r/Shadowrun

Shadowrun 6E - Major Action question

I am trying to see if you can use the major action you get from converting 4 minor actions to perform another attack, specifically on a target that you already attacked with your first major action. I am getting conflicting information from my searches with some saying you can do this, and others claiming you only get one attack per turn (which does not seem to be backed up in the Berlin version of the book). Does anyone have a definitive answer and link to where this is laid out?

reddit.com
u/why-god — 11 hours ago

How Long Do Corps Bind Spirits?

The simple answer is obviously, "It depends".

However, for GMing purposes in the event it comes up, how often do you think it is reasonable for an average security team to be rotating bound spirits out to keep them from getting uppity? How long are you picturing that random F6 Fire spirit having been stuck guarding that hallway?

Averaged out, how long does the typical spirit take before it starts acting out and talking shit about its wagemage summoner on the spirit realm?

reddit.com
u/Neolyphic — 21 hours ago

Tamanous Products

It just occurred to me that Tamanous, in its distribution of metahuman flesh to Infected, could very well have somewhat innocuous product lines, for the newly Infected Strain II who would rather not chew on someone's leg just yet thank you very much.

That means you could find elf tenders in someone's freezer... with dipping sauce recommendations.

I'm sorry, I thought of this and had to share.

reddit.com
u/Telwardamus — 21 hours ago

What's In Asphalt Jungles

Asphalt Jungles is the latest campaign book for Shadowrun 6th edition. I read it lightly this week and here are my thoughts.

  • If you read Cutting Black and thought "Motor City sounds cool as hell, that's where I want to set my campaign" then your wish is granted.
  • Riggers get so much love.
  • Don't look for a campaign story arc here.
  • Despite the cover, it's not bug-centric. That's a little spoilery, but people deserve to know.

There is a map of Detroit in the back with pinned locations, but I didn't read the book closely enough to know if there are any errors or notable omissions. Not an amazing map, but way better than no map. Many of the pins are only detailed in individual missions, and this is a criticism I have in other campaigns too. There's a lot of locations that only appear in the "Hot Spots" section of a mission deep in the book, but would be better off in the player-facing section. This book has descriptions of 3 neighborhoods buried in mission 21, for example.

Minor spoilers follow

The campaign has no central story arc, which may be disappointing for some and a relief for others who like their Shadowrun in smaller story chunks. There are connected missions, but the stakes are small. We won't be saving the material plane from an invading dimension of mana-suckers, and the rest of the world won't care what happens in Motor City anyway. Instead, the major themes here are smuggling, syndicates, gangs, and a smattering of evil magic. There is a surprising glut of rigger content. If someone's been dying to play a rigger for awhile, this is the campaign to do it in. If you were hoping (like me) for a bug-squashing good time, you will be disappointed. The book isn't entirely bereft of bug content, but let's just say it's not even a B story.

All in all, like other 6e campaign books there's probably a good year's worth of content in here, double that if you're the GM and have to flesh out and detail all these mission outlines.

reddit.com
u/MercilessMing_ — 1 day ago

You and/or your groups favorite NPC

Tater the Bard has come across my algo and one of his shorts talks about his dnd groups favorite NPC a goblin but I can't remember the name. So it got me thinking do you and your group of runners have a favorite NPC that gets reused and instantly makes the table happy to see again?

reddit.com
u/DWedge — 1 day ago
▲ 449 r/Shadowrun

Hey y’all just posting something old I had

Here’s some PTSD for you guys’s enjoy in all its glory lol.

Ngl even though the game is pretty crap for most fans. Personally this is pretty fun even and my first time discovering shadow run

u/Dismal-Gur5705 — 2 days ago

Shadowrun Extraction Shooter idea

Crossposted from a reply I made to another thread.

But it feels like the extraction shooter genre is perfect for shadowrun.

Your team (multiple selectable characters) is hired for a job (the missions) and you are competing against other runners (pvp angle) and security guards (scavs). You can loot the corp blind while running (loot mechanic) for prototypes and blueprints that you can sell to fixers for money, trade for favors (barter system) or have your tech guy disassemble (unlockables). Get in and get out before the knight errant heavies show up (core extraction mechanic).

If you go down, docwagon will pull you out, but that wristband doesnt cover your gear or loot chummer (core extraction mechanic). You can spend your nuyen on new gear if you need to, or hot new cyberware/drones/spells/programs (monetary based progression). You also can spend your karma on skills, potentially simplified by levels (non monetary progression).

Potentially, shadowrun can add some fresh life into the genre with new mechanics around mission planning, investigation, contacts, etc. In addition, the vast library of monsters can add some serious mission variety; what if there was a ghoul hunt mission or something that played more like a zombie game and felt totally different than the core gameplay loop, allowing you to use your character in a different way?

Lastly, the game could procedurally generate some levels, offering a variety of play experience. A corp HQ might be a static level, but a run on a rando corp might be procedurally or even AI generated, offering a play experience where players dont know the map.

What do you think? What would you add?

reddit.com
u/Tanathlagoon — 1 day ago

Has There Been a Cyber Mage Tradition?

I'm not talking about technomancers, though they might come off as one to the uninitiated.

Basically have there been any characters or traditions who view magic via the lens of technology and cyberspace? Kind of like the Virtual Adepts of Mage the Ascension.

So their ritual implements would be pieces of technology, they might call their spells programs or hacks, and they would see spirits as digital entities. Maybe one of their mantras being "Hack the Planet."

Thank you in advance. :)

https://preview.redd.it/i9yyfk7ln82h1.png?width=250&format=png&auto=webp&s=0cb8c1a70426e3e3f36d3a3ba55425e474970d5b

reddit.com
u/The_Random_Hamlet — 2 days ago

4e Newbie looking for character building advice

Hello all, my friends and I are dipping our toes into Shadowrun 4e for the first time and I am looking for both general and specific advice today, things I should keep in mind when playing/char building and help bringing an idea I have to life (if it's viable).

405 BP, basically everything allowed (save WAR! I think?), building on Chummer
My current idea is a kid toting around a minigun, Kydd, the G.U.N. (Greatly Unwanted Neoteny), because that's hilarious to me. What I have so far is just a few Qualities for sure:
Metatype Human, for the Edge +1
Changeling SURGE III, to enable the "kid" bit.
Biocompatibility (cyberware), because I want to engage with that stuff
Escaped Clone, mainly for story hooks
Restricted Gear 1, for the GE Vindicator Minigun
Neoteny, the thing I saw that spawned the whole build really

I am willing to change most of these out if they are considered flat out bad or some such, even dropping Changeling and Neoteny entirely as I can just make them really short lol, I might end up as the party's driver too, so might have to budget in a minivan or something but that's not 100% either way

reddit.com
u/ecoolasice — 1 day ago

Differences: Dragons vs GREAT Dragons

I've been considering putting Urubia into the game I'm GMing. Gathered as much information on her as possible already; but overall, what's the main/core/significant differences between an western dragon like her and her Greater counterparts, other than status among them?

reddit.com
u/Interaction_Rich — 2 days ago

Lfg

I’m looking for a gaming group that would allow me to join as an observer and potential participant down the road. I’ve always been interested in what little I know about Shadowrun but have never had the chance to find a local group. I’m not necessarily looking to jump straight into playing. I’d love the opportunity to ask questions, watch the flow of the game, and get a feel for whether it’s something I’d truly enjoy.

I’m trying to avoid spending money on online games until I know I’d like them, so having a chance to watch a session and learn from experienced players would be really helpful.

If any group is open to having a friendly observer, I’d be so grateful to connect!

Thank you so much!

reddit.com
u/13lackfir3 — 2 days ago

Clothes and LOS

While an incredibly nitpickey question, I'm curious as to whether there's a canonical answer to this, given Shadowrun's relatively hard magic system.

A mage requires LOS to cast on a target. That LOS can be established even if the target is, say, wearing a full-body chemically sealed suit. Thus LOS can be established through clothes. Wearing a bedsheet over yourself like a ghost won't protect you from spells.

However if a target leans against an opaque sheet hanging from a clothesline, a mage cannot establish LOS through it.

Thus, what are the exact parameters by which magic considers you to be "looking" at someone, instead of at their clothes?

Granular and rules lawyerey I know, but it definitely feels like a question that would be examined academically in-universe. Periscopes and mage goggles exist to help mages exploit the exact definition of "looking" at a target after all.

reddit.com
u/Neolyphic — 2 days ago

The Soybucks Switcheroo

I just wanted to write a post here because after over 40 years of running RPG games, back to the D&D Red Box in the eighties, I'm now an official content creator. My friends and I decided to try a non-D&D game just over a year ago, and got into Shadowrun 6E. Here we are a year later, and I've totally submerged myself in the game and its lore, and I finally went and did something I've considered doing for years.

The Soybucks Switcheroo is a heist adventure I put together after asking myself why everyone in Shadowrun drinks Soycaf. Obviously real coffee is just too rare and expensive. But it exists, right?

I've heard "Soybucks" used as the in-universe coffee shop in podcasts for a while now, so that was firmly resident in my head canon. This short adventure includes infiltration, a car chase, and a number of suggestions for options a gamemaster can add if they're so inclined, or if the heist is going too smoothly. And of course, in classic shadowrun fashion, there's a twist - in this case, the eponymous "switcheroo"

Check it out, and hopefully people enjoy. Feedback welcome. I'm already brainstorming ideas for a second Shadowrun adventure.

https://www.drivethrurpg.com/en/product/568257/The-Soybucks-Switcheroo?affiliate_id=0

u/KingBossHeel — 2 days ago

Killing Tempo

Tempo (BS, pg. 122) has the injection and ingestion vectors. It imposes -1 Willpower on the subject, and gives them the Astral Perception power. But most people don't have the Astral skill, and so will be unlikely to get much use out of it.

Tempo is a remarkable assassination tool. Dose the victim, then have an astrally projecting magician kill them with Manabolt while the victim's Willpower is down by one, and before the victim can possibly figure out what is happening.

Except...the description of this Awakened drug says that it gives the user Astral Perception. Does this mean that they automatically perceive astrally, whether they want to or not? A character who has Astral Perception due to having a Magic attribute can turn it on and off.

reddit.com
u/ProblemDue7111 — 2 days ago

Shadowrun-first VTT project — looking for a few GM eyes before public testing

EDIT:
Appreciate the questions/feedback so far. To clarify the current scope:

Platform: browser-based web app.

Editions: SR5/SR6 are the current active targets. The sheet system is manual-entry/flexible, so older editions may be possible later, but I’m not promising full older-edition support until the current workflow is solid.

Imports: manual entry is the foundation. JSON import from tools like Chummer/Commlink is the direction, but I’m keeping manual entry first so the app stays legal-safe and flexible.

What this is: not a Roll20/Foundry/MapTool replacement and not a token/sprite battlemap. No player sprites, no enemy sprites, no grid-first tactical map.

What it is for: Shadowrun play-by-post, living communities, run-based live games, and Discord voice games that want more structure than chat + static images.

The main value is keeping the run in one place: run posting, manual sheets, GM sheet review/locking, scene images, scene-linked chat, quick rolls, NPC dice pools, rough radar for range/cover, run ledger, rewards, journals, and debrief records.

Right now I’m mainly looking for a few GMs to poke around and tell me whether the setup flow and GM workflow make sense.

I’ve been working on a Shadowrun-first virtual tabletop called Table Runner, and it’s finally getting close enough that I’d like a few outside GM eyes on it.

The goal is not to replace every VTT or build a giant rules-compendium app. Table Runner is more focused: a table tool built specifically for Shadowrun campaigns, long-term play-by-post, living communities, and live session games with friends.

It is still in polish/debug, so I’m not looking for a big public test yet. What I need right now is a few people willing to poke around and tell me whether the assumed GM workflow actually makes sense.

Editions: the sheet structure is meant to support SR5/SR6/manual mixed use. It does not ship official rules text, gear lists, spell lists, quality lists, or character generation.

Mostly things like:

  • Can you figure out how to set up a run?
  • Does sheet review and locking make sense?
  • Does the play room layout feel usable?
  • Are the GM tools where you would expect them?
  • What feels clunky, confusing, missing, or bloated?

No one needs to run a real session with it yet. I’m just trying to tighten the foundation before I put it in more hands.

Core Features

Shadowrun-first table flow
Built for Shadowrun games that need more than a battlemap: long-term campaigns, play-by-post, living communities, and live sessions.

Manual runner sheets
Players enter their own table-facing stats, skills, gear notes, contacts, condition tracks, Edge, nuyen, karma, heat, reputation, rolls, and campaign history.

GM sheet review and locking
Players can submit sheets for review. GMs can approve, request changes, lock sheets for play, and keep version history clean for shared-campaign or living-community use.

Run setup and player onboarding
GMs can create runs with a title, image, summary, objectives, schedule, threat/edition info, and player access.

Live play room
Each run has a focused play space with the active scene image, objective, quick rolls, roster, sheet access, chat, roll history, and journal tools.

Play-by-post friendly commlink chat
Commlink-style chat supports team, OOC, and GM channels, simple formatting, attached rolls, scene filtering, and readable message flow for slower asynchronous play.

Live-session tools
Quick rolls, recent roll history, attached roll chips, scene switching, NPC rolls, roster vitals, and GM controls are there to help reduce the usual Shadowrun table slowdown.

GM scene control
GMs can build and manage a scene stack, switch the active scene, hide or reveal scenes, attach images, add objectives, and keep GM-only notes.

NPC and opposition tools
Manual NPC stat blocks, custom pools, weapon rolls, GM-only notes, condition tracking, and quick NPC operations.

Rewards, journals, and campaign records
Karma, nuyen, heat, reputation, contacts, favors, mission logs, debriefs, and progression notes for ongoing campaigns and LC-style audit trails.

Mobile-friendly player side
The player side is being built to work on phones as well as desktop, with tap-first controls and no required hover interactions.

Legal-safe manual-entry approach
Table Runner does not ship official rule text, gear lists, spell lists, quality lists, NPC stat blocks, or automated character generation. Players build characters elsewhere and manually enter the table-facing information their GM needs.

https://preview.redd.it/j8fq2j8bj02h1.png?width=1900&format=png&auto=webp&s=4369d7213ae5ed02cdb76dcc9407da65d3d2252f

If you GM Shadowrun and would be interested in taking a look, message me. Practical feedback is what I’m after.

And no I didn't "vibe code it"

reddit.com
u/Adept_Experience_837 — 3 days ago

Shadowrun 5e question regarding Sludge (Firearms)

Walk me through how a Sludge (firearms) spell should attack a weapon. I'm quite new to the game, and to being a mage, but from what I understand, I'm not sure the GM is running the damage calcs correctly.

reddit.com
u/kevmab01 — 2 days ago

Does dermal armor remove trolls calciferous deposits trait?

I was reading through the sourcebook and the street samurai does not have it.

reddit.com
u/Justplainpav3k — 3 days ago

Civilian Chrome

What chrome is available for civilians other than limb replacements and maybe skillwires not to mention cyberears and cybereyes? Also do you need to fill out forms for getting chipped?

reddit.com
u/OhBosss — 4 days ago