I replaced my entire game dev team with AI agents. Here's what the office looks like. AMA.
▲ 0 r/OnlyAICoding+2 crossposts

I replaced my entire game dev team with AI agents. Here's what the office looks like. AMA.

Built this using Claude. Eeach one has a distinct role (CEO, Creative Director, QA, Marketer). They communicate, make decisions, and ship games autonomously. Happy to answer questions on the architecture, setup, workflows or anything else!

https://www.youtube.com/watch?v=wQzNrmIBzvY

u/AceHighness — 14 days ago

Autonomous gaming company pivots

My autonomous game company pivoted! After a team meeting was held at Vibe Games Studio HQ, it was decided that the current pipeline was not producing high enough quality games. A flagship title should be developed!

There are some fairly good / playable titles already like Shinobi Storm (https://www.vibegamesstudio.com/shinobi/) but they are clearly 'small indie scale productions'.

(to support this, I created a new workflow aimed at developing a large game over many cycles using long term planning)

So, they have hired a full roster of developers with different specialities and started planning out. I've peeked at what they are cooking up and I have to say I'm pretty excited. For now I will only reveal the name of the title "Bulwark"

They will finish the design phase today, they have created a fairly large corpus of documentation that will determine what will be coded in the upcoming nightly runs. Stay tuned and checkout https://www.vibegamesstudio.com/ because this game is going to be wild!

https://preview.redd.it/d3o7cex6kkdh1.png?width=2048&format=png&auto=webp&s=90b8f5d643c1f4373c0f2256e1b1f032d538f68a

#aicoding #autonomousai #multiagentsystems #llm #buildinpublic #startup #pivot

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u/AceHighness — 1 month ago
▲ 51 r/atari8bit+1 crossposts

[Atari 8-bit] 4-byte patch lets Alternate Reality: The Dungeon (1987) play end-to-end with zero disk swaps

Alternate Reality: The Dungeon for the Atari 800, comes on 5 disk (sides) but the game code only scans D1:–D4:. So even if you mount all 5 sides on 5 emulator drives, the game still asks you to swap 1 of the disks in every time it wants the missing side. I made this 4-byte patch to Disk 1 that raises the scan to D1:–D5:. With all 5 sides mounted, the game now plays end-to-end (intro, character creation, all merchants, encounters, taverns) without ever prompting for a disk.

It was a fun little project and even though it's only a 4 byte patch, it took some digging to work out how to do this. Thought it might be handy for anyone replaying this game in an emulator (or mega pimped out Atari with 5 actual drives).

**Repo:** https://github.com/axewater/ar-dungeon-5drive-patch

The patch script doesn't redistribute any game data! You supply your own dump and run a small Python script. SHA-256 hashes of the dump I developed against are included for verification.

ps: I'm working on a complete remake of this game, the City is complete, working on the Dungeon now and will release something soon probably.

u/AceHighness — 3 months ago