u/Adept-Specific-6314

I’ve been working on a dark fantasy action game called Runeborne Arena.

This clip shows a dragon fight where I’m using voice commands (like “flame”, “bleed”,“sano(heal)”) during combat.

Voice is optional, but it adds timing/risk to abilities.

Would love feedback,does this feel like a gimmick or something you’d actually use?

u/Adept-Specific-6314 — 21 days ago