
Shadowrun-first VTT project — looking for a few GM eyes before public testing
EDIT:
Appreciate the questions/feedback so far. To clarify the current scope:
Platform: browser-based web app.
Editions: SR5/SR6 are the current active targets. The sheet system is manual-entry/flexible, so older editions may be possible later, but I’m not promising full older-edition support until the current workflow is solid.
Imports: manual entry is the foundation. JSON import from tools like Chummer/Commlink is the direction, but I’m keeping manual entry first so the app stays legal-safe and flexible.
What this is: not a Roll20/Foundry/MapTool replacement and not a token/sprite battlemap. No player sprites, no enemy sprites, no grid-first tactical map.
What it is for: Shadowrun play-by-post, living communities, run-based live games, and Discord voice games that want more structure than chat + static images.
The main value is keeping the run in one place: run posting, manual sheets, GM sheet review/locking, scene images, scene-linked chat, quick rolls, NPC dice pools, rough radar for range/cover, run ledger, rewards, journals, and debrief records.
Right now I’m mainly looking for a few GMs to poke around and tell me whether the setup flow and GM workflow make sense.
I’ve been working on a Shadowrun-first virtual tabletop called Table Runner, and it’s finally getting close enough that I’d like a few outside GM eyes on it.
The goal is not to replace every VTT or build a giant rules-compendium app. Table Runner is more focused: a table tool built specifically for Shadowrun campaigns, long-term play-by-post, living communities, and live session games with friends.
It is still in polish/debug, so I’m not looking for a big public test yet. What I need right now is a few people willing to poke around and tell me whether the assumed GM workflow actually makes sense.
Editions: the sheet structure is meant to support SR5/SR6/manual mixed use. It does not ship official rules text, gear lists, spell lists, quality lists, or character generation.
Mostly things like:
- Can you figure out how to set up a run?
- Does sheet review and locking make sense?
- Does the play room layout feel usable?
- Are the GM tools where you would expect them?
- What feels clunky, confusing, missing, or bloated?
No one needs to run a real session with it yet. I’m just trying to tighten the foundation before I put it in more hands.
Core Features
Shadowrun-first table flow
Built for Shadowrun games that need more than a battlemap: long-term campaigns, play-by-post, living communities, and live sessions.
Manual runner sheets
Players enter their own table-facing stats, skills, gear notes, contacts, condition tracks, Edge, nuyen, karma, heat, reputation, rolls, and campaign history.
GM sheet review and locking
Players can submit sheets for review. GMs can approve, request changes, lock sheets for play, and keep version history clean for shared-campaign or living-community use.
Run setup and player onboarding
GMs can create runs with a title, image, summary, objectives, schedule, threat/edition info, and player access.
Live play room
Each run has a focused play space with the active scene image, objective, quick rolls, roster, sheet access, chat, roll history, and journal tools.
Play-by-post friendly commlink chat
Commlink-style chat supports team, OOC, and GM channels, simple formatting, attached rolls, scene filtering, and readable message flow for slower asynchronous play.
Live-session tools
Quick rolls, recent roll history, attached roll chips, scene switching, NPC rolls, roster vitals, and GM controls are there to help reduce the usual Shadowrun table slowdown.
GM scene control
GMs can build and manage a scene stack, switch the active scene, hide or reveal scenes, attach images, add objectives, and keep GM-only notes.
NPC and opposition tools
Manual NPC stat blocks, custom pools, weapon rolls, GM-only notes, condition tracking, and quick NPC operations.
Rewards, journals, and campaign records
Karma, nuyen, heat, reputation, contacts, favors, mission logs, debriefs, and progression notes for ongoing campaigns and LC-style audit trails.
Mobile-friendly player side
The player side is being built to work on phones as well as desktop, with tap-first controls and no required hover interactions.
Legal-safe manual-entry approach
Table Runner does not ship official rule text, gear lists, spell lists, quality lists, NPC stat blocks, or automated character generation. Players build characters elsewhere and manually enter the table-facing information their GM needs.
If you GM Shadowrun and would be interested in taking a look, message me. Practical feedback is what I’m after.
And no I didn't "vibe code it"