r/solorpgplay

▲ 15 r/solorpgplay+1 crossposts

Symbaroum Solo Attempt

Hi all. I have almost all of the player books for Symbaroum. I'll be using the solo guide for it that I got off the Drive-Thru RPG along with some Mythic and Ironsworn tables that were suggested previously. I'm in search of some high quality maps if anyone has any. I intend to make two characters. I think I'm going to create a treasure hunter and a witch. If you guys have any other suggestions I would be happy to receive them as I have not soloed a large RPG like this before. Thank you for your time and I hope you all have a great day.

reddit.com
u/Miserable_Beach850 — 11 hours ago

RIP poor Skiff the Rogue

RIP poor Skiff the Rogue.

While investigating an abandoned farmhouse at the edge of a marsh he fell into a sinkhole and ended up in a disused tomb. (A)

Following noises to the east, he went down the tomb corridor until he came to a passage with a damp musty, smell and scratching noises coming from it. (B)

Wisely deciding nope, he left the potential combat encounter unexplored and continued east.

Where he stumbled into a pit trap. (C)

He made his save and caught handholds on the irregular walls of the crude pit and managed to climb back up to the tomb corridor. (D)

His luck didn't hold however, because about a 100 yards further on he didn't see the pressure plate in the floor or the guillotine set flush with the ceiling. (E)

SHUNK!!!

Poor Skiff died without even encountering the frog people who had turned the tomb into their hideout.

Future characters who explore the tomb will find Skiff's pack, a belt pouch with a few silver pieces, a dagger, and the left half of a skeleton cleanly sliced down the middle.

u/thecryptchick — 1 day ago
▲ 23 r/solorpgplay+1 crossposts

Future Wars Play test #1

I thought my solo-play system would be too easy to beat so I added some extra points to the enemy army. Turns out this was unnecessary. Very unnecessary.

Action Report:
Dark Eldar (Player-Controlled) 480pts vs. Necrons (AI-Controlled) 595pts
Mission: Engage and eliminate

Overview
The very first official Field of Fate playtest pitted a fast, vicious Dark Eldar raiding force (approx. 500 pts) against a heavier and more resilient Necron phalanx (approx. 600 pts). With the AI handling the Necrons, the extra points were added as a handicap—an early assumption that the undead machine legions would need a boost in the experimental ruleset.
That assumption did not survive contact with the enemy.
Forces
Dark Eldar (~500 pts)
• Two Warrior squads with splinter cannon support
• Talos engine
• Two Reaver jetbike teams (one carrying a blaster)
• An Archon on skyboard with Hellglaive (the only suitably sinister model available!)
Necrons (~600 pts)
• Necron Lord
• Two large Warrior phalanxes
• Two Destroyers (third missing in action… literally)
• A swarm of Scarabs
Early Turns – A Rough Opening
The Dark Eldar unleashed the traditional opening salvo… and achieved almost nothing.
Splinter fire pinged harmlessly off metallic bodies, and the single valuable anti-tank weapon—the jetbike blaster—was eliminated by Necron fire by Turn 2.
Meanwhile, the Necrons advanced exactly as expected: slow, steady, and unbothered. Their return fire plinked away at jetbikes and chipped away wounds from the Talos.
With ranged options dwindling, the Dark Eldar made the only choice they could:
Charge headlong into melee.
Midgame – A Flash of Hope
This daring maneuver briefly turned the tide.
• A Talos and jetbike squad slammed into the Necron Lord.
• The Archon swept into the Destroyers.
The results were explosive: The Necron Lord fell, A Destroyer was… destroyed and other Necron Warrior casualties mounted in Turn 3
For a moment, it looked as if the Dark Eldar’s ferocity might even the odds despite the points gap.
Endgame – Collapse of the Raid
That moment passed quickly.
Once the Necron Lord and one Destroyer were gone, the remaining Necrons simply refused to go down, or stay down. Their warriors formed firing lines, pouring emotionless volleys into anything still moving.
• The Talos was shot to pieces and finished off in melee.
• The remaining jetbikes were cut down.
• Warrior squads were either blasted apart or overrun in close combat.
• The Archon’s combat prowess was eventually negated by sheer numbers and relentless firepower.
By the end of Turn 4, the Dark Eldar force was effectively wiped out, and the game was called.
Final Result
Overwhelming Necron victory.
A brutal introduction to Field of Fate’s early AI. Not the debut outcome the human player hoped for—but undeniably informative for refining the system

u/macasauruswrecks — 1 day ago

PocketQuest 2026 Solo RPGs [BUNDLE]

DriveThruRPG's annual PocketQuest game jam focused on time travel this year, and 18 games have gotten tangled up together in the timestream. The result: this bundle of solo and solo-capable games at 41% off!

Loops, convergences, time-crossed lovers, Time Crimes, suddenly-very-authentic reenactors, there are all sorts of cool ideas to check out, and several of them are from first-time designers.

(My own, Reloaded, is a time loop one built using Breathless, seeing its player(s) die over and over again to see if they can live to see a different day.)

drivethrurpg.com
u/CannibalHalfling — 3 days ago
▲ 70 r/solorpgplay+14 crossposts

If you are running a Vampire campaing in the near future, this playlist is a great companion to the game. Enjoy in shuffle or sequentially.

reddit.com
u/itsachillaccount — 4 days ago
▲ 39 r/solorpgplay+2 crossposts

YOV CAN RVN BVT YOV CAN'T HIDE - a supplement for MÖRK BORG

YOV CAN RVN, BVT YOV CAN'T HIDE is a city-crawling supplement for MÖRK BORG.

There is no survival without sin. There is no purification without pain. Fate hunts you. Death circles you in the crowd of the city like a wolf in tall grass, stalking, waiting patiently.

The longer you survive, the closer death comes. Pay now for your sins. Sleep in fire. Rest in pain.

YOV CAN RVN, BVT YOV CAN'T HIDE generates encounters with those who pursue vengeance. Right or wrong, rumor or reality, they will hunt you. You must die.

u/CORVVS_GAMES — 4 days ago

Shinsei: a Nioh-inspired solo action TTRPG

A creative exercise gone a little off-rails.

Shinsei is my interpretation of what a Nioh-inspired, action looter solo rpg would look like. I had a lot of fun coming up with a few systems for it, and while it’s far, FAR from a playable state, I had to dump the thoughts and efforts that went into it so I can relax and put them to rest.

jakezemeckis.substack.com
u/JakeZemeckis — 4 days ago

I'm using D&D 2024 mechanics and monsters, but how do I balance the fights for solo?

The fights often seem too overpowered for a single PC, if I try to reduce HP of monsters it always feels tipped to one side. Similar issue with attacks, I always feel my attacks are too weak and their collective attacks aimed solely at me often kills my character too fast and I have to redo the fight by tweaking their stats. It feels really hectic to do and too much of a bother doing it almost every time.

Anyone has any solutions or workarounds?

PS: pls don't suggest any items, just some techniques or tricks you might use.

reddit.com
u/rixk0goro — 5 days ago

3D print files

So I’m about to make the plunge for a 3d printer and I’m newer than a fresh baby boy. What are some good places to get files for solorpg games? Is there a site dedicated to ttrpgs specifically? Regardless if your reply thank you for getting this far.

reddit.com
u/Mah_sentry2 — 4 days ago

Capitalism ho! - Looking for a Solo TTRPG with Shop Management + Dungeon Delving

Hello lonely adventurers, how are y'all doing? o/

I'm looking for a TTRPG (solo-friendly preferred) that captures the loop from games like Recettear or Moonlighter - if you're unfamiliar with them, the gameplay is something like this:

Delve into a dungeon > loot items > sell them in your shop > reinvest profits into better gear > reach deeper dungeon floors with better loot > repeat.

I know some journaling TTRPGs touch on similar themes (Apothecaria, Floating Bookshop, etc.), but I'm after something with more mechanical depth.

What I'm looking for:

  • Shop Management Phase - defined rules for running a merchant stall, pricing items, and interacting with customers (adventurers, townspeople, etc.)
  • Dungeon Delving Phase - some kind of structured system or minigame for gathering loot, whether you go yourself or hire mercenary NPCs
  • Item Generation - a procedure for creating items that have real mechanical weight, not just flavor (although spark tables are always welcome ^w^)
  • Progression & Investment - ways to spend earned resources on upgrading your shop or improving your dungeon runs

What I'm NOT looking for:

  • Journaling RPGs
  • Cozy/coffee-shop settings
  • Modern day or non-fantasy settings
  • OSR (I don't really mind this one, i think it works, I just rather have a system focused on the shopkeeping)

Anyone got some recommendations for this niche? Thanks in advance and 'Capitalism ho!'

reddit.com
u/SociallyawkwardDM — 7 days ago
▲ 144 r/solorpgplay+2 crossposts

Gamebook author Jonathan Green checking in

Unbelievably, this is my first time visiting the reddit gamebooks thread. To be honest, I haven't visited reddit much at all - ever!

Anyway, my name is Jonathan Green and I have written gamebooks for Fighting Fantasy, Games Workshop, Arkham Horror, Warcradle Studios, Star Wars, Doctor Who, and Sonic the Hedgehog.

My latest gamebook project - 100 Aker Wood - has just gone live on Kickstarter, if you would like to check it out. https://www.kickstarter.com/projects/jonathangreen/100-aker-wood-an-ace-gamebook-by-jonathan-green

reddit.com
u/Key_Shoulder1906 — 9 days ago

They got out alive ! (Follow up to my 4AD post)

Some of you liked the picture I took at the beginning of this Four Against Darkness dungeon with my little setup and all, so I thought I would share the finished map. Two dragons ! And a prisoner that joined the guild after they got back to town (twisted minions - that's also why there's five people in the marching order). Oh and I had to find three extra clues because the entrance collapsed (twisted dungeons) ! It was great.

I thought it would take me longer to finish but I hurt my head and had to rest. I'm not complaining too much since it meant I could play all day !

u/caehduss — 9 days ago

The story I wrote with Mythic GM Emulator in a single session

Scroll down to skip to the story.

Hello,

First of all, English is not my native language. There might be lots of mistakes on my text. I hope it doesn't effect you in a bad way.

I was trying to find a way to speed up my story writing. In ideal conditions, it was taking 3-4 days for a 2000 words, intricately designed story. With some philosophical questions, science fiction that supports the things inside, etc. However, It was so slow and time consuming, if I don't do it in days in a row, I started to forget things and the story becomes very bad.

So, for this time, I wanted to utilize my other hobby. I decided to use Mythic GM Emulator, and I wrote this story in a couple of hours. Without designing, without planning, just rolling and making up stuff on the road.

I used the engine on its bare minimum. Second Edition, without any addon or optional rules. Every header is a new scene, and almost every long paragraph is a new dice roll. The story doesn't have a title. I wanted it to be nameless and aimless like the character within.

Also, this is my very first English story. That's why it was a little bit harder to write than what I was expecting.

After finishing the text, I skimmed through it, corrected a couple of mistakes via the gramer correction tool of the word processor. I don't know if it has any kind of AI in it. I don't think it has. The corrections were about using a different tense, removing a comma, etc. And, it wasn't used a lot.

I hope you enjoy reading it as much as I enjoyed playing it. And, I would like to get some constructive criticism. Please don't care my grammar mistakes unless it's very annoying for you. I want to improve my story telling in English-language-mindset. Grammar can be learnt later.

Thank you in advance.

Feroand (Yep, I felt like writing a real mail)

********************************************************************

A Warm Welcome

The main focus of love is wanting them to be happy; providing a peaceful environment, seeing them in tranquility. It’s not just solving daily problems, but supporting your loved ones against the cruelty of life. This truth is so strong, it can reach over death even.

Like any person of your age, you joined the army. They told you this is the best way to ensure the safety of your village, your family, and your friends. They promised you inconceivable wealth, honor, and adventure to tell. A way to ease the burden of rural life for your loved ones.

And, like any person of your age, you had been fooled. There was no wealth other than the vial of something radiant, there was no honor other than abandoning your comrades in exchange for your life, there weren’t any adventures other than the nightmares that chase you even you are daydreaming.

So, there was no salvation for your family, too. Columns of smoke reaching out to the sky were the first clue to this fact. Then, the smell… Hundreds of kilometers of journey made you hungry for sure, but the cooked and burned flesh didn’t make things easier for your stomach. While standing at the top of the hill, looking at the scene in front of you, horror became the obvious reality. What were you expecting? A warm hug from your mother, an implied kiss from your lover?

The harsh truth is in front of you. The truth is that it erases every other option other than going down the hill, finding out what happened, and fixing it either by getting your revenge or ending everything for you.

Going Down, And Down, And Down

You reach the village. As if your body was trying to save you from seeing the horror waiting for you down there, nothing is clear. The smoke is making your eyes wet, the stench is choking up your senses, and the heat is forcing you to move fast. It’s not easy to investigate what happened here. However, it’s not hard to understand what happened too. By just looking at the remaining bodies lying around, holding pitchforks and teddy bears, with painful expressions, and missing limbs, you understand the scale of the combat. They didn’t have any time for preparation, and they didn’t understand who or why attacked them. The last thing they felt was confusion, pain, and horror.

While walking along the streets and understanding the new state of your village, you started to recognize a pattern. You see where the attack started, where was the poor resistance tried to be shaped, where the failed sanctuary was placed. And, most importantly, in which direction people fled.

Yes, not everybody died. Not everybody was fed the fire. There are survivors, and there is hope. There is a track to follow, a way to fix the wrong. An opportunity to save your loved ones from harm.

You followed the track up until they reach the rocky surface; right before the cave entrance. You see the cave corridor goes down, and turns towards a deeper darkness. It’s time to go down. Unlike the hill overlooking the village, you don’t see what’s waiting for you after this descent. However, something in your gut says it will be the resolution of your adventure. Either saving the day or ending it permanently.

The Blinding Embrace

Shadows… It’s folding on itself, deepening the darkness. Your torch captures a breeze carrying unpleasant odors from deep down. Cracks on the rock, stalactites and puddles, abrupt turns and forks… Is it possible to find your way around? To go back even? These are the questions for later. You have to move on.

First, you saw the light. It seems like daylight coming from outside, filling an entire chamber right after the left bend you see. Then, you heard the sound. Snarling, gnawing, tearing out. Something is feeding. Even though you have your torch illuminating the corridor, they don’t seem to see you. Placing your torch to the edge of the left turn, and drawing your sword, you feel ready for whatever is before you.

You hadn’t wanted to be wrong so much. The nightmarish images your terrified soul created were all correct. There is a pack of wolves feeding on the remains of… Something. Once, a dearie of parents; now a limp mass stretched between two jaws. You wish the sundress wouldn’t be festooned with gilt. Then maybe, maybe you wouldn’t have seen who the body belongs to. A familiar giggle emanates from your memories. It’s high time to honor that beautiful memory.

You charge. The sound of tearing the flesh, growling, and your scream fills the chamber. You enter the space like the rising sun.

A slash for one of the biggest wolves, you managed to impale it with your anger. From the torso to the wall behind. However, these monsters are creatures of the wild forest. Animals living at the edge of death, knowing they might be the next. Thus, acting without hesitation, but with the flow of water. The moment you managed to pull your sword back from the body, the second wolf jumped at your throat.

You barely managed to divert the attack, after it took some flesh from your shoulder with its claws. You have to survive. You have to survive to help your people, to people you love.

While you were trying to focus on the moment, one of the other wolves charged you from behind. You feel the weight of the moment pushing you down. A stronger force, as ancient as reality itself. It hurled you like destiny. The attack of the wolf couldn’t penetrate your armor; but now, you are on the ground. Right beside the torch you left. You have to be smart, that’s for sure. You took the torch and faced the monsters trying to surround you.

You swung the torch as if it were the only string that binds you to life. You swung it as if you were screaming out your anger, determination, and despair. And, wolves understood. No more meals for them, no more fight for feeding. After hitting some of them with the flames, they left the chamber through the hole you see on the other side. They reached to the surface, and were gone. They left you alone with the torn and chewed friends, relatives, and thoughts.

Whispers In The Darkness

Is that it? Five or six bodies you count. It cannot be the remains of your village. There have to be survivors. Maybe because you are forcing yourself to see through darkness, or the torch fumes burning your eyes, or, maybe because of the emotional burden, you started to sob. You don’t know where to go, you don’t even know what you are trying to achieve here. Where are they? Who is here, even?

Your murmurs were echoing through the corridors of the cave. And, your murmurs got back, with a response. Whispers… You can barely hear it, but there is somebody out there.

It’s not somebody, and definitely it is not a single entity. Gathered on the rim of a sinkhole, people were chanting quietly. Your people. Maybe because of the warrior’s instincts or out of confusion, you stopped in the middle of your step. They are looking down. Down to the pulsating red light coming from the hole.

For an instant, you thought maybe you are looking at non-living statues, and the fire below is the one who is living. No muscles were moving, but expressions were passing through their  faces. The hymn was bumping on the convex rock formation, and surging towards you. It was mixed with… Something.

Then, you recognized it. The name hidden in the invocation: Qhol’teth. As if they understood your reaction, as if they knew you were not coming closer, the crescendo began.

The Closed System

Qhol’teth. The god you were fighting for. The God of Tranquility. Lands were claimed in the name of holy serenity. No, you killed people, pillaged villages and towns, sacrificed life for prosperity. In order to get to a peaceful future, you stepped on other’s.

And just like that. The war made people crave for peace; old Qhol’teth became more hungry. So, they fed the deity. Your friends, your comrades, came to your village, butchered your people, dragged the rest here, in the eye of tranquility. Silence amidst the bosom of Gaia, without light or sound other than the chant and warm light coming from the hole.

The scene in front of you is like any other village you have been to and stepped on. It was just a job for you too. You all have been fooled, became the machine, and crushed within.

Your journey started for love, for giving all the care you can provide. After all, this is what love demands. Providing a peaceful environment, seeing them in tranquility. And, this is the truth even after they ceased to be.

The entities you see in front of you are not a bunch of zombies. They are not just flesh for the god. Even after their minds have perished, their bodies need to be taken care of. You have one last work to do.

Before the ceremony took attention of Qhol’teth, before their call captures your will, before The God of Tranquility calls them back, you pushed. You pushed the bodies, one by one. And the red light glowed more and more. This is the main focus of love after all. Taking care of your loved ones; releasing them from burden to peace.

After the last scream stopped echoing in this lonely chamber, after the warmth stopped engulfing your body, after apprehension became dull and dim, came peace.

reddit.com
u/Feroand — 7 days ago

Started a new dungeon in Four Against Darkness this morning

I've been meaning to go back to this campaign for a while now, so I'm very excited. I'm using the "Home Sweet Home" add-on to manage a guild and plan on playing the "Court of the Pixie King" when my characters have gone through a few more basic dungeons (they're looking for the lost little brother of two of the characters). I also got "Twisted Dungeons", "Twisted Minions" and "Twisted Hoards" recently, so this will be fun!

Wish them luck !

edit - I've been crazy lucky at level rolls so I'm going to have to print out Four Against the Abyss this week, I'm pretty sure !

u/caehduss — 10 days ago
▲ 91 r/solorpgplay+3 crossposts

New framework for shared solo campaigns: P.A.R.T.s. (Play Alone, Role Together)

Hey all,

Most of us who love solo RPGs know that feeling when a session suddenly goes off the rails in the best way: an oracle twist, an NPC reveal, a consequence you didn’t see coming, and your first instinct is: “I wish someone else could’ve seen that.”

I’ve been working on a small, system-agnostic framework to scratch that itch, and I’ve just released it as a free pamphlet plus a longer write-up on Substack.

Thanks to u/zeruhur_ and the r/ruolatorisolitari for the help in drafting and testing the system.

The idea is to share this system and adapt it to the different solo games, so that they can be played together with other solo players.

What is P.A.R.T.s.?

P.A.R.T.s. stands for Play Alone, Role Together. It’s not a new solo system, and it doesn’t replace your GM emulator or journaling rules. Instead, it’s a structure you wrap around the solo games you already use so that:

  • Multiple solo players share one living world
  • Everyone plays asynchronously, on their own schedule
  • There is no GM, but there is a shared canon
  • Sessions are recorded in a world document that everyone can read and build on

The loop looks like this:

  1. The group agrees on a solo system, setting, and tone.
  2. A player “books” the next slot, plays a solo session, and writes it up.
  3. They update the shared world doc (NPCs, factions, locations, threats, timeline).
  4. The next player reads that, books their session, and continues from there.

You still play alone, with your own oracles and tools—but the world itself is collective.

If you want to know more and share your thoughts, it'd be great.
Thanks

P.A.R.T.s. on Itch.io: https://emelon.itch.io/parts

A short intro to the system: https://emelon.substack.com/p/introducing-parts-play-alone-role?r=89rix4

u/Emelon_Games — 11 days ago

Solo RPG Journal - Dolmenwood - Pipes on Droomen Knoll

I haven't played much of anything for 20+ years, but recently saw someone's solo journal and thought I should give it a go as I might get to actually play some of the awesome stuff I have in boxes and on shelves.

So, of course, I bought something new - Dolmenwood. I love the hexploration and it looked like it would lend itself well to the solo experience. I picked up Mythic Gamemaster emulator, a big journal, and a bunch of Tombow watercolor markers for my "art".

What I have here is probably close to a month of real time - 30 minutes or an hour here and there, but I keep coming back. I think the "art" helps me stay into it.

Anyway, looking at someone else's journal inspired me, so here's mine.

u/Trystorp — 12 days ago
▲ 23 r/solorpgplay+1 crossposts

Lonelog 1.5.0 - Oracle Dice Notation and Block Tag Consistency

Clarifying Oracle Dice Notation in v1.5.0

One of the things I've watched people get confused by since the early days of this notation is the oracle roll line. When you ask the oracle a question and roll dice to answer it, how do you write that down?

The old answer was: use ->. But -> was already the symbol for any resolution outcome — mechanics and oracle alike. The result was ambiguity. When you saw -> No (d6=3), was that a standalone oracle answer, or the tail end of a d: line? Readable in isolation, but inconsistent when mixed with mechanics-heavy logs.

What changed in v1.5.0:

d: is now the preferred notation for oracle dice rolls, exactly as it is for mechanics rolls:

? Do they see Phoebe?
d: d100=60 vs 35 (Unlikely) -> No
=> Distracted, but one guard lingers. [N:Guard|watchful]

? Is anyone home?
d: d6=5 vs 4+ -> Yes
=> Lights are on inside.

The logic is simple: if you're rolling dice, write d:. Doesn't matter whether that roll is resolving an action or answering an oracle question — dice are dice. -> follows to declare the outcome, as it always did.

The old -> Yes (d6=6) format isn't gone. It's now explicitly a shorthand — for when you don't need to show the roll at all:

-> Yes, and... (d6=6)
-> No, but... (d6=3)

Use it when the dice details don't matter and you just want to capture the result. Use d: when the roll itself is part of the story.

The three oracle resolution forms, clarified:

There was also a subtler confusion about when to use d: vs tbl: vs gen: for oracle answers. v1.5.0 pins this down explicitly:

  • d: — direct dice roll against a probability or target (yes/no checks, likelihood rolls)
  • tbl: — lookup on a named oracle table (Mythic Random Event table, your own custom oracle)
  • gen: — compound generator producing multi-axis results
? Does the guard notice me? (Unlikely)
d: d100=60 vs 35 -> No                           (direct probability roll)

? What random event disrupts the scene?
tbl: Mythic Event d100=78 -> NPC Action           (named table oracle)

? What does the oracle reveal about my enemy?
gen: Mythic Event d100=78+d100=34 -> NPC Action / Betray  (compound generator)

Add-on updates:

All three official add-ons are updated to reference Lonelog v1.5.0 as their parent. Oracle examples in the Dungeon Crawling and Resource Tracking add-ons have been updated to use the preferred d: form. Two stray R1/R2 round markers were also corrected to Rd1/Rd2.

Your existing logs are fine. The -> result (d#=N) format still appears in the spec as valid shorthand. This is a clarification, not a breaking change.

Add-on Block Tags Now Consistent Across the Ecosystem

Small but satisfying fix.

The three official add-ons — Combat, Dungeon Crawling, and Resource Tracking — each introduced a structural block to delimit a mode of play: a combat encounter, a dungeon session status, a resource snapshot. The Combat Add-on got this right from the start: [COMBAT] / [/COMBAT], bracket tags, consistent with everything else in Lonelog. The other two didn't. Dungeon Crawling used === Dungeon Status === with no closing tag. Resource Tracking used --- RESOURCES --- / --- /RESOURCES --- with dash separators.

That inconsistency bugged me. If you're using all three add-ons together — which is the point — switching mental models for block delimiters mid-session is friction you shouldn't have to deal with.

What changed:

  • === Dungeon Status ===[DUNGEON STATUS] / [/DUNGEON STATUS]
  • --- RESOURCES --- / --- /RESOURCES ---[RESOURCES] / [/RESOURCES]
  • Analog notebook alternatives now consistently use --- BLOCK --- / --- END BLOCK --- across all three add-ons

Both updated add-ons are now at v1.1.0.

The Community Add-on Guidelines have also been updated (v1.1.0) with an explicit §3.3 on structural block syntax, so future add-ons get this right from the start. The rule is simple: bracket tags for digital, dashed separators for analog, explicit closing tag always required.

No changes to any notation logic, tag semantics, or examples beyond the block delimiters themselves. If you have session logs using the old format, they're still perfectly readable — this only affects how you write new blocks going forward.

reddit.com
u/zeruhur_ — 9 days ago