Frost Mage vs Lavamancer will have interesting mono-element cards in all four elements, breathing fresh air into the meta.

u/570N3814D3 — 15 hours ago

The slug rename broke my database, so I built the thing we should've had all along: permanent card IDs for Sorcery

A few weeks ago, EC changed the set numbering used in its API slugs and image files. Suddenly, every spreadsheet, bot and database keyed on strings like 004-witch-b-s quietly caught fire.

Those slugs look like identifiers, but they’re assembled from mutable data: set number, card name, product and finish. Any of those can change, and now that I’m deeper into building my own tools, I don’t want to go through this again.

Yu-Gi-Oh has Konami passcodes. Magic has Scryfall IDs. So today I bring you:

Sorcery Registry
https://github.com/sadkinglabs/sorcery-registry

Every gameplay card receives a permanent codex_id, shared across all its reprints, our equivalent of an oracle ID. Every physical printing receives its own permanent printing_id.

The IDs never move or get reused. The database refuses attempts to change or delete them, and CI checks every update against the previous registry. Slugs, names and set numbers become what they should always have been: mutable attributes, not identities.

From now on, when a slug changes, if it ever does, its old value remains resolvable through slug_history. Ambiguous upstream changes are held for human review rather than guessed at.

The whole published registry is one deterministic JSON file on GitHub:

  • No hosted service to disappear
  • No prices or marketplace dependencies
  • Official public API data, plus a small, transparent corrections file
  • A documented schema and SHA-256 checksum
  • A local MCP server so Claude, Cursor and other compatible tools can query it

The registry has little purpose sitting alone in its repository. Its value comes from people building on the IDs.

Use it. If you maintain a tool, bot, spreadsheet, collection manager or pricing tracker, key your records on these IDs. The next slug rename should become an ordinary metadata update, not a migration emergency.

Challenge it. Look through the data, query it and try to find mistakes or dangerous assumptions. If something is missing for your use case, open an issue and tell me.

Help maintain it. Corrections are accepted through pull requests, with the evidence and reason retained publicly. New-set syncs also land as reviewable PRs. More eyes on those changes means more confidence in the registry.

I made this for the community, but I can’t credibly maintain a community identity standard forever by myself. If you think the idea is worth pursuing, please get involved, even if that just means trying it, opening an issue, reviewing a sync or starring the repository to show there is interest.

And if, over time, trusted community members want to help maintain it directly, I would genuinely love for this to become shared infrastructure rather than one person’s project.

reddit.com
u/DiamondNo3940 — 21 hours ago

Lilith foil price check

Hi everyone,

I pulled a Lilith foil from a booster pack. Some friends told me it's worth around $200, but when I checked TCGPlayer and eBay, I couldn't find any listings below ~$800.

I'm having trouble figuring out the card's actual market value. Are current listings artificially inflated because of low supply, or is the card genuinely worth that much?

Would you sell it now, hold onto it, or accept a $200 offer?

reddit.com
u/haliax69 — 23 hours ago

Am I the only idiot that didn't know this, AND that he was the creative director of Path Of Exile and he helped make loads of other games...

What a cool man...

u/OJ-The_Juice — 1 day ago

Useful links for the new sorcerers

Since that post was deleted (but i saved it) i repost it here because it was useful.

If you need guidance, start here:

-Sorcery cards and decks database

https://curiosa.io/  (official website)

https://sorcery.moxfield.com/  (A search engine for Sorcery: Contested Realm)

https://sorcerycard.io/  (cards database, deckbuilder and more)

https://cursedrealm.org/ (cards database, deckbuilder and more)

-Sorcery Official Discord

https://discord.gg/ytcG9jqxvp

-Sorcerer at the core (online play )

https://discord.gg/AXgqfzmV35

Sorcerer's Summit (online league)

https://discord.gg/Bn2Yq7g2AT

-Marketplace EUROPE

CardNexus

Cardnexus   (collection tracker, marketplace and has an app with a scanner !)

https://discord.gg/UJHm8GJ2Qy

Paper rectangles

https://paperrectangles.eu/

-Marketplace USA

Tcgplayer

https://www.tcgplayer.com/

-Marketplace BRAZIL

https://www.ligasorcery.com.br/

-Youtube

https://www.youtube.com/@Lord\_of\_Itza  (tournament judge and market analyst)

https://www.youtube.com/@CardboardGuide  (everything about sorcery)

https://www.youtube.com/@TheAssortedAnimals  (gameplay)

https://www.youtube.com/@Frogimago  (deckbuilding & draft expert)

https://www.youtube.com/@CollectorArthouse  (all about the art of sorcery)

https://www.youtube.com/@goldeneagle1833  (Sorcery Gameplay, Deck techs, and Event Results)

https://www.youtube.com/@ArchivesOfTheRealm  (Everything about Sorcery)

https://www.youtube.com/@ggsorcery  (gameplay and cards analysis)

https://www.youtube.com/@CommonSenseSorcery  (deck tech, analysis and strategy, podcast)

https://www.youtube.com/@Sorcery102  (deckbuilding, strategy, podcast)

https://www.youtube.com/@TrollsoftheRealm  (meta analysis)

https://www.youtube.com/@WozTCG  (cards analysis)

https://www.youtube.com/@AshandVoid  (meta analysis and deckbuilding)

-Mobile App for Sorcery

https://play.google.com/store/apps/details?id=xyz.fourcores.twa&hl=en-US

https://apps.apple.com/us/app/four-cores/id6554003504

-Online app

https://sorcery.jamesmitch.workers.dev/ (mana tracker, codex,dice rolls)

-Mod for Tabletop Simulator for online play

https://steamcommunity.com/sharedfiles/filedetails/?id=2884846136

-Online Simulator

https://realms.cards/  (client for competitive play, community run simulator)

https://valkenhall.com/  (A fully-featured Sorcery: Contested Realm client — from deck building to ranked matchmaking.)

EDIT: I will update with your suggestions regularly

u/billybobpower — 1 day ago

My play group is dying.

My playgroup is dying, and I can’t help but think it’s directly related to the lack of release information on the next set/product. I called it when they announced the precon that we were not getting a set this year. I was holding out for ALL new cards in it. But of course, FMvsLM will have reprints. Players are not showing up for casual play. Even prize support events are drawing in fewer players. Anyone else experiencing this or have thoughts on the current situation related to the lack of transparency? Is your playgroup weaning?

reddit.com
u/Handsett — 2 days ago

Meet the Frost Mage: Frost Mage vs. Lavamancer

Meet the Frost Mage.

The second Avatar from Frost Mage vs. Lavamancer has entered the Realm.

Master the elements of Air and Water, encase minions in ice, and turn patience into opportunity. While the Lavamancer looks to tear the Realm apart, the Frost Mage wants to lock it down one frozen minion at a time.

Frost Mage vs. Lavamancer releases worldwide November 13, featuring two ready-to-play decks and 69 never-before-seen cards.

Retailers, speak with your distribution partners to preorder Frost Mage vs. Lavamancer now!

https://sorcerytcg.com/news/meet-the-frost-mage

sorcerytcg.com
u/-Fauste- — 1 day ago

Chaos Twister Slander

Hi I just lost my third match in a row against the same guy with chaos twister. Can I get some slander about that card in here to make me feel better? The sillier the better.

reddit.com
u/Wells101 — 1 day ago

Sorcery TCG's Erik Olofsson on Art Direction and Game Design!

Whats up Avatars?! Join me for an interview with the creator of Sorcery TCG, Erik Olofsson. Get behind the Sorcery as we discuss the post Gothic art direction and game design for Sorcery: Contested Realm, and some future directions for the game! You won't want to miss this awesome discussion!

Thanks so much for the opportunity to speak with you again Erik!

I hope you all enjoy the discussion!

youtu.be
u/Archives-OfThe-Realm — 2 days ago