u/AcceptableDiet2183

C++26: Meet std::hive – The Ultimate Data Structure for Fast Insertions & Iterations!

✅ Why Use std::hive Instead of std::vector?
Handles Frequent Insertions/Deletions – Unlike std::vector, it doesn’t require expensive memory reallocations.
Maintains Fast Iteration – Unlike std::list, which has poor cache locality.
Better Memory Utilization – Splits data into small memory blocks, reducing fragmentation.

💡 When Should You Use std::hive?
✔️ When you need fast insertions & deletions but still want fast iteration.
✔️ When std::vector’s reallocations hurt performance (e.g., dynamic datasets).
✔️ When std::list is too slow for iteration due to poor cache locality.

📌 Avoid it if you need contiguous memory (like std::vector).

🎉 Takeaway: std::hive is the best of both worlds – fast insertions/deletions like std::list, and fast iteration like std::vector. If you work with game development, simulations, or dynamic datasets, it’s time to switch! 🚀

u/AcceptableDiet2183 — 3 months ago

I think if I was interviewing for a C++ role, I would just show them this function and see how much of it they can explain. There's enough going on here that it would automatically detect no experience, but also be able to measure the level of experience

u/AcceptableDiet2183 — 4 months ago

The Economist writes that Anthropic’s Mythos AI has managed to break into nearly all classified NSA systems in just hours😱

The information comes from Sen. Mark Warner (Vice Chair of the Senate Intelligence Committee) who stated during a Senate committee hearing that the NSA Director and Cyber Command Director Gen. Joshua Rudd told him that Mythos AI “broke into almost all of our classified systems—not in weeks, but in hours” during authorized testing (red-teaming.)

https://preview.redd.it/jdwvgzqtfn8h1.png?width=900&format=png&auto=webp&s=1fcdb81507beb14a6946a9254f12cc90ee9057fe

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u/AcceptableDiet2183 — 4 months ago

We named it random access memory (RAM). Then we built three levels of cache, prefetchers, data-oriented design, and an entire performance-engineering discipline whose whole purpose is making sure nobody accesses it randomly.

u/AcceptableDiet2183 — 4 months ago

Autodesk’s fine has bankrupted our small studio😰

A few months ago, we made a serious mistake - we bought a Maya license from a fraudulent third-party seller. Autodesk hit us with a massive fine, far larger than the original error. Even after we explained our situation as a two-person indie team, they still enforced it in full.

This has been incredibly tough and made us question everything. But after 7 years of hard work, we’re not ready to give up!

To keep our studio going and fund the next game, we’re running our biggest discount ever: 87% off Wigmund.

If you’ve wishlisted us, enjoyed our unique mouse-as-sword combat, or want to support a passionate two-person indie team, your help right now would mean the world to us.

Thank you from the bottom of our hearts.

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u/AcceptableDiet2183 — 5 months ago