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[DreamWeave] Launch TODAY @ 8PM EST!
Hey folks. For the past several weeks we've posted about one piece of AC: Dreamweave at a time. We made mules obsolete. Then trade bots. Then alts. We built dynamic dungeon content that never exist the same way twice (Threads), took them multiplayer, and opened an entire custom island (Drift Marae Lassel).
5 weeks pre-Alpha. 5 weeks Alpha. 5 weeks Beta. Today all of it goes live together.
Dreamweave launches TONIGHT at 8 PM Eastern. Fresh characters, a fresh economy, everyone starting from the same line. No impending wipe. This is it!
Here's everything you're logging into.
The Mule (and why you'll never roll one again)
Type /mule anywhere and a personal vault vendor appears. Sell your gear into it, buy it back out whenever you want it, from any character on your account. Pyreals are banked account-wide. Your storage alt is retired. Share access with friends.
The Market
A player trade market that works in game and in your browser. List from your vault, browse from your phone at work, buy and have it delivered. https://market.acdreamweave.com
Class Abilities
Eight classes, each with its own trainer and a three-tier tree of real mechanical abilities: Archer, Rogue, Vanguard, Berserker, Archmage, Void/Summon, Blood Mage and Spellsword.
You are not locked in to a class - choose what you want from any trainer. Abilities have affinities: their power scales off the retail skills you've actually trained, so your build feeds your class instead of replacing it. Plan yours in the browser before you spend a point: https://wiki.acdreamweave.com/planner/
Custom Crafting
A whole layer of crafting retail never had:
- Equipment mods - 49 of them, in eight class-themed families.
- Weapon mods - special modifiers in three quality tiers, up to four on a single weapon.
- New salvage and hammers that reforge, reroll and reshape what you already own.
- Marketplace stations for workmanship reforging, arcane alignment, spell tutoring, brewing, weaving and salvaging.
And these aren't invisible stat bumps. Exceptional crafts visibly change the item - yes, your craft can put particle effects on your wielded weapon. Try it before you spend a bag of salvage: https://wiki.acdreamweave.com/crafting/
Custom Content
This is the part that surprises people. Dreamweave isn't a few new vendors bolted onto retail.
- >50 handcrafted quests, plus repeatable bounties, a treasure hunt and side questlines on top.
- Nearly 30 custom dungeons and instances - the Unbidden Doors, the Drift Network and its halls, the mining bays of Assay Row, and more.
- 2,500+ new objects - creatures, NPCs, weapons, armor, tools and rewards.
- A whole new island: Drift Marae Lassel. Five towns, five lifestones, a 12-quest story arc, a six-depth dungeon ladder and eight new weapons, on a Marae Lassel you only think you know.
And it spans the entire journey. New content starts around level 10 and climbs all the way to level 375 and beyond. There's no hard level cap here. Post-retail power isn't a myth on Dreamweave. It's a destination with content built to meet you there.
Threads - Solo and Group
Use a Thread Gem and one of 24 retail dungeons is emptied out and rebuilt from scratch, with a roster drawn to your gem's level and a boss at the end. Same halls you remember, a different fight every run.
- Solo, or bring a fellowship of up to 20. The dungeon scales to your party - more monsters, tougher fights, bigger rewards.
- Loot is split fairly. Drops go into personal caches dealt out per member, so nobody races for a corpse.
- Gems run all the way to level 375, with a custom high-level bestiary built for the top of the ladder.
- Daily surveys reward you for showing up.
PvP Arena
Ranked 1v1, 2v2 and free-for-all matches, each with its own ladder. Arena fights strip out the PvE extras like class abilities and weapon mods, so it comes down to your character, your gear and your hands. Every character can also keep a separate PK build with /facet pk.
Mechanical Improvements
The small things that add up to a game that respects your time:
- Facets - swappable builds on one character. Same soul, different shape.
/fshipfellowship commands - create, join and fill a group in one line, with optional leech protection.- Character Sheets -
/charsheetgives you a live web page for your character to share anywhere. - Custom augmentations that keep going past retail's limits.
- Patches shipped daily. Bugs and suggestions from the Discord are regularly fixed, tested and live the next day.
Why it all fits together
Every one of these systems feeds the others.
You level through custom quests and dungeons built for every stage, not just the retail grind. You keep climbing past 275 into power retail never offered. And when you get there, the game doesn't run out: Threads keep throwing new fights at you, crafting keeps giving you something to chase, class abilities keep growing with your build, and the arena is waiting when you want to test it against other players.
It's a leveling experience you can't get anywhere else, and an endgame that stays alive.
Guiding Principles
- The Retail AC xp curve is gold and retained/extended.
- RNG & Crafted loot should outperform Quest rewards in the vast majority of cases.
- Retail AC content is preserved, with DreamWeave as an exciting new layer on top.
- An end-game loop needs to scale organically to stay interesting
- Active play should be rewarded notably more than UCM (though UCM is allowed)
- Player choice is king. No class-locking. No required abilities/gear. You choose every detail of your build for better or worse.
Keep your main. Try us on the side.
We're not asking anyone to walk away from the server they call home. Keep your main right where it is. Roll a Dreamweave character tonight, give it a few evenings, and see how it feels.
We think the quality of life will win you over. We think the rest of it might, too.
AI Disclaimer
As a software professional for >20 years, LLMs are a part of my standard tooling and were used in the creation of this server. Also I'm terrible at visual art so I have an occasional image generated using AI. My work is open source and available for any other server to adopt.
Low-effort slop is low-effort slop, regardless of whether an LLM is used. This server is the result of months of dedication by myself, 2 other admins, and >100 unique players through contributing to the Alpha & Beta testing effort. Despite being in Beta, we've grown to a top-10 AC server and continue to grow. Give DreamWeave a try and see how high-effort and thoughtful this slop truly is.
Come play - tonight, 8 PM Eastern
- Server:
play.acdreamweave.com:9000(server name: DreamWeave) - Wiki, guides, planners: https://wiki.acdreamweave.com
- Market: https://market.acdreamweave.com
- Discord: https://discord.gg/p2h3yca4BD
The team reads everything. If you run into friction or have a great idea, say so - there's a decent chance it's different by the weekend.
See you in Dereth.