Buying books for lore and fluff, to read and collect rather than play. Which edition would you recommend?
And within editions, which books are must get?
Thanks in advance
And within editions, which books are must get?
Thanks in advance
Does anyone else feel like the cyberpunk aesthetic in Shadowrun is more interesting than that in C2077? I mean, as I start to think about it, the entire world of SR is more compelling, to me at least. But I'm trying to put my finger on why that is. Even if you removed the fantasy element, I think I would prefer Shadowrun with it's massive corporations, it's runners in the dark, it's living matrix. The SiN-less.
Anyone else get what I'm talking about?
What do you do to make your players afraid/defiant of corporations ? I'm a rather nice GM and it is hard for me to play intimidation/threatening characters.
I'd like to find a way to make corporations feel more dangerous. But simply sending waves and waves of hitmen is not interesting : either the hitmen succeed and the characters arre dead (boring), or they fail and the characters will think they're just built different and won't be scared.
I think a part of the problem is that I've only played one shots so far, so I didn't really have the time to develop how dangerous corps can be. I'm also struggling to roleplay intimidating characters, so when my players meet with Mr Johnson or any corporate agent, they don't really see them as someone they should not mess with (although they are not openly disrespectful, except once but it was bad DMing on my part).
So what do you do to make corps feel more like a threat ? How would you play a corporate agent to make it seem like they are no joke ? And what would happen if the players get on a corporation's bad side (sending hitmen ? attack their loved ones ? Kidnapp them for interrogation ? Tickle them till they beg them to stop ?) ?
I know this is not the game subreddit, but since those subreddits are not active, I was hoping I could ask this question here.
I am going to start a playing the trilogy in order (returns -> df -> hk)
And I want to play each game as different race and different class. So that I can experience different aspects of the trilogy (I know I can replay the game later and try different classes but let's assume I only want to play once)
What classes and races would you recommend for each game?
It has been brothering me for a little bit. These corporations, or individuals inside the corporations, have trillions of Nuyen and they are using Shadowrunners to deliver packages.
I'm guessing it was all illegal stuff (drugs, stolen/illegal goods, BTL chips, some tiny data moved discretely, etc) in the secondary market, because corporations would just use their money and small armies to move stuff, safely.
Thoughts? Trying to work out what purpose this served in the secondary market. Cause it'd be little stupid if it was just Shadowland Market Place deliveries or the future equivalent to grub hub. Pay 100 nuyen and get that bed frame delivered or your made to go vat-grown proteins from the local McHughs by a deliverly guy who would absolutely go toe to toe with the local street gangs robing locals and delivery guys.
Miniatures are a great tool when running a game. They add depth and allow the members of your group to imagine the scenario in their minds
Let the imaginations run wild. What do you think would this be a good guy or a bad guy?
In the world of Shadowrun (non-canonical lore), the island of Sardinia is now a paradise: no cities, no factories, no pollution, and its people living in perfect harmony with nature. Inspired by the ancient Nuragic civilization, they’ve organized themselves into tribal communities clustered around their new nuraghes. The nuraghes were the iconic towering fortifications with intricate geometries that the ancient people of Sardinia built in the bronze age. Leading each tribe the water mages are Sardinia’s sworn guardians - powerful mages who can conjure storms to steer off course approaching ships and hijack planes. Yet their influence extends far beyond Sardinia’s shores: they roam Europe, fanning the flames of rebellion where authoritarian regimes crush dissent, and where anarchism runs unchecked, they restore order, supporting governments. All that in the name of balance. The italians call them "the nomads". Nobody knows why they have settled themselves in the sprawling sewers under the Hexagon (Rome). All we know is that they have started purifying the waters around their settlement.
https://www.youtube.com/watch?v=_rKgw4Bz2uc
Discord: https://discord.gg/K42w2P9X3Z
Our website for all the info: https://eldiablogmic.wixsite.com/shadowrunrome
The Soundtrack: https://www.youtube.com/playlist?list=PLuTVughpDTddZFDKAVcU8g8hCMBL5Cc7r
So I really want to rip off the set up for Severance for a run. However I am not sure how I could justify corpos doing so? So any ideas on what corporations would do something like this and why?
I am looking to find a dedicated group of fellow players and gm for a shadowrun 3rd edition gaming, but i just have had no luck finding anything.
Are there any groups willing to accept a novice player? Discord and voice or something? no PbP or $ to play.
I created this flow sheet for my Rigger player, thought it might be helpful for others here.
I started playing SR with the 5th edition, and I was hooked by the setting, but less so by the system. So I tried Anarchy and it was pretty great, aside from the armor rules (which I changed) and the Anarchy points rules (which I don't use because I find it redundant with luck points).
But I see that there is a second edition of SRA and I might be interested. I'm assuling they updated the lore (which I mostly get from the Internet) but I also wanted to know what were the changes in terms of rules, and if buying the book was worth it.
If you tried SRA2, could you give me your feedback so I can decide wether I buy it or stick with SRA ?
Thanks omae
Hey
Anyone got a Fillable Cheatsheet for a decker or Rigger?
In Shadowrun Dragonfall, theres this sentence on the top left that reads "Freiheit beginnt mit F", which translates to "freedom begins with F".
WTF is F?
Literally come from playinh Cyberpunk RED and learning to GM Shadowrun 5e. It is just 500 pages how hard can It be? (Half a matrix section later) what do you mean there are more source books? Oh well I bet they are not that hard (almost all of them are about 200 pages long)
... Ok to all my fellow Cyberpunk players, specially RED, that do not play netrunners because they say they are hard cus they take like a quarter of the book, YOU DON'T KNOW DREK! I've been reading for weeks, rereading to fully grasp and I realized that 1, I may be a masochist and 2 that this game has no business not being that mainstream.
I'm a bit confused about whether it's possible to take Initiation during character creation and then immediately spend adjustment points to raise Magic to 7.
I know I can get there by spending 35 Karma, but I'm wondering if the same interaction that works with Exceptional Attribute applies here. Since Exceptional Attribute raises your natural maximum, it lets you immediately spend points to increase an attribute to 7 during character creation. Does Initiation work the same way for Magic?
TL:DR the penalties to dodge pools imposed by automatic fire seem crazy high even when comparing them to things like grenades and fireballs
So I am new gm to 5e Shadowrun and the rules about full auto fire seem totally cracked to me and don't seem internally consistent with the other combat options. imposing a -9 penalty on a full auto burst seems like crazy penalty considering things like good cover only give a +4 bonus to dodge in comparison and area attacks like fireballs or grenades only impose a -2 to dodge. it also seems like recoil compensation is really easy to stack up with things like gas vents and electronic firing to negate the intended drawbacks to firing full auto. It makes me wonder why someone would use anything else given that basically anyone who isn't a wired street samurai is just dead if someone even tries to shoot them with an assault rifle, even if they are being smart and using cover?
Does anyone get any use out of the groin panel, Deadly Arts, pg. 175? Described both as a "piece of armor" and an "armor modification", and listed on a nearby chart headed "Armor Accessories", it costs 75 nuyen with an availability of 2, and gives 1 point of situational edge "for resisting damage".
Even assuming that the entry is merely badly written, and that what is meant is that the groin panel grants 1 edge to resist weapon damage, unarmed combat damage, and combat spell damage, not falling damage, toxin damage, and damage from being trapped in a burning house, this thing seems like an absolute must-have.