Update 5 - Pre-Release 9 - May 21st, 2026
----
Pre-Release (Update 5, Part 9)
May 21, 2026
Headline Features
- **Explore new worlds with Server Discovery!**Note: Only the UI will be going live with this pre release update, join us next week for the release of update 5 to see the full list of servers and full feature in action.
- Server owners may now submit their servers via the ‘Server Profiles’ section of the Hytale account page. Servers that meet the Server Owner Policies and pass manual review will appear in the new in-game Server Discovery page.
- Explore featured servers: hand-picked by the Hytale team, these are high-quality experiences highlighted for the community to enjoy.
- Discover your next favorite server. Search by title or description, filter by tags, and see how many players have liked or favorited it.
- Easily return to servers you’ve enjoyed by marking them as favorites or accessing your recently played list.
- This feature is not available on parent-managed accounts.
- Customize items further with per-stack name and description overrides!
- Give individual item stacks unique names and descriptions with rich formatting, including colors, bold text, parameters, and nested messages.
- Supports a wide range of use cases, from shop systems displaying prices to RPG systems surfacing stats, and loot systems conveying lore.
- Simplified Chinese is now available in-game! The game can now also be translated into Dutch, Finnish, Italian, and Norwegian via Crowdin.
- To participate in the translations, simply create a Crowdin account, then visit our project page, select the language you’d like to translate, and apply. Once approved, you’ll gain access to the project and can begin submitting translations.
Combat, Items & Equipment
- Shortbows and Crossbows now have additional checks to prevent attacks or signature abilities being used if they have no durability remaining.
- Crossbows have an additional check to prevent reloading if they have no durability remaining.
World & Blocks
- Trash, Small Trash Piles, and Large Trash Piles may now be broken with weapons in Adventure Mode.
- Trash, Small Trash Piles, and Large Trash Piles now all drop Trash when broken.
- Improved world-gen V2 thread allocation to improve server stability during intense workloads.
UI & Quality of Life
- You can now set keybindings to use modifiers on mouse buttons.
- The Social Sidebar UI has been given some cosmetic adjustments.
Modding & Creative Tools
- Trigger Volumes may now define conditions that gate when effects are triggered.
- These conditions can include information related to the player permissions, game mode, inventory state, cooldowns, or random chance.
- Effects are now classified as either Success Effects or Rejection Effects.
- Conditions and effects are evaluated per event, allowing a single trigger volume to respond to multiple event types.
- Trigger Volumes can now respond to additional events, such as tags being added or removed, or blocks being placed or broken. Conditions may be used to filter these events.
- The Trigger Volume UI has been updated, merging the List, Edit, and Quick Settings interfaces into a single panel.
- This comes with numerous additional features such as the ability to duplicate effects, reposition effects within the list, collapsible categories, improved visibility of group inheritance and separation of different events, and more!
- Trigger Volumes may now affect the entity that is the source of a projectile.
- Trigger Volume delete/disable/enable events for tagged volumes have been merged into their existing non-tag effects. For example, ‘DeleteTaggedVolumes’ into ‘DeleteVolumes’.
- Added a
TextureComputedColorproperty to item assets, calculated via a dominant weighted color average of each of the block’s textures. - Added
PrefabBaseCheckoptions to improve the placement of larger prefabs in world-gen v1 by checking additional points around its base to make sure the terrain is suitable. - Added a ‘/knockback’ command for debugging purposes, which can apply a knockback to yourself or an entity being aimed at.
Audio
- Implemented the ability to pitch shift for audio and properly decompose audio categories so they can be better used as ducking lanes later. Modders may use this to modulate pitch of running audio by using server-set
AudioStates. - Bone blocks now have updated sounds when hit, broken, walked on, and landed on.
- Reeds now play a sound when broken.
Bug Fixes
Movement
- Items may now be dropped while sprinting.
- Sprinting will now end immediately once Stamina has depleted.
- Players will no longer be forced out of togglable input actions such as walking, crouching, or sprinting when changing elevation.
- Rolling should again be possible for the entire intended roll duration, and play the corresponding sound.
- Sliding should again be possible upon exiting rolling.
- Falling through non-solid blocks that slow the player will now correctly impact velocity.
- Travelling very short distances with Signature Abilities should no longer result in an unexpected amount of fall damage.
Combat, Entity & Item Fixes
- Fixed a crash that could occur with armor with
Equippedinteractions, such as some debug items. - Fixed a crash that could occur when an NPC gets untracked in an unloaded chunk.
- Fixed a crash that could occur when NPCs were spawning near walls or obstacles.
- Broodmothers will now only spawn Louses when there are none nearby.
- When crafting, items will no longer be considered valid components in their own recipe.
- Blocking with spears will now display the blocking UI.
- Bear hitboxes have been modified to include more of its head.
World & Block Fixes
- Larger prefabs will now spawn on more level ground to prevent floating structures.
- Lanterns now require a tool or fist to break.
- Coffins that have been opened now require a tool or fist to break.
- Removed a floating block from the Forgotten Temple.
Creative, Modding & Plugin Fixes
- Left clicking with Builder Tools other than the Paint Tool will no longer overwrite the selected material with Air.
- The Machinima Tool’s playback speed field will no longer immediately resnap back to 60.
- Entities that the Entity Tool interacts with will no longer despawn.
- Fixed an issue with Trigger Volume tags not saving between sessions.
- The ‘/gmask load’ command will now work correctly when loading a mask preset.
- Gamemode side effects, such as adjusting lighting, will now wait until the server confirms you have permission. This prevents screen flickering from occurring when some commands are used.
- Reloading an asset pack will no longer cause all item and block entities to be reset to 1.0 scaling.
- The Fly Camera can once again only be activated in Creative Mode.
- Modded NPCs that use
ActionSpawnwill now use corrected aiming logic and launch NPCs far more accurately at targets. - Fixed
ListPositionProvidercorruption when used as a child ofScalerPositionProviderorOffsetPositionProvider. - Fixed
DistanceToBiomeEdgeDensitycontext not being passed to gradient nodes when using theTerrainDensityin the biome’sMaterialProvider. - Trigger Volume delay effects will now work correctly if Trigger Volumes are present in multiple worlds.
- Item entities placed by the Entity Tool will show the pickup hint interaction again.
- Entities modified by the Entity Tool should no longer despawn.
- Changing collision hitboxes of entities with the Entity Tool no longer requires you to switch to the none option first.
- Item entities placed with the Entity Tool can no longer be picked up by walking over them.
UI & Display Fixes
- Fixed a crash that could occur within the Bug Reporting interface.
- Fixed a crash that could occur with map markers.
- Screen fade effects that occur during world transfers will now continue if the player is kicked from the server during the effect.
- The top navigation bar will now display when accessing the Settings from the Main Menu.
- The cursor-locator overlay will no longer display in parts of the Creative Inventory where no item is present.
- The UI will no longer suggest that you can tame the corpse of a creature that has just been killed. Sorry, necromancers.
- Weapon VFX trails will now be positioned correctly.
- When a player dies mid-attack, their weapon will no longer continuously display trail/slash effects.
- When a player joins a portal world, the folder name will no longer be included in the message.
- The Bug Reporting interface will now correctly count the number of attached files.
- Fixed some typographical errors.
Audio Fixes
- The sounds that are played upon taking damage and upon dying will no longer overlap.
- Volume settings will now be applied to the Selection Tool.
Modders Warning Section
PRE-RELEASE PART 9
HudManager#getCustomHud()andHudManager#setCustomHud(PlayerRef, CustomUIHud)have been removed. Plugins must migrate to the keyed API (#getCustomHud(key),#addCustomHud(PlayerRef, CustomUIHud)). Additionally:CustomUIHud#DEFAULT_KEYhas been removed.- The single-argument
CustomUIHud(PlayerRef)constructor has been removed. CustomUIHudnow exposes an#onRemove()lifecycle hook that subclasses should override to clean up when the HUD layer is torn down.
BlockEntity#addForce,Velocity#addForce,MotionController#addForce, andRole#addForcehave all been renamed to#addVelocity.Role#forceVelocityhas been renamed to#setVelocity.MotionController#getForcehas been renamed to#getExternalVelocity.