u/AdmirableTeachings

Wildsea is a pretty decent solo system

Wildsea is a pretty decent solo system

Sure, it takes two custom GM screens, one is a slightly modified Mythic and the other is the official Wildsea screen; and sure, the d100 Adjectives flips up to the reveal d100 Nouns and Verbs too; sure, I still back fill with the Juice Oracle. Which is to say it takes some doing, BUT

Solo Wildsea is completely doable. Just mind your trackers, and you’ll be fine. I have a group of 4, who vote on ship activities using a hyper-distilled Triple-O and then I just play. The core rules are online, give it a try!! It’s a really nifty system, and I think more people should consider it for solo play.

Edit for clarity.

u/AdmirableTeachings — 6 days ago

Introducing Quickcrypts! DM-optional one-shot adventures for 5e-compatible systems!

DMs: Forget to prep this week? Got too busy?

Let me guest-spot for you. Take a load off.

Solos: Looking for a complete adventure that can't spoil you?

The privileged information is hidden behind QR codes, that you can scan when you're ready. 

They're only a dollar, mate.

Check out the Goblin Camp:

  • The Hook: A local human and halfling village reports that a nearby tribe of goblins has kidnapped their children, five in total. It seems to be the local pack of troublemakers so some villagers are grateful for the quiet, but they’ll only say so in a whispered voice and away from listening ears: all the villagers hope the kids are safe. Some scouts report they’ve seen the kids in the goblin camp, but were too afraid to approach and confirm.
  • https://datavikingr.itch.io/quickcrypts-the-goblin-camp

Or the Royal Crypts:

  • **The Hook:**The king’s service staff have been suffering with a haunting and want to keep it from escalating to the King’s attention. The PC(s) arrive under escort: d4 for clergy, knights, or the service staff - or they were given directions by the service staff and sent alone. But their escort won’t enter even in the daylight when they arrive at the door.
  • https://datavikingr.itch.io/quickcrypts

Mods: this is my only advertising post this week.

u/AdmirableTeachings — 1 month ago

PUBLIC BETA: 'Chance of Success'

# Introduction:

Hi! Longtime lurker, first time poster, with 26 years of being forever-DM across multiple groups, and a solo-player for about 6 months now. Well met, everybody!

# Context:

About a year ago, I was talking some smack about D&D to my current players about how WotC wildly over-complicates what should be a very simple premise of a game. Everyone old enough to remember THAC0 should have a good, hearty chuckle to know that I was talking about 2014-5e, not 3.5e, not 2e, not Chainmail, to these sweet summer-children. And, I agree with you, but my point stands. Unless you want a physics simulator with magic, specifically, maybe there are simpler choices out there for collabo-narrative games.

Anyway, I decided to put my money where my mouth was. I originally meant to handle it in 5 pages, and this is 33 including the ToC and cover page, so I failed the challenge of my shit-talk, but I ended up with a fully baked system for solo players and groups alike. I do plan on sharing with the multiplayer ttrpg subreddits, but I wanna hear from my solo compatriots here first, because that's how I'm playing it right now myself.

# Elevator Pitch:

It's called *Chance of Success*, and it's setting agnostic, fiction-first, and intended to be easy to learn and easier to play.

* Skills and Talents are d100 roll-low, making your character's skill score your literal *Chance of Success* at the task. Yes, that is where the name comes from and it *is* that intuitive to play.

* It's not just pass or fail binary: there's Skill Mastery, and it's as intuitive as Easy (Apprentice) / Medium (Journeyman) / Hard (Master) - and it determine the quality of the output of the Skill Check as well as the difficulty of the attempt.

* **Combat** and **Social Conflict** are handled with the same mechanics and they are intended to be fast - characters only have 5 HP (= 5L of blood), 5 SP (Stamina; non-lethal damage, energy), and 5 RP (Resolve; social damage or standing).

# Relatable Anecdote:

I'm currently playing two solo campaigns in this system to playtest it so I can say affirmatively that it's out-of-the-box compliant with both Mythic GME and the Juice Oracle. I know they're system agnostic themselves, but their being based on d10s and d100s, the game-feel is *very* cohesive, and that's what I mean here. Their game-feel in tandem is really smooth. It feels to me, the author, like it was intentional and it was not.

# Call to Action:

I'd really appreciate it if you took some time to play my game, so here I am passing it around the internet for free. I'd love your feedback, good, bad, and ugly. I intend to publish this, so if you provide your feedback on this post in a reasonable amount of time, of course, I'll include your username as a formal playtester in the credits. Or DM me your feedback with the name you'd prefer to be listed as, whatever you fancy.

Sincerely, I just really appreciate you even reading this post, let alone trying my game out.

And don't hesitate to reach out with questions. I'm not terminally online, I coach rec soccer and have a day job, but I can absolutely answer technical/mechanical questions as I check in.

# Some Timeline Stuff:

Beta window closes 31 August 2026. Obviously feel free to keep playing the beta version, but I'll close the feedback window in August.

It's a Google Drive Link to a pdf file, feel to copy/download it and give it a whirl: [https://drive.google.com/file/d/1CKvXUUbSuuSouKy7V6w31RV8Z2aocD2m/view?usp=sharing\](https://drive.google.com/file/d/1CKvXUUbSuuSouKy7V6w31RV8Z2aocD2m/view?usp=sharing)

PS, if you know any illustrators that might be interested in the project, tell them to DM me. Serious prospects only, please.

reddit.com
u/AdmirableTeachings — 3 months ago