How can I make the game more balanced for Evil? First time Storytelling - 3 games
Me and my friends played 3 games today, me Storytelling all of them. It was my first time Storytelling and our first time taking part in a BOTC game for all of us. I've been a fan of BOTC for a few months now, I don't think anyone else had heard of the game before. Everyone had a really great time and we're hoping to play again soon. Good absolutely stomped Evil in all 3 games though and I'm looking for suggestions to make my next games more balanced for the Evil team. I want to know if there's more I could've done, or if Evil simply lost due to being bad at lying (by their own admission, lol).
Btw we played TB for all 3 games, no Travellers or Fabled. I used the Pocket Grimoire and DIY tokens and character sheets.
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First game
It was an 8 player game, with the players in order being: Investigator, SW, Drunk (Slayer), Imp, Empath, Virgin, Monk, Undertaker.
I don't remember all 3 bluffs, but one of them was the Soldier, and that was the role the Imp decided to bluff as.
The Investigator got a ping on the SW and Drunk, because I was hoping to make the Drunk look Evil if they tried to use their ability and it didn't work.
The Imp and SW couldn't communicate because the town didn't want to have private conversations, though I reminded them a few times that it was an option. Almost everyone claimed their real roles immediately.
No one was executed that day, though there were some suspicions on the Virgin due to the Empath ping, but no one wanted to nominate them because they were scared of its ability. The Imp bluffing Soldier was also under suspicion for the same reason, and both Soldier and Virgin were seen as great roles to bluff as for Evil.
The Imp killed the Undertaker night 2.
Either on day 1 or 2, the SW claimed Monk, which was called out by the real Monk, who claimed they were keeping their role secret to see if an Evil player would double claim them. On day 2, the SW was executed because of this and the Investigator ping.
The Imp then killed the Monk, I think? Either way the Good team executed the Imp due to the Empath ping and being too scared to nominate the Virgin, and Good won on 5.
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Second game
Another 8 player game, this time the roles being, in order: Mayor, FT, Poisoner, RK, Recluse, WW, Empath, Imp.
The bluffs were Undertaker, Investigator, Slayer.
The WW was poisoned night 1, so I decided to show them the Imp and Mayor as one of the Imp's bluffs (I was hoping to throw suspicion on the Mayor). I chose Undertaker as the bluff to show the WW, hoping that the Imp would pick it or at least pivot to it later once they heard of the WW's info.
The FT chose the Red Herring (WW, to put some suspicion on their info in case the bluff didn't work out) and Recluse night 1, which I found quite funny.
This time around I convinced the town that private conversations were a fun part of this game, so they talked privately, but only for that one day. The Imp and Poisoner exchanged info, I came up to them and asked them what they were bluffing as - Imp said Investigator (oops), Poisoner said Undertaker.
The Recluse privately asked me whether it was good to claim their role. I gave an argument for and an argument against.
The RK privately claimed their role to the Mayor and the FT separately, and said they wanted to keep it a secret from the Demon. Unfortunately for them, when they went to use the bathroom, the Mayor outed them as the RK to the whole town, lol. Most players again claimed their roles publicly.
The Imp claimed an Investigator ping on the WW and Empath as the Poisoner. The WW realized they were probably poisoned or drunk since neither of their pings were claiming Undertaker. No executions that day, iirc.
The Poisoner chose the Recluse. The Imp forgot about the outed RK and killed them. The RK chose the WW. The FT chose the Imp and the Empath.
Next day, the town asked if there were any Undertaker claims. The Poisoner panicked, didn't claim Undertaker when the question was being asked, and instead double claimed Recluse a minute later (the Recluse had come out to a few people in private, but not publicly up to that point).
The Empath was executed due to the FT ping, but the Imp was also under suspicion and the Poisoner was basically outed Evil at that point.
Unbeknownst to me, there seems to have been some confusion about the RK's ability being able to choose players every night, so the Poisoner chose the dead RK. The Imp chose to kill the Mayor, and since Evil was badly losing at that point, I bounced the kill onto the FT.
Unfortunately for Evil, the Imp was executed the next day, on 5.
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Third game
One of our players had to leave, so this one was a 7 player game, with players being, in order: Imp, Chef, Virgin, Slayer, Soldier, RK, Spy. At that point I had realized that Evil was mainly losing due to double claiming Good players, so I decided to put in the Spy so that the Minion would also be able to safely bluff. I also didn't put in many info roles so that there would be less info pointing to the Evils.
The bluffs were Empath, FT, and WW.
I'm actually really annoyed at myself here, because I forgot the Spy could register as Good when giving the Chef their info, and so I gave them a true Chef 1, which ultimately lost the game for the Evil team! I only realized this a lot later into the game, though.
No private conversations this game either.
The Spy claimed Virgin, forgetting the Virgin was in play. This resulted in a stand off between the Virgin and Spy. After some time, the Virgin nominated the Spy and didn't die, obviously. I was really hoping the Spy would nominate the Virgin back so that I could "confirm" them as Good, but they probably didn't realize this was an option. The Chef was the one who ended up nominating the Virgin, was executed and died, confirming both as Good. This also cemented the Spy as Evil in the eyes of the town.
The Imp chose the Soldier, so no deaths that night. This confirmed the Soldier in the town's eyes.
The Chef 1 suggested either the Imp (claiming Empath with a 0 on night 1 and a 1 on night 2) or the RK was Evil, or that the Chef had been poisoned night 1. There was a lot of discussion about this. The Slayer used their Slayer shot on the RK, and the Spy even claimed they were the Poisoner who chose the Chef night 1, in order to protect the Imp, but the day ended with the Imp being executed on 6.
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So, despite everyone having a lot of fun of course, me included, I can't help but feel a bit sad that the Evil teams did so poorly. I feel like the way I was reasoning didn't match the way the rest of the town was reasoning. I'm definitely going to send them a few example games on YT, so that they can get more of a sense of how this game works, but I would also appreciate any suggestions for how I could help these specific Evil players better. Or did I do well enough and Evil simply messed up? Thank you in advance for any replies, ik this post was very long.
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Edit: Fixed the horrible formatting. Hopefully it's a bit more readable now