









Okay… the Dark Majesty Unreal experiment is starting to become an actual game
So this has progressed a little beyond adding grass and bush.
A lot has happened since the last update, and the whole “I wonder if I can recreate Dark Majesty in Unreal Engine” experiment is rapidly becoming something you can actually play.
The world has gotten a pretty big scenery pass. More trees, vegetation, environmental details and other little touches are filling Dereth out while I’m still trying to keep the original geography and that unmistakable AC feel.
But the bigger progress is underneath the visuals.
You can now actually fight things.
Melee combat is working. Spell casting is working. Creatures fight back. You can kill them, loot them, and continue on your merry way committing violence across a considerably more vegetated Dereth.
A bunch of other gameplay pieces are starting to come together too.
I’m still keeping the original characters, creatures, buildings, UI and general art direction for now. The point isn’t to make a generic Unreal MMO that happens to use AC’s world. I want you to look at it and immediately know where you are, while seeing what that same world can become with a modern engine underneath it.
There’s still a ridiculous amount left to do, plenty of rough edges, and optimization is very much a future-me problem judging by the VRAM warning currently yelling at me in half these screenshots.
But this started as a random experiment not very long ago.
Now I’m running around Dereth, casting spells, fighting creatures and looting corpses in Unreal Engine.
So… I guess I’m committed now.
For anyone following along or interested in the technical side:
Discord: https://discord.gg/QPCw85TQA