![Image 1 — [Concept] What if Sonic Racing: CrossWorlds had a "Knockout" Mode? (4-Team Races, Dynamic OSTs & 6-Lap Races)](https://preview.redd.it/in7vstt6gyth1.jpg?width=1920&format=pjpg&auto=webp&s=5830bfaa4007bebf318b1e5a01dc0c6201e10cfc)
![Image 2 — [Concept] What if Sonic Racing: CrossWorlds had a "Knockout" Mode? (4-Team Races, Dynamic OSTs & 6-Lap Races)](https://preview.redd.it/qma1anntgyth1.png?width=1920&format=png&auto=webp&s=e13ea41a6f2e6c0d30bafa56a55f674034611a7d)
[Concept] What if Sonic Racing: CrossWorlds had a "Knockout" Mode? (4-Team Races, Dynamic OSTs & 6-Lap Races)
I put together a concept showcase for a custom mode pitch called CrossWorld Knockout! The goal was to visualize what deeper match rulesets, expanded team setups, and dynamic audio shifts could look like in action.
Here is a breakdown of what's featured in the UI mockups and concept edits:
- 👥 Custom UI & Quadruple Teams: Menu toggles supporting 4-team layouts (4x4x4x4 / 3x3x3x3 Ring & Tap options) for higher-stakes team play.
- ⚙️ Deep Ruleset Customization: Adjustable lap counts, custom track sequence rotations, and portal rules.
- 🎵 Dynamic Time Trial OSTs in Frenzy: CrossWorlds has incredible Final Lap tracks locked exclusively to Time Trial. I integrated them into the live Frenzy state so those soundtracks get the spotlight they deserve during high-intensity moments.
- 🌀 Multi-Lap Dimensional Warping: Seamless track transitions through warp portals across multi-lap races.
⏳ Video Timestamps:
🎥 Full Video: https://youtu.be/Bw2kb6jYyDg
What custom rules or modes would you like to see? Let me know what you think! (This is my first Reddit post btw)
u/AdNanda07Z — 8 days ago