Ninja Bunny
A stylized ninja bunny scene I recently finished.
The tree and daggers are Sketchfab imports. Everything else is my work. Feedback is always appreciated!
M3D Character Concepts – OC-Focus3D, Indie-Driven.
A stylized ninja bunny scene I recently finished.
The tree and daggers are Sketchfab imports. Everything else is my work. Feedback is always appreciated!
M3D Character Concepts – OC-Focus3D, Indie-Driven.
Work in progress on Jahuz. The hairstyle is still being explored and isn’t final, but I’m excited with how she’s coming together so far. More updates to come.
M3D Character Concepts — OC-Focus3D, Indie-Driven.
For the portal, I created the alpha in Procreate, imported it onto planes in Nomad, and used Opacity, Color, Emissive, Additive blending, and Bloom to build up the glow. To add depth, I placed a second textured plane behind the portal and added noise to give it structure, making it feel like the character is actually emerging from another space.
For the sword, I used a magma texture for the Normal, Roughness, Base Color, and Emissive channels to create a molten look. The embers were created from a sphere using masking and trimming techniques, then enhanced with Additive materials and Bloom for a bright, energetic glow. The energy orb was created using the same sphere-based technique, allowing me to build a custom glowing energy effect entirely within Nomad Sculpt.
Everything was created inside Nomad Sculpt, with Procreate used to create the custom portal alpha.
M3D Character Concepts
OC-Focus3D. Indie-Driven.
Work in progress.
Just started a new sculpt and have the face and hair blocked in so far. Still a long way to go, but I’m happy with how it’s coming together. Looking forward to sharing more as the project progresses.
M3D Character Concepts
OC-Focus3D. Indie-Driven.
WIP Banshee sculpt for The Fourth Sacrifice, a board game I’m currently helping develop. Still a work in progress, but I’m happy with how she’s turning out so far. Looking forward to sharing more creatures and characters from the project soon.
M3D Character Concepts
OC-Focus3D. Indie-Driven.
WIP. Turned one of my base meshes into an old man character for a game piece in The Fourth Sacrifice board game I’m a part of.
Building the world one sculpt at a time.
M3D Character Concepts
OC-Focus3D. Indie-Driven.
Borigoh, known as The Thread Walker, is a master of Ajeama from the Portalis Tribe—an elite lineage capable of seeing and traveling the invisible threads that connect all space. He moves through the world like a predator between dimensions, using his power to open portals, strike from unseen angles, and control the very fabric of distance itself.
M3D CHARACTER CONCEPTS
OC FOUCS3D-INDIE DRIVEN