u/AIC_Gamedev

Astral Industrial Complex - A roguelite automation game has just been updated with a Demo for Nextfest

Hey all, Im a solo dev creating an automation game, call Astral Industrial Complex, inspired by some of my favorite games such as mindustry, factorio and against the storm. It contains a whole bunch of roguelite mechanics to make the automation gameflow different each run, such as multiple recipes for every items as well as changing resources and buildings available to make the logistics problems unique each time. I've just updated it ahead of steamfest in order to add more run variety with a bunch of new different starting buildings and resources, and would love if you'd all check it out.

The game and its demo are available here: https://store.steampowered.com/app/4690580/Astral_Industrial_Complex/

Please check it out, and let me know what you think. Any feedback is greatly appreciated.

u/AIC_Gamedev — 5 days ago

What game has the gold standard of blue print systems?

I always thought factorio's system was rather clunky in an otherwise streamlined and great game. Any recommendations for other games that handle it well?

I am trying to design a blueprint system for my own game (see here) and I'm facing the problem of it being a roguelite so the buildings change between each run (each taking like 3-6 hours), hence trying to see what features would actually be handy if I have to have the game wipe out all the stored blueprints each run, since they basically become invalid if you haven't unlocked the same buildings in subsequent runs.

Thanks!

u/AIC_Gamedev — 1 month ago