r/StardewValleyMods
Stardew Valley 1.6.15. Clothing items are shifting out of position in the character's "Skills" tab.
For "Stardew Valley" version 1.6.15, I downloaded and installed several mods for clothing and accessories. They all work perfectly in the game itself, but some of the outfits I use "slide off" or shift out of place when I press the "E" key in the character's "Skills" menu. It affects hair, clothing, and accessories alike. In the small preview tab, the character appears bald, and a piece of the outfit actually protrudes outside the menu box.
[Image showing what the layer "slippage" looks like in the window.]
I have installed and updated all the necessary supporting mods — such as "SMAPI" and "Fashion Sense" — to their latest versions, including the specific clothing support mods. I’ve checked the logs for issues, but there are no error messages.
Has anyone else encountered this? Please let me know what the problem might be and how to fix it. Of course, everything looks great during actual gameplay, but this issue on the menu tab is really frustrating.
Stardew Enhanced Visuals mod
Hi I need help, I downloaded the Stardew enhanced visuals mod. It worked the first time , but then after opening the game again it did not load. Something about compatibility bridge issues? Anyone know the fix? I really like this mod
Meet Ernst
Hey :)
Some of you have seen my post about the questable Post Office Mod I'm trying to make and have asked for updates. So I thouhgt I'll show you the result of me struggling with pixles once again. This is Ernst. He's the new Postmaster of Pelican Town and while he's initially just a non befriendable NPC who helps you to make friends a bit easier - and hopefully more fun - he will reach full villager status once you rid him of his daily commute.
Sooooo... What do you think? Turns out expressions in that *tiny* are super hard if you never drew any characters before. Any tips on how to improve him? Or should I scrap him and just start over?
My 116 modded rainbow fish ponds
These are all fish from the base game and several different mods that add fish. This is the list of every mod all these fish came from. Ridgeside, SVE, Sunberry, Lillybrook, East Scarp, Woodsman Hurst, Fresh Fish, Fish Fever, More Unique Fish, Terra Fish, and Aquatic Sea Life. I did not use any separate mods specifically made for changing pond colors all are unique fish within the mods that were coded by the mod authors to change the pond colors. I also use Bogwyytch's fish pond retexture mod and placed them all on grampleton fields from SVE.
Is there a good PLAIN mod for the farmhouse, sspecifically the kitchen?
I've just come back to Stardew after years, and the amazing farmhouse mod I used to use is dead. I can't seem to find a good replacement.
I need more space in the kitchen for machines and mini fridges, and I would like a little bit of indoor gardening area for special things. Not a second huge greenhouse, maybe just enough space for half a dozen flowers.
I'm looking for something that matches the original esthetic. I do not want: flowery, seasonal, witchy, modern, industrial, cottage core, Spanish villa, or any of the five thousand other themes or styles. I don't want a theme. Just more space.
The best option I could find is Husky Big Farmhouse (the name is something close to that) but I am really not much of a decorator. I don't even use a single furniture mod. And that mod was created with decor fanatics in mind.
I don't actually need an entire new farmhouse, but all the kitchen specific mods I found are heavily themed.
Does something like this exist?
Missing Mineral in Museum?
I have a lot of mods including SVE, Ridgeside and East Scarp for expansions. I thought I was done the museum but apparently I have one more and I don't have a clue what this is. It appears first on the list before Emerald on the collections list.
Can't figure out certain fish needed for achievement
I have SEVERAL mods downloaded, mostly cosmetic packs, but the expansion mods include Downtown Zuzu, East Scarp, Rideside Valley, and Stardew Expanded. I am trying to achieve perfection in the game (which should have been done in vanilla, in all honesty, but oh well), and right now I'm working on the master angler achievement. I've cross-referenced a lot of websites, including the wikis for all of the expansion packs, but there are 8 fish in particular whose silhouettes are unrecognizable and do not appear on any list I've seen. I was hoping a fellow mod enjoyer was familiar with them and could tell me *what* the fish are so I can research further about how and where to catch them from that point. Also, if needed, I could message someone and include my entire SMAPI log. Thanks in advance!
I'm kicking myself right now...
I'm playing the Pelipper Town Pokémon mod, and I got the VS Seeker item in the mail. I don't know how, but up until the point I'm at now, I didn't realise that you could use the Seeker to engage in Pokémon battles with the NPCs.
Planning to play a modded game with my dad. Im putting together a suggested mod list. any other recommendations to add before I hand it over to my dad? (ignore some links are missing)
we have both played through vanilla stardew multiple times. I have played through a modded playthrough as well. he specifically wanted to make sure we didnt go too crazy with having too many NPCs (driven by the horror of finding out how I accidentally modded in nearly 200 NPCs my first time)
finished my pink farm!
i’m very proud of this, i’m very picky on everything lining up the same and my sheds all being in a similar spot. except that damn clock, i wasn’t able to center it with my exact furniture mod 🤣
also now that i see the mystic trees blend in with the slime hutch, i’m definitely moving that over one space
shed credits to alynn_sdv on tiktok
My Collection "Stardew Parade" is finally here! Available for Vortex AND Stardrop!! Over 200+ mods from 80 authors and highly configured for new and returning players.
Hello! 👋 After several months of work, my Collection Stardew Parade is finally available on the Nexus as a Collection! Collections are modlists that install through a mod manager like Vortex or Stardrop, and ensure the mod authors get appropriately compensated for their contribution.
Stardew Parade is a vanilla-friendly, slice-of-life, and opinionated modlist with its focus on roleplaying and gameplay balance. It is highly curated and configured. I attempted to build on the base game with quality of life improvements, events, and a beautiful visual refresh, rather than installing in every mod under the sun.
Professional art was commissioned for this project by Castussan and Taiyō (of Vanilla Tweaks fame), and custom mods were made by me to ensure the experience is as cohesive as possible.
Over 200 mods by over 80 mod authors are included in this collection as well. Going into this project, I expected a lot of hostility. Instead, I relieved a ton of love, support, and invaluable feedback.
Everything from movement, professions, crops, events, progression and pacing, time, profit margins, and more have been tweaked or accommodated for this mod list.
So I highly recommend you visit the page to read everything this Collection adds. I promise it is concise, won't waste your time, and you even get to look at some cute GIFs as you read along too. 🫠
https://www.nexusmods.com/games/stardewvalley/collections/oq13tr
mods for Ginger Island
full disclosure: I hate Ginger Island. I see next to no point in it, the volcano is basically all I even sometimes use there. I don't care about the year round farm since I don't generally play to maximize or whatever, I don't care for the walnut hunt, nothing about it is appealing or useful or fun for me.
are there any mods that make Ginger Island actually worth going to? something interesting?
SDV tracking
Hey everyone!!
So I'm a big SDV girly and I noticed that even with my 800+ hours I didn't complete much besides decorating my farm LOL
I'm working on making myself an Excel sheet so that I can complete events and the completion achievement! And that way I won't have 50+ Wiki pages opened hahaha
I wanted to know if you guys would be interested to have it after I'm done? 😄 Here's everything I got so far! I put the classic SDV, Ridgeside village and East Scarp. Only one I didn't pu is the Expanded mod cause its a reeeeally big mod, I might make a seperate Excel sheet just for that one but idk.
I have finally made one farmer for each of the Sword and Sorcery marriage candidates.
I really like S&S. Who’s your favorite?
Omfg i just added functioning lamps to my mod for the first time ever and I'm EXPLODING (with excitement)
I am making my first mod ever (known to the people who saw my previous couple posts) and i just added functioning lamps to my map, tile changing and glowing and all. And could NOT have done it without u/Writetypers. Like genuinely. I cannot articulate with just words how massive of a help they were. It would've taken me days (not exaggerating) without them.
Yea this is it. Useless post. I love it.
Fairy Light mod is now available!
Hey everyone! It's me again, the fairy mod guy.
Just wanted to stop by and let you know that the mod is now available!
Honestly, I would have liked to spend a little more time working on it, but I've been having some internet issues lately, so I don't know how much longer I'll be able to work on the mod as much as I'd like. If I manage to get that sorted out, I'll definitely keep updating it and adding more stuff.
For now, here's how to get her: go to Floor 3 of the Mines and start breaking random rocks. She can show up in the very first rock you break or the very last one, so it's all up to luck.
Once you find the fairy, you'll unlock the recipe for a bell. You can use it by clicking on it or pressing G to send her home, and you can call her back whenever you want. I added this because, let's be honest, having a fairy following you around all the time can get a little annoying.
And that's pretty much it for now! I hope you enjoy the mod, and I'll see you around!
Please read the mod page description, especially the top part! https://www.nexusmods.com/stardewvalley/mods/53250?published=1