Image 1 — Restoring the Beta Vendor from Ratchet & Clank 2002
Image 2 — Restoring the Beta Vendor from Ratchet & Clank 2002
Image 3 — Restoring the Beta Vendor from Ratchet & Clank 2002
Image 4 — Restoring the Beta Vendor from Ratchet & Clank 2002
Image 5 — Restoring the Beta Vendor from Ratchet & Clank 2002
Image 6 — Restoring the Beta Vendor from Ratchet & Clank 2002

Restoring the Beta Vendor from Ratchet & Clank 2002

I’ve been working on restoring the beta vendor found in the Insomniac Museum, and it’s finally starting to come together.

I was able to locate its leftover texture in one of the Ratchet & Clank demos, which gave me a much better reference for reconstructing the damaged/mangled UVs. Some areas I’m almost certain are accurate, particularly the side of the vendor based on how the original texture atlas is laid out. Other parts are still a little uncertain, especially toward the front.

I don’t plan on releasing it just yet until I work out those remaining details, but I already shared it on Discord and figured I’d post the progress here too.

Really happy with how it’s turning out so far.

u/A_TO_DA_MAX — 11 days ago

GTA LCS Toni remastered

Remastered Toni Cipriani model from GTA: Liberty City Stories. Includes swaps for RE:LCS and PCSX2. Download in comments, screenshots attached. i am giving Victor Vance this treatment as well almost done with him

u/A_TO_DA_MAX — 2 months ago
▲ 3 r/GTAShare+1 crossposts

GTA VI-Style Liberty City Plate Recreation + Remastered Liberty City Variants

I tried to recreate the GTA VI-style Liberty City license plate based on the trailer footage and screenshots we’ve seen so far. While working on it, I also remastered several other Liberty City license plate variants from different eras and restored the license plate font.

I wasn’t able to get the font working properly in GTA V, but the texture files are included if anyone wants to experiment with them or figure it out.

The model and textures are available for anyone who wants to use them for personal projects, fan projects, renders, or mods.

u/A_TO_DA_MAX — 4 months ago

What If Ratchet & Clank 2016 Included Skins?

Still working on these, but I wanted to show them off a bit. I also made an A4O-style variant of the ToD Pilot Suit

u/A_TO_DA_MAX — 4 months ago

What Rift Apart was missing?

What Rift Apart was missing was the chance to play through the same planets as both Ratchet and Rivet, but on different paths. Instead of one level being Ratchet’s and another being Rivet’s, both characters could have been playable in the same location, each taking a separate route through it.

The paths could have shared the same setting and story goal, but each one should have had different encounters, platforming sections, dialogue, or objectives. That would have made the game feel longer and more complete, almost like how Sonic Heroes gave different teams their own route through similar stages.

Rivet is a great character, but for players like me who mainly wanted more Ratchet gameplay, this would have helped a lot. I wouldn’t have felt like Ratchet was pushed aside, because both characters would have had their own version of each planet instead of taking turns owning entire levels.

reddit.com
u/A_TO_DA_MAX — 4 months ago

Remastered The Shotgun Chuk Ratchet

updated with significantly improved textures while staying faithful to the original design. I also plan to revisit some of my older models over time with these newer textures.

Interestingly, after getting my hands on the actual model, I discovered the face is still using the older Tools of Destruction UV/layout, while the ears and tail use the newer UVs and textures. I honestly wonder why they chose to do it this way, especially considering the newer texture already contains the face on the atlas as well — the layouts are just different.

u/A_TO_DA_MAX — 5 months ago

Helga von Streissenburgen, remastered using the Valkyrie model from A Crack in Time. Available for download. and pvp skin

u/A_TO_DA_MAX — 5 months ago