EasyAR brings large-scale Mixed Reality to Meta Quest
While mobile AR has often been criticized for feeling like passive 3D stickers that just loop an animation, the Quest has proven how immersive MR can be. But it has been trapped in a single room. A new update from EasyAR breaks that living-room boundary, bringing building-scale mixed reality and exploration games to the Quest 3 and 3S. Entire shopping malls, museums, and multi-floor buildings can now become persistent, playable environments where interactive characters, quests, and 3D navigation stay anchored to exact real-world spots, hide behind real walls, and react dynamically as you walk around.
Alongside mapping the wider building, the update brings EasyAR Sense image tracking to Quest. Rather than just acting as a one-time picture trigger, it actively tracks physical objects in real-time. When you pick up an exhibition card, brochure, or product box and tilt, rotate, or move it around in your hands, the 3D model stays rigidly locked and tilts right along with it in passthrough.
For developers building in Unity, these features are available through a new Meta XR extension for the EasyAR Sense Unity Plugin. Instead of relying solely on local motion tracking or plane detection—which struggle to stay aligned across large venues—you can capture a space using panoramic cameras, LiDAR/E57 laser scans, or smartphones and let EasyAR Mega’s automated cloud mapping generate a Mega Block containing both the visual positioning map and a 1:1 3D reference and environment occlusion mesh. At runtime, EasyAR Mega matches the Quest camera feed against this prebuilt spatial map to establish a stable global coordinate system, while Unity and the Meta XR SDK handle all your scene physics, colliders, hand/controller interaction logic, and localized EasyAR Sense image target triggers. Alongside Quest 3/3S support, this patch fixes a bug where input extensions broke when DeviceOriginType was set to OriginType.External, and resolves an issue where the AR Session failed to start if Mega cloud services were disabled in the project configuration.