u/Active_Employee4731

Shellbro definitely needs to be nerfed

Shellbro definitely needs to be nerfed

https://reddit.com/link/1v4llx2/video/kpgbriz4y0fh1/player

Shellbro can deal guaranteed damage to HP at the start of every stage.

This is essentially the same as an HP debuff that applies unconditionally.

You think you can take him down with an Engineer?

Yeah, you'll die. After cutting the Engineer's HP in half, that is.

I think Shellbro definitely needs to be nerfed.

Edit: Added the video.

I Thanos-snapped the enemy Engineer the moment the round started.

As you can see, their Engineers are level 15, while my Turtles are only level 12.

https://preview.redd.it/gf3j4rhy31fh1.jpg?width=426&format=pjpg&auto=webp&s=41df5a166539e038731d76daec256ab617412435

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u/Active_Employee4731 — 3 days ago

The relative difficulty varies by level and trophy

https://preview.redd.it/szxat26vfneh1.jpg?width=169&format=pjpg&auto=webp&s=9be147b37960ecdfe383771c1c769d8ff0c89798

상대적 난이도는 레벨과 트로피에 따라 다릅니다.

위협적인 유닛 덱 조합이 바뀌어서 신선한 느낌이 듭니다.

예를 들어, 20,000개 미만의 트로피에서는 스파르테우스를 보는 것이 드물다.

3만 개 이상의 트로피 중에서도 스파르테우스는 거의 모든 게임에 등장합니다.

거의 확실한 확률로 10번 중 7에서 8번 정도로 거의 확실하다고 해도 과언이 아닙니다.

최대 30,000개의 트로피까지 승률이 90%를 넘었지만,

40,000 트로피 이상에서 승률은 크게 떨어졌습니다.

현재는 약 83-85% 정도를 유지하고 있습니다.

놀랍게도 상대에게 가장 위협적인 덱은 스파르테우스 + TNT입니다.

TNT 세 줄쯤 쌓아 올려서 돌진해요.

이를 막을 수도 없고, 방어할 수도 없습니다.

이런 덱 조합은 매우 드물게 볼 수 있어 매우 행운입니다.

반면, 저레벨에서 가장 무서웠던 스네일과 엔지니어 또는 오버마인드 조합은 만나면 반가운 광경입니다.

이길 수 있는 건 정말 쉽지만; 저는 거의 한 번도 진 적이 없습니다.

아마도 그 이유는 화력 때문일 것이다... 아마도 당신이 강해지고 있기 때문일 텐데, 전선을 비교해 강하게 만드는 것은 어렵습니다.

그래서 유닛 티어 리스트에 의존하기보다는 좋고 탄탄한 덱 조합을 만드는 데 집중하는 것이 승리의 지름길입니다.

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u/Active_Employee4731 — 4 days ago

Shellbro needs a nerf

https://reddit.com/link/1uypqbq/video/6hkua6vkzpdh1/player

As soon as I saw the Knight get wiped out, I couldn't help but say "Wtf is this?"

The opponent, Shellbro, is level 15, and my Knight is level 13.

Even with the level difference, isn't it definitely a problem if a +3 enhanced Knight dies the moment the match starts?

Who can I entrust the front line to?

The balance is so bad since the update.

First off, try to sink those turtles.

reddit.com
u/Active_Employee4731 — 9 days ago

The Diamond Pack rewards have improved

As far as I remember, Gold Packs used to offer better rewards.

I just calculated the experience points gained and confirmed that Diamond Packs have become better since the update.

For the calculation, I converted the probability of each rarity into a percentage and multiplied it by the number of Gold Packs you can buy with 10 Diamond Packs (which is equivalent to 24 Gold Packs that cost 4,500 Jewels).

It is difficult for free-to-play users to accumulate 4,500 Jewels.

Fortunately, the difference isn't huge, so it seems fine to keep buying Gold Packs frequently as before.

For pay-to-win users, buying Diamond Packs will likely be much more advantageous.

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u/Active_Employee4731 — 11 days ago

Problems that occurred after the update

Comeback victories based on matchups are not happening

Previously, even if the matchup was unfavorable, there was a chance for a comeback,

but after the update, if you encounter a counter matchup, a comeback is impossible to an unreasonable degree

For example, I enjoy using Whelps.

Previously, I had a chance to win even against TNT.

But now it's impossible.

If two lines of TNT stack up, even if I line up more than three lines of Spartans in the front,

my Whelps just melt away completely.

It just sucks.

When facing an opponent that includes counter units, it is much more time-efficient to just give up and quit the game.

reddit.com
u/Active_Employee4731 — 17 days ago

Stronger deck after update

  1. Spartans + Merlins or Overminds + Shellbros

  2. Middle line Dealer or Overminds + Snipers + Sentinel spell

I've reached over 40,000 trophies.

But I still can't defeat them.

it's excessively strong

reddit.com
u/Active_Employee4731 — 19 days ago

Tier list after update

The further to the left in the picture, the stronger it is.

First, my level is 69, and the average unit level is 12–14

Naturally, the opponents I fight are level 15+ with max mastery or higher

Notable Changes

1.The Spartan's 3rd evolution has been weakened

2.Merlin's DPS has decreased

3.Matriarchs, Engineers, and Shelbros have become stronger, with Shelbros being particularly stronger

  1. As previously strong units have been weakened, Knights and Totems have become relatively stronger

5.The Snail's damage has actually increased, but its health has decreased. Thanks to this, it seems to have gained a weakness and is easier to deal with.

6.The Overmind seems to have weakened, but I am not sure about its stat values.

I am not sure about the remaining units.

The Spartan and Merlin have been weakened, but that duo is still the strongest.

  1. Spell changes are important. The more you use them, the better.
u/Active_Employee4731 — 23 days ago

My list of unit tiers

S+ = No weaknesses

S = Excellent for deck building, few weaknesses, and powerful

A = Powerful, but sensitive to matchups

B = Not strong, but effective only if used correctly against matchups

C = Difficult to use and ambiguous; not weak, but hard to shine

D = Is this really a D? I feel like giving it an F lol

u/Active_Employee4731 — 29 days ago

Boomings is like a nightmare to me

https://preview.redd.it/472fk5unxn9h1.jpg?width=815&format=pjpg&auto=webp&s=1d7bc846fd08e1eee75bfc03919ddba83f2ec1b2

Boomlings are so strong that I wonder if it's even possible to deal with them in the high-level tiers.

But they show up every single day! It's excessive, to the point where they appear almost constantly... I'm not exaggerating; Boomlings are always present in 6 or 7 out of 10 games.

I still haven't been able to deal with Boomlings while reaching that score.

Because Boomlings are always followed by guardians. This really sucks.

It's a unit I see so often it's sickening;

reddit.com
u/Active_Employee4731 — 30 days ago

Why I Recommend Using Whelps

Whelp

I absolutely love whelps.

They easily overwhelm opponents using their high DPS and sheer numbers.

Plus, they're cute.

Whelps' ability is flight.

The characteristic of flight is that it ignores damage from terrain.

= Wasters' puddles, Shellbros' flames, and spell meteors don't work on whelps at all.

Furthermore, flight allows for unit formation overlap.

= This creates an advantage by compensating for whelps' low health when stacked with high-health units.

Because of their flight ability, I consider whelps to be S-tier units.

When selecting unit tiers, I prioritize synergy with other units the most.

Whelps' flight is a great ability that creates synergy with any unit.

Of course, they aren't without weaknesses.

They are vulnerable to units that hit a wide area, like TNTs, Boomblings, and Snails.

So you always need to have counters prepared for those three units.

My favorite combination is It's a combination of Spartheus or Knights + Whelps. Give it a try, it's really powerful.

reddit.com
u/Active_Employee4731 — 1 month ago

Almost all games are the same

Since reaching 20,000 trophies,

the opponents' deck combinations are similar in almost every game

spartans

snails

boomlings

overminds

These are units that always appear

I know these guys are popular because they are powerful units, but I’d like to see some fun decks like in the pas

For example, there was a time when we saw novel combinations like TNT + Kamikaje Assassins.

reddit.com
u/Active_Employee4731 — 1 month ago

How do I beat snails+boomlings+overminds?

It's hard to win no matter which build you choose

I reached the 18,000 trophy mark, and in 6 or 7 out of 10 games, it's that combination.

It's seriously such an annoying combination; it's so hard to win.

My unit levels average 10 to 12, and maybe because the opponents are level 15, the snails just one-shot the spartans...

reddit.com
u/Active_Employee4731 — 2 months ago

hi, I've made a tier list.

https://preview.redd.it/n9bq4u2bp26h1.jpg?width=1140&format=pjpg&auto=webp&s=6f264b3c742d2046747640e149c891517dc5a0ce

https://preview.redd.it/0i4qhfmjp26h1.jpg?width=929&format=pjpg&auto=webp&s=6a744876bd842fbeb2b57ff2e3f0aa8700fa19aa

Hey, I'm Korean, and my English isn't great — I'm working with a mix of my own limited skills and a translator, so things might sound a bit awkward. Bear with me!

This is my unit tier list after hitting 10,000 trophies. From my experience, unit tiers vary quite a bit depending on your level bracket.

In the trophy range I play at, pretty much everyone has level 15 units — everyone except me, sadly.

There's a pretty significant performance gap between level 15 units and anything below. Overmind, for example, feels weak below level 12, so I rarely put it in my deck. On the flip side, Cupid (which I placed in B rank) is actually a monster in lower-level brackets where units don't have much bulk, so I'd bump it up a tier there. Just keep in mind this tier list is from my perspective assuming all units are level 15.

S Rank — stronger the further left (1 > 2 > 3 > 4 > 5)

  1. These units perform well in literally any deck composition.
  2. Their raw individual power is so high that once they stack up, your opponent simply can't deal with them. Units further to the left are nearly impossible to counter regardless of what deck you run.
  3. Just having them forces your opponent to build around countering them. I always have to think about counter-picks when facing these — especially Overmind. At high trophy ranges it shows up almost every single game and it drives me crazy.

A Rank — stronger the further left (1 > 2 > 3 > 4 > 5)

  1. These units have at least one standout stat that makes them a strong presence in any deck.
  2. They can serve as powerful counter-picks or function as the main carry of a deck.
  3. The downside is that they do have counters and bad matchups, so opponents can deal with them if they know what they're doing.

B Rank — stronger the further left (1 > 2 > 3 > 4 > 5)

  1. These units can't really perform on their own — you need specific synergies in your deck to get value out of them. They're not weak per se, but as deck quality rises at higher levels, they start falling off.
  2. They get easier to deal with the higher you go. For example, above 6,000 trophies I can count on one hand how many times I've lost to a Cupid deck. Out of my entire climb to 10,000 trophies, I think I've lost to a Cupid comp maybe 5 times total? That's not an exaggeration — the win rate just isn't there. You also barely see these units in opponents' decks at high level, which says a lot. As deck builds get more refined and units get tankier, these guys slowly fade into obscurity. I think they need some balancing love.

C Rank — stronger the further left (1 > 2 > 3 > 4 > 5)

  1. To make these units work, you need to build a highly specialized deck around them — and even then, it's risky and hard to pull off consistently.
  2. But honestly? When it does work, it's incredibly fun.
  3. Pure romance.

D Rank

  1. These aren't trash. They're romance.

아래부터는 한글이야ㅎㅎ
한국인들도 있더라고 반가워ㅎㅎ

안녕 난 한국인이야

영어를 잘하진 못해서 못난 영어 실력에 약간의 번역기를 더했어

그래서 좀 어색할지 몰라 이해해줘

10000 트로피를 달성하면서 느껴온 각 유닛의 티어리스트야

내가 느껴온바로는 각 레벨 구간대별로 티어가 많이 다르다고 생각해

내가 플레이하는 트로피구간에서는 모두가 15레벨뿐이야, 슬프게도 나만빼고 말이지

15레벨인 유닛과 15레벨 미만의 유닛과는 꽤 성능 격차가 있어
- 대표적으로 overmind가 최소 12레벨 미만에서는 성능이 안좋아서 난 덱에 거의 채용하지 않는편이야

혹은 B rank에 위치한 cupid같은 경우에도 체력이 단단하지않은 저레벨구간에서는 공략이 힘들만큼 강력한 유닛이라 티어가 올라간다고 생각해

위 리스트는 내 기준에서의 티어리스트라서 당연히 all 유닛 15레벨이라는 관점이야

참고해줘

그래서 각 레벨대별로 유닛의 성능을 말해보려해

S rank (왼쪽에 위치하고 있을수록 강해 1>2>3>4>5)

S rank의 특징

  1. 어떤 덱 조합에 넣어도 제 성능을 낸다는 점이야

  2. 유닛 단일 성능이 매우 우수해서 물량이 쌓이면 상대방은 대처가 불가능해 - list 왼쪽에 위치하고있을수록 counter를 거의 당하지않아. 어떤 덱조합으로도 공략이 불가능할만큼 강력해

  3. 존재만으로 상대방에게 강제로 카운터픽을 유도하게 만들어. 내 입장에서는 저 유닛들 카운터를 위해 항상 덱조합을 고려해야해. -> 특히 overminds:(
    고레벨구간부터는 overmind가 거의 매판 등장해서 화가 날 지경이야

A rank (왼쪽에 위치하고 있을수록 강해 1>2>3>4>5)

A rank의 특징

  1. 하나 이상 특화된 스탯을 지니고 있어서 덱에서 존재감이 커

  2. 강력한 카운터픽으로 활용이 가능하거나, carry 역할을 하는 유닛들이야

  3. 단점으로는 카운터픽 혹은 상성이 있어, 그래서 상대입장에서 쉽게 대처가 가능하다는거야

B rank (왼쪽에 위치하고 있을수록 강해 1>2>3>4>5)

  1. 단일로는 제 성능을 낼수 없어서 각 시너지가 나는 유닛을 반드시 조합해줘야해

-> 약한 유닛들은 아니야, 근데 덱조합들이 튼튼해질수록 점점 제 성능을 못내

  1. 고레벨로 갈수록 공략이 쉬워져 -> 예를 들자면 난 6000트로피 구간이상에서 cupid 덱을 상대로 져본적이 손에 꼽힐만큼 적어. 10000트로피 달성까지 상대방 cupid조합에게 져본게 5판이나 될까? 과장아니야 진짜로 승률이 안나와 -> 사실 상대 덱에서도 저 유닛들은 거의 안보여, 그만큼 인식이 안좋아

고레벨구간부터는 점점 덱 완성도가 올라가면서 유닛들이 너무 튼튼해져

그래서 슬슬 잊혀지는 유닛들이라 밸런싱이 필요하다고 생각해

C rank (왼쪽에 위치하고 있을수록 강해 1>2>3>4>5)

  1. 이 유닛들을 쓰기 위해서는 특화 덱 빌드를 만들어야하는데 그 마저 리스크가 크거나 활용하기가 힘들어

-> 하지만 이 조합으로 승리한다면 진짜 재밌어

  1. 낭만

D rank

  1. 쓰레기가 아니야, 낭만이야
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u/Active_Employee4731 — 2 months ago