A camera shot months in the making
Today I thought I'd share what started as a simple time of day + weather controller, and which has grown (scope crept?) into a full environment system. This past week I finally sat down and made 14 "ambiance presets", each containing up to 209 variables (not including the post-processing volume profiles). These are rewards in my game, so I really wanted to make them worth earning!
Painstakingly tweaking them all while also setting up 4 different quality tiers for most of the effects has been a real test of commitment.
The result: A draft for my Steam page trailer which I'm working to improve bit by bit.
Thank you to those who offered suggestions and kind support on my recent posts, it's been very encouraging. I'm always open to feedback!
And thanks for watching :)