
r/BloodOnTheClocktower

I know Sentinel gets a lot of hate, but I think it deserves even more.
Preventing Dead From Speaking on Final Day
If I wanted to stay silent I would have played Werewolf.
At this point it's usually one good and two evil, so the ST is just silencing every good player and letting evil gaslight the remaining.
And I won't be putting up with it anymore. If you don't have the fabled on your game that lets you ask for silence then telling anyone they're not allowed to speak is breaking the rules of the game.
And no "the first minute is for the dead, then the next two is only living players" is not an acceptable compromise.
Ogre and balance issues in TB-like scripts ?
Hi there,
Considering the ogre can be evil about 1/3 of the time and that the ST has almost no leeway to towards rebalancing the game in this script, doesn't that unbalance the game towards evil in those games where they steal 1 good person from the enemy team ?
Can having at the end -1 good ghost vote / +1 evil ghost vote be the difference winning and losing ?
I can understand why the Butler doesn't get a lot of love, but TB is balanced with this 100% good team character in mind. Replacing it with a 66% good /33% evil character feels that it would unbalance those 33% games.
Ogre interactions are super fun, but I wonder if the character is really fit in a TB-like script.
What's your take on this ?
Demon's bluff related townsfolk
I'm thinking of a character who messes/knows the demons bluffs.
Im not sure on the theming, so for now lets make them a tailor.
Tailor (townsfolk)
On the first night, choose 4 good characters. Any not in play are the Demon bluffs.
“I recognize that fabric, those slivers of silk. You’re wearing one of my pieces! Now, isn’t that interesting? It doesn’t seem to fit you at all.”
The tailor chooses 4 good characters, and the ones not in play are the demons's bluffs. That means the demon can have from 0 to 4 bluffs, but the tailor would be able to know who to suspect.
Example: Maria is thr tailor, Enzo is the Imp. Maria wakes before enzo, and chooses the mayor, the drunk, the ravenskeeper and the empath. Laura is the drunk and Pedro is the Empath, while the mayor and the ravenskeeper are not in play. Enzo wakes and learns that his bluffs are the Mayor and the ravenskeeper.
What do you guys think of the concept? I was also thinking of maybe a "missing-person's search and rescue officer" or something as the theme. But im not sure lol.
Mutant mad as evil: do you allow?
As written, the Mutant is not mad as an Outsider if they claim a Minion or Demon. But the intent of mutant is to (double) claim a Townsfolk and spread misinfo, as the Drunk equivalent of S & V. It is a loophole but I don’t think Mutant should get away with this, because its just “this is the Mutant, ignore them”. (Repost because typo in title)
Poisoned/drunk snakecharmer
Sure this is in another post but cant see it here or on wiki.
Poisoned snake charmer, are you allowed to tell them theyre the demon? Obviously they cant become it but you can pretend their ability worked right?
Mutant madness unbreaking?
A lot of STs will rule that a Mutant breaking madness on D1 can be punished at any point later in the game.
What do you think of walking it back on later days? Like, if I'm the Mutant and claim it D1, but then D3 I say something like "the Cerenovus made me say it" or "I was trying to bait a Fang Gu" or "I was just trolling you"? Would you count that as no longer mad?
I hate "Minion at best"
What's everyone's opinion on people claiming "Minion at best" when it comes to finding executions.
I absolutely hate it. People say "oh they're a minion at best so don't bother executing them" and I never understand the logic behind it because yes we want to kill the demon, but we shouldn't be leaving an evil player alive who can sway a vote, poison, pithag, etc.
Yes they're very unlikely to be the demon and they are a minion at best, but if we don't get rid of minions early in the game, then we will end up with a final 5 with like potentially 3 evils alive and it'll be over for us. Surely the best thing to do is get rid of the minion now, stop their power and limit their voting.
I always find it so frustrating when people use that as a valid reason to not be executed and get more frustrated when it actually works!
Does anyone find find this irritating and illogical to keep an evil player in because they're "Minion at best"?
BLAVENSWOOD ROUGH
Hello, Ravenswood bluff.
After many, many, many redrafts, multiple run-thoughs, and play tests... the final draft of my script is complete!
This is Blavenswood Rough.
This is an advanced level script, with themes of betrayal, bluff catching and dramatic abilities.
Each game we ran felt very different. The town is very powerful, but not immediately game solving. Similarly evil is also very powerful, and will be rewarded for creativity and sneaky world building. But bluffs can be caught out, so be prepared to pivot.
By far the most loved character by my friends is the astronaut, 4 people making eye contact in the night is very gaggy, and makes for a fun morning the next day.
If you have any questions, or have spotted something I've missed, please let me know.
Also, if you ever run this script and find the time, please let me know!
FAQs
Yes the role of the Veritous is to bluff to your demon! Pretend to be another minion and bail of they're flying to close to the sun.
Each character is named after someone I play with IRL so that's why the names are like that.
The Damned might be playing for the wrong team if poisoned or learnt false info on the first night.
Just got the complete game and expansions.
I’m so excited. This might be crazy but I’ve only played once and I decided to buy the full game because I want to start hosting game nights. A friend has already volunteered to switch off narrating.
I need your advice! I’ve watched a handful of games on YouTube and I’m familiar with social deduction games on the whole, but it’s a bit overwhelming on the amount of roles we are working with here. Are their games on YouTube you recommend I watch? How about guides or advice you’ve seen that you loved?
Basically any BOTC content you’ve seen that’s blown your mind and helped shape your games in the positive I would like to see.
Just looking for some feedback on my Custom Script.
Cheating Butler - What to do?
Okay so slightly misleading title but I had an odd situation and wanted to get some feedback on it.
Was running trouble brewing and a less strong player ended up pulling butler. I hand out roles in a separate room so players have a chance to ask questions and I can make sure they understand their role.
I emphasized strongly to this player that it is a self-policed role and that i can't do anything to enforce or confirm their role. They indicated understanding.
During day two, they began claiming butler, and town decided to "test" it by pressuring the butler to vote without their master- i later discovered that the other players believed that I would announce that the vote didnt count, and therefore confirm the butler.
I ran the vote and obviously still counted the butler's illegal vote, and it sent everyone into confusion. Here's my problem- if I clarify the ruling, isnt that just as good as confirming the butler in their role? (I did end up confirming the next day, but I want to know if anyone else would have played things differently.)
So what would you do in this situation?
How to stop players from executing for any lie?
I have a group with a lot of newer players who really like to execute for any lie, for example after the savant juggled for juggler cover they killed her.
before the game I emphasized that there are reasons for good players to lie and that people will juggle just to cover the real juggler, and they still got like 3/4 of the town on her for just that reason.
edit: would it be a bad solution to, when the nomination is happening, say something like "hey everyone if you believe this person is evil your welcome to execute them, but claiming juggler to protect the real juggler is extremely common and not inherently suspicious"
What are you bluffing?
I’ve a lot of watched games (stream and spectating in the app) where the ST will ask the evil team, “what are you bluffing”.
I don’t have any issues with the question itself. My issue is consistency in asking. Take the base scripts for example. I’ve seen many STs ask the question only when there’s a ravenkeeper, undertaker,dreamer or chambermaid in play. I played a lot of games a while ago and realised my ST would only ask if a role that could check a bluff was in play and depending on the script I could tell (for the most part) if a particular role was in the bag from the ST and not from player gameplay alone. While I still used this to my advantage I felt like I got extra info from the ST. As I mostly ST these days I understand it’s hard for one person to try and follow the evil team around and gauge what they’re bluffing but I tend to ask what evils are bluffing regardless of what’s in the bag.
In the grand scheme of things, you’re not gonna win a game coz you’re pretty confident there’s a chambermaid in the bag coz the ST asked what you’re bluffing and they only really do that in BMR games when they put in a CM, but I think if someone’s doing a really good job at hiding their role and the ST isn’t asking this question regardless of the bag then you’re kinda diminishing their work a little.
Anyway just wanted to know other people’s thoughts on this because I’m curious.
What are some of the biggest mistakes new players make?
I'm going to be playing for my first time on Thursday with some buddies of mine and I'm looking out for any common mistakes new players tend to make so I can avoid them.
They can either be ones that actively break the game or ones that are just tips to keep the game fun for a new player!
Hot take: if you're giving players enough time to exhaustively go through every possible "world", you're running the game wrong
It works well for online "content games" but not in real life, where there should never be quite enough time to discuss everything, in order to keep the game tense and exciting. If there's time to go through everything, you might as well be doing a sudoku.
A (very unofficial) poll of mine voted BotC as the best social deduction game of all time
Struggling with giving Savant information
Hi there I have ran a couple games as ST but am absolutely terrified of giving info to roles that require me to create information, High Priestess, Fisherman.
I have watched some online games of the professional ST's and they create these complex webs of truths and lies that both seem reasonable but powerful. But my brain cannot figure that out at least not in a reasonable timeframe. (Other than about an hour later in the shower do I actually come up with something good)
Anyone got any tips on what mechanics to focus on, outsider counts, poison, roles working incorrectly, or just copying another roles ability?