I’ve been working on a dark fantasy action game called Runeborne Arena.
This clip shows a dragon fight where I’m using voice commands (like “flame”, “bleed”,“sano(heal)”) during combat.
Voice is optional, but it adds timing/risk to abilities.
Would love feedback,does this feel like a gimmick or something you’d actually use?
u/Adept-Specific-6314 — 21 days ago