







Would this be a bit too fancy? Hope someone will like it.
I'm writing dialogue for a few custom NPCs and I've gotten stuck in a loop, so I wanted to ask people who play with a lot of NPC mods: what actually makes a modded character's lines land for you?
Some things I'm specifically curious about:
And the problem I keep running into, in case anyone's solved it:
If I write short lines, the character comes across as thin — like I didn't put any work in. But when I write longer ones, I run out of things for them to actually say, and I end up circling back to the same two or three defining traits over and over. Just like"Here's my quirk, here's my backstory hook, here's my thing about plants."
Would love to hear how other modders handle this, and what players actually enjoy reading.
Hey everyone! I've been working on a mod called Cropgenics for a while now, and I finally feel like it's in a good enough state to share.
The core idea was to make farming feel a little deeper and more interesting. After all, shouldn't the main characters of a farm be the crops? I wanted to give them more personality. Now they might grow faster, learn to self-seed, or get visual effects.
Self-sowing / Automatic harvest
To make the new content feel natural, I also added characters and new maps to guide you as you explore and document what you find. Right now there are five characters (two romanceable), plus a new exploration area.
You can find more details on the Nexus!(48079)
Don't worry, it's not overly complicated as sounds like! I've also prepared an offline wiki in the optional files, so you can follow along easily, or just boldly explore on your own!
Since this is my first mod, there are still plenty of rough edges, and I'd really like to hear your feedback. And if you're willing to share your playthrough or little things that made you happy, I'll be even more delighted!
Biology is more of a suggestion here — go ahead and breed a strawberry tree, or a parsnip bean.