[ForHire] Looking For Work — 3D Modeler / Texture Artist / Stylized Asset Artist
Besides 3D modeling, I have a strong focus on 100% hand-painted, stylized texturing (retro, low-poly, and PS1-inspired aesthetics). This custom brushwork approach allows me to create assets with a distinct visual identity and a strong atmospheric "aura," completely avoiding generic store-bought looks.
Skills
- 3D Modeling & UV Unwrapping (Blender)
- Hand-Painted Texturing & 2D Art (Krita, custom brushwork)
- Game Engine Integration (Godot 4 — scene setup, collision, and basic physics implementation)
- Game Design & System Mechanics (GDD writing, item pipelines, and mechanics balance)
Experience
I’ve been working heavily on indie game asset pipelines, visual identity, and stylized production.
My background includes:
- Founder & Lead Artist at Polar Studios, currently developing Still Alive? (multiplayer co-op survival horror built in Godot 4).
- Full production of "Hero Assets" from scratch: modeling in Blender, UV unwrapping, and hand-painting texturing variations (such as dynamic raw/cooked states and organic items).
- Strong understanding of low-poly optimization, atlas texturing for environmental props, and game performance.
- Deep focus on creating atmospheric, high-impact world design and gameplay loops designed for player tension and high visibility/virality.
PORTAFOLIO
https://drive.google.com/drive/folders/1BM3XSlFxukST4bS-i-6boh5EqlasMfXU?usp=sharing
Availability
Available for freelance, contract, or part-time work (highly flexible and dedicated to matching your pipeline's needs).
Rates / Payment
Flexible rates — open to discussing budgets according to the project scope and needs.
Payment methods:
- PayPal
- [Si tienes otro método como Crypto o Binace, ponlo aquí, si no, borra esta línea]
Status
Open for work
Contact
Discord DM
Email: gscience.movies@gmail.com