
Changes announced/shown in Dev Live Stream - 5.19.26
For anyone that's unable to or wants to watch the video here's everything I noted that they announced or shown in terms of next balance patch
Link to Stream:
Patch Release
- Release will be sometime after Combo Breaker this weekend
Block Strings
- More True Block strings, particularly with magic series
- Things like Standing Medium and crouch Medium will still not be true block strings
Assist Loop
- Multiple reuses of the same assist in a combo increases its timer to prevent assist infinites
Assists
- Ranged assists appear closer to main character. They are more punishable on call
- Purple health regenerates slower
- Assists take more damage from combos than before
Sudden Death
- You keep all characters you have instead of going to 1v1
- Purple health does not regenerate for assists in this mode
- There is no transition after killing a character. Next character comes in immediately and can be mixed on incoming
- Assists do not regenerate boost meter
Some Character stuff previewed
- Monster girl keeps her momentum on her forward dash hop
- Mark is more punishable on block on his overhead kick special. Ends closer to opponent on block.
- Mark is more punishable on block on his lariat special. Ends closer to opponent on block
- Mark lariat range decreased
- Atom Eve's back super (the drill) is more punishable on block. Ends closer to opponent on block
Motion Inputs
- Made DPs easier to perform
- Other motion input tweaks being looked at.
Will update if there's anything I missed.
Edit 1 & 2: Added motion inputs making DP easier. Added youtube link.
Edit 3: Added to sudden death: Assists do not regenerate boost meter