r/AsheronsCall

Eversong - and its pile of classes.

Hey all. I came to this server late and I will admit that I am just getting my toes wet. I like the ideas I see. The classes, the difficulty settings, but there is something missing.

I have taken note of what people are playing. Either by inspecting them or by checking what has been posted on the Discord. There are almost 40 classes right now, but the vast majority of the playerbase seems to be only playing 2 of those. I can find no benefit to bringing other classes into fellowships, no reason to diversify. So the summoning classes and the tanking classes (I haven't seen anything that could be a healer yet, but maybe I missed it), are getting no true benefits in solo play and no one has any reason to bring them along over the currently overtuned classes?

Are there any plans for content that requires tanks? Are the obviously overtuned classes going to be fixed or is this one of those situations where you try to tune the other 39 classes up (more difficult)? Is the community receptive to balance or are they all content for everyone to be the same class?

Right now they classes seem like fluff and the bulk of them have little to no value. Was that the intention? Is there something I am missing? Is there content that I haven't seen yet that requires class diversity of any sort in groups?

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u/Molly_Matters — 14 hours ago

New Classic PvP Server launches tomorrow, July 3

Hi there.

Its me, Spacemonkey. Some of you may know me from creating and/or running servers like Doctide, Podtide, the first Dekarutide, the first ACE Classic servers, etc.

We're launching a new server tomorrow, Classic PvP. As usual for me, it is PK focused.

This is a Classic server set in the era of the February 2005 Infiltration patch, which was the last patch before Throne of Destiny. This means old school skills like Sword, Unarmed Combat, Crossbow, Axe, etc. You won't find any Void Magic, Dual Wield, Summoning, Sneak Attack, etc. and the gear is much simpler with Major cantrips, no Luminance, Ratings, Enlightenment, Equipment Sets, Aetheria, etc. Its a blast from the past, back to the nostalgia of a simpler time, in what many would consider to be the golden age of the game.

This is a seasonal server. What's that mean? It means in this case that we will run Season 1 for 120 days starting tomorrow, July 3. It will have a rolling level cap, starting at level 15 and increasing by several levels each day. This keeps us all mostly on the same playing field as we PK our way through early, mid and late game. So many servers are a race to end game, and its easy to miss all the fun of early and mid game. That won't be the case here! There is also a global XP modifier that scales over time - it starts at 0.25x XP and ramps up day by day to be 1.5x XP at mid game around lvl 126, then 3x at the end when everyone just wants to max skills.

There's a ton of fun PK focused features, like the arenas that I first created for Doctide (and you may have since seen borrowed on other servers like Unfamiliar Shores or Conquest), or the Bounty Hunter feature our good friend Vodka created, and a new Hometown Control feature where your allegiance can battle for control of Bindstones and win access to multiple allegiance hometowns while depriving your enemies of access.

There's also a very robust anti-cheating implementation. It catches and denies movement cheats like using cheat engine to change your location client side and teleport around, or change your strength client side so you can magically jump over mountains, or delete monsters client side so you can walk through them. All of that and much more is 100% prevented, while doing my best to avoid side effects and false positives. The nature of this game does mean there will be some false positives, but that's better than playing with cheaters.

There's so many more details to share, and you can read all about it in our very lengthy release notes. I wont post links at first to avoid the post getting auto modded. Link to discord and release notes will be in comments.

AC mod gods pls let this post stand. I know server adverts belong on Fridays, but this will be my one and only advert here, and the server launches tomorrow so I wanted to give an early heads up.

UPDATE: We had an amazing opening day. 111 accounts created, and every one enforced as a unique IP, so those are all distinct people. Over 1200 PK Kills! Over 100 arena events! The population was between 45-57 all day, which doesnt sound like a lot, but it felt very alive as we all got our noob fighting fun in. Come join us!

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u/SharinsClassicPvP — 4 days ago

20% off sale on my Asheron's Call Etsy store!

Hey everyone!

I don't usually advertise but since I'm holding a month long sale for July, I figured might as well.

That's right, the entire month of July, everything is 20% off. All items are made to order so don't worry about the inventory numbers. If I run low on materials, I will order more. All orders will be made so don't rush, you have a month.

https://nerdyforgeofyt.etsy.com

u/Nerdy-Forge — 5 days ago

End of Retail sucks

I know this is a hot take but Dark Majesty is way better than how the game ended up. I hate the town network shrinking the world. I hate that you blast through the first 50 levels at warp speed through the newbie hub. I hate the reworked loot showering you with pyreals even at a very low level. I hate that the damned newbie academy gives you a weapon you won't replace for a good long while.

I want to earn it all the hard way. It's much more satisfying.

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u/SacrificialGoat — 6 days ago

I tried to log into 2 characters from the same account and server on two computers, and got auto-booted for a "Code of Conduct Violation." How come?

This was back in high school in the early 2000s when the official servers were still alive.

One character was logged into on the downstairs family computer, and when I logged into another character on the same account and server on the upstairs computer, the downstairs character got logged out due to a "code of conduct violation."

Why didn't AC servers allow logging into two characters on the same account and server?

And on the resurrection servers today, is that still not allowed? I haven't played AC since summer 2004.

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u/DunDonese — 6 days ago

AC2 Emulator Question, for those that have played or attempted to play on it.

Some of those that were on their today will probably recognize who this is. I was in the AC2 Discord earlier today and I was on there back in 2024 as well.

I have never actually managed to log into the server. Every other emulated project I have ever attempted to play, I can get working fine on my setup. Are they all ready to go out of the box? Absolutely not. I've beat my head on the wall for hours with several different ones.

AC2 however, has bested me more than once now. The guides posted there are outdated and jumbled. Part of it comes in Youtube form, the rest of its placed in certain Discord channels. That said, after I get it all gathered up. Install it, create the shortcut, point the shortcut to the proper locations, it never connects.

It hits the loading screen, receives 2 packets and then sits there sending outbound packets with no response, until it times out and disconnects me from the server. I can ping the server through CMD and PS.

I have tried... in no particular order.

Software firewalls, on/off. Hardware firewalls, on/off. With and without port forwarding. With and without a VPN.

And probably a few other things that I have completely forgotten at this point.

So, how many of you out there connected without issue with the standard setup instructions? Did any of you have something outside of the normal troubleshooting that was required to get in? And lastly did any of you just get up completely?

Thanks for anything you can share.


EDIT - Look for my final take on this in the comments.

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u/Molly_Matters — 9 days ago

Survey for AC card designs - Would love your feedback!

Hello all, I'm currently in the final stages of design of skill cards for my Asheron's Call tabletop RPG that uses modified D&D 5th edition rules. I'm torn on a major design point on the specialization cards and looking to get help from anyone interested in providing their feedback on which design they prefer.

#1 has a crystal "Lifestone" banner

#2 is a cleaner golden hex banner

My original design was the golden hex banner which fits the color scheme, but I also really like the AC aesthetic of the blue crystal though it does clash a bit. What do y'all think? Prefer #1 or #2? Would love to get any feedback before I make a final decision and take these to the printer.

u/XaojinSasa — 12 days ago

ACEForge Introduces GearForge

https://preview.redd.it/qr1h9xo2139h1.png?width=1672&format=png&auto=webp&s=20238cfd6a72c39e92d8341f32671d4e631fc316

We have added a new tool to the ACEForge arsenal! GearForge is a useful, bulk editing tool for custom Armor and Weapons.

PATCH NOTES v0.3.122

GEARFORGE

  • You can select from currently existing armor/weapons
    • Every item has its Icon showing so you know exactly what you are picking
  • Once you select the armor set you want to use for your base custom set, simply "Generate" and quickly edit the values for each item.
  • Once you have edited each item, you click +Save and you have a full set of custom gear, in half the time it would've taken to edit sets before

https://preview.redd.it/bogbtihny29h1.png?width=1319&format=png&auto=webp&s=c849907f0a68cc08b21d8a6c343def52e3339b2e

https://preview.redd.it/9id8pphpy29h1.png?width=1321&format=png&auto=webp&s=3fd7f469304ef90670d76a6b652e4dc9ef66016d

WEENIEFORGE

  • Recipe cookbook now imports all comments correctly
  • WeenieForge emotes import and parse Motions and CastSpell properties correctly
  • Added scroll bar to properties tabs
  • Reorganized YAML Script setup
  • Increased YAML Script box
  • Fixed how Importing SQL files with InqNumFellow is built in YAML/Editor

QUESTFORGE

  • In QuestForge, the Live Preview is now resizable in height
  • QuestForge AI was disabled and only giving default dialogue, it now takes into consideration NPC Personality to create the dialogue
    • Side effect: Longer load times when generating files

LOREFORGE

  • LoreForge should no longer call to Cloud API, only Local LLM

MISC

  • Removed SQL -> JSON converter temporarily while working out kinks in formatting
  • Visual adjustments for ease of reading/accessibility
  • Updated Update Available pop-up when new versions are available
  • Ollama local install should no longer say "Opening Installer"
  • Refined visuals

JOIN THE DISCORD

DOWNLOAD ACEForge v0.3.122 Beta

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u/ACEForgeCreator — 13 days ago