Dungeon(s) in Hytale
What do people want to see in an endgame dungeon mode/activity?
I am currently working on a new dungeon mod that's releasing soon because there seems to be a lot of demand for new endgame content and just want to know what the people want in terms of difficulty, gameplay mechanics, and others.
I have the main mechanics/puzzles of the dungeon set already, and am doing the finishing touches for bosses and enemies. (it'll be like a mini escape room with combat)
Should mechanics/puzzles be the forefront or are boss fights with less-complicated mechanics preferred?
The dungeon can be accessed through either natural exploration (if I manage to learn how to generate them) or via an item/portal (for those who don't want to explore).