▲ 32 r/leveldesign+1 crossposts

Roll Your Dreams: An Open-Source Katamari-like Level Making System

Lots of people love Katamari, and some even want to try to make their own things. The problem is that a lot of people aren’t able to do that, and the people who can have to spend so much effort on the basics that they barely have any time left for making levels, and they’re just as limited in how many objects they can make to roll up. I have a solution for that.

Roll Your Dreams is an open-source system that makes it easy to create your own roll-and-grow levels and games, with no coding needed. But that doesn't mean that the levels you make need to be simple. It will have lots of flexible tools and options to let you create detailed levels with different types of goals and challenges.

You can play a small demo level that shows off some of the features here. https://acamaeda.itch.io/roll-your-dreams

Roll Your Dreams is still in an early stage, and it will be a community effort to make it into something truly great. We need:

- 3D modelers to help build up a huge library of things to roll up

- 2D artists to make other types of assets

- Programmers to help develop new features

- UI designers (the current UI is placeholder)

- Musicians to make tunes that make you want to keep on rolling

- Sound effects people for those wacky noises when stuff gets rolled up

- People who really get the vibes and can help find assets that are free to use online

- And probably more!

If you want to help, make levels, or just see what other people are making, join the Discord! https://discord.gg/hUc3wtej2Y

reddit.com
u/Acamaeda — 2 days ago

Roll Your Dreams: A Katamari-like level making system

Lots of people love Katamari, and some even want to try to make their own things. The problem is that a lot of people aren’t able to do that, and the people who can have to spend so much effort on the basics that they barely have any time left for making levels, and they’re just as limited in how many objects they can make to roll up. I have a solution for that.

Roll Your Dreams is an open-source system that makes it easy to create your own roll-and-grow levels and games, with no coding needed. But that doesn't mean that the levels you make need to be simple. It will have lots of flexible tools and options to let you create detailed levels with different types of goals and challenges.

You can play a small demo level that shows off some of the features here. https://acamaeda.itch.io/roll-your-dreams

Roll Your Dreams is still in an early stage, and it will be a community effort to make it into something truly great. We need:

- 3D modelers to help build up a huge library of things to roll up

- 2D artists to make other types of assets

- Programmers to help develop new features

- UI designers (the current UI is placeholder)

- Musicians to make tunes that make you want to keep on rolling

- Sound effects people for those wacky noises when stuff gets rolled up

- People who really get the vibes and can help find assets that are free to use online

- And probably more!

If you want to help, make levels, or just see what other people are making, join the Discord! https://discord.gg/hUc3wtej2Y

reddit.com
u/Acamaeda — 3 days ago

Creating a custom asset license?

I'm working on an open source project that uses Godot as level editor/engine for making Katamari-like games. One key thing is that it will need lots of different objects to roll up, which means lots of assets. Someone I'm talking to is working on their own game with their own assets but is interested in letting them be available for use in this project, but only in this project.

I can't find any examples of asset licenses other than CC ones which are far from what is needed. The restriction that it needs is that it can only be used for projects that use the engine in this project. I understand that this exact thing might be hard to find but is there anything that's a good starting point?

reddit.com
u/Acamaeda — 2 months ago

License for art assets limiting use to that project?

Someone wants to contribute some art assets for my open source project, allowing users of the project to use those assets within the context of the project, but not outside of it. Is there a good license for that?

(This is separate from the project's main license of course)

reddit.com
u/Acamaeda — 2 months ago

How to handle responsibility for uploaded assets?

I'm working on a project that will include a large amount of assets being sourced by the community (either made by them or found under free-to-use licenses). There is a risk that someone will upload assets that they don't have the right to. Is there something I can do to ensure that all responsibility for the assets is on them, like making uploaders sign a contract? I don't want to get sued for someone else's mistakes.

reddit.com
u/Acamaeda — 3 months ago