Image 1 — [Concept] What if Sonic Racing: CrossWorlds had a "Knockout" Mode? (4-Team Races, Dynamic OSTs & 6-Lap Races)
Image 2 — [Concept] What if Sonic Racing: CrossWorlds had a "Knockout" Mode? (4-Team Races, Dynamic OSTs & 6-Lap Races)
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[Concept] What if Sonic Racing: CrossWorlds had a "Knockout" Mode? (4-Team Races, Dynamic OSTs & 6-Lap Races)

I put together a concept showcase for a custom mode pitch called CrossWorld Knockout! The goal was to visualize what deeper match rulesets, expanded team setups, and dynamic audio shifts could look like in action.

Here is a breakdown of what's featured in the UI mockups and concept edits:

  • 👥 Custom UI & Quadruple Teams: Menu toggles supporting 4-team layouts (4x4x4x4 / 3x3x3x3 Ring & Tap options) for higher-stakes team play.
  • ⚙️ Deep Ruleset Customization: Adjustable lap counts, custom track sequence rotations, and portal rules.
  • 🎵 Dynamic Time Trial OSTs in Frenzy: CrossWorlds has incredible Final Lap tracks locked exclusively to Time Trial. I integrated them into the live Frenzy state so those soundtracks get the spotlight they deserve during high-intensity moments.
  • 🌀 Multi-Lap Dimensional Warping: Seamless track transitions through warp portals across multi-lap races.

⏳ Video Timestamps:

  • 0:07 - UI & Modes Concept
  • 1:07 - CrossWorld Knockout Showcase
  • 6:44 - 6-Lap Race

🎥 Full Video: https://youtu.be/Bw2kb6jYyDg

What custom rules or modes would you like to see? Let me know what you think! (This is my first Reddit post btw)

u/AdNanda07Z — 8 days ago