r/hytale

▲ 163 r/hytale

CHAPTER 1: Out of the Breach -- Boss Fight previews, official release time, and more important info!

Hytale Boss Fights!

>The Feastmaster and Gobliterator await you in the new dungeon: The Deepworks! Hard mode is available for Gobliterator, but it's not recommended for most players. Cursebreaker Edition owners can now claim their free extra game copy in the account portal.

Release Time:

>Chapter I: Out of the Breach releases tomorrow, 10 AM ET, October 12th

Chapter 1 Trailer:

>The full Chapter I: Out of the Breach trailer (2m40s) will also be released tomorrow, 10 AM ET, October 12th!

Minigames:

Original Post

>The first set launches tomorrow (October 12th) at 10 AM ET alongside Chapter I: Out of the Breach!
We will be sharing our assets, code, simple API, and much more in regards to minigames in the near future, we want the community to benefit from our efforts and do better than us! The minigames page will eventually feature community games, stay tuned! A rising tide lifts all boats!

x.com
u/RiverShards — 4 days ago
▲ 88 r/hytale

Simon Hypixel we need to have a serious discussion about these spawn rates

I am SICK and TIRED of getting jumped by level one skeleton goons

u/G0KUH — 4 days ago
▲ 51 r/hytale

Bully Maguire in Hytale

Tried my best to recreate the image on right. Feel free to suggest improvements. And also rate it!

u/TheCryptidMenagerie — 4 days ago
▲ 7 r/hytale

Does anyone have any tricks or tips to keep tamed animals from phasing into blocks in their attempts to return to their spawn point?

Does anyone have any tricks or tips to keep tamed animals from phasing into blocks in their attempts to return to their spawn point? Preferably tricks that keep the animals from trying to return to their spawn points in general.

I always end up with a group of my animals cramming into the same corner of my pen basically unwilling to go anywhere else, and they often end up partway phasing into blocks in the process, which also makes harvesting wool or whatever rather challenging, and then I end up having to mine the blocks they are trapped in, which hurts them and makes them run around for a bit, but then a day or two later they're right back in that corner.

I don't even feel guilty wacking them anymore because I've had to do it so much. One time, one my sheep had their AI so broken I had to repeatedly punch the sheep and use the slight knockback to get them to move out of the spot where they were stuck so I could put my wall back up that I had mined away to free them from their self-imposed prison because even with the block mined they didn't seem to want to move at all anymore, even with with punches. And of course a day later they decided they liked moving again and they went back into their corner.

At least they don't phase outside of my pen and get free anymore ever since I exchanged the bottom two layers for solid blocks, but they still phase into and get stuck inside the solid blocks.

I'm sure the Hytale devs will eventually fix this, but if anyone knows of a way I can design things so that they don't get stuck in solid blocks and/or trick their AI into being okay with wandering around like normal, that'd be super helpful.

reddit.com
u/Blackstream — 3 days ago
▲ 23 r/hytale

Shardfall - Action MMO project in Hytale

Work in progress Action RPG inspired on popular Metin2 MMO Game. This is just a teaser video (all weapons will be available in game). More about the project in Hytale Modding discord - still not even in alpha testing phase.

u/42Clownfish — 4 days ago
▲ 5 r/hytale+1 crossposts

Suggestion : Adjustable diffculty settings

Hello everyone,

I'm coming today with a suggestion on difficulty levels.

Recently, Hytale has added different tiers of difficulty that change the way you play : like giving you a limited amount of lives, and that's really cool for people who want a true challenge.

But at the same time, i think it misses on something.

Difficulty as a whole, isn't just "if you die x times, lose the game", it's also about making every fight and choice more engaging, more important, and harder as a whole.

That's why i'm suggesting some other difficulty parameters for those who don't necessarily want a more “dangerous” experience (in the sense that you might lose the game), but just one that's more ‘difficult’ and “challenging”.

Basically, the whole idea is to add stats ratios in the world parameters before creating a save :

You'd have parameters such as :

-enemy health %
-player health %
-enemy damage %
-player damage %
-player healing %
-player stamina consumption %
-player mana consumption %
-ressources lost on death %
-amount of lives available (toggle this parameter on or off and choose how many you want)

So with this approach, each player can freely decide what exactly a "difficult" Hytale world means for him :
If for him, it means ennemies are more beefy, he just cracks up the "enemy health %" parameter
If he also wants to have less HP in order to have to play more strategically, he can decrease the "player health %"
Etc ...

And further more, this system can also be used uf you want to have an easier save, with enemies dealing less damage, having less health, or you having a lot more mana and stamina.

Let me know what you think about this idea, but i really think it should be implemented in the base game to allow each player to define their own experience.

reddit.com
u/RiwikO_O — 5 days ago
▲ 7 r/hytale+1 crossposts

whats the real name ??Klop/Klops

normal in wikipedia faction's name is klop. Why this npc's name is ''Klops'' Merchant it should be klop its more clear i dont get it?? is it klops or klop

reddit.com
u/Humble-Silver6651 — 6 days ago
▲ 696 r/hytale

Hytale has the potential to be a great MMORPG

For a long time, I've been craving for mmos that have great gameplay especially the combat. I've tried mmos such as WOW and GW2 but the tab-targeting combat is a massive turn-off for me and couldn't really play those mmos for a long time before getting bored.

I know Runeteria is one of the hytale mmo servers in development, so I'm pretty excited for that and hopefully they get it right. I'm excited to hangout with lots of people and fight mobs in an action-style combat. Plus, the survival aspect would be huge and would definitely make it more immersive than other mmos.

What do you think?

(Some people think I'm talking about the game itself turning into an MMORPG, but I'm only talking about hytale servers. Sorry for the misunderstanding!)

u/hawhaw321 — 13 days ago
▲ 62 r/hytale

Small rant about some Hytale content creators

Let me preface this by saying I LOVE the game, and I sincerely hope it flourishes. I've been quite active in the Hytale community, watching lots of YouTubers and observing how they interact with the game and each other. Something I cannot stand, however, is how sycophantic they are. It’s always, "OH MY GOD THIS GAME IS THE BEST IN THE WORLD," "ITS LORE IS THE BEST IN THE WORLD," or "THIS GAME IS GONNA DESTROY MINECRAFT." or even when they just tweet "Hytale".

Some of them feel delusional. Like, dude, we get that you like the game, but too much is too much. The game right now is in its infancy, there's no way the game is even close to being a good game yet, there's no need to gas it up to such an unreasonable level.

Rant over.

Edit: People seem to think I interact with these people but I do not, I interact with good Hytale content and the algorithm think I would enjoy the kind of youtubers I'm talking about here.

Edit 2: I enjoy playing Hytale, but right now the game isn't good imo, and I think Simon, to mention an important memeber of the community, agrees with this idea.

reddit.com
u/Tomorrow_Signal111 — 12 days ago
▲ 63 r/hytale

Durability needs reworked

I’ve never been a fan of durability in games that require you to get rid of old equipment in favor of newly crafted stuff. I’m sentimental, and prefer keeping the same equipment for long periods of time and only crafting new stuff when moving between tiers.

I would like to see them rework the durability system to reward using equipment rather than punish us. If items still broke after use, and you went to repair them, it should upgrade the tool instead of worsening its durability. The repairs would still cost material to encourage gathering, but durability becomes a layer of progression rather than an annoying grind.

Anyone agree with this? I know Simon has mentioned redoing the repair system, but I haven’t seen any specifics or heard any rumors. Would like to see what everyone else thinks!

reddit.com
u/JaggedFlash — 13 days ago
▲ 21 r/hytale

A Sandbox MMORPG - The TRUE Potential of Hytale.

I saw another post talking about this subject and thought I'd give my take. This post may be a bit ranty and will be pretty lengthy, but bare with me here. Because there's a point to all of this.

I think I truly see Hypixel's vision for this game and the potential for what it could become in the future. I believe they are building the bones for a full scale Sandbox MMORPG style game.

World Gen & universes

This post here on the Hytale blog by Dan and Amber discusses world gen v2 and how it works. It gives them the methods and controls to create unique full scale procedurally generated regions or or zones as they call them. These zones can contain sub-biomes, uniquely generated caves, resources, structures and even classic rpg style dungeons that take place right in the overworld that contain unique enemies, bosses and loot to obtain and MUCH more.

Each of these regions / zones can contain their OWN subset of structures, complete dungeons and sub-biomes. All of them can be COMPLETELY unique from eachother and offer totally different gameplay experiences and rewards to obtain that are exclusive to that zone. And there's still two more zones that they haven't shown yet.

These things already exist within the current playable version of the game. But world gen v2 takes this even further and allows them to add even more flavor and variation within the environment. Seriously read the blog post I linked and you'll see just how powerful world gen v2 will be.

So what about universes?

So we discovered that a single server can host multiple world files, you can use the instance command to teleport yourself to a different world file. I can have two different worlds with two different seeds on my server and switch between them at will.

This is how the ancient gateway item works in the game, it utilizes world gen v2 load up a freshly generated custom world (an instance) for you to loot and pillage for 6 minutes, the ones we can see in game currently are essentially outdoor dungeons

I believe the forgotten temple we see in the game is basically just another one of these instances, except without a timer and it wouldn't be considered a dungeon.

Why is all of this so important?

Essentially, having a system that can load up custom spaces or instances to explore opens up a LOT of opportunities for game development.

Everything I said about instances fits perfectly with everything I mentioned with world gen v2. They can make incredibly detailed worlds with unique and interesting points of interest to explore and discover.

Imagine your hundreds or thousands of blocks away from home, you've been trekking through a desert for what feels like thousands of blocks, maybe you should have stopped and turned back when you saw that lush desert oasis an hour ago? But you kept going, you stumble upon what seems to be an ancient desert crypt or temple, you venture inside and fight some desert skeletons, find some random loot and treasure. You go deeper and deeper, battling your way through the crypts

And then you find a portal.

Where might this portal lead? Maybe it teleports you to a custom instance that is a massive underground ancient labyrinth filled with totally unique enemies and maybe boss fights with multiple phases to them, you find new armors and weapons that can ONLY be obtained within that instance.

Having a generated dungeon happen in the regular overworld is cool. But having a way to load up a instanced world file that simply just contains a massive procedurally generated dungeon offers soooo much more.

The lore

Based on this blog post they made it clear that they definitely have some really big plans for this game and it think it's worth reading.

Right now we play on the world of Orbis. Orbis has 6 zones in total

Zone 1 Emerald Wilds - forest biomes

Zone 2 Howling Sands - desert biomes

Zone 3 Borea - frost/snow biomes

Zone 4 Defeated Lands - fire/volcanic biomes

Zone 5 not officially announced but presumably is the Sky lands

Zone 6 also not officially announced but will probably be something void related

Each of these zones can offer totally unique experiences and even instanced dungeons.

But you know what else? In the lore they have multiple "alterverses" which are essentially other planets or planes of existence.

Orbis and all 6 zones aren't the only things they've planned and I believe this game could become so much more than we might realize.

Being able to have a complete universe with different planets or planes of existence all with totally custom and unique zones, points of interest, world generation, dungeon instances, sub-biomes, wildlife, plantlife, ect, ect just like orbis essentially gives them the bones to create a feature full MMORPG sandbox experience

Okay get to the point already

They could quite literally release World of Warcraft scale expansions to the game where each expansion offers a new hub "just like the forgotten realm", multiple zones with unique dungeons, biomes and points of interest, new armor sets, weapons, wildlife and maybe totally brand new gameplay mechanics or features we've never even seen before.

Imagine full scale instanced dungeons or raids similar to the size of other MMORPG games where you can run them by yourself or with friends. And just like other MMORPG's, You can run this instance multiple times and each time it will be totally different because it will be procedurally generated for you right there on demand.

Each zone can generated massive point of interest structures that can lead you towards those instanced dungeons or raids

They have the ability to MASSIVELY scale this game up once they get it up and running for their official release. This game is NOT just a sandbox game with some rpg elements.

It has the possibility to completely evolve into a full fledged feature complete MMORPG-like experience that takes place within a procedurally generated sandbox world, giving every player a totally unique experience and adventure to have with their friends.

What we are seeing right now with Orbis and the 6 zones could essentially be the equivalent of vanilla World of Warcraft. They could release full scale expansions in the future.

An experience like this is already possible with the systems they have in place and we are pretty much only playing an alpha version of the game. they are hard at work building the bones of this experience. We just gotta let 'em cook.

And don't even get my started on what this could mean for modding. Imagine servers that host their OWN version of some sort of feature complete MMO type experience.

Mark my words, this game is going to evolve into something soooo much greater than we might realize.

Or I'm totally wrong and reading wayyy too much into this all of this lol. Please tell me your thoughts!

u/Thebareassbear — 12 days ago
▲ 75 r/hytale

Iconic minigame waiting area in prefab list

The minigame waiting area for hypixel bedwars is in the prefab list, meaning we are close to minigames, and this will be the waiting area!

u/Suspicious_Hotel_771 — 13 days ago
▲ 18 r/hytale

Naruto Uzumaki in Hytale !

I made a rework of the Ruota Skin to made it more accurate and in my style, what are yours thoughts ?

u/Yoren_Aijin — 12 days ago