
Sci-Fi indie Game looking for a GeoNodes enthusiast for tile based level design.
Just to be upfront, we don't have tons of money, this is a passion project. However, you are absolutely welcome to share any results you get out of this in your portfolio or on your socials etc., and if the project should ever make money, you will be compensated, which is the first thing we'd discuss before getting you on.
That being said:
Hi everyone! We’re a small 4-person team working on a vertical slice for a turn-based, rogue-lite sci-fi game called "Echoes of Steel". The premise is to delve into a biomechanical dungeon, using harvested robot parts to craft custom gear, which opens up new strategic possibilities to delve even deeper. Our team currently consists of a Systems Programmer, a progression and combat-focused game designer, an animator, and myself handling all the art assets and general creative direction.
At this point, we have a bunch of unique assets, but I'm currently thinking about how feasible it would be to create modular kits that could be seamlessly fused together and "drawn out" rather than painstakingly put together by hand.
How would the assets need to be built for this?
It would be great to have someone who can "see through the matrix," so to speak, and let me know what requirements certain assets need to meet to make this possible - especially since our style is somewhat organic.
I've attached some art assets, as well as the player character and the combat feel we're going for. They are all a work in progress, but before going any further, I wanted to put this out there and see if someone could help us out. Ideally this would help us focus on the creative aspect and safe time to make biome creation in such a small team possible.
What we're looking for: dynamic island connection via cables and the ability to draw walls on a hexagon field.
- The islands at the top would spawn procedurally before a run, Ideally we wouldn't have to manually draw the cables between the island but they would connect automatically depending on distance proximity. The cables server as the connectors which we run across to move to the next island. Ideally they'd be thick Akira like twisted cables instead of boring pipes.
- The battle arena will have "Line of Sight" blockers aka walls (third image) which will vary in size, length and detail level for variety.
- If you see any other idea spawning from this I'd be happy to create assets for you to try them out.
If anyone has questions let me know!