u/ADEbCBBbEG

Hot take: if you're giving players enough time to exhaustively go through every possible "world", you're running the game wrong

It works well for online "content games" but not in real life, where there should never be quite enough time to discuss everything, in order to keep the game tense and exciting. If there's time to go through everything, you might as well be doing a sudoku.

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u/ADEbCBBbEG — 2 days ago