u/AdminCat1208

▲ 1 r/jira

How to handle internal major incident management with MS Teams

Hi everyone,

we’re currently looking for a good way to handle and communicate major incidents internally.

We are using Jira Service Management Premium across our enterprise group and want to improve how we inform locations and departments during outages or service degradations. Our requirements are roughly the following:

  • When a major incident is created (maybe a dedicated issue type?), a predefined audience should automatically be informed depending on the affected component/application.
    • Example: If the ERP system is down, all end users should receive a Microsoft Teams notification.
    • If the HR application is affected, only the HR department should be informed.
  • Every active major incident should automatically appear in a Confluence overview page including the current status.
  • Resolved/older major incidents should move into a separate archive/history list.
  • The IT department wants to send regular status updates to affected departments or locations via Microsoft Teams during the incident lifecycle.
    • Maybe via group chats or another Teams integration?
  • Atlassian Statuspage seems too expensive for our comparatively small number of incidents/users.

What would be the best way to implement this setup?

Most Atlassian best practices and documentation seem heavily focused on external/customer-facing communication, not on internal enterprise ITSM usage.

I’d really appreciate hearing how others solved this internally with Jira Service Management + Confluence + Teams.

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u/AdminCat1208 — 3 days ago
▲ 0 r/zocken

Ich suche ein altes First-Person-Shooter-Minigame aus den frühen 2000ern (mindestens 15 Jahre alt), das auf einer Spiele-Heft-CD enthalten war.
Die Grafik war sehr minimalistisch und komplett eckig/voxelartig. Man befand sich in weißen Räumen mit großen gestapelten Blöcken/Würfeln (ca. 1–2 Meter groß). Viele Blöcke waren rot und mussten mit Waffen weiß gefärbt werden.
Es gab keine Gegner oder Lebewesen. Ziel war es, mit begrenzter Munition möglichst viele rote Blöcke zu treffen. Treffer änderten die Farbe der Blöcke.
Es gab verschiedene Waffen wie:
Pistole
Handgranaten
Raketenwerfer
Das Spiel war levelbasiert und eher ein Geschicklichkeits-/Puzzle-Shooter als ein normaler FPS.
Das Bild ist KI generiert.

u/AdminCat1208 — 15 days ago