Shadowrun Takedown
So a little backstory. I am a huge Shadowrun fan. Don’t play the table top anymore but I play the Genesis game often. I play a lot of board games with my group and wanted to get a Shadowrun board game that would encompass the run aspect.
I bought the expanded edition of Sprawl Ops and my group played it once. It’s worker placement. It’s good, but not what I was looking for.
I bought Takedown because it seemed like what I was looking for and it is. I want to expand on it though. I started by adding the nuyen tokens and doc wagon tokens from Sprawl Ops to Takedown.
I want to also add a HeroQuest Board into the mix. Use the corridors as streets and the rooms as buildings. Use a room as a bar that you meet a Mr. Johnson at. Other rooms as merchants for equipment, weapons, etc. I want to have encounter rolls on each block you move as a team. Kind of like a shady guy trying to sell you something, Lone Star, gang encounter.
So my question would just be if anyone has any suggestions on this for improvement. I know playing the table top would be the easiest suggestion but my group isn’t into that. I love adding stuff from other games.