r/AsheronsCall

Making UI/Text bigger on Linux.

I just really need the UI to be twice as big, lol.

Apparently there's a dpi trick you can use on Windows, and I found the option in the wine configuration of Lutris, but it just resets once I close the window

reddit.com
u/TheParadoxigm — 3 days ago
▲ 12 r/AsheronsCall+1 crossposts

AC 2026 Status

Well a big hello to everyone! Love my fellow AC peeps. Just wanted to give a quick update for returning, new (yep!! there still are some), and people I know with whats my view of 2026 AC.

Where I was: ended Retail on WE with Umbra and co. had played TD as Nae' as well as several other servers under that name, DT as Yaksnot with Carlton and Will ect. Under Marty when the EMU's first came out, then Scribble with his first few servers, finally ended up under Deus Ex on CE as Chaos. Started Leafdawn with Umbra years ago, played ILT for just short of a year, and now on Conquest. What a ride its been.

When i came back from a break I noticed that quiet a few people had left Leafdawn, but it had a core player base, with many other servers experiencing the same thing. I reached out to several server owners, and bigger guilds on quiet a few servers to see about getting all together on one server, as it would be (in my opinion) way more fun for everyone involved. After about a month and a half, i gave up. Everyone said the exact same thing, would love to have everyone come here, i will not switch.

The infinite servers are a breath a fresh air for AC. there are several now. the ones I am most familiar with are ILT and Conquest. ILT i played for awhile, but eventually got really bored with, which is nothing against the server and the devs there. after a bit it just got stale and (to me) boring. Coming back to AC I am now playing Conquest server its and its alot more my speed. Which is surprising, as they only let you have one active account out hunting. but it works with the added tink skills thrown on for free.

Not sure where AC emulators will go from here, I would imagine at some point we will be able to generate a pretty good rendition with improved graphics, while still being able to break for slides ect. that would be amazing. and I dont see alot of people who have played on the more infinite AC side of things going back, so it seems thats where alot of people will be going forward, kind of an AC 1.8v

In summery I think the community is tight enough where we can keep it going, and if people want to try something different, you can always try any of the countless variations of servers people have up now. Having dabbled, created, and helped with several different kinds, I would really encourage people to try the infinite AC kind of servers, and if you do holler at me any time on Conquest, I play as Caesar. But happy to answer any questions about AC, or any of the servers I am familiar with.

Happy Hunting!

Letterz

reddit.com
u/TheeLetterz — 5 days ago

Silly question, how do I turn on the exp per kill messages?

I remember it being a plug in thing, I just don't know which one.

I'm talking about the "You have gain X amount of experience" message after you kill something.

Edit

Found it: It was AC+

reddit.com
u/TheParadoxigm — 4 days ago

Infinite Leaftide - A 2026 Update (Real, Friday edition)

Discord: https://discord.gg/C5xWAbEhS

One of the longest running and most popular custom Asheron's Call servers has been recently expanding it's development team and scope in the last six months. Continuing on the path of running a truly Infinite Asheron's Call experience while also maintaining the core feel and excitement of our past, Infinite Leaftide wants to re-introduce itself to the community.

One

Like many custom servers we have a bonus for completion of quests that increases luminance/XP gains, custom augmentations, and custom everything.

New Server Host:

Probably the single biggest change to Infinite Leaftide was changing our host on February 22nd, 2026. Long gone are the days of ILT being an on again and off again lag soup. We are now completely stable using a much stronger and more efficient host and lag is a thing of the past.

Commitment to fairness:

Last year we also implemented vast tracking tools that allowed us to find and deal with an over abundance of cheaters and VPN abusers to keep the server as fair to all players as possible. This resulted in many bans or character stat roll backs to keep everyone honest and foster a better playing experience for the base. We'll continually do this as needed.

Fun Stuff:

  • Introduced another new tier of hunting grounds beyond VoD lovingly referred to as "T10"
  • A "Daily Quest" that allows you to gain +1 Attribute (even beyond 100 starting)
  • Increased Coin Rewards on the T8 Kill Tasks
  • Created low-level daily hunts for more active play options for newer players.
  • A whole new hub for newer players to be on boarded more smoothly and give them some starter gear.
  • Illuminated Jewlery quests to customize your jewelry.
  • Paragon Armor quests to improve your loot gen armor.
  • Reward Hubs for 2500, 5000, 7500 and 10,000 Quest Bonus.
  • Daily "Hide and Seek" event NPC, and often ran live events.
  • Split Arrow, so your missile attacks hit multiple enemies.

Really new and REALLY cool:

A whole monster capturing system. Any monster in the game can be whittled down and attempted to be captured. Once captured the essence of the monster can be used cosmetically ... or now, offensively.

That's right, the newest addition to ILT is the ability to use summons effectively and in a cool and unique way. Through bonding. What is Infinite Leaftide without more Infinite?

Once you capture ANY monster in the game and apply the essence to a summon it not ONLY takes on the look, appearance, weapon, strengths and weaknesses of that monster - it now LEVELS UP and gains stats just like your main does. Each level of bonding adds ratings that makes your new best friend not only YOURS but also makes them effective. Pairing it with Summoning Custom Augmentations and you'll actually have your own personalized best friend.

An 800+ level \"Bonded\" Pet - new stats - and you can use ANY monster in the game.

This is what it looks like, Bond level 822. This is Old Scratchy.

Charms:

Very new introduction to Infinite Leaftide but a super exciting addition is "charms". When you have a charm in your inventory you can toggle them off and on whenever you want. What these will do will WILDY vary and provide an impossible amount of customization going forward. Currently we have Charms for not requiring components to cast spells, and helping VTank use some of the unrecognized spells in the game.

An example of some Quality of Life charms.

A small sample of what come are things like Culling Strike, more Imbue Chance and even altering the way skills can work.

The future?

The development team is currently working on adding more Infinite to Infinite Leaftide while maintaining the balance of keeping the core feel of the game still Asheron's Call. Basically steering the game in the direction we believe it could have gone if it wasn't ended.

Plans to utilize the Charm system to bring back character identity to the server, re-vamping old favorite hunting areas as new and exciting (and dangerous) versions, a continuation to the Pet Bonding System, and updating some custom ILT quests to higher-level versions with better rewards.

Genuinely hope to see some new and returning players hop in and start relearning the best version of the best MMO of all time.

reddit.com
u/VirindiObserver — 7 days ago

Loving the "Eversong" Server!

Disclaimer: I'm not the server owner, or a developer by any means. Just a regular guy who loves AC. I've been having so much fun playing on Eversong, so I figured I'd share a few of the reasons why.

If there are any others out there who are looking to get back into the game, or simply looking for a change of pace, I'd definitely recommend giving it an honest try!

If you're new or returning to AC, here's a guide to getting started: https://emulator.ac/how-to-play/

To join Eversong, Add from ThwargLauncher, or you can add the server manually by IP:

And, you can meet up on Discord with any questions or for more info here: https://discord.gg/AEKYxAZHBU

1.) Custom Classes

This is definitely the biggest draw to the server in my opinion.

There are 33 different classes/character archetypes that you can freely switch between. Each class provides bonuses to certain skills, as well as unique mechanics that change how they operate. It layers on top of the existing AC attribute & skill system that you know and love. Here's a spreadsheet, for more info: Eversong Classes

My favorite part about the classes is that, unlike way back in the early days of AC when you were sort of "stuck" with whatever you picked during character creation (and often had to re-roll after starting to realize how badly you screwed up!) it is really easy to swap them around on Eversong, and each one plays and "feels" totally different and fresh. You can buy attribute & skill re-distribution gems quickly and easily, and changing your class is as easy as "/class remove" and "/class {NEW}".

I've been playing for ~4 weeks, and have been:

  • A Wizard that shoots double war spells that splash to additional targets.
  • A Marksman that rapid-fires arrows and kills things before they even reach me.
  • A Necromancer that raises Zombies and Ghosts from the corpses of fallen monsters.
  • A Rogue that double-strikes (well, quadruple-strikes with the rynthid dagger!) while proccing Sneak Attacks on each Crit.
  • A Grenadier that chucks alchemy phials that not only vuln multiple mobs at once, but explode in powerful ring spells for huge AOE dmg.
  • A Captain that summons an army of Royal Guards to do my bidding.
  • A Knight that taunts and tanks mobs while casting Imperil upon strike.
  • A Reaver that stacks up quick Bleeds on the enemy and then deals massive splash hits for AOE clearing.

And the cool part is, even with all of that, I've only tried out 1/3 of the available options!

2.) Multiple "Realms" / Difficulty Modes

I'll be honest. This one seemed like a bit of a turn off when I first read about it. Essentially, there are 5 versions of the world, each accessible via a portal in /mp (or via sets of Portal Gems that you buy as you go), with scaling levels of difficulty and reward. It seemed complicated, but, honestly, you get used to it really quick, and it has a number of benefits. Here are a few:

  • Like other servers, Eversong has "QB" (Quest Bonus) points. The more "things" you do (quests, tasks, interactions, achievements), the higher your QB points, and the more XP & Lum you earn on everything going forward. It's a cool way to incentivize (and provide a meaningful, incremental reward) to doing all the content that was otherwise trivial or meaningless by the end of AC. With 5 different game modes on Eversong, you can wrack up even more QB, faster, by doing content several times. It also massively extends the "shelf life" of the game if you're the completionist type.
  • It speeds up tedious farms. Aug Gems, for instance: huge multi-month/year time sink in retail. Here, you can run Bellas 5 times (once on each mode) each week. Stipends? 5 per week. Easy Attribute/Skill Resets at Asheron's Castle if you want to save some coins and do a complete template refresh? You get 5 "freebies"/"do-overs", instead of just 1.
  • Nightmare Mode actually makes things hard. Let's be honest, retail AC was pretty easy towards the end. I like the fact that, after the first 50 or so levels, the higher modes (Master, Nightmare) get difficult. You will die. And you'll have to adjust your strategy, farm up better gear, and invest in your character, to conquer it. It's rewarding when you can finally reliably hunt a Tier 8 area in Nightmare mode - especially when you start raking in all the sweet, sweet, Nightmare loot!

3.) Custom Content

Lots of servers have amazing custom content nowadays, and Eversong is no different. From the convenient /mp overhaul, to the end-game New Roulea town + hunting zone (where you can delve deep into an ice cave and slay a vicious Ice Dragon (after a few fellowship wipes on Nightmare mode, of course), or work your way through a Fire Elemental dungeon, for awesome rewards).

The custom content here has done a great job, in my opinion, of establishing a real "currency economy". There are multiple forms of currency, each with distinct purposes and bottlenecks. Eversong Coins, the server's custom token-based currency, is useful for SO many QOL things (like packs, Foolproof salvage, eternal dispel gem, attribute/skill re-distribution gems, etc.), but is also used as you Enlighten further, or as you buy custom Attribute & Skill Lum Augs (which, as you'd imagine, also require saving up Luminance, another key "currency" here). Even Legendary Keys are a currency of their own, often being traded to/for Eversong Coins and Luminance as people try to build better suits and weapon sets.

Plus, the Banking system and Auction House system make all this super simple, easy, and painless to manage.

4.) The People

Saving the best for last! And yes, I'm going to risk sounding even cornier than I probably already do by now. The people on Eversong make it all work! Really great folks, across both of the "main" 2 allegiances, as well as the server owner/operator/developer. There's something for all different types, and if you put yourself out there and ask, you'll no doubt find the right fit for what you're looking for!

A few other details about the Server

  • 2 active account limit (+1 in MP)
  • Custom luminance augs
  • Enlightenment overhaul and "endless" progression
  • Overhauled banking system and custom auction house
  • Custom currency, lockboxes, rewards, and QOL additions
  • Smarter summons (summoning pets follow you around!)
  • Attributes can be raised beyond 100 innate points, opening up some interesting build possibilities
  • Town invasion events
  • And more!!!

Thanks for reading, and hope to see you in Dereth!

reddit.com
u/Russ_AC — 6 days ago

Come join us on Sundering

We are a server that is true to the lore, look and feel of the Dereth you love and remember. We have kept the retail level cap along with the retail feel of the game.

We have custom content to help out new adventurers and bonus XP days to help any new comers level up and join in the great community we have created. There are daily and weekly organized community quests.

In addition we’ve added custom content to extend the high levels and end of game experience. All of which is consistent with the look, feel and lore of AC. We try to hit all the nostalgia notes, to make you feel like you are back playing the game for the first time again.

Lacandrillar has recently returned from its prison and is once again experimenting on the creatures of Dereth. Discover this troublesome Virindi’s evil plan and help put a stop to it. It’s lair though will not be easy to storm.

Come join us on Sundering.

reddit.com
u/ghostche — 6 days ago

Leafdawning - Sclavus are raiding towns and attacking the people of dereth!

The sclavus are hunting and poaching shreth. Adventurers of Dereth have tried to stop this, but this has caused a reaction and now the sclavus are attacking people and raiding towns. Kastore the Sorcerer has detected there is an unseen force with the sclavus. We must fight them off and figure out why the sclavus are killing shreth and attacking the people.

About Leafdawning Leafdawning was created to feel like stepping back into AC during its final retail era. No frills, no custom content, no major changes. Just the classic game, the way many of us remember it.

Key Features

  • No major changes, no custom content
    • The goal is authenticity.
  • Housing maintenance is OFF
    • (If housing ever fills up, this might change but players would get plenty of notice.)
  • Slightly increased rare drop rates
    • Nothing game‑breaking, just enough to help give a little boost.

Events & Community Fun

  • Leafdawning hosts events for most holidays and notable dates. Such as:
    • Trivia nights
    • Holiday / Special day events.
    • Continuous stories with encounters, raids, and more.
      • Learn more in Leafdawning's Discord at channel: Kastore's Chronicles
    • Other community‑driven surprises

Rewards are intentionally balanced, not over done: MMDs, XP, luminance, cosmetics, and occasional non‑major rares (think casino keys, infinite rations, etc).

Player Information

  • 3 Account Active Limit*
  • Botting (UCM, ACM) is allowed. All playstyles are welcomed, including but not limited to: No macros at all, "do it on your own", etc.

*3 Accounts is an "active limit". You may have additional accounts as long as they are not active (gaining XP, questing, etc). Additionally, you may also have an additional account on if it is mule, buff bot, trade bot, etc in places such as a town, marketplace, etc.

If you want:

A server that feels like end of retail AC

A friendly, active community

A place where players matter most

Events that add flavor without changing or breaking the game

…then Leafdawning is worth checking out.

reddit.com
u/leafdawning — 6 days ago