
The issue with Clashing mechanics
I see a lot of people asking for clashing in the game, like 2011 against Metal Sonic. But I have some issues with this being WILDLY survivor sided, and for some reason nobody speaks about it.
In a clash, both a survivor and killer use an ability and collide, starting a minigame. Whoever wins the minigame gets some sort of bonus. The idea is good, but I don't see how it'd be able to be implemented at all.
Let's say 2011 is chasing Amy, right about to take her down, so they charge to confirm the kill. And suddenly, metal sonic interrupts them. Charge is supposed to have IFRAMES but... it's a clash. They both take 7s to clash and 2011 wins, but in the end Cream already healed Amy near to full and they just wasted 7s of the clock with Charge on cd. Even if you win the clash you lose time and the survivor you were chasing.
I do think it can work, it'll just be really hard to do. Heres my personal opinion on how Clashes should work so the game doesn't become even more survivor sided.
• During the clash, the timer stops, including survivor cooldowns.
• The killer gets their cooldown 67% refunded, 100% if they win the clash.
• Every completed minigame the killer gets 1.2 points, and the survivor gets 1 point. The one with the most points at the end of the minigame wins. If there's a tie, the killer wins.
• Clashes end early if the killer gets 2.5x the survivor's points, If not the clash lasts 5s max.
• All healing while the clash is going on is halved.
Of course, different killers and survivor clashes might have slightly different mechanics, but this is how I think it should work in general. What's everyone's opinions?