r/AsheronsCall

AC1999 has been the best nostalgia kick in years

The pre-Dark Majesty experience is a brutal yet rewarding world to start out in. I’ve died numerous times to level 3-5 mobs. Every kill has loot that is a potential upgrade for you. Learning spells is valuable as there are no buff bots and level 1-2 spells are actually a huge boon at low levels. I think the highest level person I’ve seen is 18. Today I ran into 3 other people in Holtburg at the same and it felt like a blast from the past just chatting and assessing each other. I’m only level 5 after about 3 hours and I feel more accomplished than hitting 50 on any other emulator I’ve played on. Give it a try!

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u/Still_Attitude_2226 — 10 days ago

Frostecho - Controller support

Hi all,

Just showing off a bit of the state of the AC Client i've been working on called Frostecho. Built in Rust and Vulkan. Currently working in Linux (Cachyos), Windows 11 and SteamOS/Steamdeck. Runs at a pretty locked 144fps on the home pc. Extended visual range.

  • Combat fully working.
  • Tinkering fully working.
  • Crafting fully working.
  • Fellowships working.
  • All panels implemented.
  • Controller support for all panels, movement and combat.
  • Improved Options and Spellbook panels.
  • Emotes, Spells, Spellbar tabs, Other actions are now all mappable onto the controller.

Still a boat load of visual bugs like examine panels going behind other things etc, but it's in a very usable state right now.

Will be having plugin support at some point in the future, decal isn't going to work, but i'm looking at a way to make it possible to port stuff across, or we can add stuff into the client itself. Was thinking of putting tank in the client and then servers would have an extension that says whether those sort of automations is allowed or not.

Controller support has been my focus the past few weeks. It's largely based on my observations of WoW forever and past experience of FFXIV, it's working amazingly well.

Before anyone asks, no the sourcecode isn't available at this point, though I'm keen to do it. The legal grey area of it has me rather scared at this point. Hell, I'm not sure if anyone is even interested in trying the client in general.

Anyway, thought I'd share.

EDIT: I guess this is the official obligatory "I built an AC Client" post. Forgot I hadn't mentioned it here yet, just excited to show the controller working.

youtu.be
u/Ulgrim — 8 days ago

Introducing Unity

Every week the Asheron's Call community is becoming more and more segregated.

Unity is a multi-layer group projected aimed at bridging the gaps between a bunch of small communities. Unity is a simple Decal plugin that enables players to communicate on any server or anywhere in the world through a web app. You no longer need to be in game, or on the same server to talk to your friends. All messages are fully encrypted.

To learn more about Unity, please see its website. https://acunity.app/

https://preview.redd.it/yhf9pmye94uh1.png?width=1080&format=png&auto=webp&s=bd94b17f0a4762861f273535d32eb3714d90c2e9

https://preview.redd.it/cif9xobg94uh1.png?width=405&format=png&auto=webp&s=d72a067270f3a51b5cc21b82b09d5466378b6a98

https://preview.redd.it/411kxc0h94uh1.png?width=403&format=png&auto=webp&s=d427ddd95bb29f488a2300b46faad73a53fb1025

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u/Cheese_Sleeze — 8 days ago

[DreamWeave] Launch TODAY @ 8PM EST!

Hey folks. For the past several weeks we've posted about one piece of AC: Dreamweave at a time. We made mules obsolete. Then trade bots. Then alts. We built dynamic dungeon content that never exist the same way twice (Threads), took them multiplayer, and opened an entire custom island (Drift Marae Lassel).

5 weeks pre-Alpha. 5 weeks Alpha. 5 weeks Beta. Today all of it goes live together.

Dreamweave launches TONIGHT at 8 PM Eastern. Fresh characters, a fresh economy, everyone starting from the same line. No impending wipe. This is it!

Here's everything you're logging into.


The Mule (and why you'll never roll one again)

Type /mule anywhere and a personal vault vendor appears. Sell your gear into it, buy it back out whenever you want it, from any character on your account. Pyreals are banked account-wide. Your storage alt is retired. Share access with friends.

The Market

A player trade market that works in game and in your browser. List from your vault, browse from your phone at work, buy and have it delivered. https://market.acdreamweave.com

Class Abilities

Eight classes, each with its own trainer and a three-tier tree of real mechanical abilities: Archer, Rogue, Vanguard, Berserker, Archmage, Void/Summon, Blood Mage and Spellsword.

You are not locked in to a class - choose what you want from any trainer. Abilities have affinities: their power scales off the retail skills you've actually trained, so your build feeds your class instead of replacing it. Plan yours in the browser before you spend a point: https://wiki.acdreamweave.com/planner/

Custom Crafting

A whole layer of crafting retail never had:

  • Equipment mods - 49 of them, in eight class-themed families.
  • Weapon mods - special modifiers in three quality tiers, up to four on a single weapon.
  • New salvage and hammers that reforge, reroll and reshape what you already own.
  • Marketplace stations for workmanship reforging, arcane alignment, spell tutoring, brewing, weaving and salvaging.

And these aren't invisible stat bumps. Exceptional crafts visibly change the item - yes, your craft can put particle effects on your wielded weapon. Try it before you spend a bag of salvage: https://wiki.acdreamweave.com/crafting/

Custom Content

This is the part that surprises people. Dreamweave isn't a few new vendors bolted onto retail.

  • >50 handcrafted quests, plus repeatable bounties, a treasure hunt and side questlines on top.
  • Nearly 30 custom dungeons and instances - the Unbidden Doors, the Drift Network and its halls, the mining bays of Assay Row, and more.
  • 2,500+ new objects - creatures, NPCs, weapons, armor, tools and rewards.
  • A whole new island: Drift Marae Lassel. Five towns, five lifestones, a 12-quest story arc, a six-depth dungeon ladder and eight new weapons, on a Marae Lassel you only think you know.

And it spans the entire journey. New content starts around level 10 and climbs all the way to level 375 and beyond. There's no hard level cap here. Post-retail power isn't a myth on Dreamweave. It's a destination with content built to meet you there.

Threads - Solo and Group

Use a Thread Gem and one of 24 retail dungeons is emptied out and rebuilt from scratch, with a roster drawn to your gem's level and a boss at the end. Same halls you remember, a different fight every run.

  • Solo, or bring a fellowship of up to 20. The dungeon scales to your party - more monsters, tougher fights, bigger rewards.
  • Loot is split fairly. Drops go into personal caches dealt out per member, so nobody races for a corpse.
  • Gems run all the way to level 375, with a custom high-level bestiary built for the top of the ladder.
  • Daily surveys reward you for showing up.

PvP Arena

Ranked 1v1, 2v2 and free-for-all matches, each with its own ladder. Arena fights strip out the PvE extras like class abilities and weapon mods, so it comes down to your character, your gear and your hands. Every character can also keep a separate PK build with /facet pk.

Mechanical Improvements

The small things that add up to a game that respects your time:

  • Facets - swappable builds on one character. Same soul, different shape.
  • /fship fellowship commands - create, join and fill a group in one line, with optional leech protection.
  • Character Sheets - /charsheet gives you a live web page for your character to share anywhere.
  • Custom augmentations that keep going past retail's limits.
  • Patches shipped daily. Bugs and suggestions from the Discord are regularly fixed, tested and live the next day.

Why it all fits together

Every one of these systems feeds the others.

You level through custom quests and dungeons built for every stage, not just the retail grind. You keep climbing past 275 into power retail never offered. And when you get there, the game doesn't run out: Threads keep throwing new fights at you, crafting keeps giving you something to chase, class abilities keep growing with your build, and the arena is waiting when you want to test it against other players.

It's a leveling experience you can't get anywhere else, and an endgame that stays alive.


Guiding Principles

  • The Retail AC xp curve is gold and retained/extended.
  • RNG & Crafted loot should outperform Quest rewards in the vast majority of cases.
  • Retail AC content is preserved, with DreamWeave as an exciting new layer on top.
  • An end-game loop needs to scale organically to stay interesting
  • Active play should be rewarded notably more than UCM (though UCM is allowed)
  • Player choice is king. No class-locking. No required abilities/gear. You choose every detail of your build for better or worse.

Keep your main. Try us on the side.

We're not asking anyone to walk away from the server they call home. Keep your main right where it is. Roll a Dreamweave character tonight, give it a few evenings, and see how it feels.

We think the quality of life will win you over. We think the rest of it might, too.


AI Disclaimer

As a software professional for >20 years, LLMs are a part of my standard tooling and were used in the creation of this server. Also I'm terrible at visual art so I have an occasional image generated using AI. My work is open source and available for any other server to adopt.

Low-effort slop is low-effort slop, regardless of whether an LLM is used. This server is the result of months of dedication by myself, 2 other admins, and >100 unique players through contributing to the Alpha & Beta testing effort. Despite being in Beta, we've grown to a top-10 AC server and continue to grow. Give DreamWeave a try and see how high-effort and thoughtful this slop truly is.


Come play - tonight, 8 PM Eastern

The team reads everything. If you run into friction or have a great idea, say so - there's a decent chance it's different by the weekend.

See you in Dereth.

u/AC-DreamWeave — 13 days ago

Aetherium Is LIVE… And Players Are Writing Love Songs About Chosen One

Apparently we’ve reached the point where Aetherium players are making love songs about Chosen One (me)

But this is actually the part I’m happiest about

REAL players are in there every day
movement feels smooth
combat feels closer and closer to retail
people are finding bugs constantly
and fixes are getting turned around fast

not a tech demo
not “coming soon”

people are actually playing it, breaking it, testing it, fighting, dying, complaining, and apparently singing about me now too

Aetherium is live
aetherium.ac

Edit:

AI disclosure: Yes, AI helps with Aetherium. Research, debugging, second opinions, repetitive work, and occasionally listening to me when Willow is mad because she didn’t get a treat.
AI isn’t the coder. It’s a tool.
If AI could actually build all of this by itself, I’d be at the beach instead of arguing with 25-year-old packet formats.

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u/GamesNotDeadlol — 13 days ago

New Server

Anyone interested in testing a new server? Get your chance to throw some serious input into something new!

Let me know please!

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u/tboharr — 13 days ago

Question on different ACE servers…

Do Dark Majesty servers have a specific content cutoff point? Is it like only expansion release, or does it include Aphus Lassel and other pre-ToD patches?

reddit.com
u/Philippine_Newt — 10 days ago