u/ARuiz1110

Changes announced/shown in Dev Live Stream - 5.19.26

Changes announced/shown in Dev Live Stream - 5.19.26

For anyone that's unable to or wants to watch the video here's everything I noted that they announced or shown in terms of next balance patch

Link to Stream:

Patch Release

  • Release will be sometime after Combo Breaker this weekend

Block Strings

  • More True Block strings, particularly with magic series
  • Things like Standing Medium and crouch Medium will still not be true block strings

Assist Loop

  • Multiple reuses of the same assist in a combo increases its timer to prevent assist infinites

Assists

  • Ranged assists appear closer to main character. They are more punishable on call
  • Purple health regenerates slower
  • Assists take more damage from combos than before

Sudden Death

  • You keep all characters you have instead of going to 1v1
  • Purple health does not regenerate for assists in this mode
  • There is no transition after killing a character. Next character comes in immediately and can be mixed on incoming
  • Assists do not regenerate boost meter

Some Character stuff previewed

  • Monster girl keeps her momentum on her forward dash hop
  • Mark is more punishable on block on his overhead kick special. Ends closer to opponent on block.
  • Mark is more punishable on block on his lariat special. Ends closer to opponent on block
  • Mark lariat range decreased
  • Atom Eve's back super (the drill) is more punishable on block. Ends closer to opponent on block

Motion Inputs

  • Made DPs easier to perform
  • Other motion input tweaks being looked at.

Will update if there's anything I missed.

Edit 1 & 2: Added motion inputs making DP easier. Added youtube link.

Edit 3: Added to sudden death: Assists do not regenerate boost meter

u/ARuiz1110 — 2 days ago

PSA: Turn on Air Recovery for Dummy's when practicing combos in training

Practice Settings > Dummy > Air Recovery set to Forward, Back or Random.

It's defaulted at None which will make you believe your hits are causing way more hit stun against aerial opponents. I've had a few friends confused why they're combos weren't working in real matches because of this.

While you'll catch some players sleeping at the wheel, most will be teching to get out of free fall as soon as possible.

u/ARuiz1110 — 7 days ago