r/BloodOnTheClocktower

Can u add duplicate roles in an Atheist game and should you?

Ran an atheist game few weeks ago and this thought came into my mind afterwards. since you can break the rules when an atheist is in play can you give 2 ppl the same role for example?

If you can idk if you should but thought I'd see if anyone has any insight on this ? Thx!

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u/RoughSubjectt — 7 hours ago

[Custom Script Need Feedback] Pierce the Truth v3.0

Hi everyone!

I’ve been working on a custom Blood on the Clocktower script called Pierce the Truth v3.0, and after a few playtests, I’d love to hear some feedback from more experienced storytellers, players and script builders.

The script is built around two main ideas:

First, the Demon and Minion types may (and most likely will) change during the game. Both Hatter and Pit-Hag can cause major shifts in the evil team’s setup, and different Demons or Minions can create very different game states. Because of this, the good team needs to keep re-evaluating the world and stay alert to what kind of evil team they might currently be facing.

Second, there is a strong Hermit + Drunk interaction. Since the Hermit has all Outsider abilities, they may also think they are a Townsfolk, like the Drunk. However, if a player starts arguing that they might be the Drunk, they may also risk being executed for being “mad” about being an Outsider, which can then trigger the Hatter. At the same time, drunk/poison logic is still one of the key ways for the good team to locate the Demon, so this creates a pretty challenging deduction space.

I’m especially interested in thoughts on:

  • whether the script feels balanced and playable;
  • whether the Outsider interactions are too confusing or still fun;
  • whether the evil team has too much flexibility;
  • whether any characters feel out of place;
  • and whether there are any changes you would personally make.

I’m still learning script design, so any advice, criticism, or suggestions would be really appreciated. I’d also be very happy to meet more BotC players and script creators here — I love seeing how different groups approach the game.

Thanks in advance!

u/Eagle_Ge — 7 hours ago

Philo choosing Hermit with Drunk on the Script

So my friend made a custom script with Philosopher, Hermit, Drunk, Moonchild and Klutz on the same script.

It breaks my brain trying to figure out how this resolves... And if anyone is the Philosopher they will choose Hermit for the lolz.

Logically, the Philospher can't be made to think they are the Drunk and would just gain the abilities of Klutz and Moonchild... and perhaps get a "bluff" for a townsfolk.

Or is it a zero sum situation where the Drunks ability takes precedence and they end up with no ability?

Help!

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u/Gold_Area5109 — 10 hours ago

What is your favorite part about playing Clocktower?

So I'm writing an essay about the many different dynamics that emerge from playing Clocktower, with scope ranging from a single interaction to an entire "career" of play.

A dynamic is what happens when two elements within a system interact. Many factors including mechanics, roles, the social mood, your familiarity with a person or simply personality can change dynamics drastically and often in interesting ways.

Some examples would be the "Huntsman-Damsel Dynamic" or the "New Player being nominated for the first time Dynamic", or the "Demon/Minion obfuscating who is who in final 3 Dynamic", or the "Night 1 Jokey Chatter Dynamic", or the "Dynamics of being invited to play in a local group"

The above examples won't be experienced the same way by everyone, but we've experienced some of them firsthand and our experience of that instance could be a moment we cherish, seek out again or want to give another person the opportunity to experience.

Clocktower is chalk-full of these, so I'm really curious which ones the community personally finds the most pleasing. Context-sensitive dynamics are also valid, as completely screwing over a close friend can be different than to a complete stranger.

so TL;DR

What is your favorite part about playing Clocktower?

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u/TheCumputer — 12 hours ago

Looking for players weekly Clocktower games! Wednesdays O' Clock!

Hey there everyone, my name is Blubber and I'm looking to start up a consistent online group where we can play each night on Wednesdays at 7 PM EST (12 AM GMT), starting May 27th. Currently, it's just a small group of friends who struggle to get games going without to how hectic everyone's schedule is, and having some new blood that can hopefully play consistently would be nice. My preferred player count is 9 players maximum, as I feel bigger games make it difficult to keep track of what's going on, and makes everyone feel chummier with each other when you can consistently recognize your neighbors, though this may increase with time.

Currently, I'm the only consistent Storyteller, and we'll mainly play some of the more basic scripts or custom scripts if I decide to design some at some point. My main priority will be to ensure a friendly and welcoming environment. Those who are new will be taught the rules and helped out as needed. We play using a Discord bot as well as the unofficial Virtual Town Square website. https://clocktower.online

If you're interested in getting your Clocktower fix like I have, please reach out! You should add me on discord (Blubber Nibble) and message me there since I very rarely open Reddit.

All I ask is that you can consistently make it each week relatively on time, or mention if something has come up, just like you would for any D&D night. Communication is very important and I want not only play the game with you guys, but to actually make some new friends where everyone actually enjoys each other's presence instead of a social formality like a public discord server. Hope to hear from you guys soon.

u/BlubberNibble0 — 8 hours ago

Idea for a bootlegger script (not the actual script)

the bootlegger rule would be “each night, players that learn a number instead learn the current night number, if it would be feasible. if a player has their ability, the game shifts to make that number true” there would be a lot of number roles, obviously. I dont think there are any evil number roles, so it might be slightly good-sided, but there could also be some evil assistance with things like empath or similar. Players affected by the changes (e.g. being juggled into a different character) learn that they are affected, even if they dont learn the change

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u/Unlucky_Equipment628 — 8 hours ago

Quick questions for Trouble Brewing.

  1. If a Recluse is between two evil players, can the Chef's number be "1"?

  2. If Recluse dies by execution, can Scarlet Woman be an additional Imp?

  3. If Imp kills himself, can Recluse be the next Imp?

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u/StevenJang_ — 14 hours ago

Can you tell a droisoned player / the Drunk specifically / the Marionette "A Widow is in play" if there is, in fact, no Widow in play?

What the title says. I think just a droisoned player is illegal, but for the Drunk and the Marionette getting a Widow ping could be part of their ability of "thinking you are a good TF". So is there a ruling on this?

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u/I37Cs — 20 hours ago

Atheist game with Minion?

So I would like to run an atheist game and put the lunatic in, but how could I make that work as there can't be any evil players?

Could I add a marionette and tell the 'demon' that they can choose which one is the minion?

But that would only work in small games.

Is there any other way to pull this off?

I know if I used a drunk atheist this wouldn't be an issue so it's always an option.

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u/Krork-Korps_of_Krieg — 22 hours ago

Advice for find a storyteller for a game of newbies?

Hello!

I discovered Blood on the Clocktower through the No Rolls Barred series on YouTube several months ago, but I’ve never played it even though I’ve watched dozens of hours of others playing. There is a board games group close(ish) to me that plays it weekly, but I haven’t found the courage or the time to go yet.

I have my 30th birthday coming up soon, and I have thought about arranging a game with my friends, who have also never played it before, before my party.

Is paying to “hire” a storyteller a thing? I have Googled “professional Blood on the Clocktower Storyteller” without much luck.

Apologies if I have used the wrong tag!

EDIT: The title was meant to be “Advice for finding a storyteller for a game of newbies?”. Please forgive my lack of literacy skills

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u/Far-Conference-8484 — 1 day ago

What happens if the pit hag turns themself into a leviathan

So what happens if you play a leviathan only script and the pit hag choose to turn themself into the leviathan?

The leviathan can't kill but if the pit hag turns smo into a demon the kill is arbitrary. Does that mean there are no deaths and there are two leviathans now or is the GM still going to kill the old leviathan even tho no one can die in the night?

My native language isn't English so I might just not know the exact meaning of arbitrary.

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u/marshmellokie — 24 hours ago

Oops! All Amnesiacs...

Made this just for fun

HOW TO PLAY

Every character is treated as an Amnesiac!

The gimmick: Every character is treated as an Amnesiac. ST picks from the pool on the fly, builds a real (7221 normal) script, and the players have to figure out what their character is. Nobody knows anything. Pure chaos. It's been an absolute blast with my group.

  • The "Oops! All Amnesiacs" idea isn't mine - it's been floating around the BOTC community for a while. I just made a pretty page for it. The idea is even b4 Tor out)
u/Training_Act_215 — 1 day ago

Heretic Script (Feedback Appreciated)

It does have 14 townsfolk, but I feel like all interactions are important. I'm mainly interested in which character you think should be removed (or maybe it's fine to keep all 14?), and if there are any bad interactions I've missed. Below are my justifications for each townsfolk's inclusion.

The Wraith will see a good balance of non-waking players, and will have to attempt to figure out during the day which ones should be killed (Savant, Choirboy, Slayer, Fisherman) and which should not (Ravenkeeper, Farmer, Mutant, Damsel). Philosopher, Huntsman, and Nightwatchman waiting to use their ability also provides some ambiguity to the Wraith, but all of them are safe to kill.

General has 2 reasons to learn that evil starts winning - Heretic and Legion, and will try to distinguish between the two, while also keeping the Heretic hidden. In addition, in a Heretic-Legion game, the General will learn good night 1, so there is some interesting worldbuilding to do for both teams if General's info comes out.

Preacher has a cat-and-mouse game with Xaan and Wraith, trying to save the good team from poisoning and spying. Preacher also encourages the Goblin to stay hidden, but, if they believe Heretic is in play, they might not want to preach the Goblin, which is also an interesting dynamic. Finally, a droisoned Preacher may be told they have preached a Legion, which creates Legion paranoia.

King, Dreamer, Undertaker, Ravenkeeper, and Savant are the info-heavy roles for the good team to figure out if it's a Heretic game or not (as blindly betting on final 3 Heretic claims isn't fun). However, if they do see a Heretic, they will most likely need to lie about it to avoid losing.

Philosopher has an interesting Heretic interaction, where if they pick Heretic, while they are alive, there is 1 Heretic in play (which they now have to hide, but know for certain), and if they die, whether Heretic is in play or not is reversed (if there was 1, there are now 2 -> normal win conditions, if there was 0, there's now 1), which complicates the situation for the good team. In addition, Philosopher can choose an info role, helping a low-info town.

Nightwatchman is a Xaan-detector, as a Nightwatchman ping not going out means it was likely a Xaan night, which confirm the Outsider count, but the Nightwatchman needs to be trusted through other means if they do use their ping this way. Legion can also deny the ping bluffing a Xaan night.

Farmer adds a potential to diffuse a Heretic. Fisherman works interestingly with Heretic, as they can try to deduce whether their advice is helping good or evil, and infer if Heretic is in play or not. Together these two also add non-waking players for the Wraith, one of which is a good kill, and one isn't. Adding to the same balance of non-wakers is Slayer, which is also really fun with Legion (almost a guaranteed kill) but doesn't hard-confirm it due to Scarlet Woman being on the script.

u/I37Cs — 1 day ago

Favorite Lleech script?

would love to get a solid Leech game in before the group I play with in person disbands (we're losing our meet up space).

Haven't found a script I love yet though.

Any suggestions?

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u/Blakimusmaximus — 23 hours ago

How would you have handled this artist question ? (first artist game for everyone, ST included)

The other day I storytold games with the artist for the first time, and this situation came up :

At the start of the 1st day player X is a baron and publicly said that Y player is definitely good (this was a bluff, as it was a 5 player game so I didn't give the demon/minon info, and this was around the start of the game (nobody left for private discussions yet), so there's no way X could know). The artist later asked me if X lied. I wasn't sure what to answer as Y is indeed good, but X did bluff as they had no idea at the time, so I could consider it a lie.

I didn't want to explain the difference to clarify, as that would give too much information away, so in the end I ended up proposing to answer the following reformulation "is Y player good ?" without explaining why I chose that reformulation. What would you have done ?

An important note is that everyone at the game was a beginner (just a few games played in total, and this was the first game with artist) so answering with a "I don't know" would have caused more confusion than really helped for a first artist game I think. Also I think the player had the question I proposed in mind originally but just formulated it differently accidentally (though I am not 100% sure) so answering with "yes (X lied)" would have caused a confusing/frustrating situation for players I think.

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u/VictorLune — 1 day ago

Demon concept

I have an idea for a homebrew demon, but I'm not quite sure how I would write up its power. I wanted to get some help working it out.

The idea is a demon which allows the evil team to pass notes to each other at night. Something like:

Each night (except the first), choose a player, they die. All players know that [this demon] is in play. All players pass the storyteller a note at night to be delivered to another player. Notes from good players may not be delivered.

The idea being that I don't want the act of passing a note to give away clues about the evil team (paper wrustling, pencils scratching), so it seems like I have to open it up to everyone to write notes to each other. Then we have to make notes between good players unreliable so that it's easier for evil to bluff as good characters. "Did you get my message? No? Guess the storyteller discarded it."

I think the main idea behind this is it guarantees evil can discretely communicate and coordinate, even if they can't meet privately during the day, at the cost of announcing the demon type to the good team.

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u/dodgyhashbrown — 1 day ago

Meta: how do you handle your "tell" when you play with your usual group?

I am told I tend to play a certain way when I am evil vs good. Or I have a "tell".

How to fix that? I found others just act suspiciously all the time but I don't think I can pull that off.

I find it easier to play with others I don't know because my group basically almost knows my alignment bases on my "tell".

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u/subtle_as_a_hammer — 1 day ago